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RPG Patreon Ci-En Fantia RPG Maker [Ason] 蒼キ光と魔剣の鍛冶師 / The Shimmering Horizon and Cursed Blacksmith


Someone92

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He released a demo version 0.5 on his Patreon:


Though it's only for $5+ Patreons.
 

denymeplz

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Are you planning on releasing an english version of this too with Kaguragames? kinda like a jp/eng simultaneous release?
 

Aesthetic

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Are you planning on releasing an english version of this too with Kaguragames? kinda like a jp/eng simultaneous release?
It's definitely being developed in English as well. His alpha builds already have a language support option.
 
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Ason_oaneashi

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honestly if you want your game to get big you should atleast release a public demo...
Yes, we understand that would help us to get more exposure, and we are working our hardest to try to get to a stage where we can have a public demo.

Ah here we go, Mr. big brain J over here with sound advice, why not release a free public demo?

Maybe because they have a patreon page that says if you put in just 5$ you will get to play and test their latest demo?

releasing a "free" public demo while the game is in its current under-developed state would do more harm than good and not only that it would also piss off all current paying members who actually gave their money to get their hands on an early demo access.

TL;DR

I strongly disagree with that, the game isn't anywhere near ready to be getting a public release, maybe when the dev team has more funds and a better idea on what they want to do.
We do plan to make a public Demo when the game is done to a certain point, and we will also use that demo of an older version for DLsite.
For Pete's sake, read what the dev's representative said.
They're currently sorting out how to implement the mechanics they want in their game; that's too early to have a public demo - meant for promotion - out.
But they do provide videos (with actual gameplay) and public spoilers on their patreon. They're serious devs with a release date in mind, not some con artists who would release a hurried 0.1 to have it reel in nincompoops for years.
UTW only has to show less than 5mn of video (glorified as a game for some reason) after the time & money graphtreon.com knows
Succubus Covenant has 0 pulic posts on their patreon. That's as much as I know, and I don't wanna know more thanks to that. 🤷

In contrast, Ason is a company with a (pretty good) game already under their belt, actively demonstrating what they're currently working on.
That doesn't make them 100% trustworthy oc, but they at least proved they know there's money to be made by actually completing and releasing a game. Best argument I can think of.
Demos take time & effort, actually delaying the release, unless the dev needs playtesters (AKA Patrons) for feedback. I'd rather have the game come out 1 month earlier, and no demo at all xD
Thanks you guys for helping us giving answers, much appreciated!

will the game have multiple endings?
Yes, but not much, for now we plan to have 2 endings. As more ending would require much more resource.

The game is very fun. I don't know if I missed it or not, but I would like a storage box available in the church or by the campfire where I can store items I don't plan on using / want to stockpile.
Also maybe in the future, have some sort of "Girls only" setting when I don't wanna deal with bats and goblins and wanna uh... well...

Anyways, game is fun. Has a lot of promise. I agree with earlier sentiments that the developers should only release a public demo when they feel they have a product that properly shows off and leads to what they want their final vision of the game to be.
Happy to hear that you like the game, and we actually just deployed the storage function for yesterday’s update!
Yes, those Lesser minions are actually for earlier levels, and also kinda act as fillers as we don’t have that much girls assets just yet. We currently can’t afford to have all monsters as girls, but in the future, we will have some girls only level. However, it will be near the end of the game, and would be the hardest level.

Ok, seeing as my friend's comments (the ones being vague about links) are about to get my account banned, he is SO not going use my account anymore. I really need to stop letting friends use my accounts on sites. So, to everyone who thought I was asking for links, I apologize and assure you that my future comments will be clean and concise to the rules.
Oh dude, lending account out is dangerous, even though to friends, please be careful!
 
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Ason_oaneashi

Ason_oaneashi

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He released a demo version 0.5 on his Patreon:


Though it's only for $5+ Patreons.
We’ve just got out of the grinding hell of developing version 0.5 yesterday, thanks for helping us out!
The game is great, but I'm curious about the main heroine. She looks nice, what kind of scenes do you have planned for her?
Yeah, we did spent some time with main characters’ stories. There is only one H-scene and 2 normal event for her at the moment, because we are putting our attention on other monster girls and some core systems.
It cause some delay for the story development, but when those are done, we should be able to work on the stories again.

Are you planning on releasing an english version of this too with Kaguragames? kinda like a jp/eng simultaneous release?
It's definitely being developed in English as well. His alpha builds already have a language support option.
We actually are having big doubt to work with Kaguragames again. To be honest, our last game didn’t really do well when it was publish by them, and when it was released, they didn’t even have a promotional video.
Right now we actually have a native english speaker on board, (That’s me! :D) and it enable us to implement each update in english from scratch. As for if we will be working with a publisher, we really need to think about it.
And you know what? If we can have enough supporters here, Patreon, and other social platforms, we might just be able to go by without a publisher. But to do that, we really need the fans to help us promote. We really want to believe the power of word-of-mouth like how Warframe made it.
 

Aesthetic

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We’ve just got out of the grinding hell of developing version 0.5 yesterday, thanks for helping us out!

Yeah, we did spent some time with main characters’ stories. There is only one H-scene and 2 normal event for her at the moment, because we are putting our attention on other monster girls and some core systems.
It cause some delay for the story development, but when those are done, we should be able to work on the stories again.



We actually are having big doubt to work with Kaguragames again. To be honest, our last game didn’t really do well when it was publish by them, and when it was released, they didn’t even have a promotional video.
Right now we actually have a native english speaker on board, (That’s me! :D) and it enable us to implement each update in english from scratch. As for if we will be working with a publisher, we really need to think about it.
And you know what? If we can have enough supporters here, Patreon, and other social platforms, we might just be able to go by without a publisher. But to do that, we really need the fans to help us promote. We really want to believe the power of word-of-mouth like how Warframe made it.
Hmmm...
I think earned marketing is definitely underutilized. A good way to spread word of mouth is in the same way as the fighting game community. Fan art. If you can get high-profile artists to draw fan art of your characters, you'll bring in their followers. Even just getting other popular game creators to do fan art would help share communitites. You wouldn't even have to pay. Just doing an art trade would be incredibly beneficial.

Oh. Please release your game on itch.io as well as DLsite for the west. You can negotiate how much itch takes instead of the insane amount DLsite takes, and they have a fantastic customizable page. I think people in the east are REALLY sleeping on itch.io. My friend @TitanAnteus put (Non-adult test-game) on itch and he vouches for it. They give detailed analytics, about when people play, view, and comment. They have an open comments section so it's more open to communication, and the adult competition (which is allowed by the way) is TRASH. Literal TRASH. If you release there you'd be a god.

I think I remember seeing the one scene for the main heroine. Regarding her appearance it doesn't make much sense to me. She has soft features, and looks very passive.
 

Ranos

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We actually are having big doubt to work with Kaguragames again. To be honest, our last game didn’t really do well when it was publish by them, and when it was released, they didn’t even have a promotional video.
Right now we actually have a native english speaker on board, (That’s me! :D) and it enable us to implement each update in english from scratch. As for if we will be working with a publisher, we really need to think about it.
And you know what? If we can have enough supporters here, Patreon, and other social platforms, we might just be able to go by without a publisher. But to do that, we really need the fans to help us promote. We really want to believe the power of word-of-mouth like how Warframe made it.
Oh yikes,that's too bad. I really liked the cage of succubi a lot, I bought it myself. Really fun game. Hopefully the new game does much better, it really deserves it. It has really great gameplay and the art is much better too.
 
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Ason_oaneashi

Ason_oaneashi

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Hmmm...
I think earned marketing is definitely underutilized. A good way to spread word of mouth is in the same way as the fighting game community. Fan art. If you can get high-profile artists to draw fan art of your characters, you'll bring in their followers. Even just getting other popular game creators to do fan art would help share communitites. You wouldn't even have to pay. Just doing an art trade would be incredibly beneficial.

Oh. Please release your game on itch.io as well as DLsite for the west. You can negotiate how much itch takes instead of the insane amount DLsite takes, and they have a fantastic customizable page. I think people in the east are REALLY sleeping on itch.io. My friend @TitanAnteus put (Non-adult test-game) on itch and he vouches for it. They give detailed analytics, about when people play, view, and comment. They have an open comments section so it's more open to communication, and the adult competition (which is allowed by the way) is TRASH. Literal TRASH. If you release there you'd be a god.

I think I remember seeing the one scene for the main heroine. Regarding her appearance it doesn't make much sense to me. She has soft features, and looks very passive.
Looking for famous artist to help us with some fan are sound like a good idea, do you have any suggested artist?

Wow, that’s nice. Sound like we really should be on itch.io! We don’t have time at the moment to dig into it, but we will definitely check it out!

For main heroine, yes, we purposely made her to be passive or even emotionless in the beginning. She would definitely get more passionate, and more proactive in H-scenes.
There would be more girl character showing up at the Safe House later in game, and trust me, there should be some that’s up for you taste. ;)

Oh yikes,that's too bad. I really liked the cage of succubi a lot, I bought it myself. Really fun game. Hopefully the new game does much better, it really deserves it. It has really great gameplay and the art is much better too.
Thanks for your compliment, we will keep learning and try to make the new game better! :)
 

Aesthetic

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Looking for famous artist to help us with some fan are sound like a good idea, do you have any suggested artist?

Wow, that’s nice. Sound like we really should be on itch.io! We don’t have time at the moment to dig into it, but we will definitely check it out!

For main heroine, yes, we purposely made her to be passive or even emotionless in the beginning. She would definitely get more passionate, and more proactive in H-scenes.
There would be more girl character showing up at the Safe House later in game, and trust me, there should be some that’s up for you taste. ;)


Thanks for your compliment, we will keep learning and try to make the new game better! :)
Well Dieselmine is a company, so they should see the value of an art trade.


Their animator is very high profile and has quite a significant following.

Yeah. Check out itch.io.
They do not deny adult games as stated by their

The best part is that you can post a demo like the game Kaien I linked to from my friend before and people would have direct access to the demo IMMEDIATELY. Asking players to download files might be one step too far for some people. Having a demo to access right from the game's buying screen with HTML5 which RPG Maker MV supports would make them more likely to test the product.

Other developers who I think are similar to you in content matter are FOBS, and sometimes Kyrieru. @Kyrieru is not too active, but if he art trades with you, you will gain a large portion of the western fanbase. He's a western developer.
 
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Ason_oaneashi

Ason_oaneashi

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Well Dieselmine is a company, so they should see the value of an art trade.


Their animator is very high profile and has quite a significant following.

Yeah. Check out itch.io.
They do not deny adult games as stated by their

The best part is that you can post a demo like the game Kaien I linked to from my friend before and people would have direct access to the demo IMMEDIATELY. Asking players to download files might be one step too far for some people. Having a demo to access right from the game's buying screen with HTML5 which RPG Maker MV supports would make them more likely to test the product.

Other developers who I think are similar to you in content matter are FOBS, and sometimes Kyrieru. @Kyrieru is not too active, but if he art trades with you, you will gain a large portion of the western fanbase. He's a western developer.
We did a little search on Dieselmine and and Kyrieru, seems like they are also a H-Game developers. We will keep the art trade idea in mind!
We will keep the art trade idea in mind! We will look into a HTML 5 version as well, but we might encounter issue with our demo being too big and take too long for browsers to load files.
 

eccentric

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A quality of life suggestion: tapping Q or W should lock on to the closest enemy, if applicable. Tapping again will target the next enemy if there is one in range(W will only target melee range targets, Q alternate between targets in cardinal and ordinal directions from closest to furthest out). W makes targeting melee simple without being hit first and Q makes targeting enemies easier for throwing items/weapons. Please keep up the great work, we are all looking forward to more. :)
 
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Ason_oaneashi

Ason_oaneashi

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A quality of life suggestion: tapping Q or W should lock on to the closest enemy, if applicable. Tapping again will target the next enemy if there is one in range(W will only target melee range targets, Q alternate between targets in cardinal and ordinal directions from closest to furthest out). W makes targeting melee simple without being hit first and Q makes targeting enemies easier for throwing items/weapons. Please keep up the great work, we are all looking forward to more. :)
Oh, yeah, that's a good suggestion for improving the control scheme! We will see what we can do about it. 😄
 

Serifyn

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The connection between Eastern developers and Western consumers which is very lacking. I'm subbed to both Ason and Poring because they are both high quality developers who release content in English for the genre i want (Reverse rape//Monster girl)

Each existing platform has it's issues and i will outline them here.

DLsite: DLsite is the largest H-game distribution platform in the west and it is a website that all H-gamers know. The site has higher traffic than any other site when it comes to H-games which are directed primarily towards Japanese customers, however there are is a English variation of DLsite which hosts English translated H-games as well as Chinese versions of the game. The biggest problem with DLsite for customers is that it has small incentive to cater specifically to English speakers, 'English' Dlsite is a bit of an afterthought, another gigantic problem is the fact that all of the art which is submitted to DLsite needs to have some amount of censorship. Dicks and Vaginas are blurred out at least a bit, which hurts the experience. For developers, the problem is the gigantic cut of the profits that DLsite takes from them. As the main vehicle for this content, most developers are going to have at least some presence on DLsite and the majority of their sales are probably going to take place on DLsite as well.

Steam: Steam is increasingly becoming a popular spot for a small amount of H-games, as the single largest games distribution platform on PC, Steam is a very good option for English speaking customers if they can get approved. The problem is, their approval process is a complete guess and usually the only thing you can do to ensure that you game gets on Steam for sure is to gut it of any H-content, then release an offsite patch to put it all back in. Theres also no guarantee that your game get any kind of traction on steam unless someone is specifically looking for it. Kagura games has made somewhat of a presence on Steam by having an offsite website for patching as well as handling the translation of the game itself. Some games released by Kagura have done VERY well, but those games usually have a very bland genre and the gameplay isn't anything special or innovative.

Patreon: This is probably my favorite option, but again it is an option that isn't always available, it is also the most expensive option. Patreon allows the devs to listen to community input in the process of developing the game. It also (ideally) offers a translation of the game to the native language of those supporting the dev, the best part is that the final, uncensored version of the game can be transmitted to supporters without having to be filtered through a censor first for either DLsite or Steam.

Other Options: There aren't many other good options, I've seen Itch.io suggested, but a quick look tells me that this website isn't focused towards adult games of any kind for whatever reason. The traffic through the website isn't there either.

Important Factors:

Traffic: This effects the amount of people who can be made aware that a game even exists, let alone decide to buy it. In terms of specific H-game traffic, nothing is more direct than DLsite.

English Localization: Most of the translations are only done for extremely high quality games and often time, it is a third party translator such as an unreliably hobbyist on ULMF or a Patreon Translator like =Together=. Games put on steam will deliberately create a translation, but otherwise it is not often that games get a translation at all. The original dev may not even know or care that an English translation exists.

Uncensored Art: This is the worst part honestly. There is a sea of uncensored art probably rotting on the hard drives of many Japanese developers, but their local government does not allow for the dissemination of that uncensored art work in Japanese which is their primary customer base. Alot of Japanese Developers will use Cien which is part of DLsite rather than use Patreon and the volume of sales are primarily from Japanese, so unless it is a truly enterprising Japanese Developer, they won't put in all of the extra work required to transmit an uncensored patch to a third party who can distribute it outside of Japan. One of your only real options is to trust a publisher like Kagura in hopes that they will make your game popular on Steam.


In economics, a common saying about the most important aspect of sales is 'Location, Location, Location'. When talking about Sales on the Internet however, the most important factor should be 'Traffic, Traffic, Traffic'. There is a GIGANTIC, untapped market for interactive sex games. People love gaming and in our culture, porn is becoming more highly valued as sex itself becomes more of a scarcity.
 

Aesthetic

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There is a GIGANTIC, untapped market for interactive sex games.
I disagree. It's really not THAT big especially if you compare it to the sales of popular traditional indie games. Monster Girl Quest sales don't compare to Undertale for instance.
 
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Serifyn

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I disagree. It's really not THAT big especially if you compare it to the sales of popular traditional indie games. Monster Girl Quest sales don't compare to undertale for instance.
yes, but more people know about Undertale than they do MGQ because Undertale is mainstream, it also doesn't have all kinds of restrictions that porn games do.
 

Aesthetic

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yes, but more people know about Undertale than they do MGQ because Undertale is mainstream, it also doesn't have all kinds of restrictions that porn games do.
All I'm saying is the market isn't that large because not only is it adult content, but it's also segregated by tastes.

It doesn't matter how good the game is if it's mostly NTR, guro, or shitplay.

So not only is the market inherently smaller because it's an adult game... it also depends on the kind of content you make in the adult space. I will say that because it's niche though you get some really passionate fans.
 

DaBouncer

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So I ended up with a pirated version of the latest demo without even realising what it was (don't ask how idk) and it was the most pleasant "What is this?" encounter I ever had.

I was by far not expecting any english, so that made playing the demo multitudes easier than I was prepared for. I love games like this, as I grew up on games like Azure Dreams (a hidden gem that I 100% suggest people go try out, playstation over gameboy, but both have merits).

The animations are smooth and sexy, the gameplay is intuitive, and the story we've already got is engaging and interesting, and I feel like I can already guess this world's history. It already feels like a completed product.

I'm a HUGE fan of sexual shenanigans in turn based games (though I prefer combat rape over simple combat sex) and having traps that can put you into a potentially sexy bind is a must. If the MC was a female, this genre of game would be leagues easier to create. So, here're some of my ideas:
Have an item we can find/buy that acts as a trap for enemies only, to give enemies a potentially sexy debuff. What exactly is hard to say, but maybe a trap that can stun them, then you run into them to molest the enemy girl, which can possibly heal you, give you an item, or even be like a "this trap can make the enemy lactate and oh look they will now grapple you and give you a nursing handjob". I'm just pulling shit out of my ass, I'm not sure what's easy or not to develop.

Another thing that could be done, I mentioned Azure Dreams earlier, that game had a throw mechanic too, but it had a unique mechanic that I've yet to see anywhere else. In this, you can throw potions to cause confusion/sleep/etc to an enemy, but Azure Dreams had that sort of mechanic for most of their items. For example, an item that would teleport you to home, when thrown at an enemy, would randomly teleport the hit monster elsewhere on the map. It seems like this is kinda planned already with thrown materials, but I haven't gotten that skill, nor even know if that skill works. They could even have a similar aspect as like my trap suggestion, or be a replacement way to perform.

Either way, I'm impressed by this game already.
 

Sitas

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Have an item we can find/buy that acts as a trap for enemies only, to give enemies a potentially sexy debuff. What exactly is hard to say, but maybe a trap that can stun them, then you run into them to molest the enemy girl, which can possibly heal you, give you an item, or even be like a "this trap can make the enemy lactate and oh look they will now grapple you and give you a nursing handjob". I'm just pulling shit out of my ass, I'm not sure what's easy or not to develop.
I actually tried to throw a sleeping potion on a monster girl to reverse raping them.
Didn't worked. :(
 
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