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Noxian Nights (Updated 9/28 - FINAL CONTENT UPDATE)


Shyao

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Re: Noxian Nights (Updated 9/12)

Yes, I gave her the better armor. She's still getting destroyed.
 
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Sierra Lee

Sierra Lee

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Re: Noxian Nights (Updated 9/12)

Yes, I gave her the better armor. She's still getting destroyed.
Thank you for your feedback, as I do try to balance carefully. I've spent a while testing with minimum stats and equipment for that stage and I can see how you might be frustrated. The Voidborn enemy has high attack and is most easily taken out by the third character, who I'm guessing you don't have yet, and resists other special attacks. It can make for very difficult encounters, so I'd recommend avoiding battles with it until you get another party member. The enemies will become much easier from there.

Thats great news. Good job on the game so far by the way, I did really enjoy the new demo.
Thank you! We'll keep building on what we have!
 

Xil

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Re: Noxian Nights (Updated 9/12)

What animation are you guys talking about?
 

Raviel891

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Re: Noxian Nights (Updated 9/12)

I can't seem to find the soldier's I am supposed to "convince" before it turns to night.in order to recruit the blue haired girl.
 

duck666

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Re: Noxian Nights (Updated 9/12)

I can't seem to find the soldier's I am supposed to "convince" before it turns to night.in order to recruit the blue haired girl.
Left side of the town, right below the cliff of the main town area is another area. The green haired is in the top left, near the rails, of this slum area.
 

jadex

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Re: Noxian Nights (Updated 9/12)

What animation are you guys talking about?
The one Shyao and I were talking about is the animation in my avatar.
I can't seem to find the soldier's I am supposed to "convince" before it turns to night.in order to recruit the blue haired girl.
He doesn't look like a soldier. He's a civilian with green hair in the area by the mines. Check by the mine track.
 

Xil

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Re: Noxian Nights (Updated 9/12)

Edit: jadex beat me to it :p

And I see. Didn't notice that... /facepalm
 

Shyao

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Re: Noxian Nights (Updated 9/12)

I finally got out of those mines and, wait... is that my fourth party member? Ohhhhh, I can't wait until she's in my party!

EDIT: And then the demo ends! You TEASE!
 

jadex

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Re: Noxian Nights (Updated 9/12)

I finally got out of those mines and, wait... is that my fourth party member? Ohhhhh, I can't wait until she's in my party!

EDIT: And then the demo ends! You TEASE!
I didn't pay a lot of attention to her text, isn't she support for Noxius? I thought she was going to be a rival-like enemy
 

Shyao

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Re: Noxian Nights (Updated 9/12)

Okay, let me give my full thoughts on the demo now that I've finished it.

I am very much happy with it. And while I'm not too interested in Leblanc as a character, she is a much needed mage for the team being put in front of the player. However, with the additions of Irelia and Katarina to the story, who I assume will be your main party at the end, there is one downside I can see, being a lack of a character with any real healing magic. Because of this, I feel like Soraka or Sona would have been a welcome addition to the game as one of the four mains. However, I won't make that judgement yet since Irelia only had two abilities in the demo and both Leblanc and Katarina don't even join the party. Sure, Cnal Bel is in your party at one point, but he had very little magic anyways.

Next, mechanics. I feel like the spell selections of the various characters are good. Riven now having a cooldown system makes a lot more sense for her and I assume Katarina will be using a similar system. Battles do get a little too hard in this demo, as I was complaining about Irelia being extremely weak when I got her, getting destroyed by virtually every monster I found. Until I got Dyuu, battles in that cave were disasterous. And even after I got him, they were still really hard. I feel like the Paralysis status effect is getting outright abused at that point and in battles where all your opponents are tentacle monsters, full party paralysis is a very real danger.

If I may make some suggestions, Paralysis needs to be nerfed big time. Right now, paralysis lasts a very long time and seems to half your defense, making you take far more damage. When paralysis is already lasting 4-6 turns on average, the defense loss isn't necessary. Full party paralysis might as well be a Game Over. Right now, Paralysis seems too powerful considering you cannot get any accessories currently that block it. Also, the only accessory you get for free is a Poison-preventing charm. As far as I've seen, none of the monsters currently in the demo are poisonous. Could we please get that replaced with something more useful like, say, Blindness or Paralysis?

Also, the boss of the mines before the end of the demo was way too powerful. My party levels were Riven 10, Irelia 9, and Dyuu 7. And that boss took way too little damage, had way too much health, and hit way too hard. Keep in mind that, at this point, my party's equipment was Riven with the Flowing Waters and Relentless enchantments, Linen cloth armor, and the Necklace of Poison. Irelia had just her basic stuff; the Guardsman Sword, Strength+ enchantment, and the Enchanted Cloak. And I nearly got destroyed. I didn't buy any enchantments or the like, since nothing gives enough money to afford them at 5000 gold for the nice ones, but I do feel like better armor needs to be available and soon. I felt incredibly weak in that dungeon, so you guys may need to rethink the items scattered around, perhaps add some chests or the like.

As for secret rooms, I only found one; the one with the Flowing Waters enchantment, so if there's more, they're a little too secret. So if there's supplies I could have gotten in those caves, I didn't find it, which may be the downside to having a large dungeon that you're dropped into rather suddenly, without time to prepare, that's also that difficult. Heck, a little direction would be nice, since I was complaining about the fights when I only had Riven and Irelia being too hard.

So, my suggestions; we need better armors available, enchantments are a little too expensive given the current drop rates for money (average drop for money on a per fight basis was about 30g by the end of the demo. If I could fight 100 fights and still not afford the items you expect me to have, it's time to do some tweaking). Maybe this means giving out more enchantments, allowing us to find better gear, etc. I don't know.

But now for the elephant in the room; I had a massive problem in this demo. When I finally beat the Watery Fiend for the first time, I ran into a rather... interesting problem. On all future fights against these 'boss monsters', I would suddenly find myself taking far more damage and dealing less than I did before. I don't know what just happened, but if this is some kind of monster scaling thing, it's not nice. I had the same problem with the stronger tentacle monsters in the caves; I beat one of them in the jumping room, but when I went for the second one to get some levels and gold, they're suddenly dealing ludicrous amounts of damage and tearing me apart. If we're intended to grind these monsters for cash and exp, this is a big problem.

And I was trying to grind. I would make sure to gain at least a few levels in every area, going out of my way to get into fights, repeat them as much as I can, fight all optional fights, etc. If I'm having trouble, I can't be the only one. Some tweaking of the monsters is required, even if it's just raising exp and gold or reducing exp needed to level, I don't know. But at every new dungeon and new turn, I felt extremely weak, feeble, and was struggling with even the most simple of monsters in every new area.

I think I've said enough...
 

Shyao

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Re: Noxian Nights (Updated 9/12)

I didn't pay a lot of attention to her text, isn't she support for Noxius? I thought she was going to be a rival-like enemy
No, she's also there for Sulla.
 

nonameforme

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Re: Noxian Nights (Updated 9/12)

I just try the demo, must say 'as expected from sierra, the quality is top-notch'.

But currently, I am stuck when Cnal? (the potions man who help you) is absent from the store. (after doing the paper delivery). I try to talk to everybody and no story advance happen what so ever (I did get more background story at the inn, but that does nothing).

What am I suppose to do?
 

Shyao

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Re: Noxian Nights (Updated 9/12)

I just try the demo, must say 'as expected from sierra, the quality is top-notch'.

But currently, I am stuck when Cnal? (the potions man who help you) is absent from the store. (after doing the paper delivery). I try to talk to everybody and no story advance happen what so ever (I did get more background story at the inn, but that does nothing).

What am I suppose to do?
Goto the cave passed the first lust demon on the first outside area south of town. There's a cave on the northern side near the forest. Just go in there.
 

nonameforme

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Re: Noxian Nights (Updated 9/12)

Goto the cave passed the first lust demon on the first outside area south of town. There's a cave on the northern side near the forest. Just go in there.
It said something like, "I am not prepare enough" and I can't enter the cave.
 

jadex

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Re: Noxian Nights (Updated 9/12)

Okay, let me give my full thoughts on the demo now that I've finished it.

I am very much happy with it. And while I'm not too interested in Leblanc as a character, she is a much needed mage for the team being put in front of the player. However, with the additions of Irelia and Katarina to the story, who I assume will be your main party at the end, there is one downside I can see, being a lack of a character with any real healing magic. Because of this, I feel like Soraka or Sona would have been a welcome addition to the game as one of the four mains. However, I won't make that judgement yet since Irelia only had two abilities in the demo and both Leblanc and Katarina don't even join the party. Sure, Cnal Bel is in your party at one point, but he had very little magic anyways.

Next, mechanics. I feel like the spell selections of the various characters are good. Riven now having a cooldown system makes a lot more sense for her and I assume Katarina will be using a similar system. Battles do get a little too hard in this demo, as I was complaining about Irelia being extremely weak when I got her, getting destroyed by virtually every monster I found. Until I got Dyuu, battles in that cave were disasterous. And even after I got him, they were still really hard. I feel like the Paralysis status effect is getting outright abused at that point and in battles where all your opponents are tentacle monsters, full party paralysis is a very real danger.

If I may make some suggestions, Paralysis needs to be nerfed big time. Right now, paralysis lasts a very long time and seems to half your defense, making you take far more damage. When paralysis is already lasting 4-6 turns on average, the defense loss isn't necessary. Full party paralysis might as well be a Game Over. Right now, Paralysis seems too powerful considering you cannot get any accessories currently that block it. Also, the only accessory you get for free is a Poison-preventing charm. As far as I've seen, none of the monsters currently in the demo are poisonous. Could we please get that replaced with something more useful like, say, Blindness or Paralysis?

Also, the boss of the mines before the end of the demo was way too powerful. My party levels were Riven 10, Irelia 9, and Dyuu 7. And that boss took way too little damage, had way too much health, and hit way too hard. Keep in mind that, at this point, my party's equipment was Riven with the Flowing Waters and Relentless enchantments, Linen cloth armor, and the Necklace of Poison. Irelia had just her basic stuff; the Guardsman Sword, Strength+ enchantment, and the Enchanted Cloak. And I nearly got destroyed. I didn't buy any enchantments or the like, since nothing gives enough money to afford them at 5000 gold for the nice ones, but I do feel like better armor needs to be available and soon. I felt incredibly weak in that dungeon, so you guys may need to rethink the items scattered around, perhaps add some chests or the like.

As for secret rooms, I only found one; the one with the Flowing Waters enchantment, so if there's more, they're a little too secret. So if there's supplies I could have gotten in those caves, I didn't find it, which may be the downside to having a large dungeon that you're dropped into rather suddenly, without time to prepare, that's also that difficult. Heck, a little direction would be nice, since I was complaining about the fights when I only had Riven and Irelia being too hard.

So, my suggestions; we need better armors available, enchantments are a little too expensive given the current drop rates for money (average drop for money on a per fight basis was about 30g by the end of the demo. If I could fight 100 fights and still not afford the items you expect me to have, it's time to do some tweaking). Maybe this means giving out more enchantments, allowing us to find better gear, etc. I don't know.

But now for the elephant in the room; I had a massive problem in this demo. When I finally beat the Watery Fiend for the first time, I ran into a rather... interesting problem. On all future fights against these 'boss monsters', I would suddenly find myself taking far more damage and dealing less than I did before. I don't know what just happened, but if this is some kind of monster scaling thing, it's not nice. I had the same problem with the stronger tentacle monsters in the caves; I beat one of them in the jumping room, but when I went for the second one to get some levels and gold, they're suddenly dealing ludicrous amounts of damage and tearing me apart. If we're intended to grind these monsters for cash and exp, this is a big problem.

And I was trying to grind. I would make sure to gain at least a few levels in every area, going out of my way to get into fights, repeat them as much as I can, fight all optional fights, etc. If I'm having trouble, I can't be the only one. Some tweaking of the monsters is required, even if it's just raising exp and gold or reducing exp needed to level, I don't know. But at every new dungeon and new turn, I felt extremely weak, feeble, and was struggling with even the most simple of monsters in every new area.

I think I've said enough...
From what i've seen, I don't think Leblanc is going to join the party. She seems like a more quest giver/mentor NPC than a party member. I could be wrong, but the role of healer/support seems to have been given to Dyuu.

I can see how having Sona or Soraka in the story would be difficult. It makes more sense lore-wise since all the characters have been connected to Noxus in some way and its a bit hard to imagine that Soraka and Sona would be ok with supporting soldiers and former soldiers of Noxus

I'm still not sure if its ok to talk without spoilers, but I'll probably stop using them by tomorrow.
Also, I didn't explore or try to grab items and accessories much. Would you say they made a difference? All I ended up upgrading was Riven's clothes into the best clothes the store vender has.
 

Shyao

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Re: Noxian Nights (Updated 9/12)

From what i've seen, I don't think Leblanc is going to join the party. She seems like a more quest giver/mentor NPC than a party member. I could be wrong, but the role of healer/support seems to have been given to Dyuu.

I can see how having Sona or Soraka in the story would be difficult. It makes more sense lore-wise since all the characters have been connected to Noxus in some way and its a bit hard to imagine that Soraka and Sona would be ok with supporting soldiers and former soldiers of Noxus

I'm still not sure if its ok to talk without spoilers, but I'll probably stop using them by tomorrow.
Also, I didn't explore or try to grab items and accessories much. Would you say they made a difference? All I ended up upgrading was Riven's clothes into the best clothes the store vender has.
Some do. It would have been nice to get some nice enchantments, but I could afford any until the end of the demo.
 

Rawr1125

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Re: Noxian Nights (Updated 9/12)

I actually found the last boss easier than some of the normal mobs, killed it at level 6 6 4 pretty easily even though I forgot to equip the mysterious robe. Also found 0 secret rooms. :p
 
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