Game Rules
First and foremost, each player is not permitted to share information learned within the game OOC. As information is your greatest weapon, it might seem strange to share it at all, but information can also be your greatest bargaining chip. That said, one does not need to necessarily post the information publicly, you are free to interact with players in your range in a turn via PM.
Likewise, one is restricted from using OOC information IC. If one, for example, learned something OOC by reading the interactions of a pair of characters they weren't present for IC, one is obliged not to make use of this information until they learn it themselves. And please do not try to justify using it by virtue of common sense, such as "Well of course water attacks are effective against a fire creature, I figured that out myself" because in the world of magic, common sense does not apply and things are frequently not what they seem. So even if it seems like completely obvious information, I ask that you do not use it.
As mentioned previously, characters may normally move 10 squares per turn. You cannot move through a square occupied by a bookshelf, table/desk, bed or storage area, nor can you end your movement on a stairway tile. You also cannot move through squares occupied by summons, although you can move through other players squares and those of most NPCs (will specify if one is blocking your path).
Players may also take up to 3 actions in a turn. An "action" is doing something, be it searching a bookshelf, reading a book at a reading area, searching a storage area, casting a spell etc. Some things, such as drawing magic circles for summoning, may take multiple actions to complete, but most are completed with one. Talking to NPCs or other players does not take an action.
Another note about studying books, any other player within 2 squares of you at any point during the turn you study has a chance of spying over your shoulder and learning some or all of the information themselves, at no cost of action. If multiple people study at the same desk/table, each will learn the full info studied at that desk/table. This makes finding a private place to study ideal.
When you send in your turn, please give step by step directions for your turn. For example: Move N3, E2, search bookcase, Move W2, S3, study book (x2).
You can carry a maximum of 5 items at a time.You may leave behind 1 object at a bookshelf, reading area or storage area as part of your action interacting with it. (This means that even with 5 items, if you know what you're going to leave behind at the bookshelf, you can still pick out a new book and replace the one you're discarding there wihtout costing extra actions.)
One may also spend an action to discard/put away any number of objects to an adjacent area. You can also discard objects anywhere, however doing so violates contest rules. Objects discarded on the floor will be marked with a * and can be picked up by other players (or NPCs).
Each turn players will be notified of their current health, mage armour and mana in percentages. Mage armour functions as a shield to a player against attacks, and as long as it is up a player will take no damage to their health. You can spend an action and some mana to replenish your mage armour, increasing its status by 50% (to a max of 100%) but you cannot recast a full strength mage armour until yours is broken.
When a player reaches 0% health, they are eliminated from the game. A character's health will not restore over time, although spending actions at a bed will restore it slightly, healing spell can replenish it, and certain items can also restore health.
A character mana will replenish slowly over time, although there are certain items that can be consumed to replenish it.
As mentioned previously, if you wish to cast a spell, please PM the GM the details of the spell for approval before you do so. This ensures I don't have to veto it after you've done it. If your spell is heavily related to your spec, I will almost certainly approve it; I just want to know what I'm dealing with and be able to assign appropriate cost.
Each player will have their own RP thread for ease of sorting, rather than having a different thread for every single room. For players wishing to RP together (who are thus in the same place), either thread is acceptable, although please pick only one. And as noted above, while you are free to read other players threads for your own enjoyment, please refrain from using any knowledge contained there you do not know.