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RPG [Kudarizaka Guardrail] 駆錬輝晶 クォルタ アメテュス EG (RJ280540)


A Lost Cat

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Can you even get her completely naked in battle? I've gotten her naked in some of the out-of-battle scenes, but she still has some of her skin tight stuff still on once battle begins, and i've sat for hours letting the enemies touch and rub and lick, and those last clothing parts are made of flex tape or something.
 

comakill23

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Can you even get her completely naked in battle? I've gotten her naked in some of the out-of-battle scenes, but she still has some of her skin tight stuff still on once battle begins, and i've sat for hours letting the enemies touch and rub and lick, and those last clothing parts are made of flex tape or something.
I've not been able to do it, and I really think it should be possible, idc if it's in defeat scenes or not it's just deserves to be a thing.

The game should have normal hp attacks that can knock you down or destroy your clothes(not that they should be needed to destroy them anyhow), losing to enemies takes a horrendous amount of turns and basically doing nothing. The boss fight is only somewhat hard because of your character basically being locked down by debuffs and I can't say spamming debuffs and slowly being chipped away over 50 turns is all that fun.
 

A Lost Cat

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I've not been able to do it, and I really think it should be possible, idc if it's in defeat scenes or not it's just deserves to be a thing.

The game should have normal hp attacks that can knock you down or destroy your clothes(not that they should be needed to destroy them anyhow), losing to enemies takes a horrendous amount of turns and basically doing nothing. The boss fight is only somewhat hard because of your character basically being locked down by debuffs and I can't say spamming debuffs and slowly being chipped away over 50 turns is all that fun.
I agree, the only thing that seems to be potentially dangerous, aside form wasting time, is the 6 little starfish enemy groups after having spent a good long while fishing for clothing damage and layered debuffs, where they can kindof orgasm lock her for awhile, but even then i'm not sure if it's a definite.

If the clothing damage got tightened up, and some actual penetration happened, this could be well on it's way to matching those shrine maiden games for my personal enjoyment (especially since it's more leaning to tentacles).
 

comakill23

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I agree, the only thing that seems to be potentially dangerous, aside form wasting time, is the 6 little starfish enemy groups after having spent a good long while fishing for clothing damage and layered debuffs, where they can kindof orgasm lock her for awhile, but even then i'm not sure if it's a definite.

If the clothing damage got tightened up, and some actual penetration happened, this could be well on it's way to matching those shrine maiden games for my personal enjoyment (especially since it's more leaning to tentacles).
The enemies become pretty strong together as well, those blue slime girls seems to keep you in any restraint effect with a sort of escape interruption and the starfish thingies raise her orgasm bar pretty well. On that same note I really do like the addition of a orgasm bar and expressions to match.

I recall he actually did have penetration in his doujin, though it was somewhat minor(I think the most notable one was the robot dildo one). His doujins actually had a fair amount of robots/contraptions in them(hasumi v2?). edit: if anyone has found any of his Doujin translated do hit me up.
 
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comakill23

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Google translate snippet for those lazy
> I met you again!

I finally started playing the game and it is great. Art and sound design are great and I love the large number of status effects.

I've been discussing games in English forums, but these are some of the most common criticisms.

* Defeating a battle takes a long time, otherwise it is relatively easy.

* Enemies are not subject to "normal" physical attacks to damage stuns, knockdowns, or Amethyst HP.

* All H attacks take considerable time to execute and cannot be accelerated.

* Clothes take many turns to break.

Personally, I don't care that there is no physical attack, but I only lose HP when the pleasure meter is full. To get CG for “Game Over”, self-destructive gameplay is required.

* Many people want a complete piece of cloth.

Personally I don't care, I like torn clothes-it helps preserve the character's identity. You can see why others want it.

The only bug I experienced was a game freeze when I started fighting one of the hidden octopus.

One of my favorite mechanics was “Fission Mailed”.
We look forward to expanding this concept-if you lose the battle, you must escape from the forest (or elsewhere) and regain your weapons before re-entering the normal map.
If caught again, another status effect that may exist until you clear the level may be added.

It looks very tight overall, but I'm looking forward to what will come next. Thank you very much!

Thank you! Thank you! Although
it is the length of time it takes for the current version to be defeated, it is based on the assumption that the player has little bad status. As the game progresses, you may end up with multiple bad statuses that increase the amount of damage you take.
However, because there is a problem (it takes time) that is difficult to defeat for the first time for that reason, we are thinking about items to voluntarily HP.
I'll do my best to complete it!

I raise my beer to whoever did this.

He should really just make it so you can't engage in consecutive battles(or perhaps any at all if you really let yourself get stacked on them) while your gimped, rather than only giving you a challenge when your gimped or facing a boss. I don't mind your character having to be gimped by some status effect before you become vulnerable, especially if they are not 1 trick wonders and have counters like TMY/ESM but I really would like the danger to be present, even if that danger is merely losing a whole bunch of HP or some shit short of total defeat.

edit: also here is my mega link in .txt inb4 my mega acc gets nuked(not that it matters much).
 

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Jesus

Jesus

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Blog updates show the 2nd level will be a ruined casino in which inanimate objects have come to life (and grown tentacles). So far there's a box of toys and a camera. No word on when it might be dropping yet as far as I can tell
 

dual1ty

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Version 0.3 is now free for everyone!
 

Senick

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do you have to create an account to dl it from ci-en?
 

comakill23

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Apparently stage 2 is going to be released soon too, which is great though I still am hoping he will polish and balance his game a bit more sometime though it looks mostly good enough aside from the balancing.
 

comakill23

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Well I'm not sure what happened to his stage 2 idea(it was supposed to be released end of october) but I guess he had a big think moment(and eye surgery) and is working on adding proper difficulty options and revising the battle pace alongside some notable debugging progress. Well, I say proper but from what little I've read it'll have 2 difficulty modes which I suppose is OK if it's done well.

Here's what he released to supporters(same text as dlsite blog? ¯\_(ツ)_/¯ )

google translated
Thank you for your feedback on the trial version!


① About the difficulty of fighting and the difficulty
The game image of this time is a game of the same doujinshi that I draw that it is invincible when it is in perfect condition, but it can not fight well if it is bathed in a lot of buste ... I think that the game is quite difficult if you have a lot of buste as a result.
Actually, it was made with such a thing, but there were many opinions that it was too troublesome, so I would like to make it two difficulty levels.

Although the name is tentative, it is considered as a hiropin reproduction mode and a stress reduction mode .

First is the Hiropin reproduction mode, but this is basically the same as before.
As the name suggests, the actual image has been reproduced as it is, such as “the invincible transformation heroine is too erotic and it is difficult to win a small fish?”

Even in the stress reduction mode, the strength of the heroine in perfect condition remains unchanged.
However, as a result of considering various troublesome points and collecting various opinions,

A. There may be a long time when you cannot do anything when you are at the top or restrained, and as a result, the battle time will be long and troublesome.
B. There are too many encounters and it is troublesome (especially this work has placed enemies that will be fighting with traps, so I think the image of becoming a battle is stronger than the number of enemies actually in the field.)

Since I thought that it was 2 points, in stress reduction mode, it will be changed to the following elements.

A.1. Simply make the inactivity turn at the top shorter than ever.
2. Make it easy to use skills that are easy to escape from restraint.
B. This is also limited to the stress reduction mode, but it simply reduces enemy symbols in the field.

The two difficulty levels will be changed as you like at your base.

(2) Battle tempo
At the same time, a battle acceleration plug-in was simply introduced.
As a result, the weight between the message log → effect is shortened and the tempo is considerably improved (it is about the speed of Z pressing so far, and it can be further accelerated with Z from here) . In particular, I was worried about the slowness of the overall attack at the time of the attack, so it is a good feeling to introduce.

Limited to followers
Thank you for your feedback on the trial version!
① About the difficulty of fighting and the difficulty
The game image of this time is a game of the same doujinshi that I draw that it is invincible when it is in perfect condition, but it can not fight well if it is bathed in a lot of buste ... I think that the game is quite difficult if you have a lot of buste as a result.
Actually, it was made with such a thing, but there were many opinions that it was too troublesome, so I would like to make it two difficulty levels.
Although the name is tentative, it is considered as a hiropin reproduction mode and a stress reduction mode .
First is the Hiropin reproduction mode, but this is basically the same as before.
As the name suggests, the actual image has been reproduced as it is, such as “the invincible transformation heroine is too erotic and it is difficult to win a small fish?”
Even in the stress reduction mode, the strength of the heroine in perfect condition remains unchanged.
However, as a result of considering various troublesome points and collecting various opinions,
A. There may be a long time when you cannot do anything when you are at the top or restrained, and as a result, the battle time will be long and troublesome.
B. There are too many encounters and it is troublesome (especially this work has placed enemies that will be fighting with traps, so I think the image of becoming a battle is stronger than the number of enemies actually in the field.)
Since I thought that it was 2 points, in stress reduction mode, it will be changed to the following elements.
A.1. Simply make the inactivity turn at the top shorter than ever.
2. Make it easy to use skills that are easy to escape from restraint.
B. This is also limited to the stress reduction mode, but it simply reduces enemy symbols in the field.
The two difficulty levels will be changed as you like at your base.
(2) Battle tempo
At the same time, a battle acceleration plug-in was simply introduced.
As a result, the weight between the message log → effect is shortened and the tempo is considerably improved (it is about the speed of Z pressing so far, and it can be further accelerated with Z from here) . In particular, I was worried about the slowness of the overall attack at the time of the attack, so it is a good feeling to introduce.



③ Change the self-development so that it can be used indefinitely. (I have it from the beginning.)
(4) About the items for canceling the buste For the
time being, the drop rate was raised slightly.
Another idea is that it is easy to collect items in the free battle mode that is common during recollections (I think that it is not implemented in the trial version), or that it was released after taking a firm procedure once A certain buste also thinks that it will be free to put on and take off between recollections.
I have another experimental idea, but I hope it can be implemented next time.
About other bugs (5) If
you return to the base with a return tag during an OP event, a bug will occur.
→ Returning to the base during an OP event is bad on the story, so if you try to use a return tag during an OP event, you will be angry and unable to use it.
⑥ Processing dropped during battle
I can't reproduce in product mode in my environment ...
Please comment if you have similar symptoms.
⑦ The explanation of "Shock Book" is "Remember to row away"
→ Fixed.

Fixed an issue where trying to use a magic skill after failing a physics skill with an aphrodisiac permeation causes nothing to happen .
ロ ー ド I want to load the menu screen
→ Added
敵 There are enemies that can be infinitely fighting
→ Fixed
11.The position of the milky milk when it is culminated by a starfish when breastfeeding is strange
→ Fixed
12. The degree of development is not improved
→ Fixed. At the same time, the rising behavior has been changed due to the balance of the specifications of the latter half of the buste. Up until now, it was like going up only when defeated.
13. Typographical error
→ Correct as needed (´ ・ ω ・ `)
A revised version based on these will be uploaded to paid supporters at the end of this month or at the beginning of next month.

original
体験版に御意見ありがとうございます!


①戦闘難易度・めんどくささについて
今回のゲームイメージとして、絶好調時だと無敵だけどバステをいっぱい浴びてえろえろにされるとうまく戦うことができない…という僕が描いている同人誌とかをそのままゲームにすることを意識して作っていたため、結果としてバステをいっぱい持つとかなりゲームが難しい…というより長くなっていると思います。
実際のところはここはそういうもんだと割り切って作っていたのですが、面倒すぎるという意見も多かったので、難易度を2つにしようと思います。

名前は仮ですが、ヒロピン再現モードとストレス軽減モードとして考えています。

まずヒロピン再現モードですが、これは基本的に仕様は今までと一緒です。
名前の通り実際のイメージは「無敵の変身ヒロインもエロいことされすぎたら雑魚に勝つのも難しいよね?」みたいなありがちなのをそのまま再現したものとなっています。

ストレス軽減モードでもヒロインの絶好調時の強さは今までと変わりません。
ただ、面倒なところを意見を汲み取って色々検討した結果、

A.絶頂時や拘束時に何もできない時間が長いことがあり、結果として戦闘時間が長く面倒に感じられる。
B.エンカウントが多すぎて面倒(特に今作は罠で戦闘になる敵を配置しているので、実際にフィールドにいる敵の数よりも戦闘になるイメージが強いと思います。)

の2点になっていると思ったのでストレス軽減モードでは以下のような要素に変更します。

A.1.単純に絶頂時の行動不能ターンを今までより短くなるようにします。
2.簡単に拘束から脱出しやすいスキルを使えるようにします。
B. こちらもストレス低減モード限定ですが単純にフィールドの敵シンボルを減らします。

この2つの難易度については本拠地で好きなように変えられるようにします。

②戦闘のテンポ
それと同時に単純に戦闘高速化プラグインを導入しました。
これによりメッセージログ→エフェクト間のウェイトが短縮されてかなりテンポが良くなっるようになりました(今までのZ押しっぱなしくらいの速度になっていて、ここからさらにZで高速化できます)。特に攻撃時の全体攻撃の遅さは僕も気になっていたので、導入していい感じです。



③自爆薬を無限に使えるように変更します。(最初から持っています。)

④バステ解除用アイテムについて
とりあえず単純に少しですがドロップ率をあげました。
他の案として、回想の間(体験版では未実装のままだと思います)においてよくあるフリー戦闘モードでは単純にアイテムを集めやすくするだとか、一度しっかりとした手順を踏んで解除したことが有るバステは、回想の間で着け外しが自由になるになるかだとかも考えています。

もう一つ実験的なアイデアが有るのですが、次回実装できたらなと思います。


その他バグ関連について
⑤OPイベント中に回帰の札で拠点に戻るとバグる。
→OPイベント中に拠点に戻ることはストーリー上まずいので、OPイベント中に回帰の札を使おうとすると怒られて使えなくなるようにします。

⑥戦闘中に処理落ち

僕の環境では製品モードでも再現できません…。
同じような症状がある方はコメントをお願いいたします。

⑦"ショックの書"の解説が"薙ぎ払うを覚える"になっている
→修正しました。

⑧媚薬浸透状態で物理スキルを失敗したあとに魔法スキルを使おうとすると何も起こらなくなる
→修正しました。

⑨メニュー画面にロードがほしい
→追加しました

⑩無限戦闘させられる敵がいる
→修正しました

11.母乳体質のときにヒトデに絶頂されられたときの噴乳の位置がおかしい
→修正しました

12.開発度があがらない
→修正しました。と同時に一部後半のバステの仕様の兼ね合いで、上がる挙動も変えました。今まで敗北のときだけ上る感じでしたが、戦闘中も上がる仕様に変更しています。

13.誤字脱字
→随時修正(´・ω・`)


これらを踏まえた修正版を今月末ないしは来月頭にまずは有料支援者様向けにアップする予定です。
edit: fixed video
 
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comakill23

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Moar work moar progress, stage 2 this month? Probably not but lets hope.

Linked new version with the new difficulty mode(i uploaded it and forgot about it, so its not relevant to the above blog post). Basically things go from 0 to 100 in terms of difficulty when you get status effects/hit. It's still not exactly bad but its definitely not all that good considering how immune you are with full clothing and no status effects and how fucking long it takes to have your uniform break(enemies should not only be able to break it easier but outright attack it), it's not a bad premise but its a little too slippery especially at both end of the vulnerability spectrum. Plus it could target more things than just making your defense lower, even temporary/curable debuffs should potentially be able to make you miss/fumble/distracted/lower damage/etc.

On that subject I can't help but note the clothing destruction is kinda poor not-so-destructionee, the breasts never get fully exposed and the doujin seemed to do it better(plus the skinsuit is annoying). While that may be subjective I think the game would be objectively better(especially if you can turn this off or on) if we had destruction to full nude, which imo is strange we dont because we have full nude poses ingame.
 

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comakill23

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New update now
Seems the game is about to be completed
Did you machine translate that or do you speak japanese? It translated for me as "Final stage" but I doubt that considering just about everything he writes in japanese machine translates horribly.

Also heres the update, nothing much added but still an update for those that care to tinker with it.
 

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melopopoman

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Did you machine translate that or do you speak japanese? It translated for me as "Final stage" but I doubt that considering just about everything he writes in japanese machine translates horribly.

Also heres the update, nothing much added but still an update for those that care to tinker with it.
Yes~ like you say is "Final stage"
Maybe is completion schedule of the first stage
 

melopopoman

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Another post recently


Seem he prepare release game to DL
But he's want to modify all bug for game
 

comakill23

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Releasing early April, though I'm not sure if that's an estimate or just how Dlsite displays the exact date.
 
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goodolrub

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is the dlsite demo the same from v0.3 ?if yes,i'm not gonna bother with the dlsite demo until april release.
 
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