Update!
* Unity Engine to be used, This means Single Player main game with the ability to have traditional multi-player pvp/pve game maps. Anime and art to be used for special scenes but the engine will be photo realistic. The game will feature DnD style classes/skills Combat will aim to lean this say making it like no pause NWN2.
I have a few interested people that have either contacted me or I them that are interested in this. I still need more people. This is a joint share venture.
The combat and weapon styles will be very much like http://www.ulmf.org/bbs/showthread.php?t=22146 Dungeons and Prinsoners which is a fantastic game in development!!
This game will start development in late fall/early winter. Unity engine style we will be using can be seen here.
Hello, Violated Heroine has been a great and very popular game. The goal here is to create a spiritual successor to Violated heroine, not just a simple GOR game, But to have massive replay value, great story and great gameplay. So it hit me in a dream last night that I would need to take an active part in it's creation if I ever wanted to see this come to fruition. I have written a few books and done some writing/balance/theory crafting/Environment design work with video game development, but I lack skill in engine creation and programing
So the goal is to have this new game have the key features of VH Plus adding a few things. A strong character system, and multiple core gameplay factors. It's primary goal would be to have GOR function as it is in VH, with a world as deep and open as a Fallout/D&D/skyrim.
Primary Goals
Character system.
Character creation is key, So I'm expanding on VH's system and fusing it with a more advanced character system. The level system will be capped at 30 or less, or possibly sub-divided into more levels but much less power per level.
Attributes these are 1-10 soft capped (no going over 10 without epic skills or bonuses) and 10-20 are advanced gains via heroic classes/quests (normal humans could never get past 20)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Agility <Move Speed, Dexterity, Attack speed, Contortion/Flexibility>
Awareness <Perception, Trap Detection, Barter, Skill Point Gain, Sex Skills, Mental Stability>
Charisma <Beauty, Communication, Leadership, Barter, Attraction, Sex Skills>
Endurance <Stamina, Damage Resistance, Hit Points, Hit Point Regen>
Intelligence <Skill Point Gain, Magic Damage, Magic Regen, Leadership, Mental Stability, Trap Detection>
Oddity <Genetic Abnormality, Sex Skills, Skill Point Gain>
Spirit <Hit Points, Hit Point Regen, Magic Regen, Skill Regen, Leadership, Mental Stability>
Strength <Physical damage, Carry weight, Skill Regen>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skills.
Because of the direction of an open world all skills should have meaning and have a solid use. The skill point system is similar to D&D, fallout and morrowind style, The more you use of one type of skill the higher the points you can place into them. Meaning you form your character threw play and less threw cookie cutter builds. Your actions impact your character. If you just sit around getting raped and don't hone any skills at all your skill points will just end up getting put into skill dumps.
************************************************
Unarmed combat
Melee Weapon
Ranged Weapon
Healing
Barter
Crafting
Survival
Barter
Speech
Steal
Hide
Traps
Spells
Magician weapons
Sex
* Skill point dumps* Having no points in these means you are growing your character well.
Labour
Lore History
Farming
************************************************
Sex Skills.
These are not permanent skills and like VH can change, they can go up or down based on actions and usage. This system will be as true to VH as I can make it, plus a little refining for a multiplayer or a more structured game. The skills will also have a smaller cap and will be MUCH harder to change. In some special situations there will be 180 turns you can do within the story archs. As in falls and redemption, i.e. the Demons LOVE to turn the purest people. And anyone can choose to change their path, Sometimes this involves hard work, other times there are moments when a complete change is possible.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Charm
Purity <Purity cannot be raised at the same time as dirty>
Dirty <Dirty cannot be raised at the same time as purity>
Desire
I'd like to make this a little more in-depth.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Permanent status.
These stats are always present but are subject to quick change. the "tired" system has been moved here in the form of exhaustion.
############################################
Exhaustion: 1-100% At 100% the character is strongly susceptible to fainting/passing out, it lowers all skills and combat skills and makes it impossible to fight back against rape. Can be lowed by sleeping/eating/drinking.
Mental Status: Determined, on the high positive side to Train-wreck on the extreme negative side. This system has room to really be improved from the original.
Menstruation/Pregnant/infertile: The goal is to have this function much like the current system in VH.
Honor/deviancy: Basically the moral Compass
Intoxication: aka/drunk. This could include drugs or mind control.
############################################
Class Arch-types.
An Arch-type is really just a starter path choice and a path for skills. I want to add multi-classing and give the ability to open up genetic history paths.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class choices would be, (Most are self explanatory, but I'll explain the theory behind some odd ones.)
Fighting Classes
Paladin
Warrior
Thief
Ranger
Druid (this class is infused with Animal genetics and are commonly seen with tails and ears of various types.(Furry based class)
Unique Classes
Bard
Dancer (Uses visuals as the bard uses music or tales to inspire, Very much rogue based but not a thief like the thief.)
Monk
Noble (Built off the character of Serena, this class focuses strongly on leadership and can summon mercenary's, They play strongly into the roles of the land owners.)
Monster Summoner (Summoner class, can use sex skill to tame monsters, then summons them to use them as pets(pet system is a capture based)
Mystic Classes
Sorcerer (Has innate magic and summons fairy's and more innocent pets.(Pet system is familiar based, pet does not change often if ever once you select your pet.)
Magician
Cleric
Arcane Knight (Has beam/energy lash attacks and uses arcane magic to form energy like armor. Doing damage adds a powerful shield to surrounding allies.)
Necro Drinker (wears bones for armor and summons undead/flesh beasts, Can summon multiple pets at a time but they die off quickly. A Necro Drinker is this worlds version of a vampire)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't confuse this for a trinity system,
As you can see my goal for character development is pretty deep, But all we are really doing is bringing it up to the level of some of the best and most beloved rpg systems out there. I've already started to calculate the numbers but that is unneeded information for this thread.
Player Housing/Land Ownership
IF the game goes multi-player player owned land would be key. If single-player I'd still like to have it in the game.
Game World and Story.
The game takes place in a fantasy world of many monsters and races, Recently an underworld rift has erupted in the once beautiful Mountain city of Sarrissa. The rift fused a demon city into the mountain and the the mountain now spews fire and lava from it's heights. The demons seduced what remained of the Paladins of Sarrissa, Turned the nobles and created a demon hierarchy cast system, While the upper class seems intent and happy to stay in their new bastion, they send forth waves of lesser demons to attack the world.
The goblins, orcs and oger tribes have joined forces and now hold the sand mountains, they invade the forests bordering the human city's. The dragons of every color have sought fit to enforce their numbers by breeding quickly to ensure their nests remain safe. The lowlands have seen a sudden rise of undead and zombies pushing against the Human Pirate cities of the Sun Coast. Meanwhile in the depths slimes have come forth no longer content to sit in pools of long forgotten dungeons awaiting foolish adventurers to drink from low pools or to hastily open treasure chests where they normally lay in wait.
City's have declared independence and have become defensive after the capital and King Targon sacrificed the boarder city of Tirsha, Stealing their vast amounts of gold and magical artifacts instead of defending them from the coming tide of monsters, leaving their people to become slaves and food. Tirsha is now a hybrid city of monsters and bandits and slave traders who sell their slaves to the various factions.
Dragons are both good and evil, and fight their own faction war beyond the sight of humans. Demons send out raiders from the now named Scarrissa Mountain city as they fight among themselves for dominance and control. The Sun coast has become filled with great war.
Some unseen hand has enabled nearly all monsters to be able to breed with humans and now push all the factions into all out war.
I've already got story arcs, characters, and the world mapped out.
What is needed.
Support from this community, I need to know if people would support this game, and in what form.
Game style, 2d? 3d? What engine? Live combat like VH (I prefer this) or more traditional jrpg turn based? Multi-player? Single player?
Senior staff, I need people that will come along and help with this project. Artists to help create visuals later on in the development.
My original idea was to create a style of mmo possibly using a browser mmo engine. Adding in a small cash hop to fund the server and the next gen version of the game. However that version might be a few years off, there is a massive climb in indie games and this would be a first. So there are many choices to be made and directions to go in. I need people that would be willing to become partners in this project.
A title for the game.
If this idea is popular I will create a blog and start posting story updates to help the world come to life. Please let me know what you think.
**Update**
Alright so Unity 3d engine is looking like a promising base engine. If anyone has some experience with it let me know your thoughts.
* Unity Engine to be used, This means Single Player main game with the ability to have traditional multi-player pvp/pve game maps. Anime and art to be used for special scenes but the engine will be photo realistic. The game will feature DnD style classes/skills Combat will aim to lean this say making it like no pause NWN2.
I have a few interested people that have either contacted me or I them that are interested in this. I still need more people. This is a joint share venture.
The combat and weapon styles will be very much like http://www.ulmf.org/bbs/showthread.php?t=22146 Dungeons and Prinsoners which is a fantastic game in development!!
This game will start development in late fall/early winter. Unity engine style we will be using can be seen here.
You must be registered to see the links
Please contact me if you are interested in helping in development.*Hello, Violated Heroine has been a great and very popular game. The goal here is to create a spiritual successor to Violated heroine, not just a simple GOR game, But to have massive replay value, great story and great gameplay. So it hit me in a dream last night that I would need to take an active part in it's creation if I ever wanted to see this come to fruition. I have written a few books and done some writing/balance/theory crafting/Environment design work with video game development, but I lack skill in engine creation and programing
So the goal is to have this new game have the key features of VH Plus adding a few things. A strong character system, and multiple core gameplay factors. It's primary goal would be to have GOR function as it is in VH, with a world as deep and open as a Fallout/D&D/skyrim.
Primary Goals
Character system.
Character creation is key, So I'm expanding on VH's system and fusing it with a more advanced character system. The level system will be capped at 30 or less, or possibly sub-divided into more levels but much less power per level.
Attributes these are 1-10 soft capped (no going over 10 without epic skills or bonuses) and 10-20 are advanced gains via heroic classes/quests (normal humans could never get past 20)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Agility <Move Speed, Dexterity, Attack speed, Contortion/Flexibility>
Awareness <Perception, Trap Detection, Barter, Skill Point Gain, Sex Skills, Mental Stability>
Charisma <Beauty, Communication, Leadership, Barter, Attraction, Sex Skills>
Endurance <Stamina, Damage Resistance, Hit Points, Hit Point Regen>
Intelligence <Skill Point Gain, Magic Damage, Magic Regen, Leadership, Mental Stability, Trap Detection>
Oddity <Genetic Abnormality, Sex Skills, Skill Point Gain>
Spirit <Hit Points, Hit Point Regen, Magic Regen, Skill Regen, Leadership, Mental Stability>
Strength <Physical damage, Carry weight, Skill Regen>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skills.
Because of the direction of an open world all skills should have meaning and have a solid use. The skill point system is similar to D&D, fallout and morrowind style, The more you use of one type of skill the higher the points you can place into them. Meaning you form your character threw play and less threw cookie cutter builds. Your actions impact your character. If you just sit around getting raped and don't hone any skills at all your skill points will just end up getting put into skill dumps.
************************************************
Unarmed combat
Melee Weapon
Ranged Weapon
Healing
Barter
Crafting
Survival
Barter
Speech
Steal
Hide
Traps
Spells
Magician weapons
Sex
* Skill point dumps* Having no points in these means you are growing your character well.
Labour
Lore History
Farming
************************************************
Sex Skills.
These are not permanent skills and like VH can change, they can go up or down based on actions and usage. This system will be as true to VH as I can make it, plus a little refining for a multiplayer or a more structured game. The skills will also have a smaller cap and will be MUCH harder to change. In some special situations there will be 180 turns you can do within the story archs. As in falls and redemption, i.e. the Demons LOVE to turn the purest people. And anyone can choose to change their path, Sometimes this involves hard work, other times there are moments when a complete change is possible.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Charm
Purity <Purity cannot be raised at the same time as dirty>
Dirty <Dirty cannot be raised at the same time as purity>
Desire
I'd like to make this a little more in-depth.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Permanent status.
These stats are always present but are subject to quick change. the "tired" system has been moved here in the form of exhaustion.
############################################
Exhaustion: 1-100% At 100% the character is strongly susceptible to fainting/passing out, it lowers all skills and combat skills and makes it impossible to fight back against rape. Can be lowed by sleeping/eating/drinking.
Mental Status: Determined, on the high positive side to Train-wreck on the extreme negative side. This system has room to really be improved from the original.
Menstruation/Pregnant/infertile: The goal is to have this function much like the current system in VH.
Honor/deviancy: Basically the moral Compass
Intoxication: aka/drunk. This could include drugs or mind control.
############################################
Class Arch-types.
An Arch-type is really just a starter path choice and a path for skills. I want to add multi-classing and give the ability to open up genetic history paths.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Class choices would be, (Most are self explanatory, but I'll explain the theory behind some odd ones.)
Fighting Classes
Paladin
Warrior
Thief
Ranger
Druid (this class is infused with Animal genetics and are commonly seen with tails and ears of various types.(Furry based class)
Unique Classes
Bard
Dancer (Uses visuals as the bard uses music or tales to inspire, Very much rogue based but not a thief like the thief.)
Monk
Noble (Built off the character of Serena, this class focuses strongly on leadership and can summon mercenary's, They play strongly into the roles of the land owners.)
Monster Summoner (Summoner class, can use sex skill to tame monsters, then summons them to use them as pets(pet system is a capture based)
Mystic Classes
Sorcerer (Has innate magic and summons fairy's and more innocent pets.(Pet system is familiar based, pet does not change often if ever once you select your pet.)
Magician
Cleric
Arcane Knight (Has beam/energy lash attacks and uses arcane magic to form energy like armor. Doing damage adds a powerful shield to surrounding allies.)
Necro Drinker (wears bones for armor and summons undead/flesh beasts, Can summon multiple pets at a time but they die off quickly. A Necro Drinker is this worlds version of a vampire)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Don't confuse this for a trinity system,
As you can see my goal for character development is pretty deep, But all we are really doing is bringing it up to the level of some of the best and most beloved rpg systems out there. I've already started to calculate the numbers but that is unneeded information for this thread.
Player Housing/Land Ownership
IF the game goes multi-player player owned land would be key. If single-player I'd still like to have it in the game.
Game World and Story.
The game takes place in a fantasy world of many monsters and races, Recently an underworld rift has erupted in the once beautiful Mountain city of Sarrissa. The rift fused a demon city into the mountain and the the mountain now spews fire and lava from it's heights. The demons seduced what remained of the Paladins of Sarrissa, Turned the nobles and created a demon hierarchy cast system, While the upper class seems intent and happy to stay in their new bastion, they send forth waves of lesser demons to attack the world.
The goblins, orcs and oger tribes have joined forces and now hold the sand mountains, they invade the forests bordering the human city's. The dragons of every color have sought fit to enforce their numbers by breeding quickly to ensure their nests remain safe. The lowlands have seen a sudden rise of undead and zombies pushing against the Human Pirate cities of the Sun Coast. Meanwhile in the depths slimes have come forth no longer content to sit in pools of long forgotten dungeons awaiting foolish adventurers to drink from low pools or to hastily open treasure chests where they normally lay in wait.
City's have declared independence and have become defensive after the capital and King Targon sacrificed the boarder city of Tirsha, Stealing their vast amounts of gold and magical artifacts instead of defending them from the coming tide of monsters, leaving their people to become slaves and food. Tirsha is now a hybrid city of monsters and bandits and slave traders who sell their slaves to the various factions.
Dragons are both good and evil, and fight their own faction war beyond the sight of humans. Demons send out raiders from the now named Scarrissa Mountain city as they fight among themselves for dominance and control. The Sun coast has become filled with great war.
Some unseen hand has enabled nearly all monsters to be able to breed with humans and now push all the factions into all out war.
I've already got story arcs, characters, and the world mapped out.
What is needed.
Support from this community, I need to know if people would support this game, and in what form.
Game style, 2d? 3d? What engine? Live combat like VH (I prefer this) or more traditional jrpg turn based? Multi-player? Single player?
Senior staff, I need people that will come along and help with this project. Artists to help create visuals later on in the development.
My original idea was to create a style of mmo possibly using a browser mmo engine. Adding in a small cash hop to fund the server and the next gen version of the game. However that version might be a few years off, there is a massive climb in indie games and this would be a first. So there are many choices to be made and directions to go in. I need people that would be willing to become partners in this project.
A title for the game.
If this idea is popular I will create a blog and start posting story updates to help the world come to life. Please let me know what you think.
**Update**
Alright so Unity 3d engine is looking like a promising base engine. If anyone has some experience with it let me know your thoughts.
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