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RPG [seldompie] Mutant Minx Meltdown - Rise of the Monstergirls!


lazydude

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Lazarus Edition eh... witty


Welcome back to the good times Pie guy! How's Piewife?
 

DudePerson

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Wow, I'll be damned. Y'know, I was playing Lusty Lands the other day. Had a lot of promise. You plan on resuming that eventually, or have you lost your inspiration to continue that game?

Anyhow, nice to see you back, and I'll be glad to see more updates for MMM.
 

Jeszael

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Wow, you are back SeldomPie, MMM was and is one of my favorite H-Games out there. I was worried when there was no more update from you and expected to not see you again, I am very pleased to see that you are back.

I will try out the new version soon, do you plan on adding encounters that are written from the community? I would certainly like to contribute a scene or two to the game if it meets your standards and if you want community content in it. If not, then that's fine too :)
 

SeldomPie

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Me and the PieWife are no longer a couple, but we're still friends. So I guess we should call her the PieExWife now, hah. She's hoping to continue writing the character she had going in MMM when she gets a chance.

I still have all the Lusty Lands stuff, and hope to get back to it, but one step at a time. I want to see if I can concentrate on MMM first and see if I can get it to a state I'd call complete.

So, uh, no feedback on the new build? :p

EDIT - Jeszael - sure, still open for player-donated scenes if they fit in right and wouldn't be a nightmare to code! What do you have in mind?
 

Jeszael

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Me and the PieWife are no longer a couple, but we're still friends. So I guess we should call her the PieExWife now, hah. She's hoping to continue writing the character she had going in MMM when she gets a chance.

I still have all the Lusty Lands stuff, and hope to get back to it, but one step at a time. I want to see if I can concentrate on MMM first and see if I can get it to a state I'd call complete.

So, uh, no feedback on the new build? :p

EDIT - Jeszael - sure, still open for player-donated scenes if they fit in right and wouldn't be a nightmare to code! What do you have in mind?
I will try it out, either today or during the week if I get time after work.

About the scene writing, I do not have a specific encounter in my mind yet,
but it will be in the same flavor as your designs. I enjoy your game so much because you create unique "monsters", the scenes I aim for, will likely involve a combo of women/tentacle/giant for a start. I do not want to rush things, so I need some time, but this is definitely something I would enjoy doing.

You are using Python right? I am able to write basic programs in it, so I could try to code it myself by using your scripts as a model if that makes it easier for you. Anyways, I just try to contribute without making your life harder, so know that I am interested but it will take some time to finish it as I got quite a busy life at the moment. A timeframe of 2-3 weeks would probably be sufficient to complete it. I can give you a clearer basic idea in the next few days.
 

Anowon

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Oh, fuck yes!
 

Moonchaos

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

The Story is good to go with. Sometimes its hard to find your way through the locations, a Map and Inventory would be pretty good.

Pictures looks good to me, still a lot missing i guess, get a lot of Red Screens.
All these games would be much better if the actual Combat would be displayed but that may take a lot of work.
Same goes for Sex Scenes or something like stripping Scenes, well but thats only my opinion to these kind of games.
 

Abandonedacc

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Oh god 3 fuking years hahahaha but its back (now i feel old also still visiting this page hahaaha :()
 

SeldomPie

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Jesazel - sounds good! The games made using renp'y, which does use python but it's pretty dumbed down, and I'm a very amateur programmer. here's the generic layout of an enemy stats -

############################################

#ename
label xxxstats:
$ enum = #ignore this, it's just a code thing
$ enemy = "Whatever Girl" # enemy name
$ fgheight = " " #short bit of extra description, not that important
$ edescripts = " She looks like whatever." #short description of enemy seen during battle
$ edescriptl = " She looks like, you know, whatever." #slightly longer description of enemy seen in first round of battle
$ ekgreet = " You're facing a Whatever Girl. \n \"Ugh, Whatever\" she says, rollign her eyes." # What the enemy says or does when encounter begins. \n is a line break.
$ ehlthmax = 8 #max health
$ ehlth = 8 #startting health
$ eskill = 11 #enemy skill
$ espeed = 7 # enemy speed - governs who gets first strike and if player manages to escape
$ eex = 10 # experience awarded if enemy defeated
$ spunkable = True # Does spunk gun work on them?
$ fooddropper = False # do they drop food?
$ cashdropper = False # do they drop cash?
return



label xxxattacks:
$ enemroll = renpy.random.randint(1, 6)
if enemroll == 1:
$ eatdes = "She does whatever." # description of enemy attack.
$ lustdam = 3 # damage done to players lust
if enemroll == 2:
$ eatdes = " \"speech goes between a backslash and a quotation mark\" "
$ edam = 2 # damage done to players health
if enemroll == 3:
$ eatdes = "."
$ edam = 2
if enemroll == 4:
$ eatdes = "This attack would damage health and raise lust."
$ edam = 3
$ lustdam = 3
if enemroll == 5:
$ eatdes = "."
$ edam = 1
if enemroll == 6:
$ eatdes = " "
$ edam = 1

return
####################################

Just write the defeat as a text block, as I have to work out page breaks and things for them anyway. If you want any special attacks or anything, or the enemy to mutate and change over time, let me know. Subtle changes just get slotted into the same description, if the enemy changes a lot it's easier to give the different form its own entry. Let me know if there's anything else you need!

Moonchaos - your inventory is accessable through a little button with a question mark on it in the bottom left corner of the screen, except in combat! I guess maybe I should make it more obvious.

I'm not a good enough artist to do the character art myself, so yeah, it's going to be a while before new arts is added. If I manage to keep on top of this and keep updates coming, I might set up a pateron or something to be able to commission arts, but, you know, one step at a time. I'm only just getting back into this. :p

Actual illustrated sex scenes would be pretty tricky, given how the player can change their clothes and stuff, never quite worked out how those could be done.
 
Last edited:

Scherzo

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Actual illustrated sex scenes would be pretty tricky, given how the player can change their clothes and stuff, never quite worked out how those could be done.
I'd recommend simply not showing the player character.
Scenes being PoV style and/or using the classic hentai "disembodied penis" trick. Or the "Player shown as a silhouette" trick. It's a shortcut most people are used to and are willing to accept.



Also, glad to hear you're alive and well and picking up where you left off. Good luck with your continued and future endeavors!
 

Roadkill007

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

*tears* wb pie! woo for more wacky porn :p
 

vgbe

Jungle Girl
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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Glad to hear you're back.
MMM and Lustylands were both pretty promising
 

Jeszael

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Jesazel - sounds good! The games made using renp'y, which does use python but it's pretty dumbed down, and I'm a very amateur programmer. here's the generic layout of an enemy stats -

############################################

#ename
label xxxstats:
$ enum = #ignore this, it's just a code thing
$ enemy = "Whatever Girl" # enemy name
$ fgheight = " " #short bit of extra description, not that important
$ edescripts = " She looks like whatever." #short description of enemy seen during battle
$ edescriptl = " She looks like, you know, whatever." #slightly longer description of enemy seen in first round of battle
$ ekgreet = " You're facing a Whatever Girl. \n \"Ugh, Whatever\" she says, rollign her eyes." # What the enemy says or does when encounter begins. \n is a line break.
$ ehlthmax = 8 #max health
$ ehlth = 8 #startting health
$ eskill = 11 #enemy skill
$ espeed = 7 # enemy speed - governs who gets first strike and if player manages to escape
$ eex = 10 # experience awarded if enemy defeated
$ spunkable = True # Does spunk gun work on them?
$ fooddropper = False # do they drop food?
$ cashdropper = False # do they drop cash?
return



label xxxattacks:
$ enemroll = renpy.random.randint(1, 6)
if enemroll == 1:
$ eatdes = "She does whatever." # description of enemy attack.
$ lustdam = 3 # damage done to players lust
if enemroll == 2:
$ eatdes = " \"speech goes between a backslash and a quotation mark\" "
$ edam = 2 # damage done to players health
if enemroll == 3:
$ eatdes = "."
$ edam = 2
if enemroll == 4:
$ eatdes = "This attack would damage health and raise lust."
$ edam = 3
$ lustdam = 3
if enemroll == 5:
$ eatdes = "."
$ edam = 1
if enemroll == 6:
$ eatdes = " "
$ edam = 1

return
####################################

Just write the defeat as a text block, as I have to work out page breaks and things for them anyway. If you want any special attacks or anything, or the enemy to mutate and change over time, let me know. Subtle changes just get slotted into the same description, if the enemy changes a lot it's easier to give the different form its own entry. Let me know if there's anything else you need!

Moonchaos - your inventory is accessable through a little button with a question mark on it in the bottom left corner of the screen, except in combat! I guess maybe I should make it more obvious.

I'm not a good enough artist to do the character art myself, so yeah, it's going to be a while before new arts is added. If I manage to keep on top of this and keep updates coming, I might set up a pateron or something to be able to commission arts, but, you know, one step at a time. I'm only just getting back into this. :p

Actual illustrated sex scenes would be pretty tricky, given how the player can change their clothes and stuff, never quite worked out how those could be done.
Cheers, I will have a try Wednesday evening. I "might" get us an artwork for the character... if my GF agrees to draw one, her style is different from the artwork in the game tho, I can send you a preview to see if it matches.

I played around with the game a little but did not notice too many changes. The supermarket is kinda annoying to navigate because there never a directly "go to the entrance" thing. I remember seeing a graphic map of the town somewhere... would it be possible to include in the game, or is it already included? I can't say much more, the game is fun as usual but it was a long time ago when I played it first so lots might've changed that I did not notice :D
 

DudePerson

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Suggest a monstergirl:
 

SeldomPie

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

New build is available!

Download from here -



Devblog with details -
 

Abandonedacc

Tentacle God
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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

New build is available!

Download from here -



Devblog with details -
Good to see the project still alive !:)
 

SeldomPie

Jungle Girl
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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

New build! There's some fairly (for me) complicated new things in this release, including the beginnings of having one of the Minxes live with you at the hotel, so if you get any weirdness popping up while playing, please let me know! It's getting to the stage where it's hard for me to check out all the different combinations of active... storylines, I guess, myself.

More info and link to download here!

 

Zlymo

Jungle Girl
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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

I know I'm necroing this thread but I can't find any information as to what happened to this game´s development. I have not seen any updates in almost 2 years and no information as to why. Does anyone know? Because this game had some cool potensial and its sad to see it abandoned.
 

Jeszael

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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

I know I'm necroing this thread but I can't find any information as to what happened to this game´s development. I have not seen any updates in almost 2 years and no information as to why. Does anyone know? Because this game had some cool potensial and its sad to see it abandoned.
I know that SeldomPie and his gf used to have financial problems, so I reckon he just had other things to do as this game did not bring in the money they needed. I wish they are well tho, but I doubt this game will be continued.
 

Cryswar

Demon Girl
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Re: Mutant Minx Meltdown - Rise of the Monstergirls!

Yeah... I used to be really hype for this game. Then he went MIA for a million years. I think seldompie and his wife/gf/whatever broke up and she did some of the writing so that led to some weirdness that might have come to a head. I hope he's alright at least, pie was a REALLY cool guy.

I still want to see more of bossy redhead and scorpion girl, though. I liked those two the best.
 
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