What's new

ACT [MrZed] Solas City Heroes


Hey friends!

I updated the game once again!

ag4.jpg ag6.jpg ag5.jpg

This update includes a bunch of new stuff, like the corruption system, a bukkake setting, two new stages, and much more!

You can find the Changelog here:
Or on Itch:

I won't put the changelog here because it is very long and I don't wanna fill the thread just with that.
 
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I won't put the changelog here because it is very long and I don't wanna fill the thread just with that.
Yet you consistently post images sized to kill my scroll wheel. Do you realize you can resize them by clicking on the image and dragging the boarder once you've inserted it into the post?
 
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Yet you consistently post images sized to kill my scroll wheel. Do you realize you can resize them by clicking on the image and dragging the boarder once you've inserted it into the post?
why on this random game post am I now knowing about this option I could of used the entire time?
 
For those wanting the changelog but not wanting to go to an other site for them

Changelog - 0.6.2


  • Fixed an issue with some of the dresses, qipaos and ninja vestments.
  • Fixed an issue with one of the new talents.
  • Fixed an issue with the hairstyle 65, it was in the wrong position and had a bald spot
  • Added missing Succubus items to the shop.
  • Added 5 new female harnesses, and one new male harness.
  • Added a new type of restraint: Dildo gags with a mask on top! (Includes 2 variations!)
  • Added a new type of hand restraint: Yoke!
  • Added two new enemies to the game: Bunnies and Dancers!
  • Added a new stage to the game: The casino
  • Added missing animal print textures to some cloth pieces
  • Added a new animal print texture: cow print!
  • Added a completely new original foreplay animation: Ground Assjob.
  • Added a completely new original foreplay animation: Laying titjob 3.
  • Added 5 new sex positions, imported from previous games.
  • Improved the sex position “Ground BJ” by replacing the old animations with a full new set.
  • Improved the sex position “Ground Titfuck” by replacing the old animations with a full new set.
  • Reduced the clipping on thigh high stockings at bigger thigh sizes
  • Reduced the clipping with one of the new collars
  • Fixed an issue with facial animations after using counter
  • Added a new texture variation for the boots and fixed some missing textures on the male boots
  • All the restraints now have the same chance to be broken when using a Special! (previously restraints other than hand and leg restraints had half the chances to break)
  • Added the 4th costume slot!
  • Fixed a typo on the submission description text
  • Added the Corruption system
  • Improved enemy Role selection: Now you can select the role for enemies based on their gender, so you can select a role for male enemies and one for female enemies.
  • Added a new Feature: Bukkake when captured! You can enable this feature in the Settings > Other, and set up the chance for enemies to masturbate in front of you instead of having sex with you!
  • Female night workers have a better outfit now (with 100% more cleavage!)
  • Added the missing animations to the “enemy cheering and laugh” feature
  • Fixed an issue with the ground titfuck animation.
  • When taking damage from an environmental effect you have 20% chances that the damage will also break one restraint!
  • Fixed an issue that caused masturbation to be able to trigger while trying to break a restraint.
  • While wearing leg restraints you can now longer run or jump
  • The second kick of the kick combo no longer knock back enemies
  • Added a new feature: Dash! You can now dash by pressing Defend + left or right!
  • Added a new feature: Charged attacks! You can now press and hold Punch or Kick to deliver a devastating strike!
  • Added a new Stage: The first bonus stage: The Succubus dungeon!
  • Added 6 new enemies! 2 servants and 4 succubus!
  • Slightly reduced the player damage scaling on higher levels
  • Added a new feature: Survival mode! Set the timer and see if you can survive!
  • Fixed an issue with the capture system spawning minions that would screw up everything
  • Reduced memory consumption while on combat stages.
  • Fixed an issue with the exhibitionist fetish being triggered even when you didn’t had that fetish

I never had issues with image sizes myself. Maybe that's user side. Something about screen resolution maybe
 
why on this random game post am I now knowing about this option I could of used the entire time?
Because the mods here are devious. They withhold important information, and scarcely share it at opportune times to make us feel like idiots.
...says the guy who was resizing his pics to 640-800px through the basic Paint 🙈
Like, where in ULMF do they say you can do this? 😁
DevReliability
Skyflare Studios92.5%
Redamz0.17%
Dieselmine6.9%

two new stages, and much more!
You liar! You promised 1 new stage every month, and now we get 2!? 💢 ...Kidding. I now hope for 3 new stages in September ja ja.
Good job, keep it up! (y) I'd gladly see some new moves/behaviors for enemies, as well.
 
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Because the mods here are devious. They withhold important information, and scarcely share it at opportune times to make us feel like idiots.
...says the guy who was resizing his pics to 640-800px through the basic Paint 🙈
Like, where in ULMF do they say you can do this? 😁
DevReliability
Skyflare Studios92.5%
Redamz0.17%
Dieselmine6.9%


You liar! You promised 1 new stage every month, and now we get 2!? 💢 ...Kidding. I now hope for 3 new stages in September ja ja.
Good job, keep it up! (y) I'd gladly see some new moves/behaviors for enemies, as well.


They have the important job of keeping us weird ass perverts under control, I wouldn't want that job even if it paid well.
 
I think there's a xenforo manual over on their site, but I really just familiarized myself with the interface when we first started using the new software...
 
Yet you consistently post images sized to kill my scroll wheel. Do you realize you can resize them by clicking on the image and dragging the boarder once you've inserted it into the post?
I did not, it's cool to know it now.

You can put it between spoilers tags.
Like



this!

Neat I didn't knew I could do that!


You liar! You promised 1 new stage every month, and now we get 2!? 💢 ...Kidding. I now hope for 3 new stages in September ja ja.
Good job, keep it up! (y) I'd gladly see some new moves/behaviors for enemies, as well.
Thanks!
It is actually one stage as always, but one bonus stage because we reached one goal on patreon! (and the patrons voted the Succubus dungeon!)
Thanks to the patreon growing lately I hired a programmer which has been helping me with the stuff I didn't know how to do as in good custom keybinds, that are both for keyboard and joystick, improving the player controller reaction and adding new stuff, and during the next 3 months we will focus heavily on remaking the AI to be more similar to the one in Streets of Rage, where the enemies position themselves better, are more active, move around and have different types of personalities as well as abilities (like the nurses will be able to heal other close enemies or the mafia guys use their guns)
 
I think there's a xenforo manual over on their site, but I really just familiarized myself with the interface when we first started using the new software...
You mean this? It was linked to me recently. It's a pretty good 101. ULMF seems slightly superior in a few ways (notably, tables editing), but I'm not sure about the specifics. Either way, such a tutorial could come in handy. A refresher about etiquette about spoilers, screencaps etc. could accompany this...
Just idle thoughts, really. edit: ! It was surprisingly hard to find.

one bonus stage because we reached one goal on patreon!
Cool! Any excuse goes if we get to play around with Succubi! Also consider a 'medieval' stage of sorts if you have the leeway. It's bound to be popular as well (think of the elves! #1 most popular rape target across the multiverse!).

It looks like the RAM requirements shot up since 0.5.
I currently can't run 0.6; the latest NVIDIA update 💢 might not be unrelated to that. GPU usage is still below 10%, if anyone asks.... For reasons. I'll let you know if I find out what exactly is the matter - which I likely won't, sadly.
In any case, I couldn't fing the config file, so I've had to run 0.5 to change it (low res and no Vsync. It didn't help this time...). How about moving the general/graphics config file to the skyflare save folder, easily editable? Sharing a "potato rig", low-end config file, would also solve most of the "how do I get to start screen?" worries you might have heard of.
edit:
For me, Solas 5.0 takes 2.5Go of RAM to get to the title screen. Then it stabilizes around 2.75Go. It does gobble 95+% GPU - which is nothing surprising from an Unity 3D game. But interestingly, switching the NVIDIA PhysX setting to CPU processor lowers the GPU usage to ~40% (with no apparent downside). It picks up in-game, of course.

Solas 6.0 took over 4Go, and doesn't load past the "Skyflare studio" intro. There's likely an issue if RAM usage goes up by more than 50%?
(later) After cleaning my computer a (big) bit, I finally managed to boot 0.6. It now requires 3.85 Go RAM to get the title screen to show... which is quite a lot. Note that RAM usage goes down to half that (below 2 Go) after one is past the title screen, and the GPU starts doing its job.

I hope you can use this data. The PhysX advice should help NVIDIA users, at least.
 
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Er no, I mean . Dig around there and you'll probably find one.
 
Thanks!
It is actually one stage as always, but one bonus stage because we reached one goal on patreon! (and the patrons voted the Succubus dungeon!)
Thanks to the patreon growing lately I hired a programmer which has been helping me with the stuff I didn't know how to do as in good custom keybinds, that are both for keyboard and joystick, improving the player controller reaction and adding new stuff, and during the next 3 months we will focus heavily on remaking the AI to be more similar to the one in Streets of Rage, where the enemies position themselves better, are more active, move around and have different types of personalities as well as abilities (like the nurses will be able to heal other close enemies or the mafia guys use their guns)

Good work as always, love the bondage traps in the new map, I'm kind of hoping they'll make a return in future maps.

Glad to hear you'll be working on the AI a bit. There's one thing I was hoping you'd look at that I haven't mentioned in any of my previous posts. Which is basically that it's currently really easy to sandbag enemies. Ever since the update that removed the knockdown on the punch combo, you can stunlock enemies infinitely just by mashing the punch button. I don't think this matters much for the normal enemies, especially if you're going to improve their AI, the attacks with super armor tend to prevent you from stunlocking groups.

On the other hand, bosses are complete sandbags once their allies are gone, so they end up being pretty boring. I'm sure there's a lot of ways to fix it, but I'm not a game developer so I don't know what would be best. I feel like the punch combo needs a bit of delay at the end, or more boss attacks need a bit of super armor in their startup frames. Fighting games usually give a bit of block advantage in scenarios like that, so I guess that's an idea too since bosses already block pretty frequently.
 
Hey friends!

I uploaded a new update to the game!
We added a new fighting style, new enemies, and even the possibility to customize the color of BDSM restraints!

You can find the full changelog here:


or on our patreon page
 

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Time for bondage gear that is bright pink with purple spots and orange swirls!

Jokes aside, looks like this game is developing pretty well. Good to see
 
Hey friends!
A new update for Solas City Heroes is here!

this time with 2 new stages, over 100 new clothing pieces and new bondage furniture!
You can read the full post here (it's public)

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Hey friends!
I updated Solas City Heroes to 0.7.3
And now we have threesomes!
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You can find the 0.7.2 changelog here with all the new stuff (0.7.3 is just bugfixes)


And you can find the demo on my patreon:


I will update the Free demo later today I think
Cheers!
 

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Hey friends!
I updated the game to 0.8!

I completely remade the AI and added a lot of new content, including rope/shibari, new sex positions, new threesome positions and new enemies!

You can get the update and read the changelog here:


Or just read the changelog on itch:


Have a great week friends!
 

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I see one of the updates mention adding semi transparent gloves and whatnot, are you gonna add the semi transparentness to underwear for whoever gets turned on to simulate wetness?
 
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