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Tassadar

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Post character sheets here, it will help us lazy GM's. Only character sheets please, keep discussion in the OOC thread. Each character in it's own post would probably be best, but if you want to put both in one post I'm not going to stop you.
If enough of you want it, I'll also make a thread for the monster sheets, in case one of us makes a mistake when we start playing so the players can call us out on it, and the GMs can use each others monsters.

Edit: Just to be clear, the GM's will only keep track of tech/ascension points, and maybe experience if we feel like it. Once we start playing, it's your job to keep up with loot and mind/aptitude points.
 
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Diagasvesle

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Re: Character Sheets.

Here's Mine.
Edit: Rerolled Stats

Name: Sydia Godforsaken
Class: Mage
Race: Furry Cat
Alignment:Chaotic Evil

Personality: (Got this from oni, thank you oni!) Sydia was born and left to die, in a glade full of life. Surprisingly as much as it should happen, a GOOD Mage came along and resuced her. There was a strange mark on Sydia's forehead, which when translated was revealed as Godforsaken. (The mage translated it.) So, the years passed with the good mage traveling and teaching Sydia. As Sydia began to develop as a woman, the good mage(male) began to notice her and lust after her. His lust raged and became stronger and stronger, Sydia was not yet fully grown and could not go into heat just yet. Till finally the good mage raped her. (You all knew I was building up to it.) Sydia screamed and screamed as he forcefully raped her young and underdeveloped body. Till he finished and fell asleep on top of her. With this emotional scarring continued to happen night after the night, Sydia finally struck back in a most (smiles) gruesome way. Learning the death spell, damage corruption she finally corrupted her master till he became her personal slave. She then forced him to cut off his own balls a millimeter at a time and she did bit his dick off. As he lay there bleeding and order not to make a sound or a move, she sacrifaced him.

Appearance: Due to her being chaotic evil, Sydia's body has undergo changes that have resulted in Orange fur with mixture of blood color red fur spots, Golden cat eyes with red glints in them, lithe build, 5"06", 48K cup breasts ( ) and a very muscular tail and trained genitals.



Red Stats=27
Strength:8+5=13
Dexterity:10+5=15
Stamina:9+5=14


Green Stats=21
Speed:3+5+5=13
Finesse:9+10+5=24
Senses:9+5=14


Blue Stats=27
Will Power:8+5+2=15
Intelligence:10+5+2=17
Depth:9+5+2=16


Orange Stats
Charisma:10.25=11
Aptitude: 8
Mind:7.5 = 8
Presence:7
Mentality:11
Command:8


Fatigue Points:=44.75=45
Action Points:=24
Armor Counts:=18.5=19
Magic Points:= 68
Pleasure Points:14.5=15
Corruption/Broke Points:2 Automatic From small itch.


Experience till next level: (10*Level)
Spend able Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200

Race: Bonuses.
+5 to pregnancy rolls
+10 to Finesse
+5 to speed.
Condition: Heat – Every 10 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.
1d5 to determine offspring.


Class Bonuses.
Advantage: Skilled: The Heroine can take up two more Styles.
Disadvantage: Devoured: +7 corruption gained.
Main Stats: Intelligence, Depth, Strength, Stamina.
Trained in: Staves
Beginning clothes: A long robe laced with magic to make it stronger. +5 to armor, 50 or higher to tear.
Gifted: Start with 2 elements instead of 1
Small Itch: +2 corruption points


Advantages:
Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level.
Introspective: The Heroine gains +2 Depth points when first taken, gaining +1 for every level.
Thoughtful: The Heroine gains +2 Will Power points when first taken, gaining +1 for every level.
Disadvantages:
Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +6 to pregnancy rolls. Can be taken 0 more times.


1st Style Staves: These aren’t the strange little substitute for wands that most Mages use; these are the real deal.
Level 1: Sweep: The Heroine swings her staff in a circle, knocking opponents off their feet. D12 damage, 75% knock down, 6 AP.
2nd Style:
Short Bows Short Bows specialize in the Heroine taking cover behind anything – including a Willing Tank!
Level 1: DUCK!: The Heroine immediately takes cover. Adds +5 to cover, 6 AP.
3rd Style:
Long Bows Heroines who use Long Bows are perfect for taking the enemy out from afar.
Level 1: Eage Eye: Allows the Heroine to spot any enemy at least d40(minimum 20) feet away. 50% chance the Heroine(s) are seen also.


Elements:
Death: Uncaring and unforgiving, Death is feared by all. Spell: Deathly Cloud: This spell blankets the entire world, draining 2 FP from every other team per round in their next battle. Costs 200 MP.
Direct
Level 1: Vampire’s Kiss: A seemingly pleasant kiss, the Heroine drains some life away from an enemy… Drains d15 FP, 10 MP.
Special: Must be within grappling range.
World-Only Spells
Level 1: Damage Corruption: The Heroine can damage corruption of someone on her team (or a captured enemy), turning them closer to a personal slave. Deals d30 CP damage, costs 3 MP per corruption point.

Love: A… strange Element, this can counter act many effects made by Alchemists or others. Spell: Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re human! Costs 150 MP.
Direct
Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.
Area of Effect Spells
Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.
 
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Ryu

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Re: Character Sheets.



Name: Lily
Class: Ero Artist
Race: Naga
Alignment: Good



Red Stats: 27
Strength: 5 + 3 + 12 + 3 = 25
Dexterity: 5 + 3 + 3 + 5 + 9 = 24
Stamina: 5 + 3 + 12 + 12 = 32

Green Stats: 29
Speed: 5 + 3 + 16 + 4 + 9 = 37
Finesse: 5 + 3 + 9 + 5 + 10 = 32
Senses: 5 + 3 + 4 + 4 = 16

Blue Stats: 22
Will Power: 5 + 3 + 10 + 10 = 28
Intelligence: 5 + 3 + 8 + 9 = 25
Depth: 5 + 3 + 4 + 4 + 14 = 30


Orange Stats
Charisma: 15
Aptitude: 13
Mind: 14
Presence: 12
Mentality: 23
Command: 12


Fatigue Points: 77
Magic Points: 100
Action Points: 50
Pleasure Points: 30
Armor Count: 35
Corruption/Broke Points: 0

Experience til next level: 9/40
Spendable Experience Points: 15/69
Aptitude: (Unarmed:pleasure)(2)(72/100)
Aptitude: (Grappling)(1)(0/100)
Mind: (Metal)(1)(12/100)
Technology Points: 0/300
Ascension: 0/200

Naga (Anthro): These beings are curious, with an upper female human body, a snake below their waist. While they are incredibly strong, cold effects them horribly.
+3 to all stats
+10 to grappling checks against PCs
-5 to all stats when hit with an ice element spell or in a cold environment.

Erotic Artist (Erotic): A Martial Arts of sorts, Erotic Arts focuses on dealing damage, then hitting a sensitive pleasure point on the enemy’s body when stunned. They’re strong, but can dodge attacks with ease. Magic seems to be an issue for them, and many of their attacks are constricted by clothing.
Fast: 2 Attacks allowed per round and half AP spent
Easy Prey: When grappled, all break rolls suffer a penalty of -10.
Advantage: +10 to PP damage
Disadvantage: -5 to Magic attacks; no clothes may be worn.
Main Stats: Speed and Finesse.
Trained in: Unarmed, Grappling.
Beginning Clothes: Birthday suit. Penetration starts immediately.

Unarmed These Ero Artists focus on hitting ‘pleasure’ points in an opponent’s body, working fully to incapacitate them with absolute bliss.
Level 1: Basic Knowledge: Instead of dealing damage, the Heroine deals pleasure damage with a simple touch. She can turn this ‘off’, if she wants.
Grappling: This form of the Ero artist knows more about sex than any other class – so much, she can turn the act against her opponent!
Level 1: Pounce!: A sexy, silly move when done in a consensual situation… but oh man, does it catch enemies by surprise when they aren’t expecting it. +20 to grapple check, 10 AP, opponent may be five feet away.

Metal: Metal is both the liquid form (referred to as Magma) or the hard form, dealing out massive damage. Spell: Lava Flow: The Heroine taps into the energy flows of the planet, causing a massive eruption. Only teams with a Metal Element can cross these flows. Water (The tile) is unaffected. 120 MP.
Metal
Level 1: Metal Bones: The Heroine’s bones are literally metal. –d2 from damage rolls, 20 MP, to activate, 3 MP per round to keep active.
Area of Effect:
Level 1: Magma: Boiling hot Magma shoots from the Heroine’s skin, coating a five foot area in the liquid – plus it keeps your pores perfectly clean! D40 damage, causes d10 damage for two rounds, 40 MP.

Advantages:
Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.
Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.(5)
Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level.(5)
Introspective: The Heroine gains +2 Depth points when first taken, gaining +1 for every level.(4)
Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.
Fit: The Heroine gains +2 Speed points when first taking this, gaining +1 for every level.(4)

Disadvantages:
Fertilex3: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.(+6 to impreg rolls)
Sensitive: As soon as sex starts, you find yourself fighting to not give in. +5 to all opposing pleasure rolls.
 
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Pheonix Alugere

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Re: Character Sheets.


(23,30,16)

Name: Quetzacoatl Rhinehart aka Quetz
Class: Tank (Lance) -Earth Element-
Race: Furry Cat
Alignment: Neutral
Appearance: Quetz has a calico pattern of fur with patches either being white, orange, or a black. These interwoven patches are generally about the size of a clenched fist, and are without any real discernable shapes. The one exception to this, much to Quetz's embarrassment and quite a bit of wasted hair dye is a white heart shaped patch centered on her ass. Quetz also has a habit of etching leaf designs into her armor so that when she uses her earth magic to fortify her armor with plants, it doesn't look as out of place.

FP:43
AP:43
PP:15
AC:31(46)
MP:64

Red Stats
Strength:15=15+5=20
Dexterity:8
Stamina:15+2+1=18

Green Stats
Speed:15+5+2+1=23+5=28
Finesse:20+10+2+1=33
Senses:10=10

Blue Stats
Will Power: 12
Intelligence: 10+2=12+4=16
Depth: 9+2=11


Orange Stats
Charisma: 13
Aptitude: [ranged, 6][melee, 9]
Mind: 7
Presence: 6
Mentality: 13
Command: 11


Abilities:
Style (Lance)
Level 1: Pierce: Pulling back her lance, the Heroine jabs it forward, piercing through armor. D12, 6 AP, ignores Armor value.

Advantages:
Easy Target: +5 to-hit.
I’m Free!: Both Advantage and Disadvantage are taken away without armor.
Fit: The Heroine gains +2 Speed points when first taking this, gaining +1 for every level.
Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level.
Endure: The Heroine gains +2 Stamina points when first taking this, gaining +1 for every level.
Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level.(Lvl2)
Introspective: The Heroine gains +2 Depth points when first taken, gaining +1 for every level.(Lvl2)

Disadvantages: (Total of +11 to pregnancy rolls)
Gang Bang: -5 when outnumbered.
Bulky: Moves only one space per round/turn.
Fertilex3: Whether it be hormones or just bad luck, the Heroine seems more fertile than others… +2(6 total) to pregnancy rolls.
Sensitive: As soon as sex starts, you find yourself fighting to not give in. +5 to all opposing pleasure rolls. (Lvl2)
Secret Fetish: The Heroine chooses a very specific fetish, hoping no one finds out… +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP. (Lvl2)
+5 to pregnancy rolls
1d5 to determine offspring.
Condition: Heat – Every 10 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.

Spells:
Earth: Earth can be both using the trees and ground to help overcome an obstacle. Spell: Flatten Terrain. Allows the Heroine and her team to move over two mountain tiles, instead of going through a mountain. 100 MP
Earth
Direct
Level 1: Armor: A very thin layer of rocks covers the Heroine, giving her some extra protection. 5/level extra Armor, 10 MP to activate. ╙┴╕═╠
Area of Effect
Level 1: Thick Foliage: Sure, the leaves look weird on your outfit, but at least it adds to your Armor. 5/level extra Armor, 10 MP per character.╙┴╧╔╚

Items:
23gold
Copper Lance (Equipped) d8 damage, -6 to-hit.
Full Leather Armor (Equipped) +15 AC, 100 AHP.

Experience til next level: 13(10*Level)
Spendable Experience Points: 0
Aptitude: (Lance)(Level1)(AXP(100*Next Level) 57/200
Mind: (Earth)(Level1)(MXP(100*Next Level) 24/200
Technology Points: 0/300.
Ascension: 0/200
 
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Re: Character Sheets.

Name: Lilliana
Class: Archer
Race: Human
Alignment: Good
Looks:
Element: Wind

Rolls:

Red Stats 23
Strength: 11
Dexterity: 17
Stamina: 10
Green Stats 23
Speed: 15
Finesse: 15
Senses: 8
Blue Stats 17
Will Power: 13
Intelligence: 9
Depth: 10

Fatigue Points:27
Action Points:24
Pleasure Points:12
Armor Count:15
Magic Points:36

Orange Stats
Charisma:6
Aptitude: str 5, dex 7
Mind:6
Presence:5
Mentality:8
Command:6

CLASS: Archer
Advantages: Easy Target: +5 to-hit.
Disadvantages: Gang Bang: -5 when outnumbered.
Level 1: Eage Eye: Allows the Heroine to spot any enemy at least d40(minimum 20) feet away. 50% chance the Heroine(s) are seen also.
Stick and String: d8 damage, -4 to hit. Special: Pointy: Bow can be used to stab at enemies close enough

Experience til next level: 10/30 (10*Level)
Spendable Experience Points:
Aptitude: 35(Bow) (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200

Advantages: Cute Face
Disadvantage: Small Frame

Ok, i think i got this right, but my math has its problems, so please point out any mistakes.

--------------------------------------------------------------------------------
 
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Tsuki

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Re: Character Sheets.

Name: Shizuka
Class: Ninja (scroll)
Race: Anthro-Cat
Alignment: Evil
Appearance:

(4*2)+((5+10)/4)= 12 FP
(10 + 5) + (10/4)= 15 AP
(9+10)/2=10 PP
(10 + 10)/2= 10 AC
10 * 4= 40 MP




Red Stats 19
Strength: 5+5=10
Dexterity: 10+5=15
Stamina: 4+5=9

Green Stats 29
Speed: 10+5=15
Finesse: 10+5+10=25
Senses: 9+5+5=19

Blue Stats 23
Will Power: 5+5=10
Intelligence: 10+5=15
Depth: 8+5=13

Orange Stats
Charisma: (25+15)/4= 10
Aptitude: ((15+St)/4)= 8 (Dex) or 7 (Str)
Mind: ((10+15)/4)= 7
Presence: ((19+13)/4)= 8
Mentality: ((7+9)/2)= 8
Command: ((10+25+10)/6)= 8

Experience til next level: 10 (10*Level)
Spendable Experience Points: 0
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200

Race Bonus:
Heat – Every 6 movement rounds, the character goes into heat; in the next battle, they’ll mate with a creature until they orgasm or receive a ‘creampie’
+2 to pregnancy rolls.
+5 to senses.
+10 to finesse

Class Bonuses
Fast: 2 Attacks allowed per round and half AP spent
Easy Prey: When grappled, all break rolls suffer a penalty of -10.
Draining: Every attack requires some FP to perform.

Skills
Teachings:
[/I]Level 1: Elemental Scrolls: The Heroine can use Elemental Scrolls.

Techniques:
Level 1: Elemental Attack: A quick blast of an Element, which may give an additional side effect. D20 damage, 10 AP, 5 FP; 25% chance of side effect.


Spells
Light
Blinding Light: A blinding light surrounds the world, keeping the other teams from moving for one turn. 100 MP.
Direct
Level 1: Blind: The Heroine lobs a ball of light magic at her opponent’s face. D3 damage, 10 MP; 85% chance blind for 10 rounds.
Special: If failed, the spell backfires and blinds the Heroine for 1 round.

Area of Effect
Level 1: Flash: A bright light leaves the Heroine’s body, blinding all enemies within 20 feet. D1 Damage, 20 MP, 75% chance to blind for 5 rounds.
Special: If failed, the spell blinds all Heroines.
Special: If failed, the spell blinds all Heroines.
Special: If failed, the Heroine’s team suffers the same fate.


Advantages

Rapture (R.I.P.) (Light): 1.5x damage dealt with Light, 1.5x damage received from Dark (?)

Disadvantages
Small Frame: -5 to grapple breaks

Equipment:
Weapon: 3x Basic Scroll- d6 damage, -4 to-hit
Armor: Baggy Clothes- +2 AC, 15 AHP



Sheet 2!

Name: Reovan
Class: Archer (short bow)
Race: Elf
Alignment: Good
Pic:

22 26 28

Red Stats: 26
Strength: 5+1=6
Dexterity: 5+24+10=39
Stamina: 5+1=6

Green Stats: 28
Speed: 5+16=21
Finesse: 5+2 +5=12
Senses: 5+10=15

Blue Stats: 22
Will Power: 5+2=7
Intelligence: 5+14=19
Depth: 5+6=11

Orange Stats
Charisma: (12+19)/4=7
Aptitude: (19+str/dex)/4=7 str, 15 dex
Mind: (7+19)/4=7
Presence: (15+11)/4=7
Mentality: (7+6)/2=7
Command: (6+12+7)/6=5

Fatigue Points: (6*2)+(6+39)/4=24
Action Points: 21+5+(12/4)=29
Pleasure Points: (6+7)/2=7
Corruption/Broke Points:

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200

Race Bonuses:
+10 to Dexterity
+5 to Finesse
+5 to opponent’s orgasm.
+2 to pregnancy rolls.

Class Bonus:
Advantages: Easy Target: +5 to-hit.
Disadvantages: Gang Bang: -5 when outnumbered.

Element: Water
Tranquil Waters: Allows the Heroine and her team to move through two tiles of water in one turn, for only one random encounter too! 100 MP

Direct Spells
Level 1: Refreshing Blast: A cool blast of water. Damage: d10, Healing: d20. 5 MP

Area of Effect
Level 1: Draw Up: The basis of all AoE spells for water, the Heroine draws in moisture from all around. 4 damage, no MP.
Special: There is only Level 1 Draw Up. Every time it’s used, she has enough water for 5 spells.

Advantages:
Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.

Disadvantages:
Sensitive: As soon as sex starts, you find yourself fighting to not give in. +5 to all opposing pleasure rolls.
 
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Tomoe

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Re: Character Sheets.

Character Sheet


Name:Celia
Class:Erotic Artist (Unarmed)
Race:Android
Alignment: Evil



FP=37
AP=18
AC=26
MP=24
PP=17

Red Stats=23
Strength:13+10+5=28
Dexterity: 1+5=6
Stamina:9+5=14

Green Stats=24
Speed:3+5=8
Finesse: 16+5-3=18
Senses:5+5=10

Blue Stats=19
Will Power:15+5=20
Intelligence:1+5=6
Depth: 3+5-5=3

Orange Stats
Charisma:6
Aptitude:8
Mind:6.5=7
Presence:3
Mentality:10.5=11
Command:8


Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200

Race Bonuses:+10 to spread amongst Red stats.
-3 to Finesse
-5 to Depth
+5 to Pregnancy rolls

Advantages:
Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.

Disadvantages:
Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

Class Bonuses:
+10 to damage
-5 to Magic attacks; no clothes may be worn.
Beginning Clothes: Birthday suit. Penetration starts immediately.

Style: Earth
Spell: Flatten Terrain. Allows the Heroine and her team to move over two mountain tiles, instead of going through a mountain. 100 MP.
Direct
Level 1: Armor: A very thin layer of rocks covers the Heroine, giving her some extra protection. 25 extra Armor, 10 MP to activate.
Area of Effect
Level 1: Thick Foliage: Sure, the leaves look weird on your outfit, but at least it adds to your Armor. 25 extra Armor, 10 MP per character.


Equipment: None

Character Sheet 2

Name:Marina
Class:Archer (Shortbow)
Race:Elf
Alignment:Evil



Red Stats=22

Strength:5+5=10
Dexterity:13+5+10+2=30
Stamina:4+5=9

Green Stats=25
Speed:15+5=20
Finesse:7+5+5=17
Senses:3+5=8

Blue Stats=25
Will Power:10+5=15
Intelligence:10+5=15
Depth:5+5=10

Orange Stats
Charisma:8
Aptitude:11.25=11?
Mind:8
Presence:5
Mentality:9
Command:6

Fatigue Points:28
Action Points:29.25=29?
Pleasure Points:12
Armor Count: 19 (25)
Magic Points:60
Corruption/Broke Points:0

Advantages:Calm

Disadvantages:Small Frame

Misc:
Easy Target: +5 to-hit.
Gang Bang: -5 when outnumbered.
+5 to opponent’s orgasm.
+2 to pregnancy rolls.
-5 to all rolls involving a grapple break.

Experience til next level: 9/10
Spendable Experience Points:
Aptitude: (Shortbow) 33/100
Mind: (Light) 8/100
Technology Points: 0/300.
Ascension: 0/200


Spells
Light
Blinding Light: A blinding light surrounds the world, keeping the other teams from moving for one turn. 100 MP.
Direct
Level 1: Blind: The Heroine lobs a ball of light magic at her opponent’s face. D3 damage, 10 MP; 85% chance blind for 10 rounds.
Special: If failed, the spell backfires and blinds the Heroine for 1 round.

Area of Effect
Level 1: Flash: A bright light leaves the Heroine’s body, blinding all enemies within 20 feet. D1 Damage, 20 MP, 75% chance to blind for 5 rounds.
Special: If failed, the spell blinds all Heroines.
Special: If failed, the spell blinds all Heroines.
Special: If failed, the Heroine’s team suffers the same fate.



Equipment: Coregated Bow: This shouldn’t exist. D4 Damage, -2 to-hit. Starts with 25 Ammo of your choice.
Kevlar Laced Clothing: *Creator’s Note: Because I’m too lazy to come up with something cooler… +6 AC, 35 AHP. Fighter, Archer, Mage.
 
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Tassadar

Tassadar

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Re: Character Sheets.

Name: Daratra
Class: Martial Artist(Unarmed)
Race: Naga
Alignment: Lawful Good

Fatigue Points: 30
Action Points: 31
Pleasure Points: 13
Corruption/Broke Points:
Armor Count: 19+(2) = 21
Magic Points: 68


(Base 5 + Bonus from Naga + point buy + advantages if applicable)
Red Stats = 17
Strength: 5+3+9 = 17
Dexterity: 5+3+5 = 13
Stamina: 5+3+3 = 11
Green Stats = 26
Speed: 5+3+12+2 = 22
Finesse: 5+3+8 = 16
Senses: 5+3+6 = 14
Blue Stats = 19
Will Power: 5+3+6 = 14
Intelligence: 5+3+9 = 17
Depth: 5+3+4 = 12

Orange Stats
Charisma: 9
Aptitude: 17STR 15DEX
Mind: 8
Presence: 7
Mentality: 10
Command: 7

Ascension: 0/200

Experience til next level: (10)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Lightning)(Level)(MXP(100*Next Level)
Technology Points: 0/300

ABILITIES: These include both CLASS and APTITUDE abilities!
Unarmed Style: Martial Artists who focus on unarmed combat are some of the best damage dealers in
the game.
Level 1: Flying Round-House: A spinning kick, aimed directly at the head. D12 damage, 25% for one
round, 6 AP.
Level 3: Concentration: +5 for unarmed to-hit rolls.
Level 5: Crippling Axe Kick: The Heroine raises her foot above her head, dropping it onto her
opponent’s knee.d4 damage, 50% that the target is immobilized for 2 rounds (cannot chase Heroines),
10 AP. Exception: If the monster has more than one leg or no legs at all, this attack cannot
immobilize them.
Level 7: Focused Plots: Roll a d10 instead of a d6 for all unarmed attacks.
Level 9: Uppercut: A quick uppercut. d12 25% knockdown (+10 to grappling, takes 1 turn for enemy to
get up), 10 AP.
Level 11: Extreme Concentration: +10 to all unarmed to-hit rolls.
Level 13: Imbue: All of your attacks are imbued with your natural energy. +20 to damage, drains 5 MP
while active.
Level 15: Limit: Pushing her body to the brink, the Heroine strikes a vital spot on her enemy,
hoping to finish them off. D(TOTAL FP of enemy); FP = 1, AP = 1, MP = 1.


SPELLS:
Lightning
Spell: Lightning Storm: Lightning strikes randomly all over the world, only allowing the Heroine and
her team safe passage. Costs 100 MP.

Direct Spells
Level 1: Zap: A quick zap. D14 damage, 10 MP.
Level 2: Crack: A burst of static electricity never hurt no one… Except whoever you throw it at. D20
damage, 12 MP.
Level 3: Pop!: When used on a third turn with Zap (first turn) and Crack (second turn), Pop deals
extra damage. Deals d30 damage (d50 if used as a combo), 20 MP.
Level 4: Bolt: A burst of energy that shoots through an enemy, striking another. Deals d20 damage to
each target, costs 40 MP.
Level 5: Spark: This spell isn’t the deadliest – but it is probably the most dangerous in the
arsenal of Lightning Elementals.

Static-based Spells Special: Each of these spells require the Level 1 spell, Static.
Level 1: Static: The basic spell of this grouping, used to collect energy from others around her.
Deals an extra d5 damage during Melee attacks, costs 2 MP to activate.
Level 2: Charge: The Heroine passes her static build-up over to an enemy. Deals d5 damage over 5
rounds, costs 10 MP.
Level 3: Burst: Using the magical energy built up in her enemy, the Heroine tries to make them
explode. Deals d(remaining FP), costs 60 MP.
Level 4: Discharge: When overwhelmed, the Heroine can discharge whatever static is built in her,
causing an explosion. Deals d40 damage in a 20 foot radius, costs 100 MP.
Special: The Heroine takes the same amount of damage.
Level 5: Static Storm: The air around the Heroine becomes charged with electricity, shocking any
enemy’s about her. Deals d20 damage for d10 rounds, costs 20 MP per round. The Heroine cannot move
during that time.

ADVANTAGES:
Fit: The Heroine gains +2 Speed points when first taking this, gaining +1 for every level.
(Naga) +3 to all stats
(Naga) +10 to grappling checks against PCs
(Green Class) Fast: 2 Attacks allowed per round and half AP spent

Disadvantages:
Tentacle Lover: Any monsters with tentacles get +10 to all rolls against the Heroine. Can be taken
five times.
(Naga) -5 to all stats when hit with an ice element spell or in a cold environment.
(Green Class) Easy Prey: When grappled, all break rolls suffer a penalty of -10.
(Martial Artist) Actions require full AP, -20 to rolls when penetrated, one action per round.


ITEMS:
Baggy Clothing: +2 AC, 15 A(rmour)HP.

2nd character

Name: Claire
Class: Mage
Race: Elf
Alignment: Neutral

Fatigue Points: 39
Action Points: 21
Pleasure Points: 14
Corruption/Broke Points: 7
Armor Count: 13+(6) = 19
Magic Points: 72


(Base 5 + point buy + advantages if applicable)
Red Stats = 27
Strength: 5+6 = 11
Dexterity: 5+10 = 15
Stamina: 5+11 = 16
Green Stats = 18
Speed: 5+7 = 12
Finesse: 5+9 = 14
Senses: 5+2 = 7
Blue Stats = 27
Will Power: 5+7 = 12
Intelligence: 5+11+2 = 18
Depth: 5+9 = 14

Orange Stats
Charisma: 8
Aptitude: Dex = 17 Str = 15
Mind: 8
Presence: 5
Mentality: 12
Command: 6

Ascension: 0/200

Experience til next level: (10)
Spendable Experience Points:
Aptitude: (Staves)(1)(AXP(200)
Mind: (Ice)(1)(MXP(200) (Love)(1)(MXP(200)
Technology Points: 0/300

ABILITIES: These include both CLASS and APTITUDE abilities!

Staves: These aren’t the strange little substitute for wands that most Mages use; these are the real deal.
Level 1: Sweep: The Heroine swings her staff in a circle, knocking opponents off their feet. D12 damage, 75% knock down, 6 AP.
Level 3: Solid Strike: The Heroine charges up her swing, hitting her opponent so hard, she sends them back a few feet. D15 damage, knockback 5 feet, 8 AP.
Level 5: Jab: A quick, straight jab with the end of her staff, which can sometimes stun an opponent. D6 damage, 55% stun for 2 rounds, 12 AP.
Level 7: Upwards Swing: Spinning her staff, the Heroine attempts to knock an opponent into the air. D12 damage + 4 (for hitting the ground), 35% knock down. 20 AP.
Level 9: Mighty Swing: The Heroine lines up a swing, hoping to take out three or more opponents! D20 damage, 60% knockback, Heroine hits the enemies that are to her top left, in front of her, and top right; 20 AP.
Special: If there are opponents behind the three she strikes, they take half damage from their allies falling back.
Level 11: Multi Strike: When surrounded, the best thing to do is just keep swingin’. The heroine can strike any opponent within range once; every opponent costs 10AP.
Level 13: Heavy Swings: Every attack the Heroine makes is empowered with heavy strikes. +10 to all damage, except special abilities (Multi Strike is the only exception).
Level 15: Shattering Blow: The Heroine swings her staff as hard as possible at an arm, hoping to break her opponent – literally! 85% chance to break an opponent’s arm, which means no weapon usage; If a PC, the heroine must be healed before she can pick up a weapon again, or wait 3 movement turns. 30AP.

SPELLS:
Love: A… strange Element, this can counter act many effects made by Alchemists or others. Spell:

Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re human!

Costs 150 MP.

Love
Direct
Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.
Level 2: Stimulate: A simple point, and pleasure rushes through the body of her target. Deals d30 PP damage, costs 20 MP.
Level 3: Undress: Taking the ‘Sweet Words’ spell to a next level, the Heroine ushers an opponent out of their clothes. Costs 50 MP.
Level 4: Futanari: Draining herself of all energy, she grows a penis, allowing her to have sex with another PC – and even impregnate them. Follows standard penetration rules, costs 60 MP.
Special: Pregnant PC is forced to join the enemy’s team until she gives birth; Even then, she must wait for the child to become fully grown before attempting to escape. The child has (Both Heroine’s stats)/2.
Level 5: Mesmerize: The Heroine takes her Sweet Words spell even further, mesmerizing a single enemy to do whatever she says. 35% chance the enemy does whatever the Heroine says for d10 rounds, costs 100 MP.
Area of Effect Spells
Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.
Level 2: Pheromones: A cloud of Pheromones draws all enemies to the Heroine, allowing her allies to get in a few free shots. Costs 10 MP per round.
Level 3: Seductress: By casting this spell, the Heroine attempts to have multiple enemies become allies- or worship her. Whatever works. 35% chance enemies within 20 feet will become allies for d10 rounds; 5% chance they’ll join the team permanently. Costs 75 MP.
Level 4: Lustful Cries: Whenever the Heroine has an orgasm, any enemies within ear shout suddenly feel a rush of pleasure! Deals half PP damage, costs 40 MP per orgasm.
Special: Always on, but can be ‘turned off’ at the character’s request.
Level 5: Voyeur’s Hex: Just watching the Heroine have sex is enough to make other enemies shiver in pleasure. Every round PP damage is dealt to the Heroine, half is given to all enemies in a 20 foot radius. Costs 20 MP per round.


Ice: A cold, unforgiving Element, it’s users usually are independent and withdrawn. Spell: Flash Freeze: A spell that makes it snow all over the world, making it harder for all Nagas and opposing Elements to operate. -5 to all stats in the next battle for Nagas + opposing Elements, costs 200 MP.

Ice
Direct:
Level 1: Ice Blast: Summoning her energy, the Heroine forms a chunk of ice and sends it flying at an opponent. D12 damage, 8 MP.
Level 2: Freezing Breath: A very minor attack that is more for a distraction than anything else. D4 damage, 10 MP; +30 to next escape grapple attempt.
Level 3: Cold Body: With how cold the Heroine’s body is, it’s nearly impossible to derive pleasure from having sex with her. -6 to PP damage when active; 20 MP per round.
Level 4: Icicle: Because I started to run out of spells. Deals d20 piercing damage, 25 MP.
Level 5: Shard: Shards of Ice rip into opponents, doing massive damage and bleeding the enemies. D40 damage, d15 damage over 3 rounds, 40 MP

Area of Effect
Level 1: Slick: An Ice patch that sends enemies falling onto their backs. 85% chance knockdown; d8 damage, 10 MP. Slick stays for d10 rounds; spreads out 10 feet from affected area.
Level 2: Spikes: Small spikes appear on the ice, damaging the opponents even if they don’t fall. D8 damage (walking), d20 damage (if falling); 16 MP instead of 10.
Level 3: Futa Ice: Sure, it looks funny, but falling on it is actually kinda fun… Deals d20 PP only if opponent falls on the ice ‘penis’.
Level 4: Hail: Hail comes flying down from the sky, sometimes the size of softballs, sometimes the size of peas – but they still hurt like hell. D30 damage in a 10 foot area, d6 rounds, 50 MP; increases Slick’s chance of Knockdown by 10%.
Level 5: Increased Slick: All spells that involve Slick do double damage, but cost double MP. Slick now has a 95% chance for knockdown.


ADVANTAGES:
Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level.
(Elves) +10 to Dexterity
(Elves) +5 to Finesse
(Blue Class) Gifted: Start with 2 Elements instead of 1.
(Mage) Skilled: The Heroine can take up to two more Styles.

Disadvantages:
Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.
(Elves) +5 to opponent’s orgasm.
(Elves) +2 to pregnancy rolls.
(Blue Class) A small Itch: Gain +2 corruption points.
(Mage) Devoured: +7 corruption gained.

ITEMS:
Kevlar Laced Clothing: +6 AC, 35 AHP.
Used long Sword: d6 damage, -6 to-hit.
 
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xivvix

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Re: Character Sheets.

Name: Kaye
Class: Martial Artist
Race: Human
Alignment: Good
Level: 3

Description:

Fatigue Points: 47.5 = 49
Action Points: 25
Pleasure Points: 17.5 = 18
Armor Class: 17.5 + 2 = 20
Magic Points: 56
Broke Points: 12/100

Trained in:
Unarmed: Level 2, 29/200


Total Red Points: 50
Strength: 15
Dexterity: 15
Stamina: 20



Total Green Points: 49
Speed: 15
Finesse: 20
Senses: 14


Total Blue Points: 39
Will Power: 15
Intelligence: 14
Depth: 10


Orange Points
Charisma: 8.5 = 9
Aptitude (Unarmed): 7.25 = 8
Mind: 7.25 = 8
Presence: 6
Mentality: 13.625 = 14
Command: 7.25 = 8


EXP until Next Level: 29/30
Spendable EXP: 0 (18 per level)
Ascension Points: 0
Technology Points: 0/300

Abilities:
Level 1: Flying Round-House: A spinning kick, aimed directly at the head. D12 damage, 25% for one round, 6 AP.

Elements: Dark
Automatic Spell:
Shroud: Shroud is needed for all Shadow spells. It costs only 1 MP to activate, and does not take up a turn.

World Only Spells:
Invisible: The Heroine makes her team literally Invisible to all senses except sight. Costs 100 MP, lasts 3 world turns.

Direct Spells:
Level 1: Bind: The Heroine shoots her Shroud off at another Heroine, binding her hands together. 20 MP.

Area of Effect
Level 1: Entangle: The Heroine sends Shroud into the ground, tendrils grabbing at her opponent’s feet and holding them in place. Enemies are held for 5 rounds, 40 MP.
Special: If failed, the Heroine’s team suffers the same fate.

Advantages:
Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.

Disadvantages:
Tentacle Lover: Any monsters with tentacles get +10 to all rolls against the Heroine. Can be taken five times.

Items:
Baggy Clothing: +2 AC, 15 A(rmour)HP
Gold: 11

Traits:
Class Bonuses:
+10 to Unarmed damage.
Fast: 2 Attacks allowed per round and half AP spent
Easy Prey: When grappled, all break rolls suffer a penalty of -10.
Actions require full AP, -20 to rolls when penetrated, one action per round.

Level Up Info
Level 2: 12 spendable exp: added 6 to dex, 4 to speed, 2 to finesse. increase FP to 38 (+2), AP to 25 (+4), AC to 17 (+3)
Level 3: 12 spendable exp: added 5 to depth, 1 to int, 5 to stamina, 1 to finesse. increase FP to 48 (+10), PP to 18 (+3), AC to 18 (+1), Magic Points to 56 (+4), Charisma to 9 (+1), Aptitude to 8 (+1), Mind to 8 (+1), Presence to 6 (+1), Mentality to 14 (+3), Command to 8 (+1)
 
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lurker

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Re: Character Sheets.



Name: Blazetail
Class: Fighter (Erotic)
Race: Kitsune
Alignment: Chaotic Evil

Red Stats
Strength: 5+7+5=17+3=20
Dexterity: 5+2=7
Stamina: 5+8=13+2=15


Green Stats
Speed: 5+6+5=16+3=19
Finesse: 5+4=9+4=13
Senses: 5+6=11+3=14


Blue Stats
Will Power: 5+10=15
Intelligence: 5+5=10
Depth: 5+5=10


Orange Stats
Charisma: ((13+10)/4)=6
Aptitude: (10+(20+7)/4)=10
Mind: ((15+10)/4)=7
Presence: ((14+10)/4)=6
Mentality: ((7+15)/2)=11
Command: ((20+13+6)/6)=7


Combat Stats
FP: (15x2=30)+((20+7=27)/4=7)=37
PP: (15+15=30)/2=15
AC: (19+13=32)/2=16
AP: (19+5=24)+(13/4=4)=28
MP: 10x4=40


Experience til next level: 9
Level-2
Spendable Experience Points: 0/15 EXP
Aptitude: (Broadsword) (Level 1) (AXP (100*Next Level)
Mind: (Fire) (Level) (MXP (100*Next Level)
Technology Points: 0/300.
Ascension: 0/200


Race Bonuses:
Ability: Kitsune Fire – The blue fire of Kitsunes, it can be used to nearly decimate enemies. ((d20, no weakness/strengths to Elements))
Disadvantage: Slavery – When captured by Slavers, all Kitsunes suffer a -10 to rolls.
+10 to magic rolls
+5 to speed
+5 to strength


Class Bonuses:
Advantage: Hard Hitter!: +5 to damage, Easy Target: +5 to-hit.
Disadvantage: Soft Will: Magic deals +5 damage, Gang Bang: -5 when outnumbered.
Trained in: Long Swords, Short Swords, Broadswords
Main stats: Strength, Finesse.
Beginning Clothing: A chainmail bikini over a nylon cat suit. +2 to defense rolls; 35 AHP.

Broadsword Who the hell needs armor when you have a huge fucking sword to block attacks?
Level 1: Slam: Using the… well, broadside of her Broadsword, the Heroine slams it into an opponent. D10 damage, 6 AP, 35% stun.


EDIT LOG:
Revision 1- Gained 2 Exp, reducing XP to next level to 8
Revision 2- Recounted my other experience, making 9 total gain and adding 1 level. Gained 15 Spendable Exp.'
Revision 3- Added 3 to Stength, 2 to Stamina, 4 to Finess, 3 to Speed, and 3 to Sences. Updated caculated stats, including formulas.
 
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XSI

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Re: Character Sheets.

Finally getting around to making the character sheet, hope I'm not too late.

(Should be done, let me know if anything isn't right)
Name: Sania
Class: Fighter (Erotic)
Race: Furre Wolf
Alignment: Good
Element: Wind
Picture:
Ascention points: 0



Red Stats (25)
Strength:5+10+10=25(+2)=27
Dexterity:5+5=10
Stamina:5+10=15

Green Stats(20)
Speed: 5+15=20
Finesse:5-10= -5
Senses:5+20+5=30

Blue Stats(16)
Will Power:5+7=12
Intelligence:5+9=14
Depth:5=5

Orange Stats
Charisma: ((-5+14)/4)= 2.25 =3
Aptitude: ((14+27)/4)= 10.25 =11
Mind: ((12+14)/4)= 6.5 =7
Presence:((30+5)/4)= 8.75 =9
Mentality:((7+15)/2)=11
Command:((27-5+3)/6) =4.1666=5

Fatigue Points: (15*2)+((27+10)/4) =9.25+30= 39.25 =40
Action Points: (20 + 5) + (-5/4)= 25-1.25= 23.75=24
Pleasure Points: (15 + 12) / 2= 13.5=14
Armour count: (20 -5)/2 = 7.5=8
Magic points: 14 * 4 =56
Corruption/Broke Points:

Experience til next level: 10
Spendable Experience Points: 0
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200

Race bonuses
Condition: Heat – Every 10 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.
+20 to Sense
+10 to Strength
-10 to Finesse
1d5 to determine amount of offspring.

Class bonuses
Advantages: Easy Target: +5 to-hit.
Disadvantages: Gang Bang: -5 when outnumbered.
Class: Fighter (Erotic): The Fighter takes a different stance on being an Ero Class than the Erotic Artists. They are decent Damage Dealers, both with a weapon and without!
Advantage: Hard Hitter!: +5 to damage
Disadvantage: Soft Will: Magic deals +5 damage.
Trained in: Long Swords, Short Swords, Broadswords.
Main stats: Strength, Finesse.
Beginning Clothing: A chainmail bikini over a nylon cat suit. +2 to defense rolls; 35 AHP.

Level 1: Seductress: Adds +20 to any Charisma rolls that involve sex, or at getting someone to NOT rape you.

Spells:
Dead Air: The Heroine makes the air completely dead, throwing off all sense checks in a 30 mile radius by 50! 100 MP.
Level 1: Wind Sphere: A small elemental orb that’s the basis of all Air spells. -5 to all opposing sense check per orb; 6 MP, Max 10 orbs.
Level 1: Vortex: A spinning Vortex surrounds the heroine, ripping anything close enough to shreds. 5 foot radius, d20 damage, 30 MP. Dispels 3 Wind Spheres.

Advantages:
Active: The Heroine gains +2 Strength points when first taken, gaining +1 for every level.


Disadvantages:
Secret Fetish: The Heroine chooses a very specific fetish, hoping no one finds out… +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP.
 
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greatone

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Re: Character Sheets.

Name:Sabrina
Class:Alchemist
Race:Human
Alignment:Evil



Gifted: Start with 2 Elements instead of 1.
A small Itch: Gain +2 corruption points.
Fast Metabolism: Gains 5 MP back for every turn.
Arrogant: Receives -10 to all Charisma checks.
Beginning Clothes: A long robe with some thin mail underneath. +6 to armor, 65 or higher to tear.
Styles: Puzzlebox, Potions.

Red Stats(17)
Strength:5+6=11
Dexterity:5+3=8
Stamina:5+8=13
Green Stats(21)
Speed:5+7=12
Finesse:5+7=12
Senses:5+7=12
Blue Stats(27)
Will Power:5+5=10
Intelligence:5+11=16
Depth:5+11=16

Orange Stats
Charisma:7
Aptitude:7
Mind:7
Presence:7
Mentality:10
Command:5

Fatigue Points:31FP
Action Points:20AP
Pleasure Points:12PP
Armor Count:12AC
Magic Points:64MP
Corruption/Broke Points:

Advantages: Proficient
Disadvantage::Tentacle Lover

Elements:
Love
Wind

Spells:
Level 1: Zap: A quick zap. D14 damage, 10 MP.
Level 1: Static: The basic spell of this grouping, used to collect energy from others around her. Deals an extra d5 damage during Melee attacks, costs 2 MP to activate
Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.
Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 0/200
 

plmnko

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Re: Character Sheets.




Name:
Class:ninja
Race:cat
Alignment:good

Red Stats 23
Strength:5 + 8 =13
Dexterity:5 + 7 =12
Stamina:5 + 7 =12
Green Stats 29
Speed: 5 + 20 =25
Finesse:5 + 9 + 10 = 24
Senses:5 + 5 = 10
Blue Stats 20
Will Power:5 + 5 = 10
Intelligence:5 + 10 =15
Depth:5 + 5 =10

Orange Stats
Charisma:10
Aptitude: 6
Mind: 7
Presence: 5
Mentality: 10
Command: 8

Fatigue Points:24 + 7 = 31
Action Points: 30 + 6 = 36
Pleasure Points: 11
Magic Points: 60
Corruption/Broke Points:

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300.
Ascension: 5/200

Green Classes – These classes tend to focus on speed and the ability to dodge more than their hard strikes. They have little to no defense, but their rapid speed and multiple attacks makes up for this draw back… hopefully.
Fast: 2 Attacks allowed per round and half AP spent
Easy Prey: When grappled, all break rolls suffer a penalty of -10.

Ninja: Using the secrets of her sisters before her, the Ninja is the best class for dodging, able to quickly move around enemies without being noticed. The danger comes from many enemies knowing that catching a Ninja is hard work – and will stop at nothing to keep her imprisoned once caught.
Main Stats: Finesse and Speed
Styles: Thrown Weapons, Scrolls
Thrown Weapon: Small knives, balanced metal pins, and even throwing stars. This style focuses on quite literally bleeding an opponent to death.
Level 1: Puncture: The Heroine throws her weapon hard enough to puncture a lung. D10 damage, +1 AP (enemy) til the end of battle, 8 AP.
Level 3: Hidden Weapons: Without her weapon visible, the Heroine is less prone to attack. 25% chance monsters won’t attack the Ninja, 35% slavers won’t, 45% other humans won’t.
Level 5: Surprise!: You’d be pretty shocked if that cute cat girl started throwing sharp shit at you. Double damage if Hidden Weapons works.
Level 7: Elusive: The Heroine gets +10 to all dodge rolls.
Level 9: Double up: When a successful attack lands, 2 damage rolls are made.
Level 11: Slice: The Kunai cuts along the enemy, causing some massive damage. 2d12 Damage over d6 rounds, 6 AP.
Level 13: Wound: 8d6 damage for 4 rounds; 20 AP, 50% chance to fail.
Level 15: Agile: The Heroine can move up to twenty feet per round. Note: If the heroine passes 10 feet (2 spaces), she cannot make ANY attacks that round.

Cats: House cats – a favorite among slave traders.
+2 to pregnancy rolls.
+5 to senses.
+10 to finesse
 
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SilverJonas

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Re: Character Sheets.

Stats:

Name: Miruna
Class: Fighter (Short Sword)
Race: Human
Alignment: True Neutral
Appearance:
Eye Color: Red

Fatigue Points: 34
Action Points: 21
Pleasure Points: 17
Armor Count: 14
Magic Points: 32
Corruption/Broke Points: 0

Red Stats: 26
Strength: 5+10=16
Dexterity: 5+8=13
Stamina: 5+8=13


Green Stats: 23
Speed: 5+7=12
Finesse: 5+10=15
Senses: 5+6=11


Blue Stats: 21
Will Power: 5+15=20
Intelligence: 5+3=8
Depth: 5+3=8


Orange Stats
Charisma: 6
Aptitude:6
Mind: 7
Presence: 5
Mentality: 10
Command: 6

Class bonuses
Advantages: Easy Target: +5 to-hit.
Disadvantages: Gang Bang: -5 when outnumbered.
Class: Fighter (Erotic): The Fighter takes a different stance on being an Ero Class than the Erotic Artists. They are decent Damage Dealers, both with a weapon and without!
Advantage: Hard Hitter!: +5 to damage
Disadvantage: Soft Will: Magic deals +5 damage.
Trained in: Long Swords, Short Swords, Broadswords.
Main stats: Strength, Finesse.
Beginning Clothing: Clothes she is currently wearing. +2 to defense rolls; 35 AHP.

Weapon: Rusty Short Sword: d2 damage, -4 to-hit. Special: 1% chance item will break; Rust Sickness: 15% chance to cause d6 damage over 10 rounds

Shortsword A small sword perfect for parrying and dodging. +5 to parry.
Level 1: Stab: A quick, powerful stab that pierces through armor. D20 damage, 20 AP.

Metal: Metal is both the liquid form (referred to as Magma) or the hard form, dealing out massive damage. Spell: Lava Flow: The Heroine taps into the energy flows of the planet, causing a massive eruption. Only teams with a Metal Element can cross these flows. Water (The tile) is unaffected. 120 MP.
Metal

Level 1: Metal Bones: The Heroine’s bones are literally metal. –d2 from damage rolls, 20 MP, to activate, 3 MP per round to keep active.
Area of Effect:
Level 1: Magma: Boiling hot Magma shoots from the Heroine’s skin, coating a five foot area in the liquid – plus it keeps your pores perfectly clean! D40 damage, causes d10 damage for two rounds, 40 MP.

Advantages: Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.

Disadvantage::Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break. May be taken up to 5 times.

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300
Ascension: 0/200

I hope I did everything right.
 
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plmnko

Tentacle Smut Lord
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Re: Character Sheets.

Name:celestia esmerald
Class:Fighter (Erotic)
Race: Dragonkin
Alignment: Good
level 4
Description



FP: 47
AP: 56
PP: 16
AC: 34 + 6 armor= 40
MP: 200

Broke points 0/100

Trained in:
Long Swords Level 1 Aptitude 58/200


Red Stats 81 (27)+10
Strength: 5+14=19
Dexterity: 5+10=25 +10 lv2 +19 lv4
Stamina: 5+13=18
Green Stats 75 (30)
Speed: 5+12=35+ + 5 advantage 14lv3 + 9lv4
Finesse: 5+13=21+ + 4 Advantage
Senses: 5+5=10
Blue Stats 109 (26)
Will Power: 5+9=14
Intelligence: 5+10+10=5014lv1 + 11lv2
Depth: 5+7=45 + 8lv3 + 25lv4

Orange Stats
Charisma: 18
Aptitude (Longsword): 16
Mind: 16
Presence: 14
Mentality: 17
Command: 10

Experience til next level: 13/40
Spendable Experience Points:
Mind: (METAL!!)(1)(MXP(74/200)
Technology Points: 0/300.

Ascension: 0/200

Abilities
Level 1: Strike: A simple attack, meant to maim opponents. 50% of strength, 10 AP.

Elements:Metal
Spell: Lava Flow: The Heroine taps into the energy flows of the planet, causing a massive eruption. Only teams with a Metal Element can cross these flows. Water (The tile) is unaffected. 120 MP.
Level 1: Metal Bones: The Heroine’s bones are literally metal. –d2 from damage rolls, 20 MP, to activate, 3 MP per round to keep active.
Area of Effect:
Level 1: Magma: Boiling hot Magma shoots from the Heroine’s skin, coating a five foot area in the liquid – plus it keeps your pores perfectly clean! D40 damage, causes d10 damage for two rounds, 40 MP.


Advantages:
Easy Target: +5 to-hit.
Hard Hitter!: +5 to damage
Fit: The Heroine gains +2 Speed points when first taking this, gaining +1 for every level.
Rapture (R.I.P.)Metal 1/2+damage with metal
Smooth: The Heroine gains +2 Finesse points when first taken, gaining +1 for every level
Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.
Cute Face:Instead of feeling some warm,sticky goo inside of her,the Heroine gets to feel it on her face.Works only once per battle
Pure: This Feat MUST be activated before combat begins. All corruption points are lowered by half. Cannot be used for 20 rounds.

Disadvantages
Gang Bang: -5 when outnumbered.
Soft Will: Magic deals +5 damage.
Weak WilledX3: It’s hard to not go without sex for a few days, amiright? -10 to all rolls after five battles have passed with no sexual contact; can be taken 3 times.
Fertile X3: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.


Trained in: Long Swords, Short Swords, Broadswords.
Main stats: Strength, Finesse.[/COLOR]


Items:
11 coins
Worn down Sword: d4 damage, -4 to-hit. Special: 1% chance sword does no damage; Heavy Hitter: 15% chance an extra d6 damage is dealt.
Medium Armor: +6 AC, 35 AHP


Traits:
Racial:
Dragonkin:
Extra ten to spend on Red Stats
+10 to intelligence
1d5 to roll for children
Corruption rises 1/2 as fast.
 
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Simca

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Re: Character Sheets.

Name: Tira
Class: Fighter
Race: Human
Alignment: Chaotic Evil

Appearance:


Fatigue Points:28
Action Points:21
Pleasure Points:15
Armor Count:18
Magic Points:32
Corruption/Broke Points:

Red Stats
Strength:25
Dexterity:6
Stamina:10
Green Stats
Speed:10
Finesse:25
Senses:6
Blue Stats
Will Power:20
Intelligence:8
Depth:10

Orange Stats
Charisma:8
Aptitude:8
Mind:7
Presence:4
Mentality:9
Command:10

Ascension: 0/200

Experience til next level: (10*Level)
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300

ABILITIES:
Level 1: Seductress: Adds +20 to any Charisma rolls that involve sex, or at getting someone to NOT rape you.
Level 2: Better Hand Job: If you can convince someone to just receive a hand job instead of raping you, this skill is mandatory. +10 to all pleasure rolls on hand jobs.
Level 3: Giving Head: +15 to all pleasure rolls on blowjobs.
Level 4: Ride ‘Em Hard: +20 to all pleasure rolls on sex where you’re on top; Negated if you’re somehow being raped.
Level 5: Great Job: Enemies now take half of whatever pleasure damage they give you.
Level 6: Hard to Contain: When orgasming, enemies who have penetrated you receive 50 points of pleasure damage.

Long Swords: The perfect combination of speed, death, power, and just a little sugar and spice.
Level 1: Strike: A simple attack, meant to maim opponents. 50% of strength, 10 AP.
Level 5: Whirlwind: An Area attack, the Heroine spins and slashes, hitting anything within five feet. D20 damage, 10 AP.
Level 9: Dual wield: The Heroine can swing two swords at once. Hot. Strength required for Medium sized Longswords: 30, Large: 60
Level 13: Multi Strike: The Heroine goes into a fury, hacking at opponents wildly! D20 damage, d3 strikes; every strike does half damage of the one before; 6 AP per strike.
Level 15: Cleave: So you’re charisma has failed? Cut your enemy in half! D80 damage, minimum 20, 50 AP.

SPELLS:
Element: DEATH
Spell1: Level 1: Vampire’s Kiss: A seemingly pleasant kiss, the Heroine drains some life away from an enemy… Drains d15 FP, 10 MP.
Level 1: Damage Corruption: The Heroine can damage corruption of someone on her team (or a captured enemy), turning them closer to a personal slave. Deals d30 CP damage, costs 3 MP per corruption point.

Spell3…
AoE1
AoE2…

ADVANTAGES:
Active: The Heroine gains +2 Strength points when first taken, gaining +1 for every level.

Disadvantages:
Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break. May be taken up to 5 times.


ITEMS:
Worn down Sword: d4 damage, -4 to-hit. Special: 1% chance sword does no damage; Heavy Hitter: 15% chance an extra d6 damage is dealt.
Tira's Clothes: +6 AC, 35 AHP
 
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Mamono Assault Force

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Re: Character Sheets.

Name: Shiva
Class: Fighter
Race: Half-Demon
Alignment: Good
Level: 4

Appearance: http://www.ulmf.org/bbs/picture.php?albumid=115&pictureid=1428

Description: Sporting long, white hair, with an attitude to match the color, Shiva is known for being very cold, and distant, and has never been much for conversation. Although Shiva fights for what she believes is right, she has been known to do great evil in order to accomplish, "the greater good," claiming that sacrifices must be made in order to achieve what normally cannot be achieved.

Due to her appearance, people may sometimes mistake her as an evil being, and while documentaries claim that she is, due to her genes being half that of a demon's themselves, Shiva's human side constantly battles with the corrupted, demonic side. Her own force of will stopping her from becoming a malicious, evil, sex addicted demon...

Shiva's main goal, through helping Gaia's generals, is to find her true parents, in hopes to find the answer to her strange birth...

Fatigue Points: 46
Action Points: 36
Pleasure Points: 18
Armor Class: 23 + 6 = 29
Magic Points: 88
Broke Points: 0/100

Trained in:
Long Swords: Level 1, 102/200 Aptitude


Total Red Points: 46
Strength: 21
Dexterity: 5
Stamina: 20



Total Green Points: 57
Speed: 26
Finesse: 20
Senses: 11



Total Blue Points: 48
Will Power: 16
Intelligence: 28
Depth: 28


Orange Points
Charisma: 6
Aptitude (Long Swords): 10
Mind: 10
Presence: 4
Mentality: 15
Command: 8


EXP until Next Level: 13/40
Spendable EXP: 0
Ascension Points: 0
Technology Points: 0/300

Abilities:
Long Swords

Level 1: Strike: A simple attack, meant to maim opponents. 50% of strength, 10 AP.

Elements: Ice
World Only Spells:
Flash Freeze: A spell that makes it snow all over the world, making it harder for all Nagas and opposing Elements to operate. -5 to all stats in the next battle for Nagas + opposing Elements, costs 200 MP.
Direct Spells
Level 1: Ice Blast: Summoning her energy, the Heroine forms a chunk of ice and sends it flying at an opponent. D12 damage, 8 MP.
Area of Effect Spells
Level 1: Slick: An Ice patch that sends enemies falling onto their backs. 85% chance knockdown; d8 damage, 10 MP. Slick stays for d10 rounds; spreads out 10 feet from affected area.

Advantages:
Hard Hitter!: +5 to damage
Easy Target: +5 to-hit
Pure: This Feat MUST be activated before combat begins. All corruption points are lowered by half. Cannot be used for 20 rounds.

Disadvantages:
Soft Will: Magic deals +5 damage
Gang Bang: -5 when outnumbered
Fertile: Whether it be hormones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

Items:

11 Gold pieces

Kevlar Laced Clothing: +6 AC, 35 AHP

Worn down Sword: d4 damage, -4 to-hit. Special: 1% chance sword does no damage; Heavy Hitter: 15% chance an extra d6 damage is dealt.

Net: Finesse vs. Finesse Grapple check; causes 40 grapple points.

Club: d4 damage, non-lethal weapon.

Small Knife: d3 damage, lethal weapon.



Traits:
Racial:
-5 to Charisma
+5 to Strength
+5 to Depth

It's all in their head: The Half-demon is part demon, and as such, must battle with it's corruption each night in it's dreams. Each night the player has his/her character go to sleep, they engage in a one-on-one (PM) battle with a demon type monster of a relatively same level, although it may be a little stronger, or weaker, depending on the GM's, or die's rule. And, all corruption gained within the dream, stays with the character.

Terrifying eyes: The Helf-Demon's gaze can actually be frightening to certain beings, and as such, they have a better chance at scaring enemies away by threatening them.
Grants a +5 bonus to intimidation tests
 
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TheWeirdOne

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Re: Character Sheets.

Name: Siehydra
Race: Elf
Class: Ninja Lv. 2
Alignment: Neutral
Appearance: http://www.ulmf.org/bbs/picture.php?albumid=133&pictureid=1426
Personality: Siehydra is a very calm and laid back elf. She always tries to find a middle ground for a conflict but if someone is clearly in the wrong she would is willing to point it out very bluntly. She tries to avoid fights and doesn't really like killing people but that still dosen't stop her if she has to. She will mow down anyone that refuses to back down when warned. She won't shed a tear as she does it either letting her opponent know fully what she was capable of.



Fatigue Points: 40
Action Points: 33
Pleasure Points: 15
Magic Points: 60
Armor Count: 22 + 2 = 24
Corruption/Broke points: 0

Red Stats=17
Strength:5+5+5=15
Dexterity:8+5+10+2=25
Stamina:4+5+6=15


Green Stats=30
Speed: 12+5+5=22
Finesse: 12+5+5=22
Senses: 6+5+1=12


Blue Stats=23
Will Power:10+5=15
Intelligence:10+5=15
Depth:3+5=8


Orange Stats
Charisma: 10
Aptitude: 10
Mind: 8
Presence: 5
Mentality: 12
Command: 8



Advantages
Calm: The Heroine gains +2 Dexterity points when first taken, gaining +1 for every level.
+10 to dexterity
+5 to finesse
Fast: 2 Attacks allowed per round and half AP spent
Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.
Resist: Activating this feat lowers the Stimulation a character receives by half. Feat cannot be activated for another ten rounds (Battle and Movement).
Determined: Once per battle, if the Heroine’s FP points hit 0, she gets up with 1/4 FP, rounded up.

Disadvantages
+5 to opponent's orgasm
+2 to pregnancy rolls
Small Frame: When you’re in a hold, you’re screwed… literally! -5 to all rolls involving a grapple break. May be taken up to 5 times.
Easy Prey: When grappled, all break rolls suffer a penalty of -10.
Secret Fetish: The Heroine chooses a very specific fetish, hoping no one finds out… +30 to all PP damage if fetish is discovered, even by accident. Adds +7 EXP. (( Tell me if I should put it here or PM you ))
Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

Experience till next level: (6)
Spend able Experience Points:
Aptitude: (Thrown Weapon)(Level 2)(AXP = 199)
Mind: (Love)(Level 1)(MXP = 100)
Technology Points: 0/300
Ascension: 0/200

Thrown Weapon: Small knives, balanced metal pins, and even throwing stars. This style focuses on quite literally bleeding an opponent to death.
Level 1: Puncture: The Heroine throws her weapon hard enough to puncture a lung. D10 damage, +1 AP (enemy) til the end of battle, 8 AP.

Spell: Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re humans! Costs 150 MP

Direct
Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.

Area of Effect
Level 1: Lovely Aura: An aura surrounds the heroine, which lets her Ally’s pleasure turn into health. For every 5 PP dealt to other heroines, the caster gains 1 FP. Costs 10 MP per round.

Items:
Needles: d2 damage, -2 to-hit. Start with 50.
Light Armor: Baggy Clothing: +2 AC, 15 A(rmour)HP. Ninjas, Alchemists, Martial Artists.


(( I'll add more stuff later this took me a long time to do... and I feel stupid because of how long it took. ))
 
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miezebieze

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mew char!

Name: miezebieze von kRatZenkatZ
Class: Alchemist
Race: Antro Tiger
Alignment: Lawful Good

Fatigue Points: 21 =9*2+((5+5)/4)
Action Points: 20=12+5+(10/4)
Pleasure Points: 9=(9+9)/2
Corruption/Broke Points: 2
Armor Count: 11(+6) =(12+10)/2
Magic Points: 40 =4*10

Red Stats: 19
Strength: 5
Dexterity: 5
Stamina: 9
Green Stats: 28
Speed: 12 =12+5-5
Finesse: 10
Senses: 6
Blue Stats: 22
Will Power: 9 =7+2
Intelligence: 12 =10+2
Depth: 5

Orange Stats
Charisma: 6 =(10+12)/4
Aptitude: =(Int+St)/4
Mind: 6 =(9+12)/4
Presence: 13 =(6+5)/4+10
Mentality: 8 =(6+9)/2
Command: 4 =(5+10+6)/6

Experience til next level: 0/10
Spendable Experience Points: 0
Aptitude: Potions 0/100 «» Puzzlebox 0/100
Mind: Life 0/100 «» Lightning 0/100
Ascension: 0/200
Technology Points: 0/300

ABILITIES:

Puzzlebox: A special contraption, the puzzle contains a variety of spells that only an Alchemist understands.
Level 1: A quick zap to set an enemy straight. D6 damage, 2 AP.

SPELLS:

Life A gentle Element, Life is the ability to heal people.
Special: Serendipity’s Blessing - A spell that regenerates 10 FP every round for one battle only. Costs 200 MP.
Direct Spells
Level 1: Gentle Touch: A calm touch filled with magic never hurt anyone. Restores d20 FP + User’s level, 10 MP.
World-Only Spells
Level 1: Heal Corruption: The Heroine uses her magic to try and turn either herself or an ally away from becoming a slave to lust. Heals d30 CP, costs 3 MP per Corruption point healed. Heroine starts the next battle with that much MP missing.

Lightning: A fast acting Element, the users are considered rash and daring.
Special: Lightning Storm: Lightning strikes randomly all over the world, only allowing the Heroine and her team safe passage. Costs 100 MP.
Direct Spells
Level 1: Zap: A quick zap. D14 damage, 10 MP.
Cascading Spells
Special: Each of these spells require the Level 1 spell, Static.
Level 1: Static: The basic spell of this grouping, used to collect energy from others around her. Deals an extra d5 damage during Melee attacks, costs 2 MP to activate.

Abilities:
Advantages:
by Class + Race
+5 to Speed
+10 to Presence
Easy Prey: -5 to rolls when captured by Slavers.
Fast Metabolism: Gain 5 MP back for every turn.
Gifted: Start with 2 Elementals.
A small itch: Gain +2 corruption points.

Picks:
Witty: The Heroine gains +2 Intelligence points when first taken, gaining +1 for every level
Thoughtful: The Heroine gains +2 Will Power points when first taken, gaining +1 for every level
Willpower: Mentality goes up by half for a battle; Cannot be cast during combat, and must take 10 rounds to recharge.

Disadvantages:
by Class + Race
Heat: Every 6 movement rounds, the character goes into heat; in the next battle, they try their best to become pregnant, or until they suffer two orgasms. All rolls are halved until this condition is met.
Arrogant: Receives -10 to all Charisma checks.

Picks:
Weak Willed: It’s hard to not go without sex for a few days, amiright? -10 to all rolls after five battles have passed with no sexual contact. can be taken 3 times.
Unfit: A permanent -5 to your Speed score.
Fertile: Whether it be horomones or just bad luck, the Heroine seems more fertile than others… +2 to pregnancy rolls. Can be taken 3 times.

ITEMS:
A long robe with some thin mail underneath. +6 to armor, 65 or higher to tear (WORN)
????? Basic Puzzlebox d6 Damage, -4 to-hit (WIELDED)
 
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darent

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Character sheet

Name: Kenya Shadowfell
Class: Erotic Artist
Race: Elve
Alignment: Evil

Fatigue Points: 39
Action Points: 24
Pleasure Points: 15
Corruption/Broke Points:
Armor Class: 17
Magic Points: 32

Red Stats
Strength: 15
Dexterity: 18
Stamina: 15


Green Stats
Speed: 14
Finesse: 19
Senses: 10


Blue Stats
Will Power: 15
Intelligence: 8
Depth: 5


Orange Stats
Charisma: 7
Aptitude: 6
Mind: 6
Presence: 4
Mentality: 11
Command: 7


Ascension: 0/200

Experience til next level: 10
Spendable Experience Points:
Aptitude: (Style)(Level)(AXP(100*Next Level)
Mind: (Element)(Level)(MXP(100*Next Level)
Technology Points: 0/300

ABILITIES:
Pounce!: A sexy, silly move when done in a consensual situation… but oh man, does it catch enemies by surprise when they aren’t expecting it. +20 to grapple check, 10 AP, opponent may be five feet away.


Race Traits:
+5 to opponent’s orgasm.
+2 to pregnancy rolls.
+10 to Dexterity
+5 to Finesse



SPELLS:
Element: Love

Direct
Level 1: Sweet Words: By imbuing her words with magic, the Heroine is able to change the intentions of those around her. 50% chance enemies who are trying to harm the Caster become allies for d10 rounds, costs 30 MP.

Area of Effect Spells
Aphrodisiacs: Every other team begins the next round with the ‘heat’ status, even if they’re human! Costs 150 MP.
Level 1: Lovely Aura: An aura surrounds the Heroine, which lets her turn her Ally’s pleasure into health. For every 5 PP dealt to other Heroines, the caster gains 1 FP. Costs 10 MP per round.


ADVANTAGES:
Fast: 2 Attacks allowed per round and half AP spent
+10 to damage

Cute Face: Instead of feeling some warm, sticky goo inside of her, the Heroine gets to feel it on her face. How nice. Works only once per battle.


Disadvantages:
Easy Prey: When grappled, all break rolls suffer a penalty of -10.
-5 to Magic attacks; no clothes may be worn.

Lazy: A permanent -5 to your Strength score.

ITEMS:
Pink swimsuit only
 
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