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FGT Scat Loli Ryona Guro [Eluku] Fairy Fighting


scrumpy80

Demon Girl
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I do not have a good command of your language and I will use translate.

As far as I can understand new creatures have been added, how can I add them or do I need to download a folder?

or how do i do

And how can I paint the characters? There are so many comments I tried to look for, but I didn't understand anything from the truth, I would be very happy if someone could explain it briefly.
The version from the author's website should be the newest and has all of the creatures. The drawings recently are a mod that is not yet complete and not yet published.
 

redraven313

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Hey guys.
I know we can choose another fairy color when we play her depended on which key we choose.
I know we can choose two fairy colors when playing as the monsters.
But is there anyway to swap in or choose the last four when playing as the monsters?
 

texxy

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You can chose almost any color (weak punch - strong punch keys), of the six, but there is a seventh, silver hair with silver wings that I have no idea how to pick.
 

redraven313

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You can chose almost any color (weak punch - strong punch keys), of the six, but there is a seventh, silver hair with silver wings that I have no idea how to pick.
Maybe it is just me, but can you do that as the monster, I only get red or regular colored fairy when I play as the monster.
Though I am playing an old version
 

iamimpact

Jungle Girl
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May 13, 2011
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Have been trying to run this game of late, but it does not wanna work for me. The title screen crashes the game apparently, prompting a error with TITLE.demo
 

Respita

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Does anyone know where a working copy of "2D Sprite and Sound Ripper" is? Every copy I've found online does not seem to be functional at all. as it just does this: ex.png
 

TechoBoi2

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Does anyone know what program this uses? I thought it used Fighter Factory 3 like Mugen, but it doesn't. Also, I while reading through the thread, there was talk of a remastered version of this game coming out. Any idea how that progress is going?
 

Princesstentacle

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Does anyone know what program this uses? I thought it used Fighter Factory 3 like Mugen, but it doesn't. Also, I while reading through the thread, there was talk of a remastered version of this game coming out. Any idea how that progress is going?
let see. It an old version of 2D fighter maker 2002. I was the one upgraping the character during my free time. But now I'm kinda busy with fiverr
 

Soljer13

Tentacle Monster
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let see. It an old version of 2D fighter maker 2002. I was the one upgraping the character during my free time. But now I'm kinda busy with fiverr
You would't happen to own a gallery for your art, or a discord community to keep in touch for your creations, would you?
 

Princesstentacle

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errr I do art.. it just where I post is have my regular username. I'm kinda uneasy to post PR0N content on them or even mention of porn content
 

Buziol

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anyone have ct for make the gameover animation longer?
Sorta. My CT is a bit wonky and requires getting used to. In short though - animations work on the basis of counter from 0 to 15 (depending on the animation length).
Also, some animations during the fight require taking into account the amount of "eggs" if enemy is putting them inside you (you can switch back on forth by changing the separate egg counter).
I'll upload it in a while.
 

hndrzp

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Sorta. My CT is a bit wonky and requires getting used to. In short though - animations work on the basis of counter from 0 to 15 (depending on the animation length).
Also, some animations during the fight require taking into account the amount of "eggs" if enemy is putting them inside you (you can switch back on forth by changing the separate egg counter).
I'll upload it in a while.
thx bro..coz G.O aniti
Sorta. My CT is a bit wonky and requires getting used to. In short though - animations work on the basis of counter from 0 to 15 (depending on the animation length).
Also, some animations during the fight require taking into account the amount of "eggs" if enemy is putting them inside you (you can switch back on forth by changing the separate egg counter).
I'll upload it in a while.
thanks bro..why did eluku make the G.O animation too fast-_-
 

Buziol

Demon Girl
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thx bro..coz G.O aniti

thanks bro..why did eluku make the G.O animation too fast-_-
Ok, so. It's the last CT I remember was working. It's not fully done by me, I only added certain fields but I'll try to explain the most important things here.
1.) Stats for characters are based on who is the player and who's the enemy. If you play as Tiki (Fairy), nothing to think about. If you play as one of the monsters, you still use the same values as if you were Tiki - in short, she's the monster now. Just keep that in mind but you'll quickly see how it works.
2.) Escape Attempts Counter is your struggle meter. You can try to freeze it at the suggest value to almost never be caught (if that is your wish).
3.) 2nd field value (Freeze at 1m) is the value you were looking for if we're talking about Game Overs alone.
4.) Don't use Position cheat because it fucks up the game and you'll have to reset after a short while.
5.) Eggs is the counter for the eggs laid inside Tiki by two of the enemies (Bee is 0-4 and Alakune is 0-2). It's useful to have that if you want to repeat certain animation sequences before you lose. Remember that the last allowed value will normally allow for the next attack to be the GO so be warned!
6.) My biggest contribution is the AnimValue. There are generally 4 values that work in pairs and control how long the animation will take. I gave it the names of the tested characters but other enemies also tend to use them to control their animation. How it works?
Let's say you are playing as Tiki and you are caught by a Frozen Wolf that is currently knotting you (which will end up with GO after a short while).
You will notice that two out of four values rise each second - one is always for the player (Tiki) while one of the other available 3 values will be the one for the enemy. All you have to do is to freeze both of them and you are golden! You've successfully looped the enemy animation at your favourite moment. You can watch comfortably how Tiki is inflated by the cumming wolf without worry that it will be done in 10-15s.
Thing to note here is that you must be quick to freeze both of the values at more or less the same time. If you fuck up, one of the partners in the snuggle-with-a-struggle will be out of sync and might move to the next animation without you (for example, Tiki will finish the animation while the Wolf is still cumming inside her...but without her :p ).
 

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301stlegion

Jungle Girl
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Okay so I have a question, does the expand bee seem a bit broken to anyone else? As in, whenever it tries to do the actually ovi grabs, if its even close to the edge of screen if just hits that invisible wall and stops? Makes it laughable easy to not get hit by that attack. I get that its ment to hit the other end of the screen if it misses but surely it shouldn't do that before it even gets close to the player?

I seem to remeber earlier versions where this wasn't the case? So it this an intentional thing?
 

ilmncsm

Demon Girl
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Okay so I have a question, does the expand bee seem a bit broken to anyone else? As in, whenever it tries to do the actually ovi grabs, if its even close to the edge of screen if just hits that invisible wall and stops? Makes it laughable easy to not get hit by that attack. I get that its ment to hit the other end of the screen if it misses but surely it shouldn't do that before it even gets close to the player?

I seem to remeber earlier versions where this wasn't the case? So it this an intentional thing?
It's been like that for a while yes. Sometimes running into an invisible wall before it can reach you. It's been a long time since I played one of the older versions, and don't remember if that didn't used to be a problem. I might try to track down the one old version I have somewhere and check. Recently changed hard drives though, so I'm not actually sure where it is. Meh, I'll get around to it at some point.
 

hndrzp

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Ok, so. It's the last CT I remember was working. It's not fully done by me, I only added certain fields but I'll try to explain the most important things here.
1.) Stats for characters are based on who is the player and who's the enemy. If you play as Tiki (Fairy), nothing to think about. If you play as one of the monsters, you still use the same values as if you were Tiki - in short, she's the monster now. Just keep that in mind but you'll quickly see how it works.
2.) Escape Attempts Counter is your struggle meter. You can try to freeze it at the suggest value to almost never be caught (if that is your wish).
3.) 2nd field value (Freeze at 1m) is the value you were looking for if we're talking about Game Overs alone.
4.) Don't use Position cheat because it fucks up the game and you'll have to reset after a short while.
5.) Eggs is the counter for the eggs laid inside Tiki by two of the enemies (Bee is 0-4 and Alakune is 0-2). It's useful to have that if you want to repeat certain animation sequences before you lose. Remember that the last allowed value will normally allow for the next attack to be the GO so be warned!
6.) My biggest contribution is the AnimValue. There are generally 4 values that work in pairs and control how long the animation will take. I gave it the names of the tested characters but other enemies also tend to use them to control their animation. How it works?
Let's say you are playing as Tiki and you are caught by a Frozen Wolf that is currently knotting you (which will end up with GO after a short while).
You will notice that two out of four values rise each second - one is always for the player (Tiki) while one of the other available 3 values will be the one for the enemy. All you have to do is to freeze both of them and you are golden! You've successfully looped the enemy animation at your favourite moment. You can watch comfortably how Tiki is inflated by the cumming wolf without worry that it will be done in 10-15s.
Thing to note here is that you must be quick to freeze both of the values at more or less the same time. If you fuck up, one of the partners in the snuggle-with-a-struggle will be out of sync and might move to the next animation without you (for example, Tiki will finish the animation while the Wolf is still cumming inside her...but without her :p ).
thanks bro, btw its seem to be little bit harder to try it, Thanks
 

ewr

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Do not needlessly bump threads.
I wonder if this thread is still alive
 
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