ah thank you for the answer. Ammo would probably not be an issue, the dogs seems to drop ammo quite well.It does have to be in one mission, which means the monumental task of either running a mission with lots of zombies and intentionally dying to keep kill count running, or running in and out of the mansion in mission 2 killing the respawning zombies and dogs over and over again.
Either way, ammo may become an issue unless you get lucky with consistent ammo drops, so the CQC moves may need to be mixed in to conserve ammo.
Based on what?View attachment 34703
Absolutely based
Based on what?
well we have a dog in the situation and the situation is intense for her, i just increased the degree of it. wouldnt that be interesting. thats some hard BIO(ass+pussy)LOGY involved now. heheView attachment 34703
Absolutely based
Big zombies, zombies, dogs, and that's it atmWhat enemies are in the game? I know regular zombies are in, dogs, what else?
I personally find it odd that updates are for patreons only. I would think that you want to hype it for people don't have it.Anyone able to provide a summary of the latest dev report + release date post?
The last dev diary was quite short, but gives a good idea of the state of their project/futur objectives. Also they announced that something will come out soon, some unknown project.Anyone able to provide a summary of the latest dev report + release date post?
I've seen that one, but there was another one that came out yesterday.The last dev diary was quite short, but gives a good idea of the state of their project/futur objectives. Also they announced that something will come out soon, some unknown project.
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Hello everyone!
A new report for you is here.
Sorry for the past week’s missing report, but things are really shit on house lately, so it’s hard to get time out even for the report. And what’s worse, I even lost internet now… smh. This is Mr.Versus taking notes on what I’m saying so he can then paste them for you to read XD.
Anyway, to the point. I don’t remember where I left off in the past report, but thing is, I finished lots of things related to the rework being made to animation/weapon system and right now I’m on one of the things I “love” the most: animations! This time for the new weaponry. Good thing is that I’m almost finished with those so it would be a matter of finishing the few ones left and import them to the project to test and see if they get the ok.
Now, onto the overall progress for the next release. At the start of the working for this new version, I divided the required work for it on 4 big/main tasks, including fully testing all the mechanics to see if they worked as previously for the new engine version used (yeah, some stuff can’t be tested by just releasing a version, like we did with the latest revision release). But without going into much (boring) details, I can say I’m on a very advanced stage of the 3rd main task, which is related to the new weaponry and the necessary changes and adaptations for it. And then, what would be left, is the 4th main task, which is the one we mentioned previously, related to the additions for the Sexttack system, including (the very asked xD) some new animations.
And well, this is it for this report.
Please make sure to take care and stay safe <3
See ya in the next one.
-Meguido
They've been teasing an halloween project, the last dev diary was about that :I've seen that one, but there was another one that came out yesterday.
To be honest it was a bit disapointing, being teased for a teaser, though I'm stil curious about what they are working on.Here it is, this small 'thing' called 0 As we said before:
In additon, this is at the same time a short-movie and a teaser for future projects.
- 1-This project is not related to Bioasshard.
- 2- This project is NOT a game.
- 3- This is a horror related project.
If you have 3 minutes to waste enjoy it and have a nice Halloween!
Hope you like it
In a near future we'll writte a post explaining what the hell this is XD
And now we're going to take a break for this weekend. We need to recover some energy and watch some horror movies, see you soon <3
DOWNLOAD
--0
Bye~
That's weird, my framerate usually suffers when I'm outside in missions 1 and 2, sewers and mission 3 are mostly fine.I played the game and i had trouble with the frame rate, in the sewers section in missions 1 and 2 but mostly in mission 3, even on low graphics. I don't know if it's because of my pc, but i hope it can be fixed, because that would really improve the game
Yeah, my PC fans starts going off when there's rain and particles. The fan noticeably goes quieter when I'm not in the rain.That's weird, my framerate usually suffers when I'm outside in missions 1 and 2, sewers and mission 3 are mostly fine.
I played the game and i had trouble with the frame rate, in the sewers section in missions 1 and 2 but mostly in mission 3, even on low graphics. I don't know if it's because of my pc, but i hope it can be fixed, because that would really improve the game
Dev diary for their project 0, not really bioasshard but since it's from the same devs I figured people would like to see what it's about :
To be honest it was a bit disapointing, being teased for a teaser, though I'm stil curious about what they are working on.
That's weird, my framerate usually suffers when I'm outside in missions 1 and 2, sewers and mission 3 are mostly fine.
The game is a bit resource hungry if you don't have at least current gen hardware then it will likely have framerate drops. My mid 2000s laptop runs the game around 15-20 fps, which I am accustomed to. I have lower fps inside the sewers which is likely because of the rendering of the water's perpetual motion and multiple zombies clumped together in a small room. Outside the sewers the environment is static and does not need much rendering once they are loaded, rain in video games in general almost always heats up your machine a bit more because your pc individually renders each rain drop continuously, depending on how the dev optimized it.Yeah, my PC fans starts going off when there's rain and particles. The fan noticeably goes quieter when I'm not in the rain.