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ACT Shota [ExcessM] 廻るハゴコロ / Mawaru Hagokoro (RJ325142)


gemstoner75

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Do you think the focus on darker skin is also for the Western audience?
Doubt so.
There were always a few darker skinned enemies in his games like for example the Swimsuit Leader in Parade Buster and Kariyume.
And now with this mix-matching system it's just much easier to have variation in skin color.
 

krisslanza

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New post tomorrow (!), about adding color variations to enemies.
We haven't seen that since Kariyume, and we've been been fighting armies of indistinguishable clones ever since Parade Buster... Definitely a must to implement if they can do so.

That really looks like Parade Buster; I hope there'll be a few gimmicks like the ones in YAKYUKEN ( ) to spice up the battles. They got repetitive/unchallenging pretty fast, once you got used to the counter system.
While I think about it: has anyone managed to run Yakyuken fullscreen? Resizing the screen screws up the display (x,y) for me - making battles unplayable.
What is up with this YAKYUKEN anyway? Never heard about this one. While I know its the term used for strip rock paper scissors sometimes, and it seems to have some of that going for it, I don't understand any of the dialogue or what you actually DO in it...
 
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TheUnsaid

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And now with this mix-matching system it's just much easier to have variation in skin color.
I'm worried, enemy clarity will be weak now though. Hope the coloring doesn't mess with that too much.

What is up with this YAKYUKEN anyway? Never heard about this one. While I know its the term used for strip rock paper scissors sometimes, and it seems to have some of that going for it, I don't understand any of the dialogue or what you actually DO in it...
Protagonist can change fate a bit. You're supposed to play the minigame well to change fate, and make your answer the correct one. I made a post in Yumesame's thread explaining the rules, and you can just read them yourself on excessm's ci-en. If you open the webpage in google chrome the page gets auto-translated. Or you can copy paste the link into translate.google.com, click the link and get google translation using whatever other browser you're using.
 

Triplebrc

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Do you think the focus on darker skin is also for the Western audience? Mixing and matching individual parts appears to be the easier way to introduce variations of enemies as opposed to drawing full models of different variations.
I highly doubt that, there have been darker skin enemies in past games and it is the most efficient way to quickly create more variations. In his latest post he talks about how the different skin is achieved by just messing with the a single user data value called Hada, just changing numbers there will change the default skin color to different types, he added a bit of brown with a higher value to avoid creating shadow people instead. Given that you can probably get half a dozen variations or more for all enemies, with almost no work, I'd say it is a pretty effective way to create more variations and most likely a hell of a lot less time consuming than creating more hairstyles or different clothing for each enemy one by one. Change in skin color can be used for all enemies, while hairstyle and clothes are more limited if he does not want to recycle the same ones over and over again.
 

Dan Druff

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focuses on the naughty attack system where "Guard" will appear while the attack is happening. Clicking on the icons will free the player from the attack. I always find it funny how the enemy's grapple instantly leads to a naughty situation without any transition other than a fade out, and this game is no different. Taking the attack changes into a naughty attack scene alone with the enemy. Other enemies can also join in, but this time they also cause damage to the player instead of simply restraining the player.
 

gemstoner75

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The system looks pretty promising I have to say.
I love the intensity of it - how they pile more and more closely on top of you.
 

Triplebrc

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Extra enemies actually doing something other than prolonging the struggle is a big win for me. Them moving further into the camera is a nice touch, you can even see some more details like sweat drops flying through the air occasionally.

Here is what I think I understand about the fight mechanics so far, feel free to correct me because this was basically put together on memory and limited knowledge of the japanese language.
The enemies will attack you with regular attacks like in Parade Buster, with the occasional seduction flash depending on the enemies randomly generated personality, and sometimes a lewd attack. You can block those attacks or just keep attacking the enemies to interrupt them, for that you have one of 3 weapon types to choose from, each having a different specialty. If you get hit too many times or if one of the attacks is a grapple attack, then you get put into a lewd hold. Each normal enemy has a foreplay move (blowjob, handjob), a sex move (vaginal, anal), and a humiliation type move (kissing, smothering), also it seems like every enemy can partake in trampling the poor boy. Each boss enemy also has a unique special move (probably for the more unusual fetishes).
While in a hold, you have to block further attacks from the enemies to avoid taking more damage, you also have to hit the enemies holding you to break free at the same time so you gotta balance attack and defense, each hit against them will fill up your escape gauge. As of now it is unclear to me whether the enemy attacks or the time spent in a hold will lead to orgasm. From what I got out of this recent post, you will orgasm during holds and then afterwards you will be put in what he called a "super suppression attack", which seems to be the humiliation move. In the latest post this was a foot getting stuffed into the mcs face. During this type of hold, your escape gauge actually decreases gradually, strenghtening the hold the attackers have over the mc, and you probably either take damage after spending long enough in the hold for the escape gauge to get to 0, get set free but are weakened (like after these holds in the game Kariyume), or maybe it even outright transitions back into a lewd hold, I hope he will give some more information about that in a future update. The stepping attacks, that seemingly can be done by every character, have their own escape system, only this time the escape gauge increases with each successful defense against the stepping, while you take damage for messing up the defense.

There are still some things left unclear, but this is probably somewhat close to how the game will play, which I think is an immense improvement over Parade Buster.
 

AWACS Thunderhead

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-snip the giant explanation about the possible gameplay system-
Even if your explanation proves to be inaccurate, it sounds like at the very least, the enemy attacks and escape system are a lot more mechanically involved than before. It seems like we've got a winner brewing here, especially if the FLASH system is removed/replaced/reworked to be less broken. I'm always excited for a new ExcessM game, and this one is certainly no exception.
 
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TheUnsaid

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Here is what I think I understand about the fight mechanics so far, feel free to correct me because this was basically put together on memory and limited knowledge of the japanese language.
The enemies will attack you with regular attacks like in Parade Buster, with the occasional seduction flash depending on the enemies randomly generated personality, and sometimes a lewd attack. You can block those attacks or just keep attacking the enemies to interrupt them, for that you have one of 3 weapon types to choose from, each having a different specialty. If you get hit too many times or if one of the attacks is a grapple attack, then you get put into a lewd hold.
So far so good.
That's also my understanding of it.

Each normal enemy has a foreplay move (blowjob, handjob), a sex move (vaginal, anal), and a humiliation type move (kissing, smothering), also it seems like every enemy can partake in trampling the poor boy. Each boss enemy also has a unique special move (probably for the more unusual fetishes).
The humiliation move you're talking about is when they're as side characters right? Because yeah this so far is correct as well from my understanding.
I'm not sure about the unique special move's reasoning.

It's not for unusual fetishes but for one-on-one sex positions. It's also for 3rd person camera angles. There's probably going to be a 69 style position for this.

While in a hold, you have to block further attacks from the enemies to avoid taking more damage, you also have to hit the enemies holding you to break free at the same time so you gotta balance attack and defense, each hit against them will fill up your escape gauge. As of now it is unclear to me whether the enemy attacks or the time spent in a hold will lead to orgasm. From what I got out of this recent post, you will orgasm during holds and then afterwards you will be put in what he called a "super suppression attack", which seems to be the humiliation move.
Yeah, while you're grabbed, instead of playing a mini-game, it's like you're playing the main game still but your goal has changed from damaging the enemy to escaping. You click to increase your escape gauge and the enemies do their best to keep your escape gauge low. It seems the you'll cum after a certain amount of time being grabbed.

I don't think that's how the super suppression attack works. I think super suppression attack is just a different type of grab. It doesn't happen because you came, though I could be wrong. Where do you think it says that?

The super suppression attack is one where the side characters assault you more heavily making it harder to escape. I'm not the biggest fan since you don't get to see much of the action in front of you, but whatever. For excesssM it's more about setting the mood.

And yeah, I think you're right on the stepping stuff.
 

Someone92

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It also seems you need to press Guard at the right moment, not just spamming it.
Also, the animations are larger than your game's screen, meaning against later enemies you might need to move the view around to catch the Guards. Nice feature.
 

Triplebrc

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The humiliation move you're talking about is when they're as side characters right? Because yeah this so far is correct as well from my understanding.
I'm not sure about the unique special move's reasoning.
They definitely all have some animations when they are secondary or tertiary attackers during a hold, I have no doubt about that. I kinda got the impression that each enemy also had another move to humiliate, because I have seen several animations that did not fit in any category, be it primary, secondary or special attack from bosses. Given that it almost always involved having feet in the face or some kind of smothering, it could very well be part of the trampling moveset for some characters though, instead of being a category of its own. Maybe I was too close minded about what could be considered trampling. I am kinda too lazy to look through every single post for clues about this, if there are any reliable information about it at all, so this will probably only become clear with a future update, or the early demo.

It's not for unusual fetishes but for one-on-one sex positions. It's also for 3rd person camera angles. There's probably going to be a 69 style position for this.
Are you sure? The special attacks shown were things like the old motherly titty in the mouth while doing a handjob position, not actual sex like the primary attack. Could be a bit of both though depending on the enemy, who knows, I rather expected more exotic things like shrinking or pegging to appear here though, or the most exotic and rare female on man domination in most of these games, cunnilingus. I am only really going by what I have seen so far though, which was not much given the limited number of boss special scenes as of now, so I can't be certain, kind of a gut feeling he will use these attacks to get some of these more exotic things in though.

Yeah, while you're grabbed, instead of playing a mini-game, it's like you're playing the main game still but your goal has changed from damaging the enemy to escaping. You click to increase your escape gauge and the enemies do their best to keep your escape gauge low. It seems the you'll cum after a certain amount of time being grabbed.
Oh ok, I was really not sure whether time spent or attacks taken would lead to orgasm, especially because the girl riding you was shown to bounce harder if her attack got through during the hold, which to me pointed towards attacks being the more likely factor. Kinda disappointed it is time spent in the hold that will lead to the orgasm, as that messes up the chance to just casually spend some time in the hold without receiving too much punishment, guess it is all or nothing.

I don't think that's how the super suppression attack works. I think super suppression attack is just a different type of grab. It doesn't happen because you came, though I could be wrong. Where do you think it says that?
In the latest post. It talks about having an animation for orgasm right under the video where it shows the orgasm happening. Then below that you see a picture of the boss having her foot in your face, with the text below talking about the super suppression attack. The sentences starts with "あとは" (atoha), which the translator tells me means "after that". "あと" or "後 in kanji" can mean "later" in the right context. I thought this "later" or "after that" or "from here" as another translator said, was meaning that it would happen after the orgasm it showed just before that.
Looking at it now, it might just mean that he explains several things in the post one by one and the super suppression attack was just next on the list and has no direct connection to the orgasm. It would make sense to use it right after, as it would be a good way to get the escape gauge back down after it is likely close to being full due to spending some time in the hold, but It would be just as likely for the gauge to instantly go to 0 right after an orgasm. I probably interpret too much into this.


The super suppression attack is one where the side characters assault you more heavily making it harder to escape. I'm not the biggest fan since you don't get to see much of the action in front of you, but whatever. For excesssM it's more about setting the mood.
Aww man, you are probably right. I assumed the girl with the foot in the characters face was the main attacker, because she was in all of the other scenes of this post, but if the super suppression attack is focussing on the second and third character, she might just be the second character blocking the view of the first character doing a normal lewd hold, like it is shown in the video below the picture with other characters. Ok, not sure how I managed to overlook this, guess that pretty much settles it and I made a false connection. I should calm my hype boner down and think less about the game for a while, I spread needless confusion about the game at this rate:oops:
 
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TheUnsaid

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Ok, not sure how I managed to overlook this, guess that pretty much settles it and I made a false connection. I should calm my hype boner down and think less about the game for a while, I spread needless confusion about the game at this rate
It's fine man. The conversation's fun overall.
 

Justsomeone99

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This all seems really nice, do you know like the updating schedule? I mean like the posts on ci-en
 

gemstoner75

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Posting schedule has been very regular as of late - there was a post every 3 days.
 

Justsomeone99

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Okay got it, well, i hope we will see more of this game, since i already loved PB and i see that maybe they're going in a more foot-fetish fashion by letting every enemy trample the MC or do whatever they want(their special move when the MC is on the ground), of course I love all the other kinks too, i obviously don't dislike an ass on my face lol
 

Dan Druff

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The circle takes a break from programming and focuses on character creation . He uses the boss as a base character for the cannon fodder enemies. He will also vary the speed of the attack based on the size of the enemy; lighter enemies move faster while bigger enemies move slower. He is experimenting with colors not only to denote the school but also team affiliation where certain enemies will dress a certain way.
 

Triplebrc

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He will also vary the speed of the attack based on the size of the enemy; lighter enemies move faster while bigger enemies move slower.
Pretty sure he means lewd attacks though, not necessarily regular attacks, because he used 騎乗位 , which means "cowgirl" or girl on top, in his post while mentioning them moving at different paces, could also be both though.

Something confuses me from the latest post. He writes he has 20 characters planned for the game, 11 of which are bosses and 9 normal ones. Seems like a really weird ratio and not that big of a total number especially when compared to Parade Buster, anyone got an idea whats up with that?
 
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gemstoner75

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Something confuses me from the latest post. He writes he has 20 characters planned for the game, 11 of which are bosses and 9 normal ones. Seems like a really weird ratio and not that big of a total number especially when compared to Parade Buster, anyone got an idea whats up with that?
Yeah that confused me too.
I suppose that he might just reuse boss characters as regular enemies later on?
 
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