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Kathy

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Re: Character Sheets

Character Name: Lillian Carol
Forum Account: Kathy

Magic Speciality: Runecasting -Healing (pending)
Gender: Female
Appearance:

Backround: A clumsy girl with her nose always in a book, her grades were average, but when she stumbled across certain storybooks, she began to envision great things, drawing runes imagined in her head. Everyone said she had a great imagination, until the runes began to have the effects that she claimed they would. Virtually unnoticed at first, she was finally recognized when she created a healing rune to help an injured classmate, after which she was quickly moved to an apprenticeship for her magical talents.

Sometimes considered underpowered compared to casters that can wield magic without runes, her natural ability to create working runes caught enough attention that despite a complete lack of ability to cast without runes, her apprenticeship continued unquestioned.
 
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Game Resources

Map Key:



Basement Level
(coming soon)

Ground Floor Map

Ground Floor Rooms Description
Entrance Hall - A grand hall designed to show off wealth and make a good impression on guests, the walls are lined with artwork and the floor paved in marble. Impressive looking, but there isn't much here of any use to the students in this battle.

Grand Staircase - Another eyesore built into the house for the purposes of flaunting wealth, an oversized and elaborate staircase dominates another open hall. For the purposes of the game, we have shortened the area one can use to go between floors to a nice small area, but rest assured the staircase does indeed take up much of the room.

Lounge - In theory a relaxing room where one can quietly read, but in practice this room has become somewhat of a hub between the libraries and the student rooms, so traffic through here is fairly consistent.

Novice Library - A library that mostly contains books suitable for beginners. All of the apprentices know this library very well, and it seems unlikely that they'll find much in the way of helpful books for this battle there...

Classroom - A room where mostly theoretical lessons are taught. It has many desks and some limited supplies in it, and a space down the back for more practical pursuits.

Ballroom - Formally a grand ballroom for entertaining dinner guests and dance. Nowadays, the large open space is used as a practice area for practical magic, due to the minimum of collateral damage that can be incurred and the space to move around.

Storeroom - The only storeroom the students have access to, it contains a wide variety of items to aid in magics. Of course, how many of this will be useful for summoning is unlikely to be too high, but one never knows...

Stairs Down(Off limits) - The stairway down to the basement level. Students are not permitted here.

Servants Quarters(Off limits) - Rooms reserved for the Master's familiars. Students are not permitted into this area either usually, mostly as said familiars deserve a place where they can be alone.

Kitchen(Limited Access) - The kitchen from which meals are prepared. Generally one is only allowed into the kitchen when one has kitchen duty; where they work as a kitchen hand for Sadranel, a small pixie familiar of the master's who has great talent in cooking. She is a harsh supervisor who has little patience for mistakes but the meals she prepares are truly magical.

As there is no kitchen duty during the battle, this area is technically off limits.

Dining Hall - A grand dining hall with a large table. The only magic in this room is the meals that are served.

Main Library - The main Library of the manor, reaching the up onto the first floor. A wide variety of books on magic line the shelves, and there are plentiful desks to study at.

Master's Study (Off limits) - The private study of the master. Contains advanced books and is his private sanctum.

Student Rooms - The personal rooms of the students of the manor. It's considered impolite to enter another's room without permission.

Bathroom - A large, luxurious bathroom, for all your grooming needs.

First Floor Map

First Floor Rooms Description
Landing - The top of the grand staircase, leading out into the hallways of the first floor.

Main Library (1F) - The railings around the double storied library, with a gap in the middle one can use to view the floor below.

Master's Bedroom (Offlimits) - The master's bedroom. As with his study, likely contains a number of advanced books and reagents. And as with his study, is off limits to students.

Conservatory - Glass roofed area that functions as an indoor garden. Used for studies in herbology and potion making and for growing useful plants for magical activities.

Astrology Lab - Small area also glass roofed. Contains an expensive and antique telescope as well as some books on reading the heavens.

Alchemy Lab - Area dedicated to alchemy and the blending of magic and science. While compared to a modern lab, the equipment here would be described as archaic, it nevertheless suits its purpose.

Rune Workshop - A workshop dedicated to rune carving and runic magics. It has a great deal of benchspace and a good number of tools.

Summoning Library - Normally offlimits, this library as recently been opened up to the pupils for their battle. The books here no doubt contain a great deal of knowledge on the arts of summoning.

Balcony - An outdoor area with plenty of seats that one could use to quietly study.

Parlour - An indoor area with plenty of seats that one could use to quietly study. Also has a few bookcases of its own, although they are notoriously a scattering of random things not properly put away by those who borrowed them from elsewhere.

Reinforced Practice Room - A heavily reinforced room for practising highly destructive spells.

Infirmary - Managed by Nurse Flora, a familiar of the master, this place treats all injuries incurred and usually has a supply of healing tonics and the like as well. It is unlikely that it will be permitted to be used by the entrants to the battle, however.

Bathroom - An upstairs bathroom. For when downstairs is too far.
 
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Re: Battle for Ascension OOC Thread (former interest check thread)

As we can see, I'm a little behind schedule. The ground and first floor maps of the manor have gone up, and very shortly I'll have a description of the rooms added as well. I will probably start the game before I do the basement because the players will be beginning in the summoning library, which is on the first floor. But it will be done as soon as I can.

The basement is, as a note, entirely off limits to students, which is one of the reasons it's a lower priorities; going down there is in violation of the rules and getting caught will result in penalties.
 
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Re: Game Resources

Mkay. Here I have for you, a key to identifying players on the map.



As we can see, each player has been assigned a colour. Certain players might be a little hard to spot in certain rooms, but all of them are deemed visible enough by myself. (I hope no one's colourblind)

The actual game maps themselves will be personalised and the room names removed from them as to not interfere with the grid. Each turn you'll get a map of your immediate surroundings; basically everywhere you could possibly move to plus a few extra squares for vision and the like.

As we can see, the @ symbol represents a person. It will also represent any of the master's familiars, I will make an effort to describe and if applicable name said familiars for you in the PM I send your personal map to.

Likewise, the $ symbol identifies a summon by one of the competitors in this battle. It will appear as their colour if you know whom it belongs to, either by witnessing them ordering it, summoning it, etc.

If you do not know whom it's master is, however, it will simply appear as the black unidentified symbol instead.
 
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Game Rules and Contest Rules

This thread will list both the game rules and contest rules.

Game Rules mean OOC rules, which both contain how the game works, and things one is not permitted to do in game.

Contest Rules are IC rules, which are mostly restrictions that a character is free to try and bend or break, but violating them may have consequences if caught.

Game Rules

First and foremost, each player is not permitted to share information learned within the game OOC. As information is your greatest weapon, it might seem strange to share it at all, but information can also be your greatest bargaining chip. That said, one does not need to necessarily post the information publicly, you are free to interact with players in your range in a turn via PM.

Likewise, one is restricted from using OOC information IC. If one, for example, learned something OOC by reading the interactions of a pair of characters they weren't present for IC, one is obliged not to make use of this information until they learn it themselves. And please do not try to justify using it by virtue of common sense, such as "Well of course water attacks are effective against a fire creature, I figured that out myself" because in the world of magic, common sense does not apply and things are frequently not what they seem. So even if it seems like completely obvious information, I ask that you do not use it.

As mentioned previously, characters may normally move 10 squares per turn. You cannot move through a square occupied by a bookshelf, table/desk, bed or storage area, nor can you end your movement on a stairway tile. You also cannot move through squares occupied by summons, although you can move through other players squares and those of most NPCs (will specify if one is blocking your path).

Players may also take up to 3 actions in a turn. An "action" is doing something, be it searching a bookshelf, reading a book at a reading area, searching a storage area, casting a spell etc. Some things, such as drawing magic circles for summoning, may take multiple actions to complete, but most are completed with one. Talking to NPCs or other players does not take an action.

Another note about studying books, any other player within 2 squares of you at any point during the turn you study has a chance of spying over your shoulder and learning some or all of the information themselves, at no cost of action. If multiple people study at the same desk/table, each will learn the full info studied at that desk/table. This makes finding a private place to study ideal.

When you send in your turn, please give step by step directions for your turn. For example: Move N3, E2, search bookcase, Move W2, S3, study book (x2).

You can carry a maximum of 5 items at a time.You may leave behind 1 object at a bookshelf, reading area or storage area as part of your action interacting with it. (This means that even with 5 items, if you know what you're going to leave behind at the bookshelf, you can still pick out a new book and replace the one you're discarding there wihtout costing extra actions.)

One may also spend an action to discard/put away any number of objects to an adjacent area. You can also discard objects anywhere, however doing so violates contest rules. Objects discarded on the floor will be marked with a * and can be picked up by other players (or NPCs).

Each turn players will be notified of their current health, mage armour and mana in percentages. Mage armour functions as a shield to a player against attacks, and as long as it is up a player will take no damage to their health. You can spend an action and some mana to replenish your mage armour, increasing its status by 50% (to a max of 100%) but you cannot recast a full strength mage armour until yours is broken.

When a player reaches 0% health, they are eliminated from the game. A character's health will not restore over time, although spending actions at a bed will restore it slightly, healing spell can replenish it, and certain items can also restore health.

A character mana will replenish slowly over time, although there are certain items that can be consumed to replenish it.

As mentioned previously, if you wish to cast a spell, please PM the GM the details of the spell for approval before you do so. This ensures I don't have to veto it after you've done it. If your spell is heavily related to your spec, I will almost certainly approve it; I just want to know what I'm dealing with and be able to assign appropriate cost.

Each player will have their own RP thread for ease of sorting, rather than having a different thread for every single room. For players wishing to RP together (who are thus in the same place), either thread is acceptable, although please pick only one. And as noted above, while you are free to read other players threads for your own enjoyment, please refrain from using any knowledge contained there you do not know.
Contest Rules

The battle is to yield. Once a player surrenders or is rendered unconscious they will removed from the manor.
Casting all magics except those related to summoning, healing spells, and mage armour is forbidden.
Entering restricted areas is forbidden.
The master's familiars will serve as his eyes, ears and hands. Their judgements are absolute and attacking them is explicitly forbidden. (As is attacking the master).
Objects are not to be left discarded upon the floors. This was not permitted before the battle and will continue to be the case.
A true magi shows restraint. Destruction of property shall reflect poorly on the participant.
This battle is to yield or unconsciousness. There is no need to finish off an unconscious or surrendered opponent and doing so will be frowned upon most heavily.

The chief steward would also like it noted that mess should be kept to the barest minimum.
If you would like clarification or have any questions regarding rules, feel free to post below.
 
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Game Update Thread

((This thread will contain major updates experienced by all players, such as the beginning of the game, or player eliminations.))

And so the students gathered in the previously forbidden summon library. Great bookcases fill the rooms, packed with various tomes and books, and the wallpaper decorates the room a gentle olive.

"All here? Good, we can begin." declares the master, from the entrance. His face is devoid of all emotion, although he slowly strokes his beard with his hands. "First, I would like to go over the rules of this battle, so we all know where things stand," he began, and proceeded to do just that.

"Now then, as you know, this is to be a battle of summoning. Hence, this summoning library will be perhaps your greatest resource. However, as you are no doubt aware, secrecy is also a great tool, and there are plenty of books elsewhere that will be able to aid you in your pursuits. The path you take is yours to choose; BUT I do highly recommend you at least learn the basics of summoning before you try anything. These shelves here in the middle, marked with stars, have been sorted to contain only the basics of summoning. They are an ideal starting place."

"Right. I feel there is no more to say, so let us begin. Both I, and my familiars, will be around." he concludes, and raising one hand, gives a click of his fingers, disappearing. "Oh, do remember that we are watching you..." his voice echoes behind after he has left. Thus, the six students were left in the library and the Battle for Ascension had begun.

Map:
 
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Re: Game Rules and Contest Rules

The only question I've got right now is, can we move diagonally, or only NSEW?
 

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Re: Battle for Ascension OOC Thread (former interest check thread)

Should we make our own threads, or how shall we begin?
 
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Re: Battle for Ascension OOC Thread (former interest check thread)

Should we make our own threads, or how shall we begin?
I suppose I should do that, huh? As you may be able to tell, I've been busy lately. This will continue for another week and a half and then things return to normal.
 
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Deneb's Thread

Game thread for: Deneb

And so the students gathered in the previously forbidden summon library. Great bookcases fill the rooms, packed with various tomes and books, and the wallpaper decorates the room a gentle olive.

"All here? Good, we can begin." declares the master, from the entrance. His face is devoid of all emotion, although he slowly strokes his beard with his hands. "First, I would like to go over the rules of this battle, so we all know where things stand," he began, and proceeded to do just that.

"Now then, as you know, this is to be a battle of summoning. Hence, this summoning library will be perhaps your greatest resource. However, as you are no doubt aware, secrecy is also a great tool, and there are plenty of books elsewhere that will be able to aid you in your pursuits. The path you take is yours to choose; BUT I do highly recommend you at least learn the basics of summoning before you try anything. These shelves here in the middle, marked with stars, have been sorted to contain only the basics of summoning. They are an ideal starting place."

"Right. I feel there is no more to say, so let us begin. Both I, and my familiars, will be around." he concludes, and raising one hand, gives a click of his fingers, disappearing. "Oh, do remember that we are watching you..." his voice echoes behind after he has left. Thus, the six students were left in the library and the Battle for Ascension had begun.
 
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Delilah's Thread

Game thread for: Delilah

And so the students gathered in the previously forbidden summon library. Great bookcases fill the rooms, packed with various tomes and books, and the wallpaper decorates the room a gentle olive.

"All here? Good, we can begin." declares the master, from the entrance. His face is devoid of all emotion, although he slowly strokes his beard with his hands. "First, I would like to go over the rules of this battle, so we all know where things stand," he began, and proceeded to do just that.

"Now then, as you know, this is to be a battle of summoning. Hence, this summoning library will be perhaps your greatest resource. However, as you are no doubt aware, secrecy is also a great tool, and there are plenty of books elsewhere that will be able to aid you in your pursuits. The path you take is yours to choose; BUT I do highly recommend you at least learn the basics of summoning before you try anything. These shelves here in the middle, marked with stars, have been sorted to contain only the basics of summoning. They are an ideal starting place."

"Right. I feel there is no more to say, so let us begin. Both I, and my familiars, will be around." he concludes, and raising one hand, gives a click of his fingers, disappearing. "Oh, do remember that we are watching you..." his voice echoes behind after he has left. Thus, the six students were left in the library and the Battle for Ascension had begun.
 
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Morgana's Thread

Game thread for: Morgana

And so the students gathered in the previously forbidden summon library. Great bookcases fill the rooms, packed with various tomes and books, and the wallpaper decorates the room a gentle olive.

"All here? Good, we can begin." declares the master, from the entrance. His face is devoid of all emotion, although he slowly strokes his beard with his hands. "First, I would like to go over the rules of this battle, so we all know where things stand," he began, and proceeded to do just that.

"Now then, as you know, this is to be a battle of summoning. Hence, this summoning library will be perhaps your greatest resource. However, as you are no doubt aware, secrecy is also a great tool, and there are plenty of books elsewhere that will be able to aid you in your pursuits. The path you take is yours to choose; BUT I do highly recommend you at least learn the basics of summoning before you try anything. These shelves here in the middle, marked with stars, have been sorted to contain only the basics of summoning. They are an ideal starting place."

"Right. I feel there is no more to say, so let us begin. Both I, and my familiars, will be around." he concludes, and raising one hand, gives a click of his fingers, disappearing. "Oh, do remember that we are watching you..." his voice echoes behind after he has left. Thus, the six students were left in the library and the Battle for Ascension had begun.
 
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Cassandra's Thread

Game thread for: Cassandra

And so the students gathered in the previously forbidden summon library. Great bookcases fill the rooms, packed with various tomes and books, and the wallpaper decorates the room a gentle olive.

"All here? Good, we can begin." declares the master, from the entrance. His face is devoid of all emotion, although he slowly strokes his beard with his hands. "First, I would like to go over the rules of this battle, so we all know where things stand," he began, and proceeded to do just that.

"Now then, as you know, this is to be a battle of summoning. Hence, this summoning library will be perhaps your greatest resource. However, as you are no doubt aware, secrecy is also a great tool, and there are plenty of books elsewhere that will be able to aid you in your pursuits. The path you take is yours to choose; BUT I do highly recommend you at least learn the basics of summoning before you try anything. These shelves here in the middle, marked with stars, have been sorted to contain only the basics of summoning. They are an ideal starting place."

"Right. I feel there is no more to say, so let us begin. Both I, and my familiars, will be around." he concludes, and raising one hand, gives a click of his fingers, disappearing. "Oh, do remember that we are watching you..." his voice echoes behind after he has left. Thus, the six students were left in the library and the Battle for Ascension had begun.
 
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Hai's Thread

Game thread for: Hai

And so the students gathered in the previously forbidden summon library. Great bookcases fill the rooms, packed with various tomes and books, and the wallpaper decorates the room a gentle olive.

"All here? Good, we can begin." declares the master, from the entrance. His face is devoid of all emotion, although he slowly strokes his beard with his hands. "First, I would like to go over the rules of this battle, so we all know where things stand," he began, and proceeded to do just that.

"Now then, as you know, this is to be a battle of summoning. Hence, this summoning library will be perhaps your greatest resource. However, as you are no doubt aware, secrecy is also a great tool, and there are plenty of books elsewhere that will be able to aid you in your pursuits. The path you take is yours to choose; BUT I do highly recommend you at least learn the basics of summoning before you try anything. These shelves here in the middle, marked with stars, have been sorted to contain only the basics of summoning. They are an ideal starting place."

"Right. I feel there is no more to say, so let us begin. Both I, and my familiars, will be around." he concludes, and raising one hand, gives a click of his fingers, disappearing. "Oh, do remember that we are watching you..." his voice echoes behind after he has left. Thus, the six students were left in the library and the Battle for Ascension had begun.
 
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Lillian's Thread

Game thread for: Lillian

And so the students gathered in the previously forbidden summon library. Great bookcases fill the rooms, packed with various tomes and books, and the wallpaper decorates the room a gentle olive.

"All here? Good, we can begin." declares the master, from the entrance. His face is devoid of all emotion, although he slowly strokes his beard with his hands. "First, I would like to go over the rules of this battle, so we all know where things stand," he began, and proceeded to do just that.

"Now then, as you know, this is to be a battle of summoning. Hence, this summoning library will be perhaps your greatest resource. However, as you are no doubt aware, secrecy is also a great tool, and there are plenty of books elsewhere that will be able to aid you in your pursuits. The path you take is yours to choose; BUT I do highly recommend you at least learn the basics of summoning before you try anything. These shelves here in the middle, marked with stars, have been sorted to contain only the basics of summoning. They are an ideal starting place."

"Right. I feel there is no more to say, so let us begin. Both I, and my familiars, will be around." he concludes, and raising one hand, gives a click of his fingers, disappearing. "Oh, do remember that we are watching you..." his voice echoes behind after he has left. Thus, the six students were left in the library and the Battle for Ascension had begun.
 
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Re: Battle for Ascension OOC Thread (former interest check thread)

So... what are people waiting on?
 

Kathy

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Re: Battle for Ascension OOC Thread (former interest check thread)

Not sure. I think everyone wasn't aware we'd begun because of no official announcement and you said that you had issues for the next week and a half.

Might be an idea to get everyone still playing to post up within a deadline and allow for late entries. Unfortunately, games that take too long to start are often stunted by player boredom.

Additional edit stuffs:
How often do you expect turns to roll over?

Looking at your map again, your movement system almost seems a little too constricting, it'll take me two turns just to get to a nearby room of my choice from the summoning library. And that's assuming I want to leave the library at all yet, since odds are, my character has already thoroughly explored most of the rest of the mansion/school/whatever. It almost doesn't make sense to bother leaving at all.
 
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maikochan

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Re: Battle for Ascension OOC Thread (former interest check thread)

I havn't posted yet because... I'm not really sure what to do.
 

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Re: Battle for Ascension OOC Thread (former interest check thread)

I'm not entirely sure where we're starting. I was thinking square Z-74, under the "Libr" in "Summoning Library", since it's the largest open area there...

... not to mention I'm still puzzling over just what Delilah's gonna have to say as she grabs books and heads off to study.
 
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