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Bob's boobs

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Anyone who know how to get the secret outfit 1? I don't know how many times I beaten all of the levels with full health, I must be doing something wrong.
 
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VersusX

VersusX

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Hello!

New Bioasshard version is coming 2-8-2021!

Yeah tomorrow ;) You can check the changelog with some important info on the (public) links below:

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Pootis404

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Anyone who know how to get the secret outfit 1? I don't know how many times I beaten all of the levels with full health, I must be doing something wrong.
Unlocking secret outfit 1 seems to be bugged in the currently available versions. Uncertain if it'll be fixed in the version being released tomorrow as it wasn't mentioned in the patch notes, but I'll remain optimistic.
Glad to see at least the unshootable emblem bug has been resolved, now I just need to find where the last one is...
 

Uxot

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Hello!

New Bioasshard version is coming 2-8-2021!

Yeah tomorrow ;) You can check the changelog with some important info on the (public) links below:

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" IMPORTANT: Make sure, you reach the goal in time, otherwise you’ll lose whatever you’ve unlocked "

But why? is it a forced TIMED Mission? :/

Also " The inventory does not save anymore between levels, to avoid for now the problems that may be caused by engine updates (like what has happened with 0.3.198 Rev.2 to Rev.3) "

Erm..when i did that update i still could save my ammo etc between levels? :S
 

ryproar

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Dynamic difficulty....... So if we get sexed too much it becomes easier BUT we lose everything if we don't reach the end in time?
.... Counter intuitive isn't it? I mean many people (if not all) want to see the new animations but now we will get punished if we see them. I kinda don't see the allure tbh.
I like resi games but I don't have sexy times in it so timed missions are fine. In a porn game though without a gallery... REALLY hope this can be fixed later on for those who want the scenes.
And one last thing I have to ask is does the cerberus have anything new or is it just the regular zombies?
 

Synn

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Dynamic difficulty....... So if we get sexed too much it becomes easier BUT we lose everything if we don't reach the end in time?
.... Counter intuitive isn't it? I mean many people (if not all) want to see the new animations but now we will get punished if we see them. I kinda don't see the allure tbh.
I like resi games but I don't have sexy times in it so timed missions are fine. In a porn game though without a gallery... REALLY hope this can be fixed later on for those who want the scenes.
And one last thing I have to ask is does the cerberus have anything new or is it just the regular zombies?
That is only if you are trying to unlock things. I'm assuming we can still play the game and see animations past the time limit? The vast majority of times I've played this game, like 98/100, I don't even complete the level, so ignoring a time limit won't bother me. This mole hill is hardly a mountain.
 
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VersusX

VersusX

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Ok everyone, here's the link to the new version + info and help on unlockables



Hope you like it :)
 

derakino999

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Maybe not yet but in the future i have hopes for it, i'll just keep asking, i've seen it, qe just need to give the devs time to optimise stuff.
However, if it never happens, then i'll have to accept it, but i don't think that time has come.
 

Pootis404

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There must be something I'm fundamentally misunderstanding about the new mission 1, because for the life of me I cannot fathom how anyone is meant to accumulate 15,000+ points to unlock a new weapon with 100 bullets (50 I found in the far left corner, more if you're lucky killing dogs) with targets that seem to give at best 100 points and at worst 50 points. All while being stalked by zombies that do not give points, thus have no reason to shoot them other than the dogs that will stunlock you with grabs until time runs out.
I don't know if this has some kind of tie-in to the "dynamic difficulty", but having the initial difficulty setting to unlock a single new weapon be literally impossible isn't the way to do it.

Edit1: There's now a softlock on the gate of mission 2, where interacting with it without the key just freezes Julia in place.

Edit2: I've made another attempt, after more closely following the instruction of aiming for the red (giving 300 each) on the targets... Problem is, half the flat targets seem to be squares with no textures (which threw me off initially but figured out just aiming at the middle works), and the diamond targets I can't make heads or tails of what part to shoot at for the most points. By the end of my run I had 7000 points and 30 seconds left, many of my target shots admittedly botched on account of the swarm I had accumulated, throwing off any attempt to concentrate on aiming.
Whatever the case, the point cost of the cheapest unlock leaves almost no margin for error, if you hit a target wrong you're basically screwed for hitting the point threshold to unlock something and spawn more targets.
I don't know if the extra targets are spawned only in that playthrough or in subsequent playthroughs of the mission, but if it's the former I don't see how anyone's expected to unlock the 30k point weapon, let alone anything before it, before time runs out.

Edit3: Made several more attempts capping out at 12k before time ran out. I've confirmed that the "sweetspot" on the diamond targets are completely indistinguishable, as are the cubes that float underneath the last central area before the exit, all of which you need to hit properly for any hope of reaching the first 15k threshold.
You've stacked the maze with enemies that take every opportunity to waste precious seconds with grabs, with the means of clearing them out locked behind humanly unattainable point thresholds.
There's reasonable difficulty, then there's unreasonable difficulty, then there's broken difficulty. Between the broken difficulty and downright sloppy presentation (graphical bugs; poor target indicators) of the new level, it's evident you do not adequately play test the versions you release to the public, nor do you balance the game's difficulty with human capabilities in mind.
I came here to fap and have a good time. The former I can get playing any of the other missions, the latter is simply not present in the process of unlocking the new weapons. inb4 git gud

Edit4: After running a comedy of errors in mission 3, attributed to the lack of ammo thanks to the wonderful removal of carryover of ammo between missions and the concurent nerfing of ammo pickups, I've found the "dummy target" zombies enter a pseudo-death state when shot/stabbed, thus the game doesn't register them as dead, thus the mission cannot be completed for the purposes of unlocking cosmetic options. A-fucking-mazing.
I want to like this game, my dude. I really do. I hate to say it, but for a multitude of reasons this version was not ready for release.
 
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Synn

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I can't tell which parts are red since I'm color blind. destroyed every target, took my time aiming, killed near 60 enemies for the time bonuses and didn't even get 10k points. that single run took about 12 minutes and there's no way I'm wasting my time in there again.
 

Pootis404

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I can't tell which parts are red since I'm color blind. destroyed every target, took my time aiming, killed near 60 enemies for the time bonuses and didn't even get 10k points. that single run took about 12 minutes and there's no way I'm wasting my time in there again.
b3b.gif
...How did I not realize killing enemies added time to the clock in the nearly 10 attempts I made? This is important information that could have been mentioned in the blog post.
I swear I did not see any visual indicator of time added before, though I was hyper-focused on conserving ammo for targets.
Edit: For those curious, it's +5 seconds for zombies, +10 for exploded heads, +7 for dogs, +??? for fatties
 

Mikufanboy

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The H game is shaping up properly now if he's adding environment uses to the enemies. Granted the developer ought to use better wording, as it's not tables that trigger the alternative sex positions but rather walls. Also this dev is still suffering from I wanna be a serious video game, ideas clashing with themes of being an H game like instant game overs in the midst of an H scene or boring shit like timed missions and so fourth. It's not all bad, as they only lock benefits and costumes, though you could argue the costumes add to the H experience. They're still gameplay mechanics that don't add to an H game in it of themselves, or rather what people looking to play an H game would like to see., I imagine if he just focused on what he currently has going with puzzles, enemy variations and environments he'd get more done for biosharrd than whatever a speedrun would do for it. Hopefully he continues to modify the game in such a way that makes use of elements to induce different H scenes or variations, like her cum inflation or traps that bind you or something.
 
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PaNiq

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The H game is shaping up properly now if he's adding environment uses to the enemies. Granted the developer ought to use better wording, as it's not tables that trigger the alternative sex positions but rather walls. Also this dev is still suffering from I wanna be a serious video game, ideas clashing with themes of being an H game like instant game overs in the midst of an H scene or boring shit like timed missions and so fourth. It's not all bad, as they only lock benefits and costumes, though you could argue the costumes add to the H experience. They're still gameplay mechanics that don't add to an H game in it of themselves, or rather what people looking to play an H game would like to see., I imagine if he just focused on what he currently has going with puzzles, enemy variations and environments he'd get more done for biosharrd than whatever a speedrun would do for it. Hopefully he continues to modify the game in such a way that makes use of elements to induce different H scenes or variations, like her cum inflation or traps that bind you or something.
Oh please let binding traps be a thing
 

aozoranoyuki

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Edit1: There's now a softlock on the gate of mission 2, where interacting with it without the key just freezes Julia in place.
This seems to occur when you tap F more than once ( when interacting with doors ,switches etc. ). So to avoid that for now press F just once and wait for a second before pressing it again.
Mission 2 also crashes quite often when you try to restart, forcing you to start the mission over.

In Mission 4 like Pootis404 said the idling zombies won't die no matter how much you shoot them. Though sometimes they do die with 2 or several more shots, so you can probably clear the mission if you get really lucky.

Edit: I forgot to ask if anyone's gotten any of the new weapons and if they have do you only get the ammo from buying them in mission 1 or do they drop/spawn in other missions?
Edit2: Managed to unlock the shotgun and so far only tested mission 4 and I only found some ammo for it at the beginning, zero drops from zombies.
There are actually quite a few targets that you can easily miss in mission 1. Some are even in the open and I still managed to miss them, some "outside" the map.
The 6? cubes that rotate in the area where the big guy is at have a red spot on them but they rotate every now and then. The lighting can also make it hard to tell which one side is the red one.
Diamond targets have a red cross on them though they feel inconsistent.
Tiles with 4 squares also felt inconsistent but I think the sweet spot is in the middle.
 
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Pootis404

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In Mission 4 like Pootis404 said the idling zombies won't die no matter how much you shoot them. Though sometimes they do die with 2 or several more shots, so you can probably clear the mission if you get really lucky.
Emphasis on luck, considering you need to down several barricaded zombies that my not die in one hit, and if you don't down them the first time you could end up softlocked with them concealed by their environment. I highly suspect they have been influenced by their new dynamic difficulty, as I've found at times where a single zombie arbitrarily can take 4-5 headshots to kill (it honestly feels like they have an invulnerable state under certain conditions, notably when standing back up or climbing over barriers).
Conserving ammo by CQC moves is no easy feat, considering 90% of the hits made (when you can actually land them) only seem to stagger them rather than knocking them down.

I've found I can cheese this dynamic difficulty system in mission 1 by dying multiple times. This drops the zombies' health pool to a point where 1 headshot consistently kills them, but despite that I still barely have enough ammo to clear targets and trim back the swarms that zero in on you from every direction.
The unreasonable difficulty is further exacerbated by relying on ammo drops from enemies, yet another unnecessary luck factor. One or two additional pickups of 50 bullets on the map would suffice to get through the first threshold consistently.
 
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aozoranoyuki

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Shotty kills big guys and they give +15 secs.
Still struggling with the time of mission 1 cause sometimes the zombies tank several bullets.
Knifing also staggers occasionally which can be followed by CQC.
In mission 4 the only ones I've been unable to kill have been the one outside the map and one on the roof.

Edit: Managed to clear mission 4 by rushing to the idling zombies and killing them first. Excluding the two on the crawling torsos.
 
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hhh7773

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This seems to occur when you tap F more than once ( when interacting with doors ,switches etc. ). So to avoid that for now press F just once and wait for a second before pressing it again.
Mission 2 also crashes quite often when you try to restart, forcing you to start the mission over.

In Mission 4 like Pootis404 said the idling zombies won't die no matter how much you shoot them. Though sometimes they do die with 2 or several more shots, so you can probably clear the mission if you get really lucky.

Edit: I forgot to ask if anyone's gotten any of the new weapons and if they have do you only get the ammo from buying them in mission 1 or do they drop/spawn in other missions?
Edit2: Managed to unlock the shotgun and so far only tested mission 4 and I only found some ammo for it at the beginning, zero drops from zombies.
There are actually quite a few targets that you can easily miss in mission 1. Some are even in the open and I still managed to miss them, some "outside" the map.
The 6? cubes that rotate in the area where the big guy is at have a red spot on them but they rotate every now and then. The lighting can also make it hard to tell which one side is the red one.
Diamond targets have a red cross on them though they feel inconsistent.
Tiles with 4 squares also felt inconsistent but I think the sweet spot is in the middle.
Got any guide, or general tips for how you managed to get the 13k for the shotty? I'm honestly struggling to get anything more than 8k with around 30 secs - 1min left. Also, anyone know what the lowest points unlock is, and how much it is?
 
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