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Re: Interest Check for CVS 2.0 or XCOM RP
Minimize the number of rolls you need to do, and either roll or decide initiative before you do anything else. The new XCom's rules actually seem like they'd be pretty simple to transfer simply to PbP, since it basically uses a fairly transparent system of percentages which is easy to replicate with d100s as you're doing, with a d100 to hit and another d100 to crit sounding reasonable. The small list of actions also makes it pretty easy to simulate in a pbp, and I would recommend leaving it at that without trying to fiddle with it too much. A separate thread for rolls wouldn't hurt but isn't necessary in my opinion, just make sure that each rolls post is tied to the combat it's for via links. New XCom tends to have pretty quick combat, assuming you don't get those irritating rounds where everyone dodges everything, so if people in combat post at a reasonable rate it shouldn't take too terribly long.
I can help with the rolling if you want, since I'm pretty used to the mass rolls by this point, but in the interests of fairness I wouldn't be comfortable in actually deciding enemy actions, even if my character wasn't involved in an engagement.
Oh wow Lurker, I now wish I had an original copy of XCOM so that I could take that nostalgia trip... Probably going to be using the newer games for inspiration for this, just for simplicity's sake, but yes, any ideas would be welcome.
And good point Squid... I guess for a tabletop game it might be more acceptable to go with that, but for pbp... I'll admit I don't have a great deal of experience in this regard, so if any veteran pbp GMs have some suggestions, I'd be open to those.
Minimize the number of rolls you need to do, and either roll or decide initiative before you do anything else. The new XCom's rules actually seem like they'd be pretty simple to transfer simply to PbP, since it basically uses a fairly transparent system of percentages which is easy to replicate with d100s as you're doing, with a d100 to hit and another d100 to crit sounding reasonable. The small list of actions also makes it pretty easy to simulate in a pbp, and I would recommend leaving it at that without trying to fiddle with it too much. A separate thread for rolls wouldn't hurt but isn't necessary in my opinion, just make sure that each rolls post is tied to the combat it's for via links. New XCom tends to have pretty quick combat, assuming you don't get those irritating rounds where everyone dodges everything, so if people in combat post at a reasonable rate it shouldn't take too terribly long.
I can help with the rolling if you want, since I'm pretty used to the mass rolls by this point, but in the interests of fairness I wouldn't be comfortable in actually deciding enemy actions, even if my character wasn't involved in an engagement.