IMA members can train mamono to give them new skills. Select components and whether or not the mamono learns a skill is determined by whether or not they meet the grade in the related stats, tech, and mamono grade for that skill. See more explicit details below.
Skill Grade determines the number of points spent on creating it, and you get 4 points per grade divided into 4 difficulty ranks. So, E skills give up to 4 points, D skills give up to 8, C skills 12, B skills 16, A skills 20, and S skills give up to 24 points for use in their creation. A mamono cannot learn a skill that's grade is above the grade of their tech, and the difficulty determines whether or not they can learn the skill being created.
RaptorJesus: (The difficulties influence the level of her opponent.)
RaptorJesus: (From 1-4, a Grade E sparring match's level can go from 100, 200, 300, to 400.)
RaptorJesus: (Grade D, 300, 400, 500, 600.)
tassadar003: (so her level would have to exceed that, or her value in the stat according to a creature of that level, or what?)
RaptorJesus: (She would put the skill to use. Her mamono level will weigh in against the opponent to determine her advantage or disadvantage, influenced by her Grade.)
RaptorJesus: (Increasing in multiplication. Ergo, grade E - level 300, would simply be level 300. In Sparkle's case, her level 320 would be... 1120)
tassadar003: (wat. How do you even get that number?)
RaptorJesus: (C+ = 3.5)
tassadar003: (oh, 3.5, derp)
RaptorJesus: (E = 1, D = 2, C=3. Plusses add .5)
Grade E skills: 1 (100) 2 (200) 3 (300) 4 (400)
Grade D skills: 5 (300) 6 (400) 7 (600) 8 (700)
Grade C skills: 9 (500) 10 (600) 11 (700) 12 (800)
Probably won't need higher than this.
The level of a skill is multiplied by the Grade when determining difficulty to learn a skill, and your mamono's current level is multiplied by their grade, as can be seen in the example above.
The guts cost of a skill is equal to: # of points spent on making the skill / the tech grade factor thing.
Tech factors are equal to .04 times the grade of the mamono's tech, so E = .04, D = .08, C = .12, B = .16, A = .2, and S = .24
So,
basically: Choose a number of points that you want and an appropriate trainer for what you want a skill to do. (They must make sense given the lore. Melpha will not train people to set the souls of things on fire.) This number must be within a rank that's less than or equal to your trainee mamono's tech, IE: a tech grade D mamono can learn a skill that costs 8 points, and no more. Then, whether or not the mamono can actually learn the skill is determined by the above formula, and you can compute the guts cost and save MAF a bit of time by doing the above. See
this post for more info on skills. When making a skill, increasing any of the damage boxes costs 1 point, and giving a 20% chance for a status effect costs 1 point.
So, for example:
Making a skill that deals E damage to health, withers guts for D damage, and has a 20% chance to charm would cost 4 points, making it the hardest E skill, and would cost 4/guts factor guts for the mamono to use in battle. This can be seen below, with Sparkle's tech used to determine cost.
Tail Injection.
Pow 33
E/-/D/-
20% to charm
Sparkle would require a level * grade value equal to E (1) * 400 in order to learn this skill, and as her level at time of writing is 320 and her grade is 3.5, she can easily learn this ability.
Learning a version that costs 5 points and has a higher chance to charm would look like this:
Tail Injection.
Pow 41
E/-/D/-
40% to charm
And Sparkle would require a D (2) * 300 = 600 effective skill level to learn this, which she also exceeds.
On more advanced effects and rounding:
tassadar003: (chances for status effects come in increments of 20% right? What about other things like Gobbo and Jace's damage resistance, are those 1 point too?)
RaptorJesus: (Depends on the effect. Jace's ability Cower comes in a single increment that cannot be increased. A more advanced ability would increase at 10% per increment, or 20% to block a single type of attack, be it physical or magical.)
tassadar003: (also, how do you round for the guts costs)
RaptorJesus: (Round naturally. If the result is .5, round down if it is a wither based attack, and up if it is a damaging attack.)
tassadar003: (righto, so round down if it only does wither?)
RaptorJesus: (Round down if it is primarily a wither. So long as the damage stat does not exceed half of the wither's grade)
RaptorJesus: (Ex. It is wither based if you have S in wither, and C in damage)
tassadar003: (so the tail move as seen above would be wither based, cuz D wither and E damage?)
RaptorJesus: (Correct)
tassadar003: (cool beans)
IMA Representatives Known
Going over to meet Melpha, she greeted them with a smile. "I can teach you these sorts of techniques..." (Melpha's dojo focuses in Withering, Status Effects, and Accuracy.)
Roan grunted, "You wanna train here? It's rough!" she laughed. (Roan teaches primarily in Damage and Critical attacks. Physical only.)
Shizuku hummed. "Things are a bit chaotic... But I can teach you a few things." (Shizuku teaches primarily in debuffs, status effects, and accuracy.)
(Note: A debuff is not a status effect. It is something that can affect a mamono regardless of resistance to status effects, such as an arachne using her webs, though debuffs are not as effective as status effects.)
Lotus giggled. "If you think you can keep up, I will teach you how to win with wit." (Lotus teaches primarily in Magical damage, Draining, and Critical)
Valdis glared over at her guest. "... Try not to die." (Valdis teaches primarily in Withering, Debuffs, and Status effects.)
Crystal Clare waved, "Hello~! What can I do for you?" (Claire teaches primarily in Defensive skills, Healing, and Withering)
Isabell hummed, "You want to learn something from me? I don't teach often, but I will try." (Isabell teaches primarily in Damage, accuracy, and critical.)
Envy blinked. "... are you making fun of me?" (Envy is homeless, she does not have a dojo.)
The elementals gathered each give contribution. "We can teach you any sort of magical skill, but we are strict instructors." Undine announced. (The elementals can teach any skill, but are slightly harder to beat. Note, elementals can only teach Mag skills)
Baphomet laughs. "Oh, I can teach you how to destroy a living thing in every way possible." (Baphomet can teach any physical skill, but is harder to beat.)
Fio nods. "I will give you a good lesson in discipline. I may be harsh, but you will thank me when your opponent's punishment doesn't phase you." (Fio teaches primarily in Accuracy, Damage, and withering.)
Venice, "I can do it all, but I'm in a hurry. Good luck!" (Venice can teach any skill. She is the hardest to face.)