
RPGM VX crafting/exploration RPG.
Isometric 3D dungeons, male MC versus cute monster girls, with combat rape and RoL (rape-on-loss).
DLsite (jp):
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dev's ci-en:
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Premise:
Setting is similar to the island explorer trilogy (3rd one's thread: https://ulmf.org/threads/24page-succubus-island-explorer-3-24pe_ji-noekusupurooraa3.12290/)
MC will fend off over-cuddly monster girls, go through numerous dungeons, to unlock the next ones in the world map.
The girls will stll actively use temptation, deception, and straight-up rape during encounters.
The artist's style makes girls look younger than they are, but the game has a clear loli warning label - so does the thread.
However, gameplay and mechanics were completely revised:
- dungeon crawling is now isometric 3D (1st-person POV), Dungeon Master style
- encounters are now random, not limited to a single oponent, and combat is turn-based (with action bars)
- most girls have special events (somewhere in a dungeon) with various rewards should you(?) survive them
Gameplay:
Play the trial. It's LONG and has a whole 15 opponents. It plays like a typical dungeon crawler.
Dungeons are surprisingly extensive, and a good deal of your time will be spent harvesting for materials, for potions or the next piece of gear.
Materials are collected from harvesting points and as monster drops (monster encyclopedia lists all of them you've found once).
As with previous works, there are easily accessible cheat items to storm through, if that's your thing.
Levels and achivements net you perk points, usable/resettable in your room. You can use a number of different builds for MC.
HP is physical endurance. Some girls are more forceful than others. Climax also hits HP hard.
RP is willpower, used for spells. If it gets too low MC simply won't be able to fight back.
EP builds up withstanding H-attacks. 100 = you cum. Not lethal, but usually a bad idea when/if trying to win.
- Endurance (HP and endurance bonus). Not as useful as one would think.
- Reason (RP and resistance bonus). Often useful to throw leftover points there.
- Attack (damage bonus). Obviously useful.
- Defense (physical defense). Not exactly paramount.
- Magic (spells damage). For mages wannabes.
- Mental power. Counterpart of Defense for H attacks.
- Agility (AP filling). Absolutely mandatory or be a sitting duck who can never act nor escape battles.
- Harvesting (how many times you can harvest from a single point). Keep in mind you need agility to escape.
You can check a perk's effect in the skill menu once it's unlocked.
- Reason (RP and resistance bonus). Often useful to throw leftover points there.
- Attack (damage bonus). Obviously useful.
- Defense (physical defense). Not exactly paramount.
- Magic (spells damage). For mages wannabes.
- Mental power. Counterpart of Defense for H attacks.
- Agility (AP filling). Absolutely mandatory or be a sitting duck who can never act nor escape battles.
- Harvesting (how many times you can harvest from a single point). Keep in mind you need agility to escape.
You can check a perk's effect in the skill menu once it's unlocked.
Controls (crawling)
←→ turn
↑↓ forward/back
W/pageDown: opens map
shift: walk/turn faster when held
Z/Enter/Space: confirm
X/insert/numpad 0: menu/cancel
Contents:
Monster girls, reverse rape, combat rape (F on M), seduction/temptation.
Mostly sprites and text scenes. There seems to be special scenes for each girl group - look for the '!' marks out there.
Battles have animated cut-ins (handjob, blowjob, kissing, footjob, titjob, sex, etc.).
The recollection room was implemented in the May 5th patch. Some means to alleviate the grind a bit were introduced as well.
Somewhat full save there https://ulmf.org/threads/24pe_ji-pa...nma-cave-explorer-rj265889.13850/post-1107265
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