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SIM [Old Huntsman] Jack-o-nine-tails [SLG]


Drix

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Re: [SLG] Jack-o-nine-tails

If you slave or assistant is sterile, they will not get pregnant from milking the fiend.
Damn I got egglaying.

Question in the Colosseum contest is there only one fight you can participate?
 

sdibolcrif

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Re: [SLG] Jack-o-nine-tails

@stuntcock42 - is QSP really that bad? What I've seen from messing around with a couple other games in qgen makes it seem surprisingly straightforward (though perhaps at the cost of being somewhat limited in complexity)
 

stuntcock42

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Re: [SLG] Jack-o-nine-tails

@stuntcock42 - is QSP really that bad? What I've seen from messing around with a couple other games in qgen makes it seem surprisingly straightforward (though perhaps at the cost of being somewhat limited in complexity)
If you want to create an Interactive Fiction game or an inventory-puzzle-based Adventure game, then the framework might be adequate. The big advantage is the automatic integration of a save/load system, which could be difficult for a novice developer to build by themselves. But there are a lot of downsides:
  • the help documentation, support forum, and development community is mostly Russian; if you run into trouble then the language barrier may prevent you from getting the assistance that you need.
  • the file-structure is intended for solo development. In order to collaborate with co-developers (or proofreaders, or translators) you're forced to perform manual split-merge-import operations (as described ).
  • even as a solo developer, you're forced to do the same split-merge-import stuff if you want to make effective use of a code repository (version control, diff, revert-to-backup).
  • the code uses jump statements (aka GOTO).
  • the code has no special syntax for declaring a variable. So you might intend to write a value into an existing variable, but then you spell the variable name incorrectly. Congratulations - you've just created a new variable! The IDE will not warn you; the game will run but your intended change will have no effect.
  • variables are untyped.
  • no floating-point numbers.
  • no substring manipulation.
  • no math library.
  • stepthrough debugging is not supported.
  • all strings must be embedded into the code itself. A proper programming language would allow you to define your strings in an external file, so that you can translate the game simply by swapping out XML.
  • distribution is a bit unintuitive, since users will need to acquire and install the FastQSP package (or you'll need to bundle everything together and include a "runme" batch file).
  • (this one is based on personal bias) - the memory allocation is a pile of flaming dogshit which makes it unreasonably difficult to write a Trainer.
Let's say that you're trying to write a quick proof-of-concept game. Your interest lies in the artwork, the narrative, the characters, or the puzzles. The game will not have any complex mechanics. You consider programming to be an unwelcome afterthought. In this case, QSP is fine (although there are English-focused alternatives which might be more amenable).

If your game includes a combat system, randomization, multi-language support, opponent AI, behind-the-scenes logic with hidden variables, or a non-solo development team: use an actual programming language with a user-friendly IDE. Even if you need to learn the language from scratch, it's worth the effort - you can find lots of tutorials and sample code online, and you'll be adding a marketable skill to your CV.

It's worth noting that the Jack-o-Nine-Tails codebase is much larger (~2000%) than that of the average QSP game. Even after you factor in the godawful amount of duplication in the codebase, you're forced to conclude "this platform is probably not appropriate for this type of game."
 

mark21800

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Re: [SLG] Jack-o-nine-tails

I seriously need help with raising the slaves ranks.
I understand that raising the slaves beauty,style, and exotic along with the required skills helps raise it but I can never raised above D rank.
I know it's possible because I passed the tutorial (the beginners one anyway) so some one please help.
 

kehe

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Re: [SLG] Jack-o-nine-tails

I seriously need help with raising the slaves ranks.
Well, if you click on your slave and then click on her rank, for example "slave rank: D" you can see exactly what is required to increase her rank. It could be that she needs to be more obedient, learn more sex skills, learn more common skills or improve her basic attributes.

All of this has been said numerous times in this thread already, so it should have been possibly to figure out by skimming through the thread.
 

mark21800

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Re: [SLG] Jack-o-nine-tails

Well, if you click on your slave and then click on her rank, for example "slave rank: D" you can see exactly what is required to increase her rank. It could be that she needs to be more obedient, learn more sex skills, learn more common skills or improve her basic attributes.

All of this has been said numerous times in this thread already, so it should have been possibly to figure out by skimming through the thread.
Seriously! you can do that!?:eek: Also I did skim through the thread and I only found the specific skills for certain jobs, this is the first time reading about the rank button.
 

willaberhaben

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Re: [SLG] Jack-o-nine-tails

Note that you can only click that slave rank button if you are in the "slave picture" menu (the one with the rules). You cant click it if you are in the "training" menu.
 

NaoSoul

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Re: [SLG] Jack-o-nine-tails

Seriously! you can do that!?:eek: Also I did skim through the thread and I only found the specific skills for certain jobs, this is the first time reading about the rank button.
Also, you can't really raise the natural beauty. You can only do it once in the tecnosphere. If you get something below Cute, you might as well get a new one, because it won't get more than a C.
 

Bullwozi

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Re: [SLG] Jack-o-nine-tails

Sup!, for people with FastQSP issue, :D
White Screen/Image Issues/Cant click buttons.

FastQSP seems to unlike certain characters in the full (from C:) file path.

Earlier someone mention removeing the " symbol,
and in my case the jack folder was inside a folder with a # in its name.

So if you get the above issue (or perhaps others) try moving the game folder or removing any unusal character/symbols from the "above" folders /file path.
 

dartred

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Re: [SLG] Jack-o-nine-tails

any one got tips on whats the best money making? sorry if it's already been asked but this game is hard to earn money. i tried a train the girl from the start route and a dont buy girls and collect them from the fog. both were costly in the long run since training them is pretty hard and i can't seem to be able to find the right people to buy them.
 

Arythazin

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Re: [SLG] Jack-o-nine-tails

any one got tips on whats the best money making? sorry if it's already been asked but this game is hard to earn money. i tried a train the girl from the start route and a dont buy girls and collect them from the fog. both were costly in the long run since training them is pretty hard and i can't seem to be able to find the right people to buy them.
Training and selling slaves is possibly the best way depending on your stats, but even then that might be hard early on if you have no other money coming in.

Someone posted a guide to playing Johnny (the hardest difficulty guy), and I'd suggest following that guide to get an idea of how to level combat. After that, if you currently have a slave, go to the fog and get a high-selling girl without getting injured or losing too much stamina (you can defend to regain stamina, but not hp). The terrible ones will sell for 3g, but that is what save-scumming is for. You can easily earn 30g each day if you settle for okay ones, but if you are an intense save-scummer you can reload until you get a nice 60-80 gold girl.
 

Darkstrain

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Re: [SLG] Jack-o-nine-tails

the other way around the johny start, is to get isabella as an assistant by getting the first aparment then going back to the slums, buying 10 eggs, and training with her, since she has a lot of stats and devotion, then at the end of the week sell her for 500 gold and buy a slave in the auction, if isabella is required for any subsequent storyline i don't really know.
 

Drix

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Re: [SLG] Jack-o-nine-tails

any one got tips on whats the best money making? sorry if it's already been asked but this game is hard to earn money. i tried a train the girl from the start route and a dont buy girls and collect them from the fog. both were costly in the long run since training them is pretty hard and i can't seem to be able to find the right people to buy them.
Your best bet is guild contracts. But you have to look carefully at the stats.
Low pride, temperament, nature and good health and you can train a D in like 4 days.

There is no point in savescrumming the border of fog to sell at the slave market if you aren't playing Blade or Johnny if you already have some decent stats to train slaves with.
 

Laurentius

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Re: [SLG] Jack-o-nine-tails

Does anyone know how to reliably increase devotion?
 

Drix

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Re: [SLG] Jack-o-nine-tails

Does anyone know how to reliably increase devotion?
Make her happy.
Use drugs and potions if you have too.
Asking her how she feels tells you all her problems.
 

mark21800

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Re: [SLG] Jack-o-nine-tails

Okay next question, are there any other assistants other that Isabella and the slaves you train?
 

GargantuaBlarg

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Re: [SLG] Jack-o-nine-tails

Uuu.

Am I the only one that ignores the obnoxious cash-makey trainy shit and just plays sandbox?
 

stuntcock42

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Re: [SLG] Jack-o-nine-tails

Am I the only one that ignores the obnoxious cash-makey trainy shit and just plays sandbox?
That's my preference as well.

In other news: my alpha test volunteers have stopped answering PMs so I'm just going to call this thing beta and release it.



If the Trainer does not seem to work at all then please check the readme. If you're confused by one of the features then please hover your mouse over it; there may be an explanatory tooltip. I know that nobody ever reads the readme, but I'm going to include two crucial sections here just for emphasis.

Caution
============
> It is possible to kill the Player Character via careless use of the Trainer.
> The Trainer may have bugs or compatibility issues which will result in memory corruption.
> Saving the game in conjunction with the Trainer could result in savegame corruption.
> PLEASE SAVE YOUR GAME IN A DIFFERENT SLOT (or preferably several slots) while using the Trainer, in order to reduce the danger of file corruption and data loss.
> SWITCHING PORTRAITS CAN CRASH YOUR GAME. QSP packs strings very tightly. To avoid danger, you should only switch to a filename whose length is equal to or shorter than the one you started with.


Known Issues
============
> Some of the sliders are greyed-out and I can't move them!
>>That's because the game hasn't initialized those variables yet. It would be useless for the Trainer to write a value into memory, because the game won't notice or care. Play the game for a while and the pointers will become valid (note: you may need to click the "Rescan" buttons to make the sliders operarable).

> The Cheat Table has an entry for character creation points in Sandbox mode, but it displays as "??" and I can't use it.
>>This occurs because of QSP's lazy allocation. If you decrease and then increase one of your character skills, the ?? will become 0. You can then write in a suitably large value and max out your character.

> Name fields are read-only.
>>THIS IS INTENTIONAL! QSP packs strings very tightly. If I allowed you to type in anything you wanted, then you would probably overwrite the adjacent memory and crash the game. Also: your change wouldn't really do much, because the memory contains dozens of pre-baked strings (such as "Thank you, Jack!") which would continue to use the previous name. Please note that you can rename your slave girl via the in-game dialog system (exclamation mark icon).

> The dropdown menus may appear empty.
>>This happens because the Trainer needs to access the game folders in order to get a list of files, but the file-access request is being refused by your operating system. Run the Trainer in Administrator mode.

> Adjusting Beauty does nothing.
>> Some sliders control Rates rather than actual Skills. Skill values are typically overwritten based on Rate whenever the newloc logic is invoked. If a change does not seem to take effect immediately, try leaving the house and returning.


The Trainer does not contain any actual images. It loads images from the game folders at runtime. The code contains no references to underage material, nor any pornographic material at all (aside from a few naughty words like "slave" and "genitals"). If you feel that this material is inappropriate for the website then please PM me to discuss it. Please do not just report my download links - that would be a "dick move."

Feedback Welcome
  • Additional feature suggestions
    • Technobabble: The Trainer can read QSP dictionaries flawlessly. It cannot yet insert into them (limited insertions are technically feasible; I just haven't done it yet). The Trainer can read and write global namespace integers and strings, but each one must be traced down by hand. Writing to strings is problematic because of tight packing. There's a potential workaround for the string-writing problem, but I haven't implemented it yet.
    • Explanation: the Trainer is really good at handling girl variables (skills, traits, clothing, nutrition, etc). It's less good at handling guy variables, house variables, and world variables.
    • Consequence: if you suggest a feature that involves inspecting or manipulating girl variables, even something complex like "let me create an exact clone of my slave girl" then it's more likely to get implemented. A suggestion like "let me redecorate my house via dropdown menus" would be comparatively difficult to implement.
  • Bug reports
    • Please send me a PM with as much detail as possible (e.g. your OS, screenshot if applicable, what actions you took in the game or Trainer to precipitate the bug, etc). Before reporting a bug, please ensure that you're using the newest-available Trainer version.
    • Please skim through the readme before reporting a bug. Perhaps the bug that you're reporting is already a Known Issue.
  • Trainer UI changes
    • I'll freely admit it: the Trainer is ugly. I started with a "tall and skinny" design and never cared enough to rethink it.
    • The sliders portray the game data honestly. Some of the game data is stupid or confusing (e.g. Mood=5 is Ecstatic, Mood=10 is miserable). I could insert an automatic data-conversion so that the Trainer presents data in a "bigger is always better" style.
    • The collapsible categories and subcategories make sense to me (and they're congruent with data-access patterns in the code) but they may feel weird or annoying to other people.
    • It's all databound XAML, so I can easily rearrange stuff (or alter the color scheme, or change the relative sizes of various elements, etc). If you've got a better idea then feel free to PM me a proposal or sketch. If you have access to the necessary tools then I could just send you the XAML to tinker with directly.
  • Security concerns
    • This is entirely valid and I'm not going to criticize anyone for expressing distrust. I'm a stranger on the Internet, I'm asking you to run an executable in Admin mode, and I've already told you that it's going to manipulate the memory of at least one application. If you don't have at least a moment's hesitation, then you're nuts :)
    • I intend to make the source code available on a public repository (once I've had a chance to clean it up and do some optimization). If you're patient, then you'll eventually be able to inspect it and compile it for yourself.
    • If you're impatient, then you can use the Cheat Engine table which is included in the download package. It has fewer features than the Trainer (since it can't read QSP dictionaries) but it may suffice for your needs.
 

NaoSoul

Tentacle God
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Re: [SLG] Jack-o-nine-tails

Stuff and things!
Are you a wizard?

Seriously, tho. This is a very welcome help to this game.

It is a really fun one, regardless of the learning curve or to how basic it is at this point. This Trainer is gonna be a good help and I can't even imagine how much work this must have been.

Thanks. +rep
 
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