its not so much that i thought i was playing oblivion, its just that i didn't feel like i was playing fallout.
as i've said it didn't have the same panache that fallout did in several ways, what makes you think that "fallout 3" is deserving of the fallout name?
well my arguments for it being called oblivion with guns are sparse and not particularly convincing and i dont care about them.
"where is the flare of new reno or the feeling of just eeking out a living in redding or the shotgun wedding after deflowering a farmers daughter, where is the decadence and obscenity, its supposed to be 90% serious, instead your just walking around in mad max 2."
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Oh, and why in the first fallout game that won't allow you to kill children, do they introduce the most annoying gang of cave dwelling brats in game history?
As for the environment, Oblivion wasn't copy and pasted Cappy, they designed the map from scratch. Neither was Morrowind. They've done the same process of map design since Elder Scrolls 3, and used it in Fallout 3 to create a world worth exploring. The big difference is that Oblivion has green, with fields, castles, villages, clear blue lakes, demented blood caked realms of Oblivion, the strange islands of the Shivering Isles, and a fight above the clouds, whereas Fallout 3 has plains of sand covered in weeds, ruined buildings, husks of old technology scraped together into villages, poisoned rivers, twisted fleshless characters and so forth.