Zepheral
The Dark God Of Lesbians and Memes
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- Jun 15, 2014
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Gameplay: An action fast paced game made with WolfRPG (I think), where you play as female protagonist, with a relatively linear stage progression. The main go is to proceed to the end of the stage like a lot of sonic games to advance (a checkerboard-tiled part of the floor; can't miss it) or defeat the boss should it be a boss stage, violently repulsing the various enemies en route. Major unique mechanics is that the main character gains extra powers once she has achieved certain amounts of gold pickups (for example, 100 awards an extra attack ability, 200 awards another etc).
Scattered around the stages and dropped by defeating enemies are yellow coins, which when collected accumulate an 'EXP' counter; at certain thresholds of EXP (can be seen via the Up+F and Down+F menus in an action stage), Beth will obtain new abilities or obtain upgrades to existing abilities. The majority of them give her more dakka/choppa. Aside from her standard abilities, "Tail Blade" (Z), "Normal Shot" (C), "Air Raid" (aerial Z, direction key optional) and "Burst" (aerial C), all her abilities are shown on the bottom left of the screen, and have a cooldown before they can be reused.
You have a limited health pool but it recovers when you go to the next part of the stage. There are areas you have to fight the boss. You can buy weapons on the shop to upgrade yourself.
Next to boss nodes are usually treasure nodes; they generally unlock only when you manage to no-damage-clear the corresponding boss, and contain phat loot such as a HP extension or a buttload of EXP.
Levels and enemy types of fairly standard (there is one enemy that grabs you and crushes your spine, a second that kisses you as its grab and the others are either melee or ranged with nothing special about them). Killing enemies makes them drop coins. Enemies are quite bulley spongey and bosses hit very hard requiring you to either grind coins for abilities or fight very carefully.
At certain points in levels there are areas or enemies marked with a skull and crossbones that flashes red, signifying "super-dangerous areas".Touching these enemies instantly knocks out your character and starts an H-scene where you can choose to restart that portion of the level or quit (on occasion it may be a pit or a locked room/elevator that takes you to a hand that will initiate an H-scene on contact). The game is difficult so be careful. After you completed a stage you can move you character on the map, also you can re-fight any boss you please.
Controls:
There are different controls based on if you're in a dungeon, or in the overworld map.
Overworld controls:
Directional keys - move the cursor.
Z - confirm.
X - cancel, opens the menu.
C - opens/closes a ranking menu of some sort. Unsure of its use.
V - swaps around the criteria for the ranking. Again, unsure of its use.
"Z" - talk with/examine NPCs/signs and the like; attack with the Tail Blade and Air Raid melee attacks.
"X" - Jump, Cancel, Menu (World Map)
"Space" - menu (dungeon); pause the game; you can opt to return to the title screen, continue the game or (if you've already cleared the stage) return to the world map. You'll probably be returning to the world map a lot if you're going for no-damage boss clears.
"Direction key" - movement
"C" - attack with the Normal Shot and Burst ranged attacks.
"F" - scan the nearest enemy. Beth's comments are usually quite informative and include various tips especially vs bosses, but that admittedly requires you to be able to read the text.
Display “F + ↑”/Display “F + ↓” - opens the skill list, showing what dakka you have and what new dakka you'll get at what EXP threshold.
A, S, D, V - used alone or in combination with directional buttons to use an unlocked ability.
In battle, use the arrow keys and the Z X C V A S D keys.
Please refer to the skill table for command to activate skills.
(You can open the skill list with F + F F +.)
Story:
Your name is Beth, you were made in the year 20xx at the end of the world.
You left the facility that you were made for one thing. To live as your own person.
You play as Beth/Bess, a super-advanced hyper-destructive sapient robotic weapon made by a bunch of mad scientists to take vengeance against the country who had wronged them by trying to stop their research. Except she has the complete set of emotions, morals and free will, so her response to "we are your creators, you were made for the sake of death and destruction, now obey us and crush our enemies" is an "uh, no, killing is bad, can't we talk it out?", leading the mad scientists to try and scrap her. Naturally, she breaks out and fucks off to try to live on her own terms.
Random boss tips:
1. Giant Slime
Essentially the tutorial boss. Has no contact damage. Will open his mouth right before he attacks. Gently stream the slow-moving barrage of black bullets, quickly stream the fast-moving barrage of black bullets, and slip past the scattering of purple bullets. The second version of the purple bullet scatter move lasts much longer, but the bullets will be blocked by the platforms; use that to your advantage. At low HP, can launch a devastating barrage of giant bullets, but he can only fire those bullets horizontally so gain some vertical distance. Gun him down whenever you have the chance.
2. Giant Worm Boss
Comes with two mooks at both ends of the arena; it might be better to eliminate them first, especially the worm on the right end. With some proper positioning you can take out the worm mook by using Gatling(V) right at the start of the battle. Boss' primary attack method is a very quick-moving targeted shot, done 5 times in a row; the shots are quite telegraphed, so if you time your jumps well you can come out unscathed. Use Air Raid or Burst if you need extra movement. Can spawn extra worm mooks; Gatling them down.
3. Dryad
Note: this boss' hitbox is firmly in the human part. Don't bother shooting the plant part.
Will generally cycle between summoning Thorns covering the entire bottom half of the battlefield, and an escalating 1-2-3-4-5 barrage of quick-moving shots. White worms will regularly fall on top of the topmost platform (the only safespot from Thorns), and purple worms with one-hit-kill contact damage spawn occasionally from the boss. Most of Beth's weapons can't really hit things below her that well, but Chase Missile (Up+V) will handily eliminate Thorns and sometimes the white worms too. Use Ignis(S)->Arm Cannon(Up+S) for your primary methods of offense and sprinkle in Burst whenever you can; you can hit the boss from the topmost platform. Air Raid and Burst are, again, your primary mobility tools for getting out of tight spots.
3.5 Giant Spider
The pink spiders don't move, but deal contact damage. The big spider in the center will launch powerful homing explosives that can be set to detonate if hit by sufficiently strong attack (such as Z or down+S). Trigger the explosives next to him and make him eat his own bombs. The barrage he uses as a counterattack afterwards is easier to dodge if you're on the right side of the screen.
4. Moon
Just run.
Essentially the tutorial boss. Has no contact damage. Will open his mouth right before he attacks. Gently stream the slow-moving barrage of black bullets, quickly stream the fast-moving barrage of black bullets, and slip past the scattering of purple bullets. The second version of the purple bullet scatter move lasts much longer, but the bullets will be blocked by the platforms; use that to your advantage. At low HP, can launch a devastating barrage of giant bullets, but he can only fire those bullets horizontally so gain some vertical distance. Gun him down whenever you have the chance.
2. Giant Worm Boss
Comes with two mooks at both ends of the arena; it might be better to eliminate them first, especially the worm on the right end. With some proper positioning you can take out the worm mook by using Gatling(V) right at the start of the battle. Boss' primary attack method is a very quick-moving targeted shot, done 5 times in a row; the shots are quite telegraphed, so if you time your jumps well you can come out unscathed. Use Air Raid or Burst if you need extra movement. Can spawn extra worm mooks; Gatling them down.
3. Dryad
Note: this boss' hitbox is firmly in the human part. Don't bother shooting the plant part.
Will generally cycle between summoning Thorns covering the entire bottom half of the battlefield, and an escalating 1-2-3-4-5 barrage of quick-moving shots. White worms will regularly fall on top of the topmost platform (the only safespot from Thorns), and purple worms with one-hit-kill contact damage spawn occasionally from the boss. Most of Beth's weapons can't really hit things below her that well, but Chase Missile (Up+V) will handily eliminate Thorns and sometimes the white worms too. Use Ignis(S)->Arm Cannon(Up+S) for your primary methods of offense and sprinkle in Burst whenever you can; you can hit the boss from the topmost platform. Air Raid and Burst are, again, your primary mobility tools for getting out of tight spots.
3.5 Giant Spider
The pink spiders don't move, but deal contact damage. The big spider in the center will launch powerful homing explosives that can be set to detonate if hit by sufficiently strong attack (such as Z or down+S). Trigger the explosives next to him and make him eat his own bombs. The barrage he uses as a counterattack afterwards is easier to dodge if you're on the right side of the screen.
4. Moon
Just run.
Fetishes: Ryona, rape, yuri, gangbang, tickling, rape, sailor uniform
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