Yeah, it seems that 'rpg_managers.js' is the culprit with regards to the sound issues. It effes up the voices if you try to apply a 'rpg_managers.js" from a v1.0 of the game to a v1.6. Some changes to it must have been made during the updates...
The data manager js file is the same (v1.3.1) in both v1.0 and v1.6 of the game, it's just that they changed how voice volume is adjusted (through which function and data) - as far as I can see...
Anyhoo, here is an original (from v1.6 of the game) 'rpg_managers.js' and one with the escape altered a lá kingearl - both fully compatible with v1.6, of course. Attached.[SUP]EDIT[/SUP]
I haven't a clue if any other issues may arise applying a patch, made for a v1.0 of the game, to a v1.6. Quite possibly nothing else. But maybe, just maybe... Something else may eff up.
You should get v1.6 of the game ASAP, kingearl!
EDIT: aaaand since I for some reason can't upload attachments (forum still playing hard to get, I guess...), someone else will have to do the honors! Also, how to do strikethrough text?
... not working? lol [COLOR=inherit !important]
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