AltairPL
Grim Reaper
- Joined
- Jul 14, 2013
- Messages
- 502
- Reputation score
- 83
Re: [SLG] Jack-o-nine-tails
@stuntcock42
thanks for trainer update - I was waiting for traits modification
.
BTW, I don't know what you are using to make trainer and how it handles pointers, but I saw you also use CheatEngine. If you want, here's pointer to auction counter for "Slave Market": ["qsp.dll"+000A7A94]+0.
Possible values: 0 - before auctions, 1-3 - number of auction
Just freeze entry when value is 1-3 and you can randomize slaves as long as you wish (i.e. till you find one that suits your needs/taste).
"auctions ended" flag is stored elsewhere, so you need to sleep if you participated in auction that day - I didn't even bother to look for that flag.
I looked for it because it took a very long time for trainer to establish pointer paths for slave's physical attributes (boob size, etc.) and sometimes I'm not very patient
.
@stuntcock42
thanks for trainer update - I was waiting for traits modification
BTW, I don't know what you are using to make trainer and how it handles pointers, but I saw you also use CheatEngine. If you want, here's pointer to auction counter for "Slave Market": ["qsp.dll"+000A7A94]+0.
Possible values: 0 - before auctions, 1-3 - number of auction
Just freeze entry when value is 1-3 and you can randomize slaves as long as you wish (i.e. till you find one that suits your needs/taste).
"auctions ended" flag is stored elsewhere, so you need to sleep if you participated in auction that day - I didn't even bother to look for that flag.
I looked for it because it took a very long time for trainer to establish pointer paths for slave's physical attributes (boob size, etc.) and sometimes I'm not very patient