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The Dungeon of Debauchery: Mind Flayer's CYOAs.


nightshade99

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

A. Avenging light.
 

Dracador

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Avenging Light. Get ready for succubus sexings :D
 

Bloodshifter

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

A aven light

The harem must be fed!
 

ArchAngelGundam

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Avenging light.

C: P.-S.: Is that me or, while we're some kind of unhealthy magician, we've almost got as HP as our opponents ?
Magic users tend to have much less HP than anyone else, focusing more on their ability to make things go BOOM!
 

Minerve

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Magic users tend to have much less HP than anyone else, focusing more on their ability to make things go BOOM!
Yeah, but the enemies are almost as tough as us...

lvl 4 Corrupted elven man – HP: 0/22, PP: 6/16
Elena's current stats: HP: 23/23
...

I just find the character to much "kikoulol", if you see what I mean. I don't want to lose but to win that easily ain't funny either.
 

kikun

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Out of lurking

Having "less" hp is good and all, but since we always use Blinding light first, nobody manage to hit Elena anyways.

Instead of having less hp, we should nerf the -10 to the attack rolls and maybe buff ennemies' hp to stop two shoting ennemies who have 2 levels more than us.

Did we even have used the heal in action one time? :confused:

Sorry if my english is bad and i love your CYOAs, just hope to improve the combat.
 

ArchAngelGundam

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

I don't want to lose but to win that easily ain't funny either.
When you consider that both Mia and Elena are both pregnant, I'd say we aren't winning that easily, which is half the fun. :D
 

nightshade99

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Plus combats that last more than 5-6 turns start to become tedious.
 

kikun

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

We can use 2 actions by turns, especially if it's 2 avenging light.
 

Minerve

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Yeah, that's right: we're pregnant... But how the fuck did we manage to kill these three assholes then ? They were far stronger than us. It's right we never healed ourself (during fights) or ran (I'd like to see what it does to run).
 
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Mind Flayer

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

(A) 'Avenging light' the futa okami girl

(Sorry about the wait on this update, but after much thinking about it after the debating here, I've been reworking the system a bit so that battles are... not so much quicker, but just so that Elena doesn't just blast her way through so easily, so that they're more interesting and such. She's really just gotten some very lucky rolls over the last few updates though to be honest, and the enemies some pretty shitty rolls. Anyway though, here is some new stuff that is going to take effect starting with this update.)

Things going to be added in for this update and likely onwards are:
1. Enemies will from now on get a base 6 +1d6 HP per level from XP levels 1 to 5, then 8 +1d8 HP per level for XP levels 6 to 10, 10 +1d10 HP per level for XP levels 11 to 15 and 12 +1d12 HP per level for XP levels 16 and onwards. With certain enemies getting special different HP's, though I won't say which ones yet. This is so that enemies don't necessarily die with as little as one or two hits from Elena and her companions. (Before this I had fixed amounts of HP for each enemy at certain XP levels, but after much thinking I found that I liked this better, as it makes their HP's more random and such, so that even a high leveled enemy can have lower HP, though that doesn't necessarily mean they'd be any easier to defeat. For example for this in case someone out there doesn't understand, a level 7 lamia would get a total of 8 +7d8 HP for a maximum total of 64 HP, something that is XP level 14 would get a total of 10 + 14d10 HP for a maximum total of 150 HP.)

2. Enemies are going to start getting +1 to-hit, evade, and dmg of any kind for every XP level higher they are than their target, and -1 for every XP level lower. (To give them all more of a chance to actually hit Elena and her companions, and evade their attacks in return.)

3. I'm going to start implementing trap like auras in some rooms that will be giving buffs to enemies and or debuffs to the PC's. (And more enemies will have aura's now also, giving whatever weaknesses and such as I can think of to give them, the nymph's already have an aura, but other than them I hadn't really had too many thought up with auras of any kind.)

4. Newer kinds of enemies are going to start appearing that can cast buff spells on fellow enemies and debuff spells on the PC's. (Such as casting a blinding spell on Elena like she can on her enemies. Though I'll have to think them up)

5. Another thing I'm going to have the enemies start doing is making more attacks against Elena's HP and that of her companions, so that they aren't always just trying to rape them all constantly, though if they hit 0 HP that will be the end result most likely so it's a moot point.


Numbers 1 and 2 are subject to change for now, as I'm going to see how these new things work over the course of the next few updates. The rest are likely going to be permanent changes as they aren't really new rules or anything. More changes may come later as I think of them, but I'll let you all know before I put them in.



Elena readied her magic again, feeling that she didn't have as much left after her earlier powerful magic attacks and such, though she still had a little bit left with which to cast her magics with. She maneuvered around so that she could cast her 'Avenging light' at the futa okami without risking it going past and maybe hitting Sophia by accident, which was something she didn't want to do. Elena's spell hit the futanari okami girl square in the gut, causing her to stumble back a bit from the force of Elena's blast, the orb of holy energy searing the skin of the futa okami as it hit her. (Elena cast 'Avenging light' and rolled a 49 vs 16 for the corrupted futanari okami, giving Elena a critical hit and dealing max (13) HP dmg with the attack, as Elena didn't have her clothing on. Elena spends 5 Pw.)

The futanari okami girl managed to recover after the attack on her by Elena, and charged straight at the young futanari angel, bringing her fist back and swinging as she got within range of Elena. The futa okami's fist connected right with Elena's face, knocking her to the ground with the force of her blow, the hit likely going to leave Elena with a black eye afterward unless she heals it with her magic. (The futanari okami attacks with her fists, rolling a 44 vs 11 for Elena, giving the corrupted futanari okami a critical hit against Elena and dealing max (14) HP dmg with the attack.)

Sophia quickly moved in to support Elena and give her time to get back up to her feet, using her own magic again and blasting it at the futa okami, using her 'Firebolt' spell again on their foe. However as Sophia moved in, she got a little too close to their remaining enemy, and the futa okami girl ducked underneath the bolt of fire and quickly spun around and kicked out at Sophia, catching the succubus in the side with her foot, knocking her away from Elena. (Sophia cast 'Firebolt' rolling a 6 vs 40 for the corrupted futanari okami, making it a critical miss and counter against Sophia, who takes 3 HP dmg as a result.)

Damn, this one isn't going to go down easy Elena, we've gotta be careful,” Sophia called out to Elena as she caught herself against the wall after being kicked.

Y-Yes, we do need to be more careful... ouch that's smarts,” Elena replied, rubbing her face where she'd been punched.

What should Elena do now?

(Elena recovered 6 Pw this turn.)

Initiatives:
1. Elena
2. Corrupted futanari okami
3. Sophia

Elena's stuff:
Elena's current stats:
HP: 9/23, Pw/SE: 10/39, PP: 0/25, AC: 0/1, Status: quite addled from the punch to her face, though still in the fight, and pregnant for ??? turns

Inventory and equipment:
Inventory:
1. 4 food rations
2. Spellbook of 'Firebolt'
3. a wand of magic missile
4. a dark potion
5. an unidentified iron helm


Equipment being worn:
1. (Currently not wearing) Specially designed magic robe (+2 magic to-hit, dmg, & non combat rolls, but gives no AC.)
2. (Currently not wearing) An uncursed +0 Witches hat (+1 AC, +2 to all magic rolls)
3. a jeweled amulet (currently unidentified, so she doesn't know what it's actually doing for her.)
4. an emerald ring on her right ring finger. (currently unidentified, so she doesn't know what it does yet.)

Gold pouch: 123 gold pieces

Quest items: Portal orb (Instantly opens a portal back to the sanctuary to get a better rest.)

Attributes, XP, and CP:
Strength: 6
Speed: 9
Willpower: 9
Magic: 15 (+3 to all magic rolls)
Health: 6

XP level 4 - 37 points
CP level 0 - 85 points

Elena's skills & powers:
Basic attack with staff: 1d6 + strength modifier

1. Avenging light – deals 1d10 radiant + magic modifier dmg on hit. (costs 5 Pw to use)
2. Heavens lightning – deals 1d8 lightning + magic modifier dmg on hit. (costs 5 Pw to use)
3. Blinding light – doesn't deal any dmg, but blinds all enemies in room assuming it hits all of them for 2 turns, being blinded causes -10 to all attack rolls & -5 to evasion rolls. (costs 8 Pw to use)
4. Holy beam – deals 2d8 radiant + magic modifier dmg on hit. (costs 15 Pw to use)
5. Light heal – casting recovers 1d8 + magic modifier on the one it is cast on. Automatically succeeds on a cast. (costs 8 Pw to use)
6. Firebolt – deals 1d12 fire + magic modifier dmg on hit. (costs 12 Pw to use)
7. Remove curse – Does what the name implies, however Elena must make a roll of 35 or higher to get it to work and if it fails, Elena must wait 5 turns before attempting the spell again. Can only remove the curse from one item at a time. Costs 15 Pw to use.
8. (Passive) Elena's corruption caps at level 15 instead of level 10.

Enemies:
lvl 6 Corrupted futanari Okami girl – HP: 11/27, PP: 11/17, status: relatively fine, has a couple bumps on her back
lvl 6 Corrupted elven woman – HP: 0/28, PP: 8/18, status: dead
lvl 4 Corrupted elven man – HP: 0/22, PP: 6/16, status: dead

Allies:
lvl 4 Empusa (Sophia) – HP: 18/26, PP: 16/30, status: a bit winded, but otherwise fine

Options:

(A) - Attack.

(B) - Retreat.

(C) - Other.


(If anyone has questions about the new things being added in, I'll do my best to explain them later on, just send questions to my visitor message box so we don't clutter the thread here up with questions and such and I'll answer them.)
 

Cactuses

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

A) Avenging light once more with feeling.
 

Minerve

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

Damn ^^ ! I like your update :D !

Anyway, it's fuckin' hard to decide: please, remember me what will happen if we get knocked out?

For now, I'll go either with C, Light heal, or B - the one which will get the more votes.
 

Bloodshifter

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C light heal the next firebolt may finish this
 

Zephyrion

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C. heal spell
 

nightshade99

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C. Heal.
 

Diagasvesle

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C heal ourselfs. SOphie can attack with a mega firebolt.
 

keefa

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Re: The Dungeon of Debauchery: Mind Flayer's CYOAs.

C Light heal. Can't take another knock like the last one!
 
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