Deleted member 371426
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FURRY WARNING (I'm not a furry, but...)
Announced back in 2018, and finally released.
This is the next project from the studio who brought you a few games, most notably (in my opinion) Succubus Prison.
The game is an ADV in which the protagonist, Haruki, is trying to avoid getting frisky and study so he can both prepare for his exam at school the next day, and stay with his crush/girlfriend/whatever she is. Unfortunately, every other lady in the game wants a piece of him and will bang him all night if given the chance.
The game features a bunch of guest artists for the NPCs, and all H-scenes are animated. You can find previews on all links above.
The gameplay is pretty standard ADV. You've got the ability to wander around the house's rooms with little pixel sprites, but transitioning between rooms, or leaving the house puts you on a map in which you click on your destinations to decide where to go. Everything outside of the house currently lacks an actual sprite environment and mostly plays out like a typical VN from there. Various actions reduce your "reason" in game, which is supposed to be like your HP, except running out gets you humped instead of dead.
Certain VN events will trigger minigames in which you avoid succumbing to the temptation of the game's female cast, represented by three hearts in the corner of the screen. These gradually fill over time, and fill completely when you screw up in the minigame, and you lose if they all fill up. Your hearts will fill faster the lower your reason. Winning allows you to recover a significant percentage of your reason-- losing triggers a "reason break," causing your reason to instantly plummet to 0% and trigger an H-scene.
For those of you who hate this kind of thing, H-scenes lead to a game over.
There is a fortune teller that is introduced as soon as you leave the house. You can spend orbs or these funky little ducks for hints on how to get specific scenes, or to unlock certain BGM.
If you can make it all the way up to the end of the day without getting seduced or forcefully cuddled, you win the game. You'll get an endgame screen with Haruki and his girl playing videogames or whatever, and the score Haruki got on his exam as your run's score. The screen changes depending on your score, and you will earn more of the currency used at the fortune teller the higher your score.
Certain VN events will trigger minigames in which you avoid succumbing to the temptation of the game's female cast, represented by three hearts in the corner of the screen. These gradually fill over time, and fill completely when you screw up in the minigame, and you lose if they all fill up. Your hearts will fill faster the lower your reason. Winning allows you to recover a significant percentage of your reason-- losing triggers a "reason break," causing your reason to instantly plummet to 0% and trigger an H-scene.
For those of you who hate this kind of thing, H-scenes lead to a game over.
There is a fortune teller that is introduced as soon as you leave the house. You can spend orbs or these funky little ducks for hints on how to get specific scenes, or to unlock certain BGM.
If you can make it all the way up to the end of the day without getting seduced or forcefully cuddled, you win the game. You'll get an endgame screen with Haruki and his girl playing videogames or whatever, and the score Haruki got on his exam as your run's score. The screen changes depending on your score, and you will earn more of the currency used at the fortune teller the higher your score.
The game is, for the most part, designed to be played entirely with the mouse.
While in the house, the MC can be controlled with arrow keys as well, as the point-to-click movement can sometimes derp out.
Right clicking brings up the MC's phone, which acts as both the game's pause menu and a gameplay element.
There are also currently four minigames implemented:
1. A memory game in which you must memorize the order in which to click blue and red orbs. Red must be left clicked, blue must be right clicked. This game only occurs for one specific event so far.
2. A game in which you must click one of the hiragana depicted at the bottom of the screen while the screen fills up with tons of similar characters.
3. A simple obstacle course in which you must move your cursor from one end to the other without hitting the obstacles.
4. A grammar game in which you must select the correct word to use in a sentence.
5. A timing game in which you must click when the hearts on screen move across the bar in the center.
While in the house, the MC can be controlled with arrow keys as well, as the point-to-click movement can sometimes derp out.
Right clicking brings up the MC's phone, which acts as both the game's pause menu and a gameplay element.
There are also currently four minigames implemented:
1. A memory game in which you must memorize the order in which to click blue and red orbs. Red must be left clicked, blue must be right clicked. This game only occurs for one specific event so far.
2. A game in which you must click one of the hiragana depicted at the bottom of the screen while the screen fills up with tons of similar characters.
3. A simple obstacle course in which you must move your cursor from one end to the other without hitting the obstacles.
4. A grammar game in which you must select the correct word to use in a sentence.
5. A timing game in which you must click when the hearts on screen move across the bar in the center.
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