azurezero
Tentacle God
- Joined
- Feb 22, 2010
- Messages
- 2,993
- Reputation score
- 315
Re: Nun VS Tentacles [Now for sale]
until these games are making a decent amount of money, none of my games can be considered team projects...except Object0, because my sprite guy is taking just as much risk with production as I am...
for other projects, I'm paying him/her for his work in advance, so it's more of a client/artist or employer/employee relationship depending on how you look at it... still I wouldn't mind a small team for making games because it increases the speed of production and the quality of games improves overall with multiple inputs.
yesterday i started work on my first non adult game, though i only just noticed my artists sprites still sort of look like they were drawn by me
sprites
I'm getting faster at coding too, my princess is all tweaked to do almost everything she needs to, i just need to add her rock throwing ability, i think i'm going for a hold and release system
when crouching
(x key) if global.rock>1{instance_create(
rock,x-5*facing(1 or -1),y
) global.rock-=1 }
every step it's held a variable increases (has a cap) and upon release starts moving at the variable/10*facing(1 or -1)
when the rock hit's anything, it makes a noise and checks if there are any nearby guards, thats an if statement involving distance_to_object()
if it's below a certain threshold the guard goes to investigate
the same system can be used for the sleep potions that are meant to be used in situations the player cant solve the puzzle, but there are only 3 planned to be collected throughout the game
until these games are making a decent amount of money, none of my games can be considered team projects...except Object0, because my sprite guy is taking just as much risk with production as I am...
for other projects, I'm paying him/her for his work in advance, so it's more of a client/artist or employer/employee relationship depending on how you look at it... still I wouldn't mind a small team for making games because it increases the speed of production and the quality of games improves overall with multiple inputs.
yesterday i started work on my first non adult game, though i only just noticed my artists sprites still sort of look like they were drawn by me
sprites

when crouching
(x key) if global.rock>1{instance_create(
rock,x-5*facing(1 or -1),y
) global.rock-=1 }
every step it's held a variable increases (has a cap) and upon release starts moving at the variable/10*facing(1 or -1)
when the rock hit's anything, it makes a noise and checks if there are any nearby guards, thats an if statement involving distance_to_object()
if it's below a certain threshold the guard goes to investigate
the same system can be used for the sleep potions that are meant to be used in situations the player cant solve the puzzle, but there are only 3 planned to be collected throughout the game