Hello everyone.
Now that I've beaten the treacherous Ori and the Blind Forest and learning it was made with Unity, I have to ask: do you think JSK games will be that gorgeous at some point?
PS. About the achievement for beating the game without dieing a single time, I've no doubt whatsoever that it's absolutely impossible to do it in a fair and square manner.
Ori and the Blind Forest is an interesting game.
That
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(beware the video's long) are done in a pretty interesting way.
To summarize, the animator did 3D modeling and animation in another program, then exported those models as frame-by-frame image data which the programmer then placed on top of the map.
It's 3D but not really 3D.
The lighting is all done in post 2D which is the big shock. Honestly, this part could be an entire video most likely because of how insane the thought is. The shader programmers were monsters.
This makes the filesize for the game huge! Since frame-by-frame data is much bigger in filesize than pure animation data.
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Will JSK ever be that quality?
To be honest? No.
He's moved to Unity but he's just super comfortable with Vector animation and doesn't have any strong desire to change. The animation pipeline of flash and bone animation isn't THAT different which is why he can get the same feel in animation in Unity as he has had in flash. It's that familiarity which drew him to Unity in the first place.
As long as he's comfortable where he's at, there's no reason he'll change what he does artistically. JSK's pretty big on 2D animation too, so him moving to a 3D animation pipeline is too much of an ask. Not to mention shader programming is literally an art in and of itself which is too much to ask of a single person.
No...
Don't expect anything like that. It would be a miracle if he even added more rasterization elements in his games like gradients since it seems like he's still drawing in flash, and exporting the flash animations for use in Unity.