What's new

VN/TEXT NTR Loli Shota Ryona [Alice Soft] Sengoku Rance / 戦国ランス


Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

Hey guys this is my first post so sorry if i made some mistake :D
Anyway this is my 2nd playthrough and I just enter Ran route but I have to block Takeda blitz attack. They are just too freakin' strong I got my ass whooped every time, I'm also at war with the Uesugi family. that means no Kenshin :(
Here is my current roster
Can you guys give me some advise how to survive their attack ?

Sorry for my bad english , I'm not a native speaker :)
Okay, the Takeda Blitz occurs in the same order every time, so you can plan accordingly.

Firstly, luck plays into it. Now, you clearly have Mikawa becuase you have Senhime, so you want as many attacks occurring at there as
possible, as the first territory there is a castle, which means a large morale bonus to the defender.

Secondly, you appear to have a large stockpile of gold, this will aid us. Spend gold increasing the troop count of your foot soldier units. Put a little emphasis on Shibata Katsuie and Senhime because they're superior troops and you'll want them for the later waves, but don't completely focus on them

Now, the first wave contains the Takeda's rather nasty ninja. If you have any ninja unit who has "Assassination Guard" deploy them in this wave; even if you don't have a ninja with that skill, simply having ninjas on your side seems to reduce the odds of success. Otherwise, this is the easiest wave to block, so commit your least valuable foot unit to this fight, along with generally lowest grade troops. If the ninja manages to assassinate one of your units successfully, reload immediately; he almost certainly kills them.

The second wave contains the Sanada, the Takeda tactician. This wave can be nasty because his troops get highly buffed, so ideally you want to deploy your own tactician who can debuff them. Unfortunately, my own preferred debuff tactician is Naoi Ai, who is Uesugi, but Mitsuhide will help somewhat. I'm assuming you gave Uruza the accurate shots ability by now. As long as you can keep his troops debuffed, he's not too difficult to handle and another wave of low grade troops should suffice (read: will have to suffice; if you can't hold out these waves with your worst troops, you won't be able to commit your best where they're needed).

The third wave is possibly the hardest, but again luck can change the outcome a lot. Baba is a powerhouse, and hits damn hard, but sometimes he'll burn his action flags in a less than optimal manner. If you have the guard paper that starts a unit with the guard shikigami, equip it on the foot soldiers you commit to this fight. If not(and perhaps even if you do), this is the battle to bring Ran in and hope she can play damage control effectively. You want to reduce the damage you take here to as low as possible.

The final wave is not as bad as the third, but has another cavalry general, so it's still a hard fight. Whatever good troops you have left (split your best between this and the last wave) should fight.

Commit Natori to whichever of the last two fights takes place in a terrain less advantageous to you, especially if it's village. Her ability to deal 30% max health damage to all enemies does wonders for the morale bar.

When using your musket unit, if you haven't already learned, use her to target dangerous units who aren't special characters, where she has a high chance of sniping the enemy officer and thus instantly defeating the unit. In this instance, the front rank cavalry units.

If Uruza has accurate shots, she's most useful in the third wave where she can deny Baba an action flag.

Rance is a tricky unit to deploy, because if he's ever wiped out it's pretty much always game over. For this reason, he's probably best used either in the second wave, as a hard hitter to bring things in your favour, or the fourth wave.

Hakkin Dasan has good stats and a large unit, but the pandas themselves lack the power of warriors. It's disappointing that he isn't as strong as he appears, although once you have the Hojo territory with panda hunt in it, you can boost his unit's size dramatically.

Use your foot soldier units defensively. Spam guard actions to keep the enemy focused on them. All guard is particularly helpful for keeping the cavalry from striking at the back rank, so Senhime should probably be used in the third wave.

Lastly, plan out your waves before you use them. I can count that you have 10 front rank troops, which means you won't be able to have a full front rank in all waves. Ensure you don't find yourself not having troops for that final wave.

I can't tell you exactly what to use because I can't see what each unit has in moves, nor do I know your play style, but I hope this will help. Play a defensive battle and win by morale is the easiest way to get through the blitz, and with some luck and a few attempts hopefully you can do it.
 
Last edited:

IceLancer

Demon Girl Master
Joined
Sep 24, 2010
Messages
172
Reputation score
1
Re: Sengoku Rance

id like to say that warring them after you take over both of their enemies (i forget their names but they are the magic users and the warriors with kenshin) they are very easy to beat. I was able to take over both their territories within 4 turns.
 

Rin Umiko

Active member
Joined
Jul 31, 2009
Messages
421
Reputation score
97
Re: Sengoku Rance

IMO, the fourth wave is the most dangerous one. The commander leading it, Yamagata Masakage, has 8 in all stats (Baba only has 6 in all stat), which means he will most likely go first, and it's a nearly guaranteed kill. So maybe you will want your best units for the last wave.
It will take more Foot Soldiers to have a good chance of blocking all 4 attacks. The Takeda is not one to be looked down upon.
Also, unless you're looking to getting all the commanders, there's no need to block all the attacks anyway.
 

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

IMO, the fourth wave is the most dangerous one. The commander leading it, Yamagata Masakage, has 8 in all stats (Baba only has 6 in all stat), which means he will most likely go first, and it's a nearly guaranteed kill. So maybe you will want your best units for the last wave.
It will take more Foot Soldiers to have a good chance of blocking all 4 attacks. The Takeda is not one to be looked down upon.
Also, unless you're looking to getting all the commanders, there's no need to block all the attacks anyway.
I've always personally had more trouble with Baba.

And I disagree with needing more foot soldiers than you have; you already have more than I use, as I typically limit myself to one foot soldier per wave.
 

recazt

Jungle Girl
Joined
Oct 13, 2010
Messages
20
Reputation score
0
Re: Sengoku Rance

Thanks a lot Incubus .If I don't block all 4 attack will there still be an assassinate event? Only dealing with Takeda took almost all of my money. Most of my foot units have low defense stats even when they have 700+ trooops still aren't enough.
 

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

Thanks a lot Incubus .If I don't block all 4 attack will there still be an assassinate event? Only dealing with Takeda took almost all of my money. Most of my foot units have low defense stats even when they have 700+ trooops still aren't enough.
'fraid not, you need to successfully block all four of them.

EDIT: Also w00t, finished my first game I managed to end with a positive score, being my 4th play-through; did Kenshin Route.
 
Last edited:

Rin Umiko

Active member
Joined
Jul 31, 2009
Messages
421
Reputation score
97
Re: Sengoku Rance

I've always personally had more trouble with Baba.

And I disagree with needing more foot soldiers than you have; you already have more than I use, as I typically limit myself to one foot soldier per wave.
Indeed you can manage with one foot soldier per wave. More foot will make it easier and minimize the loss, save you some frustration in the process.
 

recazt

Jungle Girl
Joined
Oct 13, 2010
Messages
20
Reputation score
0
Re: Sengoku Rance

After trying all day I have to admid the last wave is the hardest. Baba killed almost every commander when he attacked, I wish I hadn't use Uzura on the 3rd fight. Also using Rance on the 4 wave means game over, even with Keisue he was wipe out in 1 mive ( I equip him with protection paper). This is awfully hard. I used:
1 wave : Fuu,Ranmaru,Suzume easy fight
2 wave : Misuhide, a random foot unit(he didn't protect the back row when I needed),Yuzumi, Nobu-monk somehow I manage to block it but lost a foot commander
3 wave : Another foot ,Senhime ,Ran,Hakkin,Uzura,Gekko it was ok but laso lost a foot commander
final wave : it was frustrating Natori was killed before she can use her move, also every attack on Baba unit is suicide(even Rance) and all the instant kill move didn't work.
This gonna take forever for me to do it

Edit :I upload my save file View attachment SaveData.zip
 
Last edited:

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

Indeed you can manage with one foot soldier per wave. More foot will make it easier and minimize the loss, save you some frustration in the process.
Mm...still don't agree. Some warriors will allow you to cripple the enemy cav in the front rank, reducing the damage they inflict, especially to your back row which most foot units can't protect without some work on them.

And Baba is the guy for the third wave, who rides two birds at once. If you're finding the last wave harder, swap some troops around as necessary and send in Rance earlier.

Generally, don't attack the enemy commanders until you can debuff them so they don't have the obscene bonuses. And instant kill moves very rarely work on special characters.
 

Rin Umiko

Active member
Joined
Jul 31, 2009
Messages
421
Reputation score
97
Re: Sengoku Rance

You can put foot soldiers in the backrow too, especially when fighting against the Takeda. Of course that means one less long range support, but it's the same if that extra unit get pulverised before it can even move.
 

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

True, but again, you're cutting down on your offence power; if you don't have a battleground with a strong morale advantage victory won't be possible if all you do is turtle.
 

recazt

Jungle Girl
Joined
Oct 13, 2010
Messages
20
Reputation score
0
Re: Sengoku Rance

Yeahh I finally blocked the attack :D So when will the assassinate event occur ?
 

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

Yeahh I finally blocked the attack :D So when will the assassinate event occur ?
You'll get an event talking about it at the beginning of a turn soon. It may take a few as priorities and the like push it down, but provided you blocked all four attacks, you will get it, probably within a few turns at most.
 

the_taken

King of the Impossible
Joined
May 5, 2009
Messages
1,591
Reputation score
63
Re: Sengoku Rance

You'll get an event talking about it at the beginning of a turn soon. It may take a few as priorities and the like push it down, but provided you blocked all four attacks, you will get it, probably within a few turns at most.
Only works if you have defeated the house previously, though you can beat them normal then reload to a point where you haven't beaten them yet.
 

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

Only works if you have defeated the house previously, though you can beat them normal then reload to a point where you haven't beaten them yet.
Oh yeah, I forgot about that part.
 

Tsuji

Newbie
Joined
Apr 23, 2010
Messages
4
Reputation score
0
Re: Sengoku Rance

I personally don't see the point of trying to achieve assassination, unless you're specifically going to get all four generals that run for bonuses. For me at least, it's a pain to try to set my forces up to block their charge, and I usually go and conquer them the normal way before they can do much damage anyways.

In any case, anyone has a good idea for beating the Orochi? It's been a pain and I've never quite gotten around to succeeding at it yet.
 

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

Never tried it yet.

At the very least, play a run where you'll get Ken and turn him demon before Suzaku starts challenging your camp, so you can grind his level up easily. Otherwise just collect the characters with high level caps as early as possible, Uruza comes to mind.
 

IceLancer

Demon Girl Master
Joined
Sep 24, 2010
Messages
172
Reputation score
1
Re: Sengoku Rance

when you say assassination do you mean in battle when you use the skill or some action you take during your turn?
 

Incubus

Horn Dog
Joined
Jan 7, 2009
Messages
2,938
Reputation score
320
Re: Sengoku Rance

when you say assassination do you mean in battle when you use the skill or some action you take during your turn?
He's referring to an action, in which you assassinate Shingen.
 
Top