What's new

VN/TEXT [Zyx] Ikazuchi no Senshi Raidy III ~Gyakushuu no Jashinkan~ / 雷の戦士ライディIII ~逆襲の邪神官~


echidna

Sex Demon
Joined
Jan 2, 2013
Messages
289
Reputation score
71
Re: Lightning Warrior Raidy III

*rant*

Ugh.

What a terrible method of storing save files. I just beat the first boss but forgot to save my game before entering the room so I wouldn't be able to unlock the scenes without replaying about another hour. So I imported echidna's complete save file so I would have the scenes unlock and *BOOM*, there goes my save files as well.

I should have been more careful, but jeez. Its 2015. Don't store all the saves in one file like that.

*endrant*

That said, the game is horribly unbalanced in the beginning. The Demonic form is pretty much unusable due to its inaccuracy. The regular Human form is a one-crappy-trick with one-shot pony until you build up a MP pool. And the damage increase you get as the Werewolf easily trumps the Elf form.
Eheh, sorry about that. It was an old JP save I messed with a bit and I had to overwrite the saves to stop the crash bugs. I should probably edit my post a little bit and write a warning about that.

The Bee Queen, Ves, (and the other insects) actually easier for scenes, as
you can actually only beat them with one form, the other 3 forms are just insta-lose
Later on it seems like they tone down on the number of different scenes with it going back to just having one win and one loss scenes for the final bosses.


Also, I DON'T CARE IF SHE SUCKS, I'M GOING FULL TISS DEMONIC BECAUSE TRIDENTS ARE BADASS!

*cough*

Not like the power differences matter much after one or two level ups, anyway.
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: Lightning Warrior Raidy III

Tis is apparently immune to poison and takes less damage by default, also deals a bit more.
 

Shyao

Grim Reaper
Joined
Nov 23, 2014
Messages
420
Reputation score
45
Re: Lightning Warrior Raidy III

I actually don't mind winning the fights multiple times now. I had been worried that it would turn into a whole lot of the same scenes, but there's actually some variety here. Tiss does her candles thing for the first boss, Fonfon with her whip, and Folles with her enemas, but the second boss brought me something new; Apparently, Fonfon loves spankings too. I suppose it's not all that surprising, but it gives some much needed variety to the win scenarios, though I can't help but wonder how long it'll last.
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: Lightning Warrior Raidy III

Game gets downright awful after the first dungeon, while at first you have one boss per floor and a bunch of scenes for each one, after that it's 3 (obnoxiously long and repetitive) floors of the same dungeon with one boss at the end, you get the 4 different loss scenes but only one win scene.

Add to that just a ton of pointless walking around (bee hive floor 2 is a fucking abomination) and the fact that invisible walls, traps, and other things just don't get marked on the map just makes it a pointless chore to get through.

Also can't help but notice this is a carbon copy of Raidy 2 in terms of U.I, it's so blatant with you getting tons of mind potions but no real reason to ever use them as only Raidy uses MP, I also have 62 antidotes which just makes me wonder why the game even bothers having poison when it just doesn't do anything but make me use a consumable which is trivial.
 

Shyao

Grim Reaper
Joined
Nov 23, 2014
Messages
420
Reputation score
45
Re: Lightning Warrior Raidy III

I've just encountered what might be a bug in the game. With the second boss of the first dungeon, if you beat the Homunculus Mell while in Elven form, Folles will take over to do her thing. But as soon as she injects her favorite medicine, the visual freezes. You can still go through dialogue, but the boxes aren't coming up, so I have no idea what's being said.

Anyone else run into this bug?

EDIT: Somehow, right clicking a bunch just fixed it. Really weird.
 

Grandork

Grim Reaper
Joined
Jul 21, 2012
Messages
451
Reputation score
165
Re: Lightning Warrior Raidy III

Started playing this game and yea... I don't understand how this game is a 7.5 at VNDB. The mechanics of this game are just dread awful.
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: Lightning Warrior Raidy III

Honestly it wasn't this bad for Raidy 2 as most of the UI did it's job and you didn't have retarded systems like not being able to see the loot you have from enemies (which really sucks if you're trying to unlock Folles' item) and everything in treasure chests just being complete junk (except for the 1-2 mandatory keys) gold is useless and most of the game is just walking around largely empty halls with little monster variation (and most of them look, well, fairly terrible at that) Whereas Raidy 2 had a lot of scenes in the dungeons themselves 3 seems to be limited entirely to boss fights and some intermission scenes before/after them.

Another problem I have now is because I've been walking to the boss room in every Raidy form, saving before the boss and using a return stone when loading back after unlocking the scenes, and now I'm level 32 having just finished the anthill and the boss couldn't even hit me anymore (only way I got hit was through crits which cannot miss, and took forever to unlock everything as a result)

At least the scenes are mostly nice >_>
 

ramna27

Mystic Girl
Joined
Oct 29, 2012
Messages
231
Reputation score
10
Re: Lightning Warrior Raidy III

A word of warning, if you change the install path, make sure to put it in its own folder by itself. I went to reinstall it because it was all over my download folder, and i lost all my games. Its going to be a pain finding my translation patches again. If anybody has the Fantasy World of Mindia, robf, robfs4u, queen of all vixens, and MSG series translations please send me a link. Thanks in advance. Maybe there should be a patch forum or something.
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: Lightning Warrior Raidy III

Warning for those who are on track to defeat pazz, you will want to make sure you have plenty of potions for the final boss and after leaving the area with pazz you can't restock anymore.

At the end of it all I have to conclude, 2/10 not worth, with how ridiculously lazily designed this game was it feels like they just took the artwork and spent a lazy afternoon in editing maps in the Raidy 2 engine, maybe two to get the dialogue in there. Exploring the dungeons is a massive waste of time, there is nothing worthwhile to collect in chests but you're forced to stumble around blindly looking for door keys, Raidy 2 at least had somewhat decent dungeon design.

Nearly every single room here is empty, there are no scenes to be found in the dungeons at all, after the very first floor of the first dungeon where you rescue a girl being assaulted by snakes there is nothing more of the sort.

Last dungeon was particularly insulting in that regard, on the second floor there is an ant girl and rescuing her takes you out of the dungeon (you'll need to get all the way back there) and rewards you with a piece of armor that is at least two tiers below the armor you will have at that point just from boss rewards. Then there's another where you'll find a key and use it to free someone, but all it does is lead to a comment where you vow to cut off the tails of monsters or some nonsense and nothing ever comes of it.

A bunch of the scenes are animated (heck, almost every scene has an animated segment) which sounds great, and it sort of is when it works, but at the same time the artwork was clearly not made to be animated leading to some really terrible looking scenes where shit is just clipping through each other.
 

Grandork

Grim Reaper
Joined
Jul 21, 2012
Messages
451
Reputation score
165
Re: Lightning Warrior Raidy III

Warning for those who are on track to defeat pazz, you will want to make sure you have plenty of potions for the final boss and after leaving the area with pazz you can't restock anymore.

At the end of it all I have to conclude, 2/10 not worth, with how ridiculously lazily designed this game was it feels like they just took the artwork and spent a lazy afternoon in editing maps in the Raidy 2 engine, maybe two to get the dialogue in there. Exploring the dungeons is a massive waste of time, there is nothing worthwhile to collect in chests but you're forced to stumble around blindly looking for door keys, Raidy 2 at least had somewhat decent dungeon design.

Nearly every single room here is empty, there are no scenes to be found in the dungeons at all, after the very first floor of the first dungeon where you rescue a girl being assaulted by snakes there is nothing more of the sort.

Last dungeon was particularly insulting in that regard, on the second floor there is an ant girl and rescuing her takes you out of the dungeon (you'll need to get all the way back there) and rewards you with a piece of armor that is at least two tiers below the armor you will have at that point just from boss rewards. Then there's another where you'll find a key and use it to free someone, but all it does is lead to a comment where you vow to cut off the tails of monsters or some nonsense and nothing ever comes of it.

A bunch of the scenes are animated (heck, almost every scene has an animated segment) which sounds great, and it sort of is when it works, but at the same time the artwork was clearly not made to be animated leading to some really terrible looking scenes where shit is just clipping through each other.
Yep, like I said, have no idea how this got a better score on VNDB than Raidy 2.
 

imercenary

Grim Reaper
Joined
Jul 29, 2010
Messages
390
Reputation score
40
Re: Lightning Warrior Raidy III

Yep, like I said, have no idea how this got a better score on VNDB than Raidy 2.
Probably because the art and writing is worlds better than Raidy 2 and the maps aren't ripped from PC-98 games.

I'm not about to call Raidy 3 the best in the series quite yet (that first dungeon is atrocious for a starter dungeon), but it takes a HUGE step forward compared to the changes made between Raidy 1 and 2.
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: Lightning Warrior Raidy III

That's not how you spell backwards.

It's literally the same game as Raidy 2 with the exact same UI copied over which doesn't even work. You have no reason to have this many MP potions, you have no option to see your acquired loot, it has less than half the items (gear alone) and scenes of Raidy 2 and less than half the characters.

The merging could have been interesting but it just does nothing, all it affects is some of your characters base stats and never more than that, Folles teases with having those sprites but you never use them (the wind one just pops up in a bit of pre-boss dialogue) Tis does nothing but buff your attack and defense a little at the cost of accuracy and evasion (which is just plain bad) and the where-wolf teases with having enhanced senses and being able to detect enemies in advance but again, nothing ever comes of it.

The art is mostly... well, it has a lot of inflation/stomach deformation but the fetish does not go well with the style at all, and the animations are some of the worst I've seen.

If you're just in the first dungeon still then the game is mostly good, but good lord I've not seen a game take a nosedive like this in quite some time.
 

12TonWeight

Grim Reaper
Joined
Aug 1, 2014
Messages
430
Reputation score
15
Re: Lightning Warrior Raidy III

Meh.

The artwork was improved imho, more details, overall looks better and I did enjoy the variety that the transformations brought.
But holy fuck, while I wouldn't quite call it the Duke Nukem of porn games, it comes close. How you can delay a game for ages and still make it feel like a rushed hack job is beyond me. And not at least throwing out a mappatch to fix one of the huge flaws in gameplay is just plain wrong. To me it feels like they started out overambitious, like they had a new engine/combat system or something equally huge in mind going in. Then the problems started cropping up, missed deadlines kept piling up and so it was decided to go with Raidy II's core with new artwork.
While I never expected the kind of gameplay I enjoy in, say, Eushully, Alicesoft or Astronauts games, it still managed to disappoint. When one of the bigger players in the industry pukes what is essentially a blinged out (and still bad) RPG Maker game on my plate and expects me to drool all over myself due to all the hype I get Mass Effect flashbacks. So ZyX now officially became synonymous with Ubisoft in my mind, Congrats to that guys!
 

defcab

Mystic Girl
Joined
Nov 11, 2011
Messages
218
Reputation score
91
Re: Lightning Warrior Raidy III

Raidy gameplay has never been good and the level design has always been mediocre. The problem is now all the maps are fucking huge, and taking the time to explore them makes all the old issues more significant.

Edit: It's worth remembering that there are now typically more scenes per boss. This slightly helps with the hugeness, but it's still a pain to get them all since after finding the boss you need to save and walk through it again with all four forms.

However, Raidy 3 has much better artwork compared to the previous games. Kazuma Muramasa significantly refined his style in the gap after the second game, resulting in more consistent quality; particularly with regard to anatomy and muscle shading. The days of his drawings sometimes not quite looking right are pretty much gone. The animation tends to be wonky, but Raidy 2 was no different at all in that regard.

In addition, Raidy 2 had its voices somewhat ruined by a horrible audio sample rate. The dialogue also seems to flow a bit better in Raidy 3, at least in the original Japanese. I can't really comment on the translation yet.

So while Raidy 3 falls flat on the gameplay, it is an improvement in most other areas. It's largely a question of whether you're in it for the H or for the Game, and anyone looking for the latter probably shouldn't be looking for it in the Raidy series in general.
 
Last edited:

12TonWeight

Grim Reaper
Joined
Aug 1, 2014
Messages
430
Reputation score
15
Re: Lightning Warrior Raidy III

As I mentioned before, I went in there with pretty low expectations regarding the gameplay. I totally agree that the artwork has improved significantly, to the point where I consider Raidy in the top tier of H games art wise and that the voice quality no longer falls under "grievous bodily harm", BUT the gameplay is worse than Raidy II, and that wasn't all that great to begin with.
The sheer size of the levels may go a long way towards aggravating old issues, and the combat system has never been anywhere near sophisticated, never mind good, but the new transformation (the ONLY new addition) really cocked it up even further. I can't recall ever thinking "yeah that Tis transformation is kinda cool" and the same goes for Folles. Its a boatload of wasted potential. If you want to make porn with a veneer of RPG, don't play with complicated mechanics.
Gameplay wise, Raidy III is a serious step backwards from Raidy II, and that had its back to the wall. I still can't quite decide whether the high quality H makes up for it, or if the gameplay ruins me for it. It doesn't even feel like I am working for my porn, it feels like the game is holding it hostage.
 

Shyao

Grim Reaper
Joined
Nov 23, 2014
Messages
420
Reputation score
45
Re: Lightning Warrior Raidy III

Having slept on my thoughts with the game, I've come up with the following;

The game itself has it's priorities for gear all wrong. Like, when you beat the first boss and come back to town to get equipment upgrades, your first upgrades will be the following; Long Sword, Small Shield, Leather Armor. Note the second two. Those are gear you already started with. So the only actual upgrade you get is the Long Sword, which is still nothing compared to the monster weapons, like the Wolf Whip. It wasn't until I got the third floor's Bastard Sword that the Wolf Whip was no longer an upgrade, as it had high hit rate, but low damage. And no matter how much I've fought on the third floor, I just cannot get the shield upgrade, though I did get the Chain Mail, which helps a ton.

Secondly, I'd like to talk about the forms system really quickly. Having to go back to town to change forms is very annoying. At first, it didn't bother me since the boss wasn't too far into the dungeon, but at the third floor of the first dungeon, it's sufficient distance to start getting annoying. Having to go back and forth, losing against every boss for every CG, once in every form, then having to win once in every form... They should have given you a system which allowed you to switch on the fly. Then I could just save before the boss, switch between forms as I liked, get all the CGs, and move on.

Third, the materials system. I will agree that being unable to see what materials I have is very annoying. Moreover, being unable to see what I can make is even worse. Take a game that uses the same system, like Etrian Odyssey IV for the 3DS. Not only can I keep track of all my materials, but I can see what materials I've sold to the shop and what parts I need to unlock the next tier of equipment. But moreover, if I get a bunch of materials for specific items, I don't need to use them immediately. I can choose to wait and just stock up the shop on parts so I can buy what I need as I need it. There's no reason for me to be picking up more Antidotes when I already have 99 of them. At this point, a storage system would have been a welcome addition to the game, to hold my surplus of additional potions. But I really wish the game would have told me what parts I need to make new gear.

Fourth, the CG Room. I realize you just need to beat the game to unlock the scene viewer, but when I'm trying for 100% CGs, it gets really hard to keep up and remember what forms I've lost with, which I've won with, etc when I don't have a checklist. If I could just pop into the CG Room to look over which I've unlocked and which I haven't, it would help out a lot.

Finally, I want to talk about Vilan. God, this guy is probably the most pathetic villain in a game. I can't even begin to describe my disappointment with the scene where he takes over the Thieves' Guild. Where all he does is brings a bunch of random thugs and just conquers it like that. No guards, no fights, no nothing. The other side doesn't even raise a token defense, it's just going to lead to a series of rape scenes where I have to save the other members of the Thieves' Guild. Seriously, where are the guards? When I goto the Guild Dungeon to change forms, the flavor text of the game mentions that there's guards. Also, Vilan is an idiot, as it took him forever to realize who the guild master was when I figured it out within minutes of meeting "him".

I will say, though, that I look forward to beating the shit out of him.

And while this game definately has problems, I'm not going to stop playing because of them. The game still features the same gameplay I loved in Raidy 1 and 2, with the same emphasis on leveling up, getting new gear, and delving further into every dungeon. It features a colorful cast, though some of the girls (Namely Folles) start to annoy me with how one-dimensional they are, especially during the post-boss scenes. At least Fonfon gave me some variety with the Homunculus boss by spanking her instead of whipping her. I know the things they do are their main kinks, but a little variety shows some more depth to the characters.

Despite all that, though, I'm still enjoying the game, though. So I can see why it got a 7.5. It's a game that has numerous issues, but the things that are enjoyable are so good that I can overlook the game's flaws to some degree. No game is perfect, after all.
 

censuur

Tentacle God
Joined
Jun 24, 2010
Messages
1,078
Reputation score
202
Re: Lightning Warrior Raidy III

Again, the game doesn't go quite fully awful until after the first dungeon.

First dungeon has one boss per floor, Raidy 2 had the same throughout the game with other scenes sprinkled throughout the dungeons to find, as well as gold (which you needed) equipment and tools you needed to fight bosses.

Raidy 3 has none of that, there is a boss key somewhere in the dungeon and that is the only thing you will ever need, there is a SINGLE scene in a dungeon at the very start with the girl assaulted by snakes, and that is the very last scene of the sort.

After the first dungeon you will get three MASSIVE dungeons with ONLY ONE BOSS and no other content besides.

If you don't want to stop playing I can understand that, but do yourself a favor and find a walkthrough and don't bother with fully exploring the maps.
 

Kyrieru

Sensei
Joined
Dec 28, 2010
Messages
684
Reputation score
225
Re: Lightning Warrior Raidy III

Does anyone else find he controls unresponsive? Seems like just clicking through dialogue is weirdly delayed.

That, and this game has an unhealthy fascination with musical intermissions.
 

Grandork

Grim Reaper
Joined
Jul 21, 2012
Messages
451
Reputation score
165
Re: Lightning Warrior Raidy III

Does anyone else find he controls unresponsive? Seems like just clicking through dialogue is weirdly delayed.

That, and this game has an unhealthy fascination with musical intermissions.
It's just badly coded. When skipping, the game needs to disable sound and effects, only allowing smooth text and graphics.
 
Top