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    Character Sheets.

    Post character sheets here, it will help us lazy GM's. Only character sheets please, keep discussion in the OOC thread. Each character in it's own post would probably be best, but if you want to put both in one post I'm not going to stop you.
    If enough of you want it, I'll also make a thread for the monster sheets, in case one of us makes a mistake when we start playing so the players can call us out on it, and the GMs can use each others monsters.

    Edit: Just to be clear, the GM's will only keep track of tech/ascension points, and maybe experience if we feel like it. Once we start playing, it's your job to keep up with loot and mind/aptitude points.
    Last edited by Tassadar; 2nd February 2009, 00:08.
    sigpic
    Spoiler


    Moar Pics for characters and stuff

    #2
    Re: Character Sheets.

    Here's Mine.
    Edit: Rerolled Stats

    Name: Sydia Godforsaken
    Class: Mage
    Race: Furry Cat
    Alignment:Chaotic Evil

    Personality: (Got this from oni, thank you oni!) Sydia was born and left to die, in a glade full of life. Surprisingly as much as it should happen, a GOOD Mage came along and resuced her. There was a strange mark on Sydia's forehead, which when translated was revealed as Godforsaken. (The mage translated it.) So, the years passed with the good mage traveling and teaching Sydia. As Sydia began to develop as a woman, the good mage(male) began to notice her and lust after her. His lust raged and became stronger and stronger, Sydia was not yet fully grown and could not go into heat just yet. Till finally the good mage raped her. (You all knew I was building up to it.) Sydia screamed and screamed as he forcefully raped her young and underdeveloped body. Till he finished and fell asleep on top of her. With this emotional scarring continued to happen night after the night, Sydia finally struck back in a most (smiles) gruesome way. Learning the death spell, damage corruption she finally corrupted her master till he became her personal slave. She then forced him to cut off his own balls a millimeter at a time and she did bit his dick off. As he lay there bleeding and order not to make a sound or a move, she sacrifaced him.

    Appearance: Due to her being chaotic evil, Sydia's body has undergo changes that have resulted in Orange fur with mixture of blood color red fur spots, Golden cat eyes with red glints in them, lithe build, 5"06", 48K cup breasts (http://www.picsyard.com/_Breast_size...rom_A_to_N_Cup) and a very muscular tail and trained genitals.

    http://invisiblecastle.com/roller/view/1873115/

    Red Stats=27
    Strength:8+5=13
    Dexterity:10+5=15
    Stamina:9+5=14


    Green Stats=21
    Speed:3+5+5=13
    Finesse:9+10+5=24
    Senses:9+5=14


    Blue Stats=27
    Will Power:8+5+2=15
    Intelligence:10+5+2=17
    Depth:9+5+2=16


    Orange Stats
    Charisma:10.25=11
    Aptitude: 8
    Mind:7.5 = 8
    Presence:7
    Mentality:11
    Command:8


    Fatigue Points:=44.75=45
    Action Points:=24
    Armor Counts:=18.5=19
    Magic Points:= 68
    Pleasure Points:14.5=15
    Corruption/Broke Points:2 Automatic From small itch.


    Experience till next level: (10*Level)
    Spend able Experience Points:
    Aptitude: (Style)(Level)(AXP(100*Next Level)
    Mind: (Element)(Level)(MXP(100*Next Level)
    Technology Points: 0/300.
    Ascension: 0/200

    Race: Bonuses.
    +5 to pregnancy rolls
    +10 to Finesse
    +5 to speed.
    Condition: Heat – Every 10 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.
    1d5 to determine offspring.


    Class Bonuses.
    Advantage: Skilled: The Heroine can take up two more Styles.
    Disadvantage: Devoured: +7 corruption gained.
    Main Stats: Intelligence, Depth, Strength, Stamina.
    Trained in: Staves
    Beginning clothes: A long robe laced with magic to make it stronger. +5 to armor, 50 or higher to tear.
    Gifted: Start with 2 elements instead of 1
    Small Itch: +2 corruption points


    Advantages:
    Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level.
    Introspective: The Heroine gains +2 Depth points when first taken, gaining +1 for every level.
    Thoughtful: The Heroine gains +2 Will Power points when first taken, gaining +1 for every level.
    Disadvantages:
    Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +6 to pregnancy rolls. Can be taken 0 more times.


    1st Style Staves: These aren’t the strange little substitute for wands that most Mages use; these are the real deal.
    Level 1: Sweep: The Heroine swings her staff in a circle, knocking opponents off their feet. D12 damage, 75% knock down, 6 AP.
    2nd Style:
    Short Bows Short Bows specialize in the Heroine taking cover behind anything – including a Willing Tank!
    Level 1: DUCK!: The Heroine immediately takes cover. Adds +5 to cover, 6 AP.
    3rd Style:
    Long Bows Heroines who use Long Bows are perfect for taking the enemy out from afar.
    Level 1: Eage Eye: Allows the Heroine to spot any enemy at least d40(minimum 20) feet away. 50% chance the Heroine(s) are seen also.


    Elements:
    Death: Uncaring and unforgiving, Death is feared by all. Spell: Deathly Cloud: This spell blankets the entire world, draining 2 FP from every other team per round in their next battle. Costs 200 MP.
    Direct
    Level 1: Vampire’s Kiss: A seemingly pleasant kiss, the Heroine drains some life away from an enemy… Drains d15 FP, 10 MP.
    Special: Must be within grappling range.
    World-Only Spells
    Level 1: Damage Corruption: The Heroine can damage corruption of someone on her team (or a captured enemy), turning them closer to a personal slave. Deals d30 CP damage, costs 3 MP per corruption point.

    Love: A… strange Element, this can counter act many effects made by Alchemists or others. Spell: Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re human! Costs 150 MP.
    Direct
    Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.
    Area of Effect Spells
    Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.
    Last edited by Diagasvesle; 5th June 2009, 13:19.
    sigpic

    A huge Fan of Adventures of Tara! No link in my signature through, instead look above at her posing while barely able to cover her tits.

    Comment


      #3
      Re: Character Sheets.

      3d10=27, 3d10=29, 3d10=22

      Name: Lily
      Class: Ero Artist
      Race: Naga
      Alignment: Good



      Red Stats: 27
      Strength: 5 + 3 + 12 + 3 = 25
      Dexterity: 5 + 3 + 3 + 5 + 9 = 24
      Stamina: 5 + 3 + 12 + 12 = 32

      Green Stats: 29
      Speed: 5 + 3 + 16 + 4 + 9 = 37
      Finesse: 5 + 3 + 9 + 5 + 10 = 32
      Senses: 5 + 3 + 4 + 4 = 16

      Blue Stats: 22
      Will Power: 5 + 3 + 10 + 10 = 28
      Intelligence: 5 + 3 + 8 + 9 = 25
      Depth: 5 + 3 + 4 + 4 + 14 = 30


      Orange Stats
      Charisma: 15
      Aptitude: 13
      Mind: 14
      Presence: 12
      Mentality: 23
      Command: 12


      Fatigue Points: 77
      Magic Points: 100
      Action Points: 50
      Pleasure Points: 30
      Armor Count: 35
      Corruption/Broke Points: 0

      Experience til next level: 9/40
      Spendable Experience Points: 15/69
      Aptitude: (Unarmed:Pleasure)(2)(72/100)
      Aptitude: (Grappling)(1)(0/100)
      Mind: (Metal)(1)(12/100)
      Technology Points: 0/300
      Ascension: 0/200

      Naga (Anthro): These beings are curious, with an upper female human body, a snake below their waist. While they are incredibly strong, cold effects them horribly.
      +3 to all stats
      +10 to grappling checks against PCs
      -5 to all stats when hit with an ice element spell or in a cold environment.

      Erotic Artist (Erotic): A Martial Arts of sorts, Erotic Arts focuses on dealing damage, then hitting a sensitive pleasure point on the enemy’s body when stunned. They’re strong, but can dodge attacks with ease. Magic seems to be an issue for them, and many of their attacks are constricted by clothing.
      Fast: 2 Attacks allowed per round and half AP spent
      Easy Prey: When grappled, all break rolls suffer a penalty of -10.
      Advantage: +10 to PP damage
      Disadvantage: -5 to Magic attacks; no clothes may be worn.
      Main Stats: Speed and Finesse.
      Trained in: Unarmed, Grappling.
      Beginning Clothes: Birthday suit. Penetration starts immediately.

      Unarmed These Ero Artists focus on hitting ‘pleasure’ points in an opponent’s body, working fully to incapacitate them with absolute bliss.
      Level 1: Basic Knowledge: Instead of dealing damage, the Heroine deals pleasure damage with a simple touch. She can turn this ‘off’, if she wants.
      Grappling: This form of the Ero artist knows more about sex than any other class – so much, she can turn the act against her opponent!
      Level 1: Pounce!: A sexy, silly move when done in a consensual situation… but oh man, does it catch enemies by surprise when they aren’t expecting it. +20 to grapple check, 10 AP, opponent may be five feet away.

      Metal: Metal is both the liquid form (referred to as Magma) or the hard form, dealing out massive damage. Spell: Lava Flow: The Heroine taps into the energy flows of the planet, causing a massive eruption. Only teams with a Metal Element can cross these flows. Water (The tile) is unaffected. 120 MP.
      Metal
      Level 1: Metal Bones: The Heroine’s bones are literally metal. –d2 from damage rolls, 20 MP, to activate, 3 MP per round to keep active.
      Area of Effect:
      Level 1: Magma: Boiling hot Magma shoots from the Heroine’s skin, coating a five foot area in the liquid – plus it keeps your pores perfectly clean! D40 damage, causes d10 damage for two rounds, 40 MP.

      Advantages:
      Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.
      Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.(5)
      Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level.(5)
      Introspective: The Heroine gains +2 Depth points when first taken, gaining +1 for every level.(4)
      Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.
      Fit: The Heroine gains +2 Speed points when first taking this, gaining +1 for every level.(4)

      Disadvantages:
      Fertilex3: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.(+6 to impreg rolls)
      Sensitive: As soon as sex starts, you find yourself fighting to not give in. +5 to all opposing pleasure rolls.
      Last edited by Ryu; 24th November 2009, 02:16.

      Comment


        #4
        Re: Character Sheets.

        Stat Roll
        (23,30,16)

        Name: Quetzacoatl Rhinehart aka Quetz
        Class: Tank (Lance) -Earth Element-
        Race: Furry Cat
        Alignment: Neutral
        Appearance: Quetz has a calico pattern of fur with patches either being white, orange, or a black. These interwoven patches are generally about the size of a clenched fist, and are without any real discernable shapes. The one exception to this, much to Quetz's embarrassment and quite a bit of wasted hair dye is a white heart shaped patch centered on her ass. Quetz also has a habit of etching leaf designs into her armor so that when she uses her earth magic to fortify her armor with plants, it doesn't look as out of place.

        FP:43
        AP:43
        PP:15
        AC:31(46)
        MP:64

        Red Stats
        Strength:15=15+5=20
        Dexterity:8
        Stamina:15+2+1=18

        Green Stats
        Speed:15+5+2+1=23+5=28
        Finesse:20+10+2+1=33
        Senses:10=10

        Blue Stats
        Will Power: 12
        Intelligence: 10+2=12+4=16
        Depth: 9+2=11


        Orange Stats
        Charisma: 13
        Aptitude: [ranged, 6][melee, 9]
        Mind: 7
        Presence: 6
        Mentality: 13
        Command: 11


        Abilities:
        Style (Lance)
        Level 1: Pierce: Pulling back her lance, the Heroine jabs it forward, piercing through armor. D12, 6 AP, ignores Armor value.

        Advantages:
        Easy Target: +5 to-hit.
        I’m Free!: Both Advantage and Disadvantage are taken away without armor.
        Fit: The Heroine gains +2 Speed points when first taking this, gaining +1 for every level.
        Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level.
        Endure: The Heroine gains +2 Stamina points when first taking this, gaining +1 for every level.
        Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level.(Lvl2)
        Introspective: The Heroine gains +2 Depth points when first taken, gaining +1 for every level.(Lvl2)

        Disadvantages: (Total of +11 to pregnancy rolls)
        Gang Bang: -5 when outnumbered.
        Bulky: Moves only one space per round/turn.
        Fertilex3: Whether it be hormones or just bad luck, the Heroine seems more fertile than others… +2(6 total) to pregnancy rolls.
        Sensitive: As soon as sex starts, you find yourself fighting to not give in. +5 to all opposing pleasure rolls. (Lvl2)
        Secret Fetish: The Heroine chooses a very specific fetish, hoping no one finds out… +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP. (Lvl2)
        +5 to pregnancy rolls
        1d5 to determine offspring.
        Condition: Heat – Every 10 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.

        Spells:
        Earth: Earth can be both using the trees and ground to help overcome an obstacle. Spell: Flatten Terrain. Allows the Heroine and her team to move over two mountain tiles, instead of going through a mountain. 100 MP
        Earth
        Direct
        Level 1: Armor: A very thin layer of rocks covers the Heroine, giving her some extra protection. 5/level extra Armor, 10 MP to activate. ╙┴╕═╠
        Area of Effect
        Level 1: Thick Foliage: Sure, the leaves look weird on your outfit, but at least it adds to your Armor. 5/level extra Armor, 10 MP per character.╙┴╧╔╚

        Items:
        23gold
        Copper Lance (Equipped) d8 damage, -6 to-hit.
        Full Leather Armor (Equipped) +15 AC, 100 AHP.

        Experience til next level: 13(10*Level)
        Spendable Experience Points: 0
        Aptitude: (Lance)(Level1)(AXP(100*Next Level) 57/200
        Mind: (Earth)(Level1)(MXP(100*Next Level) 24/200
        Technology Points: 0/300.
        Ascension: 0/200
        Last edited by Pheonix Alugere; 30th August 2009, 22:37.

        Comment


          #5
          Re: Character Sheets.

          Name: Lilliana
          Class: Archer
          Race: Human
          Alignment: Good
          Looks: http://gelbooru.com/index.php?page=post&s=view&id=82885
          Element: Wind

          Rolls: http://invisiblecastle.com/roller/view/1832539/

          Red Stats 23
          Strength: 11
          Dexterity: 17
          Stamina: 10
          Green Stats 23
          Speed: 15
          Finesse: 15
          Senses: 8
          Blue Stats 17
          Will Power: 13
          Intelligence: 9
          Depth: 10

          Fatigue Points:27
          Action Points:24
          Pleasure Points:12
          Armor Count:15
          Magic Points:36

          Orange Stats
          Charisma:6
          Aptitude: str 5, dex 7
          Mind:6
          Presence:5
          Mentality:8
          Command:6

          CLASS: Archer
          Advantages: Easy Target: +5 to-hit.
          Disadvantages: Gang Bang: -5 when outnumbered.
          Level 1: Eage Eye: Allows the Heroine to spot any enemy at least d40(minimum 20) feet away. 50% chance the Heroine(s) are seen also.
          Stick and String: d8 damage, -4 to hit. Special: Pointy: Bow can be used to stab at enemies close enough

          Experience til next level: 10/30 (10*Level)
          Spendable Experience Points:
          Aptitude: 35(Bow) (Style)(Level)(AXP(100*Next Level)
          Mind: (Element)(Level)(MXP(100*Next Level)
          Technology Points: 0/300.
          Ascension: 0/200

          Advantages: Cute Face
          Disadvantage: Small Frame

          Ok, i think i got this right, but my math has its problems, so please point out any mistakes.

          --------------------------------------------------------------------------------
          Last edited by Innocent Mischief; 10th August 2009, 14:13.

          Comment


            #6
            Re: Character Sheets.

            Name: Shizuka
            Class: Ninja (scroll)
            Race: Anthro-Cat
            Alignment: Evil
            Appearance: clicky for piccy

            (4*2)+((5+10)/4)= 12 FP
            (10 + 5) + (10/4)= 15 AP
            (9+10)/2=10 PP
            (10 + 10)/2= 10 AC
            10 * 4= 40 MP


            http://invisiblecastle.com/roller/view/1828898/

            Red Stats 19
            Strength: 5+5=10
            Dexterity: 10+5=15
            Stamina: 4+5=9

            Green Stats 29
            Speed: 10+5=15
            Finesse: 10+5+10=25
            Senses: 9+5+5=19

            Blue Stats 23
            Will Power: 5+5=10
            Intelligence: 10+5=15
            Depth: 8+5=13

            Orange Stats
            Charisma: (25+15)/4= 10
            Aptitude: ((15+St)/4)= 8 (Dex) or 7 (Str)
            Mind: ((10+15)/4)= 7
            Presence: ((19+13)/4)= 8
            Mentality: ((7+9)/2)= 8
            Command: ((10+25+10)/6)= 8

            Experience til next level: 10 (10*Level)
            Spendable Experience Points: 0
            Aptitude: (Style)(Level)(AXP(100*Next Level)
            Mind: (Element)(Level)(MXP(100*Next Level)
            Technology Points: 0/300.
            Ascension: 0/200

            Race Bonus:
            Heat – Every 6 movement rounds, the character goes into heat; in the next battle, they’ll mate with a creature until they orgasm or receive a ‘creampie’
            +2 to pregnancy rolls.
            +5 to senses.
            +10 to finesse

            Class Bonuses
            Fast: 2 Attacks allowed per round and half AP spent
            Easy Prey: When grappled, all break rolls suffer a penalty of -10.
            Draining: Every attack requires some FP to perform.

            Skills
            Teachings:
            [/I]Level 1: Elemental Scrolls: The Heroine can use Elemental Scrolls.

            Techniques:
            Level 1: Elemental Attack: A quick blast of an Element, which may give an additional side effect. D20 damage, 10 AP, 5 FP; 25% chance of side effect.


            Spells
            Light
            Blinding Light: A blinding light surrounds the world, keeping the other teams from moving for one turn. 100 MP.
            Direct
            Level 1: Blind: The Heroine lobs a ball of light magic at her opponent’s face. D3 damage, 10 MP; 85% chance blind for 10 rounds.
            Special: If failed, the spell backfires and blinds the Heroine for 1 round.

            Area of Effect
            Level 1: Flash: A bright light leaves the Heroine’s body, blinding all enemies within 20 feet. D1 Damage, 20 MP, 75% chance to blind for 5 rounds.
            Special: If failed, the spell blinds all Heroines.
            Special: If failed, the spell blinds all Heroines.
            Special: If failed, the Heroine’s team suffers the same fate.


            Advantages

            Rapture (R.I.P.) (Light): 1.5x damage dealt with Light, 1.5x damage received from Dark (?)

            Disadvantages
            Small Frame: -5 to grapple breaks

            Equipment:
            Weapon: 3x Basic Scroll- d6 damage, -4 to-hit
            Armor: Baggy Clothes- +2 AC, 15 AHP



            Sheet 2!

            Name: Reovan
            Class: Archer (short bow)
            Race: Elf
            Alignment: Good
            Pic: http://img8.imageshack.us/my.php?image=1797657.jpg

            http://invisiblecastle.com/roller/view/1948803/ 22 26 28

            Red Stats: 26
            Strength: 5+1=6
            Dexterity: 5+24+10=39
            Stamina: 5+1=6

            Green Stats: 28
            Speed: 5+16=21
            Finesse: 5+2 +5=12
            Senses: 5+10=15

            Blue Stats: 22
            Will Power: 5+2=7
            Intelligence: 5+14=19
            Depth: 5+6=11

            Orange Stats
            Charisma: (12+19)/4=7
            Aptitude: (19+str/dex)/4=7 str, 15 dex
            Mind: (7+19)/4=7
            Presence: (15+11)/4=7
            Mentality: (7+6)/2=7
            Command: (6+12+7)/6=5

            Fatigue Points: (6*2)+(6+39)/4=24
            Action Points: 21+5+(12/4)=29
            Pleasure Points: (6+7)/2=7
            Corruption/Broke Points:

            Experience til next level: (10*Level)
            Spendable Experience Points:
            Aptitude: (Style)(Level)(AXP(100*Next Level)
            Mind: (Element)(Level)(MXP(100*Next Level)
            Technology Points: 0/300.
            Ascension: 0/200

            Race Bonuses:
            +10 to Dexterity
            +5 to Finesse
            +5 to opponent’s orgasm.
            +2 to pregnancy rolls.

            Class Bonus:
            Advantages: Easy Target: +5 to-hit.
            Disadvantages: Gang Bang: -5 when outnumbered.

            Element: Water
            Tranquil Waters: Allows the Heroine and her team to move through two tiles of water in one turn, for only one random encounter too! 100 MP

            Direct Spells
            Level 1: Refreshing Blast: A cool blast of water. Damage: d10, Healing: d20. 5 MP

            Area of Effect
            Level 1: Draw Up: The basis of all AoE spells for water, the Heroine draws in moisture from all around. 4 damage, no MP.
            Special: There is only Level 1 Draw Up. Every time it’s used, she has enough water for 5 spells.

            Advantages:
            Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.

            Disadvantages:
            Sensitive: As soon as sex starts, you find yourself fighting to not give in. +5 to all opposing pleasure rolls.
            Last edited by Tsuki; 12th August 2009, 06:06.

            Comment


              #7
              Re: Character Sheets.

              Character Sheet


              Name:Celia
              Class:Erotic Artist (Unarmed)
              Race:Android
              Alignment: Evil

              http://invisiblecastle.com/roller/view/1871946/

              FP=37
              AP=18
              AC=26
              MP=24
              PP=17

              Red Stats=23
              Strength:13+10+5=28
              Dexterity: 1+5=6
              Stamina:9+5=14

              Green Stats=24
              Speed:3+5=8
              Finesse: 16+5-3=18
              Senses:5+5=10

              Blue Stats=19
              Will Power:15+5=20
              Intelligence:1+5=6
              Depth: 3+5-5=3

              Orange Stats
              Charisma:6
              Aptitude:8
              Mind:6.5=7
              Presence:3
              Mentality:10.5=11
              Command:8


              Experience til next level: (10*Level)
              Spendable Experience Points:
              Aptitude: (Style)(Level)(AXP(100*Next Level)
              Mind: (Element)(Level)(MXP(100*Next Level)
              Technology Points: 0/300.
              Ascension: 0/200

              Race Bonuses:+10 to spread amongst Red stats.
              -3 to Finesse
              -5 to Depth
              +5 to Pregnancy rolls

              Advantages:
              Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.

              Disadvantages:
              Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

              Class Bonuses:
              +10 to damage
              -5 to Magic attacks; no clothes may be worn.
              Beginning Clothes: Birthday suit. Penetration starts immediately.

              Style: Earth
              Spell: Flatten Terrain. Allows the Heroine and her team to move over two mountain tiles, instead of going through a mountain. 100 MP.
              Direct
              Level 1: Armor: A very thin layer of rocks covers the Heroine, giving her some extra protection. 25 extra Armor, 10 MP to activate.
              Area of Effect
              Level 1: Thick Foliage: Sure, the leaves look weird on your outfit, but at least it adds to your Armor. 25 extra Armor, 10 MP per character.


              Equipment: None

              Character Sheet 2

              Name:Marina
              Class:Archer (Shortbow)
              Race:Elf
              Alignment:Evil

              http://invisiblecastle.com/roller/view/1907083/

              Red Stats=22

              Strength:5+5=10
              Dexterity:13+5+10+2=30
              Stamina:4+5=9

              Green Stats=25
              Speed:15+5=20
              Finesse:7+5+5=17
              Senses:3+5=8

              Blue Stats=25
              Will Power:10+5=15
              Intelligence:10+5=15
              Depth:5+5=10

              Orange Stats
              Charisma:8
              Aptitude:11.25=11?
              Mind:8
              Presence:5
              Mentality:9
              Command:6

              Fatigue Points:28
              Action Points:29.25=29?
              Pleasure Points:12
              Armor Count: 19 (25)
              Magic Points:60
              Corruption/Broke Points:0

              Advantages:Calm

              Disadvantages:Small Frame

              Misc:
              Easy Target: +5 to-hit.
              Gang Bang: -5 when outnumbered.
              +5 to opponent’s orgasm.
              +2 to pregnancy rolls.
              -5 to all rolls involving a grapple break.

              Experience til next level: 9/10
              Spendable Experience Points:
              Aptitude: (Shortbow) 33/100
              Mind: (Light) 8/100
              Technology Points: 0/300.
              Ascension: 0/200


              Spells
              Light
              Blinding Light: A blinding light surrounds the world, keeping the other teams from moving for one turn. 100 MP.
              Direct
              Level 1: Blind: The Heroine lobs a ball of light magic at her opponent’s face. D3 damage, 10 MP; 85% chance blind for 10 rounds.
              Special: If failed, the spell backfires and blinds the Heroine for 1 round.

              Area of Effect
              Level 1: Flash: A bright light leaves the Heroine’s body, blinding all enemies within 20 feet. D1 Damage, 20 MP, 75% chance to blind for 5 rounds.
              Special: If failed, the spell blinds all Heroines.
              Special: If failed, the spell blinds all Heroines.
              Special: If failed, the Heroine’s team suffers the same fate.



              Equipment: Coregated Bow: This shouldn’t exist. D4 Damage, -2 to-hit. Starts with 25 Ammo of your choice.
              Kevlar Laced Clothing: *Creator’s Note: Because I’m too lazy to come up with something cooler… +6 AC, 35 AHP. Fighter, Archer, Mage.
              Last edited by Tomoe; 14th July 2009, 02:39.
              sigpic

              Comment


                #8
                Re: Character Sheets.

                Spoiler


                Spoiler
                Last edited by Tassadar; 4th October 2010, 04:09. Reason: fixin stuff
                sigpic
                Spoiler


                Moar Pics for characters and stuff

                Comment


                  #9
                  Re: Character Sheets.

                  Name: Kaye
                  Class: Martial Artist
                  Race: Human
                  Alignment: Good
                  Level: 3

                  Description: http://gelbooru.com/index.php?page=post&s=view&id=82000

                  Fatigue Points: 47.5 = 49
                  Action Points: 25
                  Pleasure Points: 17.5 = 18
                  Armor Class: 17.5 + 2 = 20
                  Magic Points: 56
                  Broke Points: 12/100

                  Trained in:
                  Unarmed: Level 2, 29/200


                  Total Red Points: 50
                  Strength: 15
                  Dexterity: 15
                  Stamina: 20



                  Total Green Points: 49
                  Speed: 15
                  Finesse: 20
                  Senses: 14


                  Total Blue Points: 39
                  Will Power: 15
                  Intelligence: 14
                  Depth: 10


                  Orange Points
                  Charisma: 8.5 = 9
                  Aptitude (Unarmed): 7.25 = 8
                  Mind: 7.25 = 8
                  Presence: 6
                  Mentality: 13.625 = 14
                  Command: 7.25 = 8


                  EXP until Next Level: 29/30
                  Spendable EXP: 0 (18 per level)
                  Ascension Points: 0
                  Technology Points: 0/300

                  Abilities:
                  Level 1: Flying Round-House: A spinning kick, aimed directly at the head. D12 damage, 25% for one round, 6 AP.

                  Elements: Dark
                  Automatic Spell:
                  Shroud: Shroud is needed for all Shadow spells. It costs only 1 MP to activate, and does not take up a turn.

                  World Only Spells:
                  Invisible: The Heroine makes her team literally Invisible to all senses except sight. Costs 100 MP, lasts 3 world turns.

                  Direct Spells:
                  Level 1: Bind: The Heroine shoots her Shroud off at another Heroine, binding her hands together. 20 MP.

                  Area of Effect
                  Level 1: Entangle: The Heroine sends Shroud into the ground, tendrils grabbing at her opponent’s feet and holding them in place. Enemies are held for 5 rounds, 40 MP.
                  Special: If failed, the Heroine’s team suffers the same fate.

                  Advantages:
                  Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.

                  Disadvantages:
                  Tentacle Lover: Any monsters with tentacles get +10 to all rolls against the Heroine. Can be taken five times.

                  Items:
                  Baggy Clothing: +2 AC, 15 A(rmour)HP
                  Gold: 11

                  Traits:
                  Class Bonuses:
                  +10 to Unarmed damage.
                  Fast: 2 Attacks allowed per round and half AP spent
                  Easy Prey: When grappled, all break rolls suffer a penalty of -10.
                  Actions require full AP, -20 to rolls when penetrated, one action per round.

                  Level Up Info
                  Level 2: 12 spendable exp: added 6 to dex, 4 to speed, 2 to finesse. increase FP to 38 (+2), AP to 25 (+4), AC to 17 (+3)
                  Level 3: 12 spendable exp: added 5 to depth, 1 to int, 5 to stamina, 1 to finesse. increase FP to 48 (+10), PP to 18 (+3), AC to 18 (+1), Magic Points to 56 (+4), Charisma to 9 (+1), Aptitude to 8 (+1), Mind to 8 (+1), Presence to 6 (+1), Mentality to 14 (+3), Command to 8 (+1)
                  Last edited by xivvix; 13th November 2009, 02:14. Reason: finished dragonslaver battle

                  Comment


                    #10
                    Re: Character Sheets.

                    http://invisiblecastle.com/roller/view/1887720/

                    Name: Blazetail
                    Class: Fighter (Erotic)
                    Race: Kitsune
                    Alignment: Chaotic Evil

                    Red Stats
                    Strength: 5+7+5=17+3=20
                    Dexterity: 5+2=7
                    Stamina: 5+8=13+2=15


                    Green Stats
                    Speed: 5+6+5=16+3=19
                    Finesse: 5+4=9+4=13
                    Senses: 5+6=11+3=14


                    Blue Stats
                    Will Power: 5+10=15
                    Intelligence: 5+5=10
                    Depth: 5+5=10


                    Orange Stats
                    Charisma: ((13+10)/4)=6
                    Aptitude: (10+(20+7)/4)=10
                    Mind: ((15+10)/4)=7
                    Presence: ((14+10)/4)=6
                    Mentality: ((7+15)/2)=11
                    Command: ((20+13+6)/6)=7


                    Combat Stats
                    FP: (15x2=30)+((20+7=27)/4=7)=37
                    PP: (15+15=30)/2=15
                    AC: (19+13=32)/2=16
                    AP: (19+5=24)+(13/4=4)=28
                    MP: 10x4=40


                    Experience til next level: 9
                    Level-2
                    Spendable Experience Points: 0/15 EXP
                    Aptitude: (Broadsword) (Level 1) (AXP (100*Next Level)
                    Mind: (Fire) (Level) (MXP (100*Next Level)
                    Technology Points: 0/300.
                    Ascension: 0/200


                    Race Bonuses:
                    Ability: Kitsune Fire – The blue fire of Kitsunes, it can be used to nearly decimate enemies. ((d20, no weakness/strengths to Elements))
                    Disadvantage: Slavery – When captured by Slavers, all Kitsunes suffer a -10 to rolls.
                    +10 to magic rolls
                    +5 to speed
                    +5 to strength


                    Class Bonuses:
                    Advantage: Hard Hitter!: +5 to damage, Easy Target: +5 to-hit.
                    Disadvantage: Soft Will: Magic deals +5 damage, Gang Bang: -5 when outnumbered.
                    Trained in: Long Swords, Short Swords, Broadswords
                    Main stats: Strength, Finesse.
                    Beginning Clothing: A chainmail bikini over a nylon cat suit. +2 to defense rolls; 35 AHP.

                    Broadsword Who the hell needs armor when you have a huge fucking sword to block attacks?
                    Level 1: Slam: Using the… well, broadside of her Broadsword, the Heroine slams it into an opponent. D10 damage, 6 AP, 35% stun.


                    EDIT LOG:
                    Revision 1- Gained 2 Exp, reducing XP to next level to 8
                    Revision 2- Recounted my other experience, making 9 total gain and adding 1 level. Gained 15 Spendable Exp.'
                    Revision 3- Added 3 to Stength, 2 to Stamina, 4 to Finess, 3 to Speed, and 3 to Sences. Updated caculated stats, including formulas.
                    Last edited by lurker; 25th August 2009, 00:12.
                    Spoiler


                    Most nonlurkiest lurker on the fourum(s) since 2004

                    Comment


                      #11
                      Re: Character Sheets.

                      Finally getting around to making the character sheet, hope I'm not too late.

                      (Should be done, let me know if anything isn't right)
                      Name: Sania
                      Class: Fighter (Erotic)
                      Race: Furre Wolf
                      Alignment: Good
                      Element: Wind
                      Picture: http://www.hentai-foundry.com/pic-8266.html
                      Ascention points: 0

                      http://invisiblecastle.com/roller/view/1929603/

                      Red Stats (25)
                      Strength:5+10+10=25(+2)=27
                      Dexterity:5+5=10
                      Stamina:5+10=15

                      Green Stats(20)
                      Speed: 5+15=20
                      Finesse:5-10= -5
                      Senses:5+20+5=30

                      Blue Stats(16)
                      Will Power:5+7=12
                      Intelligence:5+9=14
                      Depth:5=5

                      Orange Stats
                      Charisma: ((-5+14)/4)= 2.25 =3
                      Aptitude: ((14+27)/4)= 10.25 =11
                      Mind: ((12+14)/4)= 6.5 =7
                      Presence(30+5)/4)= 8.75 =9
                      Mentality(7+15)/2)=11
                      Command(27-5+3)/6) =4.1666=5

                      Fatigue Points: (15*2)+((27+10)/4) =9.25+30= 39.25 =40
                      Action Points: (20 + 5) + (-5/4)= 25-1.25= 23.75=24
                      Pleasure Points: (15 + 12) / 2= 13.5=14
                      Armour count: (20 -5)/2 = 7.5=8
                      Magic points: 14 * 4 =56
                      Corruption/Broke Points:

                      Experience til next level: 10
                      Spendable Experience Points: 0
                      Aptitude: (Style)(Level)(AXP(100*Next Level)
                      Mind: (Element)(Level)(MXP(100*Next Level)
                      Technology Points: 0/300.
                      Ascension: 0/200

                      Race bonuses
                      Condition: Heat – Every 10 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.
                      +20 to Sense
                      +10 to Strength
                      -10 to Finesse
                      1d5 to determine amount of offspring.

                      Class bonuses
                      Advantages: Easy Target: +5 to-hit.
                      Disadvantages: Gang Bang: -5 when outnumbered.
                      Class: Fighter (Erotic): The Fighter takes a different stance on being an Ero Class than the Erotic Artists. They are decent Damage Dealers, both with a weapon and without!
                      Advantage: Hard Hitter!: +5 to damage
                      Disadvantage: Soft Will: Magic deals +5 damage.
                      Trained in: Long Swords, Short Swords, Broadswords.
                      Main stats: Strength, Finesse.
                      Beginning Clothing: A chainmail bikini over a nylon cat suit. +2 to defense rolls; 35 AHP.

                      Level 1: Seductress: Adds +20 to any Charisma rolls that involve sex, or at getting someone to NOT rape you.

                      Spells:
                      Dead Air: The Heroine makes the air completely dead, throwing off all sense checks in a 30 mile radius by 50! 100 MP.
                      Level 1: Wind Sphere: A small elemental orb that’s the basis of all Air spells. -5 to all opposing sense check per orb; 6 MP, Max 10 orbs.
                      Level 1: Vortex: A spinning Vortex surrounds the heroine, ripping anything close enough to shreds. 5 foot radius, d20 damage, 30 MP. Dispels 3 Wind Spheres.

                      Advantages:
                      Active: The Heroine gains +2 Strength points when first taken, gaining +1 for every level.


                      Disadvantages:
                      Secret Fetish: The Heroine chooses a very specific fetish, hoping no one finds out… +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP.
                      Last edited by XSI; 23rd February 2009, 21:24.
                      With occasional game reviews at https://tocopinion.blogspot.nl/

                      Comment


                        #12
                        Re: Character Sheets.

                        Name:Sabrina
                        Class:Alchemist
                        Race:Human
                        Alignment:Evil
                        3d10=21, 3d10=17, 3d10=27
                        Appearance

                        Gifted: Start with 2 Elements instead of 1.
                        A small Itch: Gain +2 corruption points.
                        Fast Metabolism: Gains 5 MP back for every turn.
                        Arrogant: Receives -10 to all Charisma checks.
                        Beginning Clothes: A long robe with some thin mail underneath. +6 to armor, 65 or higher to tear.
                        Styles: Puzzlebox, Potions.

                        Red Stats(17)
                        Strength:5+6=11
                        Dexterity:5+3=8
                        Stamina:5+8=13
                        Green Stats(21)
                        Speed:5+7=12
                        Finesse:5+7=12
                        Senses:5+7=12
                        Blue Stats(27)
                        Will Power:5+5=10
                        Intelligence:5+11=16
                        Depth:5+11=16

                        Orange Stats
                        Charisma:7
                        Aptitude:7
                        Mind:7
                        Presence:7
                        Mentality:10
                        Command:5

                        Fatigue Points:31FP
                        Action Points:20AP
                        Pleasure Points:12PP
                        Armor Count:12AC
                        Magic Points:64MP
                        Corruption/Broke Points:

                        Advantages: Proficient
                        Disadvantage::Tentacle Lover

                        Elements:
                        Love
                        Wind

                        Spells:
                        Level 1: Zap: A quick zap. D14 damage, 10 MP.
                        Level 1: Static: The basic spell of this grouping, used to collect energy from others around her. Deals an extra d5 damage during Melee attacks, costs 2 MP to activate
                        Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.
                        Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.

                        Experience til next level: (10*Level)
                        Spendable Experience Points:
                        Aptitude: (Style)(Level)(AXP(100*Next Level)
                        Mind: (Element)(Level)(MXP(100*Next Level)
                        Technology Points: 0/300.
                        Ascension: 0/200

                        Comment


                          #13
                          Re: Character Sheets.

                          http://invisiblecastle.com/roller/view/2240449/


                          Name:
                          Class:ninja
                          Race:cat
                          Alignment:good

                          Red Stats 23
                          Strength:5 + 8 =13
                          Dexterity:5 + 7 =12
                          Stamina:5 + 7 =12
                          Green Stats 29
                          Speed: 5 + 20 =25
                          Finesse:5 + 9 + 10 = 24
                          Senses:5 + 5 = 10
                          Blue Stats 20
                          Will Power:5 + 5 = 10
                          Intelligence:5 + 10 =15
                          Depth:5 + 5 =10

                          Orange Stats
                          Charisma:10
                          Aptitude: 6
                          Mind: 7
                          Presence: 5
                          Mentality: 10
                          Command: 8

                          Fatigue Points:24 + 7 = 31
                          Action Points: 30 + 6 = 36
                          Pleasure Points: 11
                          Magic Points: 60
                          Corruption/Broke Points:

                          Experience til next level: (10*Level)
                          Spendable Experience Points:
                          Aptitude: (Style)(Level)(AXP(100*Next Level)
                          Mind: (Element)(Level)(MXP(100*Next Level)
                          Technology Points: 0/300.
                          Ascension: 5/200

                          Green Classes – These classes tend to focus on speed and the ability to dodge more than their hard strikes. They have little to no defense, but their rapid speed and multiple attacks makes up for this draw back… hopefully.
                          Fast: 2 Attacks allowed per round and half AP spent
                          Easy Prey: When grappled, all break rolls suffer a penalty of -10.

                          Ninja: Using the secrets of her sisters before her, the Ninja is the best class for dodging, able to quickly move around enemies without being noticed. The danger comes from many enemies knowing that catching a Ninja is hard work – and will stop at nothing to keep her imprisoned once caught.
                          Main Stats: Finesse and Speed
                          Styles: Thrown Weapons, Scrolls
                          Thrown Weapon: Small knives, balanced metal pins, and even throwing stars. This style focuses on quite literally bleeding an opponent to death.
                          Level 1: Puncture: The Heroine throws her weapon hard enough to puncture a lung. D10 damage, +1 AP (enemy) til the end of battle, 8 AP.
                          Level 3: Hidden Weapons: Without her weapon visible, the Heroine is less prone to attack. 25% chance monsters won’t attack the Ninja, 35% slavers won’t, 45% other humans won’t.
                          Level 5: Surprise!: You’d be pretty shocked if that cute cat girl started throwing sharp shit at you. Double damage if Hidden Weapons works.
                          Level 7: Elusive: The Heroine gets +10 to all dodge rolls.
                          Level 9: Double up: When a successful attack lands, 2 damage rolls are made.
                          Level 11: Slice: The Kunai cuts along the enemy, causing some massive damage. 2d12 Damage over d6 rounds, 6 AP.
                          Level 13: Wound: 8d6 damage for 4 rounds; 20 AP, 50% chance to fail.
                          Level 15: Agile: The Heroine can move up to twenty feet per round. Note: If the heroine passes 10 feet (2 spaces), she cannot make ANY attacks that round.

                          Cats: House cats – a favorite among slave traders.
                          +2 to pregnancy rolls.
                          +5 to senses.
                          +10 to finesse
                          Last edited by plmnko; 6th September 2009, 05:38. Reason: Adding in some ascension points.

                          Comment


                            #14
                            Re: Character Sheets.

                            Stats: http://invisiblecastle.com/roller/view/1993364/

                            Name: Miruna
                            Class: Fighter (Short Sword)
                            Race: Human
                            Alignment: True Neutral
                            Appearance: http://danbooru.donmai.us/data/885b9...8c401a1a4e.jpg
                            Eye Color: Red

                            Fatigue Points: 34
                            Action Points: 21
                            Pleasure Points: 17
                            Armor Count: 14
                            Magic Points: 32
                            Corruption/Broke Points: 0

                            Red Stats: 26
                            Strength: 5+10=16
                            Dexterity: 5+8=13
                            Stamina: 5+8=13


                            Green Stats: 23
                            Speed: 5+7=12
                            Finesse: 5+10=15
                            Senses: 5+6=11


                            Blue Stats: 21
                            Will Power: 5+15=20
                            Intelligence: 5+3=8
                            Depth: 5+3=8


                            Orange Stats
                            Charisma: 6
                            Aptitude:6
                            Mind: 7
                            Presence: 5
                            Mentality: 10
                            Command: 6

                            Class bonuses
                            Advantages: Easy Target: +5 to-hit.
                            Disadvantages: Gang Bang: -5 when outnumbered.
                            Class: Fighter (Erotic): The Fighter takes a different stance on being an Ero Class than the Erotic Artists. They are decent Damage Dealers, both with a weapon and without!
                            Advantage: Hard Hitter!: +5 to damage
                            Disadvantage: Soft Will: Magic deals +5 damage.
                            Trained in: Long Swords, Short Swords, Broadswords.
                            Main stats: Strength, Finesse.
                            Beginning Clothing: Clothes she is currently wearing. +2 to defense rolls; 35 AHP.

                            Weapon: Rusty Short Sword: d2 damage, -4 to-hit. Special: 1% chance item will break; Rust Sickness: 15% chance to cause d6 damage over 10 rounds

                            Shortsword A small sword perfect for parrying and dodging. +5 to parry.
                            Level 1: Stab: A quick, powerful stab that pierces through armor. D20 damage, 20 AP.

                            Metal: Metal is both the liquid form (referred to as Magma) or the hard form, dealing out massive damage. Spell: Lava Flow: The Heroine taps into the energy flows of the planet, causing a massive eruption. Only teams with a Metal Element can cross these flows. Water (The tile) is unaffected. 120 MP.
                            Metal

                            Level 1: Metal Bones: The Heroine’s bones are literally metal. –d2 from damage rolls, 20 MP, to activate, 3 MP per round to keep active.
                            Area of Effect:
                            Level 1: Magma: Boiling hot Magma shoots from the Heroine’s skin, coating a five foot area in the liquid – plus it keeps your pores perfectly clean! D40 damage, causes d10 damage for two rounds, 40 MP.

                            Advantages: Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.

                            Disadvantage::Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break. May be taken up to 5 times.

                            Experience til next level: (10*Level)
                            Spendable Experience Points:
                            Aptitude: (Style)(Level)(AXP(100*Next Level)
                            Mind: (Element)(Level)(MXP(100*Next Level)
                            Technology Points: 0/300
                            Ascension: 0/200

                            I hope I did everything right.
                            Last edited by SilverJonas; 24th March 2009, 11:05.

                            Comment


                              #15
                              Re: Character Sheets.

                              Name:celestia esmerald
                              Class:Fighter (Erotic)
                              Race: Dragonkin
                              Alignment: Good
                              level 4
                              Description
                              http://gelbooru.com/index.php?page=p...view&id=283779


                              FP: 47
                              AP: 56
                              PP: 16
                              AC: 34 + 6 armor= 40
                              MP: 200

                              Broke points 0/100

                              Trained in:
                              Long Swords Level 1 Aptitude 58/200

                              http://invisiblecastle.com/roller/view/1897079/
                              Red Stats 81 (27)+10
                              Strength: 5+14=19
                              Dexterity: 5+10=25 +10 lv2 +19 lv4
                              Stamina: 5+13=18
                              Green Stats 75 (30)
                              Speed: 5+12=35+ + 5 advantage 14lv3 + 9lv4
                              Finesse: 5+13=21+ + 4 Advantage
                              Senses: 5+5=10
                              Blue Stats 109 (26)
                              Will Power: 5+9=14
                              Intelligence: 5+10+10=5014lv1 + 11lv2
                              Depth: 5+7=45 + 8lv3 + 25lv4

                              Orange Stats
                              Charisma: 18
                              Aptitude (Longsword): 16
                              Mind: 16
                              Presence: 14
                              Mentality: 17
                              Command: 10

                              Experience til next level: 13/40
                              Spendable Experience Points:
                              Mind: (METAL!!)(1)(MXP(74/200)
                              Technology Points: 0/300.

                              Ascension: 0/200

                              Abilities
                              Level 1: Strike: A simple attack, meant to maim opponents. 50% of strength, 10 AP.

                              Elements:Metal
                              Spell: Lava Flow: The Heroine taps into the energy flows of the planet, causing a massive eruption. Only teams with a Metal Element can cross these flows. Water (The tile) is unaffected. 120 MP.
                              Level 1: Metal Bones: The Heroine’s bones are literally metal. –d2 from damage rolls, 20 MP, to activate, 3 MP per round to keep active.
                              Area of Effect:
                              Level 1: Magma: Boiling hot Magma shoots from the Heroine’s skin, coating a five foot area in the liquid – plus it keeps your pores perfectly clean! D40 damage, causes d10 damage for two rounds, 40 MP.


                              Advantages:
                              Easy Target: +5 to-hit.
                              Hard Hitter!: +5 to damage
                              Fit: The Heroine gains +2 Speed points when first taking this, gaining +1 for every level.
                              Rapture (R.I.P.)Metal 1/2+damage with metal
                              Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level
                              Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.
                              Cute Face:Instead of feeling some warm,sticky goo inside of her,the Heroine gets to feel it on her face.Works only once per battle
                              Pure: This Feat MUST be activated before combat begins. All corruption points are lowered by half. Cannot be used for 20 rounds.

                              Disadvantages
                              Gang Bang: -5 when outnumbered.
                              Soft Will: Magic deals +5 damage.
                              Weak WilledX3: It’s hard to not go without sex for a few days, amiright? -10 to all rolls after five battles have passed with no sexual contact; can be taken 3 times.
                              Fertile X3: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.


                              Trained in: Long Swords, Short Swords, Broadswords.
                              Main stats: Strength, Finesse.[/COLOR]


                              Items:
                              11 coins
                              Worn down Sword: d4 damage, -4 to-hit. Special: 1% chance sword does no damage; Heavy Hitter: 15% chance an extra d6 damage is dealt.
                              Medium Armor: +6 AC, 35 AHP


                              Traits:
                              Racial:
                              Dragonkin:
                              Extra ten to spend on Red Stats
                              +10 to intelligence
                              1d5 to roll for children
                              Corruption rises 1/2 as fast.
                              Last edited by plmnko; 18th November 2009, 18:36.

                              Comment

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