Thank you for your feedback on the trial version!
① About the difficulty of fighting and the difficulty
The game image of this time is a game of the same doujinshi that I draw that it is invincible when it is in perfect condition, but it can not fight well if it is bathed in a lot of buste ... I think that the game is quite difficult if you have a lot of buste as a result.
Actually, it was made with such a thing, but there were many opinions that it was too troublesome, so I would like to make it two difficulty levels.
Although the name is tentative, it is considered as a hiropin reproduction mode and a stress reduction mode .
First is the Hiropin reproduction mode, but this is basically the same as before.
As the name suggests, the actual image has been reproduced as it is, such as “the invincible transformation heroine is too erotic and it is difficult to win a small fish?”
Even in the stress reduction mode, the strength of the heroine in perfect condition remains unchanged.
However, as a result of considering various troublesome points and collecting various opinions,
A. There may be a long time when you cannot do anything when you are at the top or restrained, and as a result, the battle time will be long and troublesome.
B. There are too many encounters and it is troublesome (especially this work has placed enemies that will be fighting with traps, so I think the image of becoming a battle is stronger than the number of enemies actually in the field.)
Since I thought that it was 2 points, in stress reduction mode, it will be changed to the following elements.
A.1. Simply make the inactivity turn at the top shorter than ever.
2. Make it easy to use skills that are easy to escape from restraint.
B. This is also limited to the stress reduction mode, but it simply reduces enemy symbols in the field.
The two difficulty levels will be changed as you like at your base.
(2) Battle tempo
At the same time, a battle acceleration plug-in was simply introduced.
As a result, the weight between the message log → effect is shortened and the tempo is considerably improved (it is about the speed of Z pressing so far, and it can be further accelerated with Z from here) . In particular, I was worried about the slowness of the overall attack at the time of the attack, so it is a good feeling to introduce.
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Thank you for your feedback on the trial version!
① About the difficulty of fighting and the difficulty
The game image of this time is a game of the same doujinshi that I draw that it is invincible when it is in perfect condition, but it can not fight well if it is bathed in a lot of buste ... I think that the game is quite difficult if you have a lot of buste as a result.
Actually, it was made with such a thing, but there were many opinions that it was too troublesome, so I would like to make it two difficulty levels.
Although the name is tentative, it is considered as a hiropin reproduction mode and a stress reduction mode .
First is the Hiropin reproduction mode, but this is basically the same as before.
As the name suggests, the actual image has been reproduced as it is, such as “the invincible transformation heroine is too erotic and it is difficult to win a small fish?”
Even in the stress reduction mode, the strength of the heroine in perfect condition remains unchanged.
However, as a result of considering various troublesome points and collecting various opinions,
A. There may be a long time when you cannot do anything when you are at the top or restrained, and as a result, the battle time will be long and troublesome.
B. There are too many encounters and it is troublesome (especially this work has placed enemies that will be fighting with traps, so I think the image of becoming a battle is stronger than the number of enemies actually in the field.)
Since I thought that it was 2 points, in stress reduction mode, it will be changed to the following elements.
A.1. Simply make the inactivity turn at the top shorter than ever.
2. Make it easy to use skills that are easy to escape from restraint.
B. This is also limited to the stress reduction mode, but it simply reduces enemy symbols in the field.
The two difficulty levels will be changed as you like at your base.
(2) Battle tempo
At the same time, a battle acceleration plug-in was simply introduced.
As a result, the weight between the message log → effect is shortened and the tempo is considerably improved (it is about the speed of Z pressing so far, and it can be further accelerated with Z from here) . In particular, I was worried about the slowness of the overall attack at the time of the attack, so it is a good feeling to introduce.
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③ Change the self-development so that it can be used indefinitely. (I have it from the beginning.)
(4) About the items for canceling the buste For the
time being, the drop rate was raised slightly.
Another idea is that it is easy to collect items in the free battle mode that is common during recollections (I think that it is not implemented in the trial version), or that it was released after taking a firm procedure once A certain buste also thinks that it will be free to put on and take off between recollections.
I have another experimental idea, but I hope it can be implemented next time.
About other bugs (5) If
you return to the base with a return tag during an OP event, a bug will occur.
→ Returning to the base during an OP event is bad on the story, so if you try to use a return tag during an OP event, you will be angry and unable to use it.
⑥ Processing dropped during battle
I can't reproduce in product mode in my environment ...
Please comment if you have similar symptoms.
⑦ The explanation of "Shock Book" is "Remember to row away"
→ Fixed.
Fixed an issue where trying to use a magic skill after failing a physics skill with an aphrodisiac permeation causes nothing to happen .
ロ ー ド I want to load the menu screen
→ Added
敵 There are enemies that can be infinitely fighting
→ Fixed
11.The position of the milky milk when it is culminated by a starfish when breastfeeding is strange
→ Fixed
12. The degree of development is not improved
→ Fixed. At the same time, the rising behavior has been changed due to the balance of the specifications of the latter half of the buste. Up until now, it was like going up only when defeated.
13. Typographical error
→ Correct as needed (´ ・ ω ・ `)
A revised version based on these will be uploaded to paid supporters at the end of this month or at the beginning of next month.