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RPG RPG Maker [SQDT] サキュバスアカデミア / Succubus Academia (RJ265946)


Nom-Thy-Djinn

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i see in event cg that characters fought have nude versions where their breasts are exposed.
for example the mermaid who gives paizuri she has stars covering her nipples.
does anyone know hoe this characters and the others are made to expose their nipples during battle?
Them becoming nude happens randomly if their mood (pink bar) is high enough. but not maxed as that ends the battle. Pressing F during the battle (v1.20) will lock the mood bar, allowing their mood to reach 1 point before max without finishing. The act of them getting nude takes one of their turns and gives them a temporary Charm buff (Charm being attack power, meaning they damage EP (Blue bar) more).

also the characters show diffrent facial expressions in battle , i do not know how to trigger facial expression change during battle , i am curious how this is done , would like someone to explain this also
Their facial expressions are dependant on a couple of things. Their facial expression in battle start is usually when they're interested, and they have the facial expression of being at max mood (save for a few examples) and having the battle end. The other one you're likely looking for is them when they're bored, which can happen if your luck is low and fail too many actions, or if you do too many of the same actions. There is an equip-able key accessory that can make the girl immediately bored on battle start, and gives you another action option in battle, which can be used to make her bored again (making a girl bored makes her much more dangerous, as they will want to finish the battle quicker and move on to their next victim, eaning they will make much more dangerous attacks. When a girl is bored, a purple bar appears next to the mood bar, representing their boredom, which can be reduced with successful attacks until empty, at which point she'll be interested again, and wont try to finish you as quickly)
 

vantimanto

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is there some list that tells which commands each girl is weak and resistant against?

is this the type of game where if you spam or do 2 or more times in a row their weakness they become resistant and thus more bored?

i see a menu with 3 optiions the first seems to make you cum "is this a request to enemy to make you ejaculate?" the 2nd reduce your life to 0 "is there a goal in mind to use this in battle? like trophy or secret that you get when you lose by this way many times?" and the 3rd option that makes both you and enemy meter go to max and after player cum a few times , the battle is over. does something diffrent happen when you pick this 3rd option later in a battle rather than at the start?

is there consumable item that boost enemy mood?

what icons/text represent each mood?
as i can not tell which mood i am in at any given time in battle.
is bored mood when you can not do anything?

is there a english list or guide that explains these things and shows what each thing does and shows the name of them next to their japanese text seen in game?

as i try playing around with the game and experimenting despite not knowing japanese and im unable to tell if there is some kind of rng to the battles and how high the enemy meter has to be to trigger the naked costume change.

there is item to heal the life meter that goes down when player cums?

as would like to see if possible to make a battle last as long as possible to trigger change in enemy costume and what defeat looks like in their changed costume.

this battle fuck game have system where enemy can deal critical hits , and is the text diffrent when enemy land critical hit?

does enemy damage go up when mood is higher or lower?

like sometimes i see player life go dowm more than 30% opon cumming.

when ep meter is higher than the cap "like when enemy does over 3000 damage in ep or something like that when your ep is lower than 3000" does that mean the higer this number is over your acutal ep the higher damage to life is?
 

SNStep

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is there some list that tells which commands each girl is weak and resistant against?
Though dialogue might imply otherwise sometimes, there aren't really weak/resistant "elements". The difference is more in how you "fight".

i see a menu with 3 optiions the first seems to make you cum "is this a request to enemy to make you ejaculate?" the 2nd reduce your life to 0 "is there a goal in mind to use this in battle? like trophy or secret that you get when you lose by this way many times?" and the 3rd option that makes both you and enemy meter go to max and after player cum a few times , the battle is over. does something diffrent happen when you pick this 3rd option later in a battle rather than at the start?
Those three options should only appear in the Time-Frozen Basement aka, the memory room. They're just a quick way to see the related scenes, or to just end a battle quickly. There are trophies for doing set numbers of "battles" in that area, but none for picking those particular options.

is there consumable item that boost enemy mood?
Not directly, that I recall offhand. There are a few Aromasphere items that will buff how much your actions increase mood for a few turns, though.

what icons/text represent each mood?
as i can not tell which mood i am in at any given time in battle.
In general, orange icons/commands reflect the Resist stance, Purple indicates Fear, and Green indicates Obedience (and pink, which are rare and generally story based, indicate Love). You can also check your stance gauge in the bottom right. Even in the English translation, this uses kanji, so it's not perfectly understandable, but the colors are still present, and for what it's worth, 抗 is Resist, 怯 is Fear, 従 is Obedience, and 愛 is Love. The Succubi stance gauges vary depending on the opponent; in general, 搾 or 虐 means a big attack or damaging effect, 捕 is usually a status effect that will restrict your actions, and 弄 or 遊 are a bit more variable, but usually status effects. That's just in general, though, because each enemy is unique.

is bored mood when you can not do anything?
No. Bored is sort of a "shield" that keeps you from increasing mood until you break it down, and every few turns you'll get hit by an extremely powerful attack. It has a random chance to happen when you "miss" with an action, and you'll see 飽 on the enemy stance gauge. There are a few statuses that prevent you from taking any normal action (as well as some that force you into certain stances) but those don't have much to do with boredom (mostly...one Notorious combine boredom with status effects as part of her gimmick).

is there a english list or guide that explains these things and shows what each thing does and shows the name of them next to their japanese text seen in game?
Well, the official English patch is still under construction, but the unofficial one is available earlier in this thread which has all the non-graphical text for the game's original release translated.

as i try playing around with the game and experimenting despite not knowing japanese and im unable to tell if there is some kind of rng to the battles and how high the enemy meter has to be to trigger the naked costume change.
There's some RNG to it, yes, like most RPGs. Generally costume changes will start having a chance to happen around 50% mood.

there is item to heal the life meter that goes down when player cums?
Yes, though they're somewhat rare, especially in the early parts of the game.

as would like to see if possible to make a battle last as long as possible to trigger change in enemy costume and what defeat looks like in their changed costume.
1.2 has a "lock" button that will cause a battle to continue endlessly once an enemy hits 100% mood, until you die or turn the lock back off. The official English patch will include that, but the unofficial one is on 1.0 though. Unlike most game updates, I may be able to do a quickfix for that. I will do a couple tests and see, and if so, upload it if possible.

this battle fuck game have system where enemy can deal critical hits , and is the text diffrent when enemy land critical hit?
Critical hits exists (called "Luxurious" in this game), and the Obedience stance, especially, is sort of built around them. The flavor text does not change for them, though.

does enemy damage go up when mood is higher or lower?
Enemy damage does not scale either way with Mood, though for certain specific enemies, hitting certain Mood thresholds might unlock the occasional new strategy.

like sometimes i see player life go dowm more than 30% opon cumming.

when ep meter is higher than the cap "like when enemy does over 3000 damage in ep or something like that when your ep is lower than 3000" does that mean the higer this number is over your acutal ep the higher damage to life is?
Yes, the higher your EP goes past your limit, the more life you will lose. There's one boss in particular that can basically one-shot you (no pun intended...) on higher difficulties that way, and one of the Notorious also exploits that mechanic in both her confrontations.
 

SNStep

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Following up the previous post, attached is a file that should work with the current unofficial English patch to add the "Mood Lock" function. I've only done minimal testing with the unofficial patch and can't guarantee it'll function properly 100% of the time, but it's a little something. Please also understand that it does not upgrade anything else to its 1.2 status (that's still tied to the still-in-progress official English patch), but does you give the endless battle option. Just press the 'F' key during a battle to engage the lock. Mood will still rise, but the battle will not end when it maxes out, unless you die, or turn the lock off.
 

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zettaizero

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hello i wanna know if you translated the mod scenes with phantom and pixie
 

SNStep

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hello i wanna know if you translated the mod scenes with phantom and pixie
Plans are to include them as optional content (as they are for Japanese now) when the official patch is completed. However, mods don't work with the current unofficial English patch, to my knowledge.
 

RICer

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Hey, can someone explain the "revenge" action in the game and how it works. Is it always going to fail, or can I somehow make it work?
 

SNStep

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Hey, can someone explain the "revenge" action in the game and how it works. Is it always going to fail, or can I somehow make it work?
Depends a little on what you mean by "fail". If it raised the opponent's Mood, then it was "successful", even if the flavor text for the action describes things not going the way you intended. And yes, that's the way it's meant to work. The goal is to win battles, but lose the war, as it were. If it doesn't raise the Mood at all, then you're presumably "missing" with the action and you may want to see if you have anything that can raise your Luck stat, which makes your actions more likely to succeed (at raising Mood).

The one sort-of-exception is the initial tutorial encounter, in which case, Revenge (or whatever your Finisher is at that point) will always miss the first time you use it, to transition to the part of the tutorial that deals with boredom.
 

RICer

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Depends a little on what you mean by "fail". If it raised the opponent's Mood, then it was "successful", even if the flavor text for the action describes things not going the way you intended. And yes, that's the way it's meant to work. The goal is to win battles, but lose the war, as it were. If it doesn't raise the Mood at all, then you're presumably "missing" with the action and you may want to see if you have anything that can raise your Luck stat, which makes your actions more likely to succeed (at raising Mood).

The one sort-of-exception is the initial tutorial encounter, in which case, Revenge (or whatever your Finisher is at that point) will always miss the first time you use it, to transition to the part of the tutorial that deals with boredom.
Ah, I see thanks.
 

alby128

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I just finished the True Ending. Truly great game. I must say I really enjoyed it, especially the soundtrack, which was just amazing. Animations were probably a little lacking and it does not help that you cannot choose the Love (pink) stance, not even in the basement, but these are minor issues, I would say.

Was anyone able to get the "Fill all the names in the character index" trophy? I did not and I also downloaded a couple of saves from here, it seems no one has that... Perhaps you need to guess your own name differently to unlock a new page in the index?
 

SNStep

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Was anyone able to get the "Fill all the names in the character index" trophy? I did not and I also downloaded a couple of saves from here, it seems no one has that... Perhaps you need to guess your own name differently to unlock a new page in the index?
Getting the trophy requires starting a "New Game+" from the Frozen Basement after getting the True Ending. This because you need the true final boss' profile, but the game is coded so you can't receive Trophies unrelated to the memory battles in the Frozen Basement. So when you start a new game, open the character profiles, and view the new entry, and you'll get it immediately, provided you had all the others.

This is another bug that'll be fixed when the official patch is done, FWIW.
 

TickyVik

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Once you defeated Ayumu and died to her, you can choose your next MC. Take the "bad boy" you unlocked. His special ability is to break doors and windows. Before doing anything else, you go back to the map where you go to the Ayumu boss fight. There is a brakeable door. Destroy it and unlock the "long-haired blond guy". Now, go to the demon vendor and buy the mallet. This allows you to break the door leading to the secret room where you can rechallenge all the bosses you defeated so far. We need that room later on. Next, you do the area with the green-haired girl. You get to that area by going through the mirror at the bottom right corner of the school map.
Does anyone know who this "long-haired blond guy" is and if he really is in the first forest stage? I've been looking for a long time and can't find what is being said here. Can someone help on this?
 

crazycarzom

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Does anyone know who this "long-haired blond guy" is and if he really is in the first forest stage? I've been looking for a long time and can't find what is being said here. Can someone help on this?
He's the actor performing in the area before you enter the hub for the first time, there should be a glass pane blocking to the path to him you can break with the delinquent ability nearby.

To be clearer, after you take control of the first virgin, you travel towards the hub (after beating the first succubus with him it's the place near the bridge that is created as a shortcut.)
There is a glass pane in the beginning area where you will have to go back to enter the theater where the blonde dude is located, try to interact with him to ensure access to him).
 

tpaul

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Has anyone gotten the mods to work? I simply copied them in the mod folder and that didn't work for me.
 
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For me is only left round 2 with Sophia and Alma Elma for the true ending so where I get the others 4 tablets to fight Sophia and with guy I choose to try fight Alma in the canyon ?
 

SNStep

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Has anyone gotten the mods to work? I simply copied them in the mod folder and that didn't work for me.
Are you using the Japanese version, or the translation patch? If you're using the translation, it's sadly not mod-friendly yet.

For me is only left round 2 with Sophia and Alma Elma for the true ending so where I get the others 4 tablets to fight Sophia and with guy I choose to try fight Alma in the canyon ?
If you're on round 2, you should not need any additional tablets beyond what you used to unlock Sophia's first encounter. It also doesn't really matter who you take/pick during the round 2 encounters.
Maybe I'm misunderstanding the question?
 
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Are you using the Japanese version, or the translation patch? If you're using the translation, it's sadly not mod-friendly yet.


If you're on round 2, you should not need any additional tablets beyond what you used to unlock Sophia's first encounter. It also doesn't really matter who you take/pick during the round 2 encounters.
Maybe I'm misunderstanding the question?
No because for me it appears the fountain still dirt and I need 4 more tablets to clean so where I find them ?
 

SNStep

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No because for me it appears the fountain still dirt and I need 4 more tablets to clean so where I find them ?
For tablets in general:

In "Rinsing Area 1": One near the top-right of the map, near a switch and a treasure chest. The other at the furthest-left point on the map near a switch and cardboard box (surrounded by water on both sides so you have to flip a switch to get to it).

In "Rinsing Area 2": On the left and right sides of the big pool in the middle. The left-side one is in a small little side area, the right-side one is pretty much right next to the pool area.

In "Poolside Ruins 1": One is in the small area where you get the two-Undines miniboss encounter. Investigate the corpse that was there even before the boss (not the boy who dies after the boss, or who they kill if you don't interfere). The other is just past the miniboss area. Go as far to the top as you can and then towards the left.

In "Poolside Ruins 2" (first section): Take a right just before you go down the path that exits the section. There will be a Beast down that path and one tablet at the end of it.

In "Poolside Ruins 2" (second section): One is to the right as you enter the area, past the path-blocking window. Go as far right as you can, then up. It's behind the AC-unit-looking thing. One is up and to the left from the door you enter from. There's a Beast that spawns around the same area. The other is just past that on top of the staircase, next to a statue.
 
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any news about expansion or sequel to this game?
it was popular enough to get physcal release recently.
any updates on status of official english release "dlsite/steam" ?
i thought that this game was coming out in english as it is doing well and it is popular.
i thought that was the plan for this game.
is there a save file that has all the equipment in the game and all items alongside all scenes/battle memmories"rematch" unlocked in the basement room?
 
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