Threshold
Jungle Girl
- Joined
- Sep 24, 2017
- Messages
- 233
- Reputation score
- 248
The change another events progress one should for sure work everywhere, so I'll move that.
"GetAnEventsProgressThenIfEqualsOrGreater",
"NameOfEventYourChecking",
"1", <number it needs to be equal to or greater
"BarWorkerIntro", <Name of scene in current event you're in you want to go to if it passes.
I'm pretty sure you got it right, but it seems searching through an enemies scenes doesn't work currently if you're the winner. It currently it only looks through the lossScenes, and because player was the last one that attacked before the end of combat it's trying to look through the players
I'll have to add support for it to search for the victory scenes in the next version.
After that it should work fine as the generic lizard girl does somthing similar with her loss scenes.
Best work around currently would be to jump to an event to do the stuff.
I should really add the ability to jump to a specific scene in an event...
"GetAnEventsProgressThenIfEqualsOrGreater",
"NameOfEventYourChecking",
"1", <number it needs to be equal to or greater
"BarWorkerIntro", <Name of scene in current event you're in you want to go to if it passes.
I'm pretty sure you got it right, but it seems searching through an enemies scenes doesn't work currently if you're the winner. It currently it only looks through the lossScenes, and because player was the last one that attacked before the end of combat it's trying to look through the players
I'll have to add support for it to search for the victory scenes in the next version.
After that it should work fine as the generic lizard girl does somthing similar with her loss scenes.
Best work around currently would be to jump to an event to do the stuff.
I should really add the ability to jump to a specific scene in an event...