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DarkExecutor

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Hi everyone! A few people from this forum may remember me as a developer from Black Star, a short fan-made remake of Grimhelm’s game, Dark Star.
So the time has passed, things have changed and I decided to gather a new team and make my own, original hentai game - and I have the first demo ready for the public.



With an international team of veterans and talented newcomers, this 2.5D sci-fi/cyberpunk platformer focuses on side-scrolling platforming action, multiple approaches in gameplay with a branching optional visual novel storyline that is sure to entertain with a lively, unique, and diverse cast of characters.
Guilty Force is a blend of both classic western and anime influences that bring a fresh look to a familiar genre, inspired by media both new and classic, such as Deus Ex, Mass Effect and more!

Trailer:


With sexy women and men alike to approach, extensive weapon options, and optional depth, Guilty Force can become your new guilty pleasure! Play Kira and find her missing teammates while investigating Corporation Z and their private colony.

Screenshots:

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Screenshot_2023-05-01_01-11-16.png

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Languages: English, German, Korean, Russian, partial translations – Chinese (Traditional and Simplified), French, Spanish, Portuguese, Italian, Vietnamese, Japanese, Polish, Turkish

Fetishes:
  • Group sex
  • Double penetration
  • Lesbian sex
  • Toys
  • Inflation (optional)
  • Ryona(?)
Sex scene screenshots:

Screenshot_2023-04-30_22-30-30.png

Screenshot_2023-04-30_22-27-40.png

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Each set of animations and gameover HCGs will be unlocked by completing each game stage, you don’t have to lose in order to unlock in-game animations/gameover HCGs!

Downloads
(public version 0.615):

Links:









Android 5.1.1 is minimal version to run the app





Controls:

WASD/Directional keys - movement & jump/crouch, hacking mini-game control;
Left/Right Shift - sprint or rolling out when crouching;
Tab - character menu (Left Mouse Button - open item/upgrade menu);
Z/B - shoot; R - reload;
X/N - front melee attack, execute takedown (when keeping being close to the enemy);
V/M - stun takedown (when keeping being close to the enemy);
C/G + Directional keys - Aim and throw a grenade or another object;
E/Q - dragging bodies / interaction;
1..6 - quick access menu;
L - zoom (in-game);
~ - cheats;
Esc - pause menu

The game also supports Xbox360-like gamepads.

Cheats: click 3 times on Caron's boobs in the main menu.

A short review of our old public demo by Shady Corner:


Links:

Support us on:






If you have problems with paying on Patreon because of a payment decline, which could be caused by paying with prepaid card/etc. -

Thanks for your time!

CHANGELOG (ver. 0.615)

Updated free demo of the game. The walkthrough is still limited to Stage 3.2, but it allows the player to get the first scene of each companion route to show what paid version has.

CHANGELOG (ver. 0.61)

The saves from ver. 0.6 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memories" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Features:

1) 28 new animated HCGs;
2) 5 existing HCGs were animated;
3) 6 new animations;
4) 3 new girls to unlock in the Command Center (mission 1.3, requires a red keycard and mission 3.1 to be complete);
5) 2 new robot companions to unlock in the Command Center (mission 3.6, requires a red keycard and mission 3.2 to be complete);

Fixed bugs/improvements:

1) Transparency of the VN menu background can be set now via the Settings menu
2) Pathfinding will use more than two cores of the CPU now
3) Fixed corrupt pathfinding graphs for some levels;
4) You can pick up credits during mission replay;
5) Filters for inventory items and missions;
6) In-game shop (smuggler) in Command Center;
7) Notification system for Command Center if the player did all the required conditions to watch a new sex scene with a character;
8) Pregnancy/belly inflation will be displayed for portraits of all ladies and stored separately for each lady;
9) Cow outfit for Caron in character viewer (reward for our annual Special agent);
10) Fixed mouse cursor lock during Epilogue cutscene;
11) Added translations of some item descriptions, prologue, intro, the first mission, and landing cutscene in Korean and Simplified Chinese.
12) Complete translation of the game into German. Looking forward to the feedback from the audience about missing or incorrect translations here and there;
13) Pagination was added to Audio Player;
14) Zoom and auto-centering of the camera were added to the animations gallery;
15) Kira x Ming decoy device animation is no longer unlocked by default and it requires obtaining a proper decoy device in Command Center by doing the Kira x Ming romance route.

CHANGELOG (ver. 0.6)

The saves from ver. 0.51 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memories" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats). This release was done earlier than new romance lines were implemented, so the scenes for Ming x Kira decoy device are unlocked in the gallery by default (for now).

Features:

1) 14 new animations (new animations for new Aphrodisiac enhancement and Ming x Kira decoy device);

2) 5 new enhancements;

3) Ming x Kira decoy device;

4) Pregnancy mechanics for some enemies and portraits of main heroines with inflated bellies for in-game cutscenes. It works only if you have the "Belly inflation" option turned on in Settings;

5) Mission 1 is available for replay;


Fixed bugs/improvements:

1) Ability to turn off fall damage in Settings;

2) New game difficulty and new struggle mode difficulty in Settings;

3) The player can persuade all other crewmates to participate in the HoloJack game under certain conditions (if the character has a good relationship with a player, which means having affection above 55 or completed invitation of Riley to VR sessions). You can choose male and female players in HoloJack dialogue;

4) Veteran's Hall wasn't used by anyone, so it was removed and re-purposed as Kira's private cabin in Command Center;

5) HoloJack mini-game gives a random bonus from +1 to +5 Lust instead of +1 Lust bonus in the previous version of the game;

6) Fat Thugs, Flying Female Thugs, PST Troopers, and PST Enforcers can be stunned from above in some cases;

7) Fixed the bug when Upgraded Sprint influenced the speed of movement when using pipes. Fast Walking enhancement affects this speed instead;

8) Fixed a bug with a critical error when hacking mini-game is activated;

9) Fixed a bug with sorting of enhancements in a grid view;

10) The option to turn on slower sex animation framerate was added into Settings. It can be useful for some people that find current animations being too short or fast;

11) Additional rock platform meshes were added into stages 3, 3.1 and 3.2 for better gameplay. Occlusion culling data were baked for all levels to improve performance;

12) Fixed a bug when the scenes with Ouranos are not unlocked in the gallery after completing her mission;

13) Fixed sorting issues of cum particles in some animations.

CHANGELOG (ver. 0.51 [Agent])

The saves from ver. 0.5 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memories" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Features:

1) 10 new animations (Ming x PST members);

2) 4 HCGs (gameovers for Kira x Sora / Ouranos / Zero / Sentry Robots);

3) Mini-map (it can affect the performance of the game, so it's disabled by default for now);



Fixed bugs/improvements:

1) V-Sync is enabled by default during the first game launch - turning on V-Sync solves issues with overheat and fixes framerate;

2) The usage of Vulkan API is disabled for Android by default to make the application more stable;

3) Belly inflation movement speed debuff can be disabled, better inflation controls in Settings window;

4) Fixes for Spanish HUD translations;

5) New stat (Lust) is introduced for every character. It can be increased by watching character's romance scene in Command Center, by losing HoloJack minigame with him/her, and by having lots of sexual interactions during missions;

6) Updated relationship indicators for the characters in Command Center;

7) Updated loading screen window;

8) Bugfixes.

CHANGELOG (ver. 0.5 [Agent])

The saves from ver. 0.31 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memories" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

It's been a long-awaited release, so THERE MAY BE BUGS. So if you encounter any bugs/errors - please let me know, there will be some patches coming afterward.

Features:
1) 12 new missions (end of the main plot);
2) 2 HCGs (gameovers for Caron and Sigolla);
3) 38 sex animations;
4) Arenas and VR missions for Sigolla, Caron, and Ming;
5) Smoke landmines and charges;
6) Optional pixelation effect for in-game levels and gameovers;
7) Replayable missions;

Fixed bugs/improvements:
1) Major update to Settings window: customizable controls for keyboard and gamepad, resolution selection, and other stuff. Some default key mappings were changed, too;
2) The first phase of localization has been started. The partial translations for UI/HUD elements were added for the following languages: French, German, Spanish, Italian, Portuguese, Japanese, Korean, Chinese (Simplified), Polish, Vietnamese. These translations still need to be checked and corrected here and there, so if you're a native speaker and you noticed some errors - feel free to make a comment or message me with a list of these fixes;
3) Small updates of in-game level graphics in some levels;
4) Added two new backgrounds into the Gallery;
5) Bugfixes.

P.S. Due to the technical limitations of Unity, the game can't get the full list of supported resolutions of your device on Android. So I made a technical workaround by assembling a list of the most popular Android resolutions. You can play with picking lower/higher resolution for your device to check how the UI fits the screen and does it improve the performance of the game or not. 1280x800 worked well for my Android tablet and 1280x720 / 1920x1080 worked well for my phone. Fullscreen checkbox determines whether an application will render outside safe area with Android buttons or not.


CHANGELOG (ver. 0.31 [Agent])

The saves from ver. 0.3 should work with this version. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memory" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

There can be some new bugs/glitches because of updating to new version of Unity, I fm fixing them, thanks for understanding. It fs better to update now and then fix small bugs here and there than experiencing this later.

Features:
1) Stage 3.1 (Sigolla) and Stage 3.2 (Caron);
2) 2 HCGs (Kira x Upgraded Female Thug and Ming gameover scene);
3) 18 sex animations;
4) 4 new guns;
5) Remotely-controlled charges;
6) Caron and Caron x Kira decoy device;

Fixed bugs/improvements:
1) The game engine was updated from old Unity 5.6.6 to modern 2019.3. Please install .NET Framework Runtime 4 or newer if you fre using Windows 7;
2) Fixed an issue with spawning the wrong animation for Ming on Stage 3;
3) New post-processing tweaks for the levels;
4) Updated some textures for VN rooms;
5) Watching the VN scene with Sigolla in CC will give five decoy devices instead of one, the same goes for Caron fs scene;
6) Post-processing will not be turned off for mobile and Low settings (for now);
7) Backgrounds for chapters 4 and 5 were added into the gallery;


CHANGELOG (ver. 0.3 [Agent])

The saves from ver. 0.22 should work with this version. If new dialogue entries for Joanna aren't shown in her "Talk" menu then it's worth to restart the game. Don't forget that you can always use cheats and watch the HCG with voiceover in the "Gallery->Memory" menu without having to play the game.

VR missions require 100% of current hentai content to be unlocked (naturally or by using cheats).

Features:

1) Stage 3 (Ming);
2) VR Missions: Arena and Random VR mission for Kira;
3) 1 HCG (Joanna x tentacles);
4) 6 sex animations (Ming);
5) Night vision upgrade;
6) Teleporter gun;
7) Ming distraction device;

Fixed bugs/improvements:

1) Added CC dialogue entries to Joanna for her route to get her first scene;
2) Added tiled textures to surrounding meshes of each level instead of grey boxes;
3) Updated the explosions for grenades, robotic enemies, and barrels;
4) Updated some decorations in some cutscenes;
5) Fixed S-Bot animation glitch when the save with neutralized S-Bot is loaded;
6) Fixed hacking minigame not using the bottom lane for generating signals;
7) Settings: gMale voice volume for sex scenes h slider will affect VN sex scenes, too (Riley scene, for example);
8) Settings: Added info about VR missions to the Help tab;
9) Settings: More tabs were added to get more space for UI. There will be custom controls in the future, so we need more space in the Settings menu for them.


CHANGELOG (ver. 0.22 [Agent])

The saves from v. 0.215 should work with this version. If new entries for Riley aren't shown in "Talk" menu then it's worth to restart the game. Don't forget that you can always use cheats and watch the HCG with voiceover in "Gallery->Memory" menu without having to play the game.

Features:

1) 1 HCG (Riley x Thomas + Mateo);
2) 9 sex animations (Ming);

Fixed bugs/improvements:

1) Added CC dialogue entries to Riley and Mateo that will lead to Holojack/Riley route and allow to get the first sex scene with Riley;
2) Added Stage 3 background to the gallery;
3) Lighting settings will work differently a little bit for each chosen background in the gallery;
4) Fixed several minor issues in Russian localization;
 
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Jesus

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On first impression, the presentation is excellent. Just the right amount of worldbuilding and dialog in the intro. The only thing I didn't like in this aspect is the dude's shirt with one of the characters plastered on it - It's funny, but a bit too on-the-nose for the tone the game seems to be going for overall.
Mechanically, it'd be nice to be able to skip individual pieces of dialog in any scene, in addition to being able to skip the scene entirely.

Gameplay wise, this is one of the first side-scrollers (period - Gunpoint is the only other) I've heard of to really attempt stealth mechanics, and it's off to a very good start.
- I think my game bugged out and cameras stopped cycling between left/right - either that, or it takes an extremely long time, or the cameras I've come across just don't cycle at all.

- It'd be nice if, once a body is detected either by a camera or a person (or otherwise), it doesn't trigger any alerts following the first.

- Currently, hiding in a doorway makes you completely immune to enemies. It'd be cool if, when they detect the player entering them, they would pull her out. It could be instant-rape but I'm not sure what effects that mechanic has overall so far.

- Speaking of which, "Suspend Scene" sounds like "pause" as opposed to "exit scene, return to gameplay".

- I'm torn on the "Reloading will dump the rest of the mag" mechanic. In the ideal world, ammunition would be drawn from magazines, and you'd be able to choose to retain the mag, at the cost of reloading a little slower (merging mags etc. might be too tedious for the average player though).
If not, the overall ammo counter also includes rounds currently loaded in the gun which I find confusing. I think it'd also make sense to be able to pick some up off dead enemies using the same type of weapon.

- I found the hacking minigame a little tedious. It's fine as a minigame (sometimes alarm/corrupted signals can spawn very close together), but it'd be nice to be able to speed it up a little (Right arrow button?)

- In terms of controls, it'd be more fluid for the player to be able to use E/Q to save and quit the save menu respectively, and interact with other menus the same way (if you can't already).

- I got stuck on the ledge immediately right of where you can first get the SMG, next to the hacking terminal

The only big criticisms are I have of the gameplay so far is, first, "left/right" syndrome - in other words, all your non-environmental threats and targets are going to be in one of two directions. This usually means either combat is trivial (see: Xenotake), or it's overwhelming. Stealth mechanics certainly do a lot to offset that so far, but I question whether they will still be able to as the player gets access to increasingly-powerful weapons and abilities and/or the enemies become more dangerous. Enemies that use the ceiling, fly, crawl along the ground - as well as the ability to aim up, down and diagonally, help shake things up a lot and allow for more interesting movement patterns and such. It's a work-benefit ratio question though.

Second is the implementation of CR mechanics. So far as I can tell, the game would play mostly the same if it weren't included at all (can't remember if it drains health though) - this can be a good thing, allowing the player to view it at their leisure and skip it when they don't want to see it. But personally I find such content is elevated when it's tied into gameplay in some way, usually as some form of penalty that makes it more likely to happen again - even cosmetically it makes a difference though. But that's a very subjective thing, and probably the hardest to get right in a side-scroller.

Overall, this shows a lot of promise and I look forward to seeing what's next.
 
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DarkExecutor

DarkExecutor

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Thanks for a feedback!

- I think my game bugged out and cameras stopped cycling between left/right - either that, or it takes an extremely long time, or the cameras I've come across just don't cycle at all.
Yeah, it's probably some kind of a bug, none of our testers encountered it and I recorded walk-through with live build, can you tell me where it happened on the map and what happened in that area before? (Combat, etc.). By the way, what version (x32/x64) did you play?
Speaking of which, "Suspend Scene" sounds like "pause" as opposed to "exit scene, return to gameplay"
Ok, noted, I will replace that phrase to "Exit scene"
It'd be nice if, once a body is detected either by a camera or a person (or otherwise), it doesn't trigger any alerts following the first.
And that is another bug, usually one camera or one enemy can't detect one body twice, can you describe where it happened?
- In terms of controls, it'd be more fluid for the player to be able to use E/Q to save and quit the save menu respectively, and interact with other menus the same way (if you can't already).
E is already used for saving, so I guess you meant that Q should close save menu, right? Implementation of some cursor for intentory/upgrades and other stuff is one of my next goals regarding controls, because we can't avoid using a mouse or support gamepad until we have such cursor;
- I got stuck on the ledge immediately right of where you can first get the SMG, next to the hacking terminal
Did it happen near the terminal in the final area of Stage 1 (before finding Sigolla) ?
- Currently, hiding in a doorway makes you completely immune to enemies. It'd be cool if, when they detect the player entering them, they would pull her out. It could be instant-rape but I'm not sure what effects that mechanic has overall so far.
The only big criticisms are I have of the gameplay so far is, first, "left/right" syndrome
Implementing more vertical gameplay and implementing more ways to use and interact with a cover is my next big step to implement, several of our patrons mentioned that, I guess we will make more of this stuff in side missions that will be in the next updates. I played Splinter Cell/Deus Ex/Metal Gear a lot, so I understand the importance of this thing for stealth-action, but implementing these things from the start could take too much time, so we just wanted to start with something finished and then improve it.
- I found the hacking minigame a little tedious. It's fine as a minigame (sometimes alarm/corrupted signals can spawn very close together), but it'd be nice to be able to speed it up a little (Right arrow button?)
I like the idea of speeding up with Right key, noted.
I'm torn on the "Reloading will dump the rest of the mag" mechanic
Well, that's where some key game design differences are:
1) Anthophobia and Parasite in the City didn't reload ammo into weapon again, as far as I remember, so I still think that it's ok to keep such realistic hardcore mechanics in hentai game, it forces the player to think when he should apply firearm or maybe he should pick another tool;
2) My point is that we basically don't reward the player for killing enemies, the main reward is how his decisions affect the result of the mission, leading to possible bonuses to relationships with girls.
I mean, I can add some very small ammo drops from enemies like they did in Deus Ex, but the point of stealth-action is that you can fight your way through, but it's not the best option. Stage 1 enemies are one of the easiest to handle in this game because they have low HP and they can be stunned/blinded/they breathe so they are vulnerable to gas, etc. It will become more challenging to engage in direct combat on the further levels, because some enemies will have gas masks or special sensors, etc.
CR mechanics
I'm a little bit confused, can you explain what is CR mechanics?

Mechanically, it'd be nice to be able to skip individual pieces of dialog in any scene, in addition to being able to skip the scene entirely.
Yeah, I already got some requests about that, the problem is about how different cutscene engines in the game process scenarios/phrases. VN dialogues could be skipped phrase by phrase, I will put this on the list for mid-level cutscenes, too. As for inter-level cutscenes, they are all implemented using Unity's animator, so I guess it could be either new key to temporarily "hold to speed up" or nothing :(

Anyway, thanks for your large feedback, it is really useful!
 

Jesus

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I'm a little bit confused, can you explain what is CR mechanics?
"Combat Rape", as in, sex during gameplay. Quite a few games have it where as the PC is raped, it incurs debuffs that make the rest of the gameplay harder until you can remediate it or wait them out.

On ammo management, I get where you're coming from with wanting to dissuade it. The thing is with the three games you mention, while guns-blazing is the harder option it was still very much a viable option - more importantly, it'd often become the only option because you failed to remain stealthy.
Not that I'm saying slightly punishing ammo management makes it less of an option - I just find the discarding-mags mechanic kinda weird when total ammo remaining is tracked as individual rounds as opposed to magazines - which is how PiC and Anth did it. The instinct is, when you have half a mag loaded and 4 rounds spare, to reload and therefore top up the mag. Each time you pick up ammo or reload in the aforementioned 2 games, you're always getting a full mag.

I really like the different immunities you have planned by the way.

On verticality, I'm no developer myself but I imagine it might be more difficult to add it in retroactively - but whatever works best for you. The stealth focus really helps offset its importance anyway though.

On the save menu - I mean, E opens the menu at a save-point, but you can't press E to then save the game in the selected slot. And yeah, Q would then exit the menu - it's just a little awkward transitioning to the mouse.

On the camera, I think it was the second camera you come across. I stealth-KO'd a guy who was in the camera's detection cone, hid in the hallway to its right, one of the other dudes came from the right and stood there until the alert decreased. A few seconds later, he walked towards the camera and the body, and the alert triggered again.

And yes, that was that platform where I got stuck - there's a raised lip on the right side, and I think I tried to jump but was too close to clear it.
 
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DarkExecutor

DarkExecutor

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Quite a few games have it where as the PC is raped, it incurs debuffs that make the rest of the gameplay harder until you can remediate it or wait them out.
Current punishment for CR is inflation - if the guys came inside her 3 times, it will get her belly bigger, than 2 times - it will be even bigger, etc., and her inflation status influences her movement speed, so the more player lets the enemies to come inside the girl - the more difficult it will be to play until her belly gets to max stage and she will let the cum to pour out.
Inflation is optional in Settings though, so I guess you mean that there should be other types of punishment because of frequent sex, too.

Thanks a lot about information about bugs, I will re-check that parts of the level :)
 

alias34

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Aside from some polishing issues, which are to be expected for a first demo, this is looking pretty interesting so far. Is this game mostly going to stay with humanoids or is other stuff planned?
Also this may be a nitpick but it really bothers me that she can go fully nude except for those weird shoes. Boots or heels would at least be sexy, but the way it is now it looks pretty silly imo
 

cacapost

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Great h-content!

I liked everything except the story and dialogue. Maybe I'm just stupid, but I have no idea what the hell is going on sometimes when 2 or more characters converse. It's like they have completely different conversations with each other. It was mostly after the first stage in the base camp that this became apparent.
 

MajorKagami

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Don't like the way the H-content is handled, feels more like it brakes gameplay you have to key match to get up from a knock down but instantly brake free from rape and you become like invincible after getting free. also you can Mario stomp. everything else is pretty right on an I'll be looking forward to seeing where it goes from here.
 

neutral

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Ace game, very impressed. H content is great.
A++ for designing the control scheme in such a way that the game can be reasonably played with one hand.

one thing i want to point out, volume sliders didnt do anything for ambient stage noise, and some events or scenes straight up ignored some volume adjustments while keeping others. music mutes in stages but not in game overs; neither do sound effects. i dont know how game dev works but i imagine this is the type of problem that piles up and gets harder to deal with over time so its better to deal with it before a bunch of new sound banks or whatever come into play.
 
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DarkExecutor

DarkExecutor

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Is this game mostly going to stay with humanoids or is other stuff planned?
Also this may be a nitpick but it really bothers me that she can go fully nude except for those weird shoes. Boots or heels would at least be sexy, but the way it is now it looks pretty silly imo
There will be half-cyborgs/half-monsters starting from the middle of the game according to the plot. It's quite frequent question, so I guess we should invent some mechanized robot creatures for earlier missions, I have some references for that and it will make gameplay more interesting, too. As for boots - redrawing all sprites for her body parts is not affordable right now with 30$ per month level of support, but I have some ideas in mind how we can alter this thing. It's good topic for supporter's poll, because foot-fetish is quite intimate thing for everyone so I can't just remake that stuff without asking people xD

Maybe I'm just stupid, but I have no idea what the hell is going on sometimes when 2 or more characters converse. It's like they have completely different conversations with each other. It was mostly after the first stage in the base camp that this became apparent.
Can you tell me some specific places in dialogues and character phrases that created such impression? If you describe the problem better, I can understand in what direction should I help our writer to move with CC dialogues and what small things we can fix.

Don't like the way the H-content is handled, feels more like it brakes gameplay you have to key match to get up from a knock down but instantly brake free from rape and you become like invincible after getting free. also you can Mario stomp. everything else is pretty right on an I'll be looking forward to seeing where it goes from here.
I guess you mean that you expect another mini-game when the sex scene starts in order to break free, right? It's nice idea, I like it. I don't want to get rid of temporarily invisible shield because it prevents the player from being stunlocked by the crowd of enemies, but adding additional mini-game for getting out of sex scenes that could be turned off in Settings is nice idea. As for "Mario stomp" - it is intentionally-made feature, you will be surprised, but very small number of players actually managed to use that feature. It will not work with all enemy types, as I said before, these two enemies for Stage 1 are just test subjects for gameplay that could be easily killed or stunned, we will introduce more enemies with different strong and weak features in the next side missions.

A++ for designing the control scheme in such a way that the game can be reasonably played with one hand.
one thing i want to point out, volume sliders didnt do anything for ambient stage noise, and some events or scenes straight up ignored some volume adjustments while keeping others. music mutes in stages but not in game overs; neither do sound effects.
Thanks! I also received some suggestion from other user that we should duplicate Z/X/V to B/N/M keys and assign G as grenade, so WASD/Arrows will become equally convenient way to control the character. Also thanks a lot for testing different sound mixers, I knew that there was some problem with mixing of some sound sources, but I didn't manage to catch all of those bugs related to it, I will add them to proper mixers, thanks a lot!
 
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someguy1212

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Really enjoy what you have here so far! I'll chip in $5 and keep an eye on it (y) What sort of kinks are you thinking on implementing in the future?

Loving it a ton so far ^^ I think my favourite game over scene was with the live chat thing with the female foe.
 

Ghotty

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This is great, my biggest complaint though is that you guys really need an editor to rewrite the dialogue to sound a lot more natural, it is very second language sounding as it is now lol. Absolutely loving it otherwise.
 
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DarkExecutor

DarkExecutor

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The combat kind of reminds me of Rolling Thunder.
Thanks for awesome reference! I downloaded some walkthrough videos of this old game, they have really interesting features about cover system that is really worth to take a look and maybe implement in our game.
What sort of kinks are you thinking on implementing in the future?
I'm glad that you like this game! Our next update will focus on having some sex with mechanized creatures / robots in side missions, as for Stage 2 which is next global milestone - there will be some light BDSM (gag or maybe cuffs), I'm not into hardcore BDSM stuff, but some small elements of it may properly spice some sex scenes.
This is great, my biggest complaint though is that you guys really need an editor to rewrite the dialogue to sound a lot more natural, it is very second language sounding as it is now lol. Absolutely loving it otherwise.
Can you tell some specific places in dialogues where you got this feeling? Our writer is from United States, there were some initial lines which was written by me, but she corrected them. So I need to know what exactly created that impression in order to explain to her into what direction she should move.
 

Ghotty

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I actually went back to try to rewrite some lines, but due to the fact that the lines keep going automatically, it was quite difficult. I am going to do it anyway, though. It is mostly opinions as it is less about grammar and more about flow in these cases.

"The air's breathable at least and i'm alive." Needs something between the two clauses, so "The air's breathable at least, and i'm alive." Or ideally "The air's breathable at least...and i'm alive."

"Time to take stock of the situation and run on *an* emergency survival basis." I do not think a human has ever said the words "run on emergency survival basis" a completely new statement would probably be needed such as "Time to take stock and focus on survival. This is an emergency." (Not that it is much better lol)

"No answer. Chances are they've been knocked unconcious. No need to assume the worst from the start. Could be inside a faraday cage as well." could be "No answer. Chances are they've been knocked unconcious. Then again, no need to assume the worst from the start. They could be inside a faraday cage."

*Using the character menu [Tab], I can select Inventory and equip my weapons, firing active weapon with Z. Be sure to pay attention, any extra ammo in the dropped magazine goes with it when i reload.* You switch between first person and second person here, should choose one for tutorial messages and stick with it.

*Cameras, enemies and anything with censors can spot me. The indicator bar shows how fast that happens. Light, movement, sound and other such *factors* will weigh in on that.*

*Good thing the camera's communications are down, but i should still avoid being seen with that dark doorway or an invisiblity mod if i have one* The sentence is a complete mess. *Good thing that camera's communications are down, although i should still avoid being seen. I can use that dark doorway, or an invisibility mod if have one.*


Basically, what i just spent 30 minutes explaining is that you need an editor. Everything i pointed out is an editors/proofreaders job. PROBABLY should of just started with that.
 

nanaya1234

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is there no way to manually advance the dialogue? That is a pretty basic feature that I'm actually surprised ins't in here. Everything else is great though.
 

neutral

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Basically, what i just spent 30 minutes explaining is that you need an editor. Everything i pointed out is an editors/proofreaders job. PROBABLY should of just started with that.
proofread and editing to avoid redundant information or repeating unnecessary information, but i think what you're actually getting at is the dialogue is somewhat robotic and very matter of fact. It's doesn't feel like something an actual human would say. which, if you're going to be dialogue focused, you'll want to sprinkle personality anywhere it could be.
 
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DarkExecutor

DarkExecutor

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Thanks for such detailed feedback, I will send this to the writer, as far as I can see there is nothing plot-breaking there, so it could be rephrased without major issues.
That is a pretty basic feature that I'm actually surprised ins't in here. Everything else is great though.
Thanks. Inter-level cutscenes work differently comparing to Visual Novel mode (this feature is already implemented there) and also the in-game cutscenes work a little bit differently, too. Lots of people mentioned this partial dialogue skipping feature, so I put it into the backlog for the next build and I'll see what I can do to provide it for all cutscenes types.
if you're going to be dialogue focused, you'll want to sprinkle personality anywhere it could be.
If we speak about Kira's character, she has some very dark and naughty past, which will be shown later in the dialogues of Command Center, so I wanted to make her less emotional than others and more cynical (for example, like Adam Jensen from new Deus Ex series). As I mentioned before, I sent detailed feedback from Ghotty to our writer so she could see how we can combine such character's past and give more emotions to her.
 
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DarkExecutor

DarkExecutor

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Version 0.12a is released for our Agents! You can get it here on Patreon:

Full changelog (0.12a):

Features:

  • Stages 1.1 and 1.2;
  • 10 new sex animations, 2 new enemies, a decoy device pole dance scene with Kira;
  • Android port;
  • Cover system (sit behind the special cover object to make detection speed of Kira slower). The enemy will find you if he/she touches you and it doesn’t work during alarm;
  • Vertical gameplay - grab the special pipes and jump from them, directional keys automatically will do the job. It may help to avoid some enemies;
  • Hold [Shift] to roll out during crouching, rolling out will deplete your stamina bar;
  • Hold [Z] during inter-level cutscenes to fast-forward cutscene playback, press [Z] to jump to the next dialogue phrase during in-game cutscenes;
  • Press [~] to access the cheats menu. Using cheats will take your affection bonuses away from the current mission.
  • Two new guns and a decoy device;
Fixed bugs/improvements:
  • 90% of dialogues were a little bit modified by me to make them sound more emotional and understandable. starryGrail is temporarily out of the core team due to health condition;
  • [ Z ], [ C ],[ X ], [ V ] keys were duplicated to [ B ], [ G ], [ N ], [ M ] keys to make the gameplay more comfortable on keyboard;
  • In-game HUD was made more intelligent to occupy less space on the screen;
  • Sex scene mini-game was updated;
  • The loading time for the levels was significantly decreased because of additional optimization;
  • Linux: fixed double-jump;
  • "Graphics quality" setting was added to the Settings, so if your Android device is OK with Android port performance, you can make the game look there almost like it looks on PC.
  • Other minor bug fixes.
Stay tuned for updates!
 
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DarkExecutor

DarkExecutor

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Version 0.13 is available for our Agents:

The saves of version 0.12a are compatible with this version.

Full changelog (0.13):

Features:

  • 5 new lewd animations, Sigolla decoy device, incendiary grenade;
  • Weapon customization: sights, extended mags, silencer, and other goodies. You will be able to find some spare parts for it on Stages 1.1 and 1.2;
  • New secondary characters are introduced: Joanna, Thomas, Mateo, Alonso, and Szymon;
  • New Z-chip upgrades: 2 active and 3 passive upgrades;
  • Full keyboard-only control support;
  • Xbox 360 gamepad support (Windows axis mapping);
  • You can toggle mobile mouse-only controls in Settings on PC/Mac/Linux platforms now. This feature was intended for Microsoft Surface and multi-touch, but some people who like to play with a mouse might find it useful, too.
  • Kira x Sigolla decoy device will be added to your inventory each time when you play sex scene with Sigolla;
  • Hold [Shift] to slide down faster when using the pipes;
Fixed bugs/improvements:
  • The lighting settings for all levels were modified to look brighter and providing a better look at low powered PCs and mobile devices;
  • The hacking minigame was fixed and the player can speed up the minigame by holding right movement key. The highest level of Hacking upgrade allows to slow down the minigame when you see fit;
  • Control map for keyboard, gamepad, and some information about the advanced movement was added to Settings->Help menu;
  • The short artificial delay was added for some action UI to avoid allowing the player to drag bodies faster than it was intended;
  • Clothing restoration item is no longer activated when having an undamaged suit;
  • Quick access panel bug with swapping activated skill for an item is fixed;
  • Android: fixed missing input issues for Stage 1.1 and Stage 1.2;
  • Other minor bug fixes.
Stay tuned for updates, thanks for your patience!
 
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