Ah okay cool.for all i know and i've been following their work since LustFriend, they often giving some demo that at least open up to first area with 1st boss only, after that there's only blog update where they show the design of succubus that would be in the full game and several progress update. i believe there will be no more demo update after this, if there is it would just be bug fix.
I think that the gameplay is a solid improvement over that of the previous games, with the new party system keeping things fresh. The addition of brief animations for enemy attacks is also good. The story so far seems interesting: from what I understand, you follow a talking rabbit and accidentally fall down a well, ending up in the succubus world; you then meet up with Lewis (a daughter of the Queen of Hearts who rules this place) and she decides to help you find your way home; and a mysterious succubus follows you around for some reason.Ah okay cool.
So for everyone else who played the demo, what do you think so far? My one and only concern (so far) is the lack of animation during H-scenes. The previous games at least had the image move up and down, which obviously wasn't cutting edge, but at least it was something.
Also it looks like they're aiming to have more than 50 enemies in the game. I did a head count of all the enemies in Succubus Puttel 3.0, and it totaled to 45 (46 if you count the bonus girl from Lustfriend.) I don't know if "more than 50" is their goal for 1.0 of Succubus in Wonderland, but if that's true, this is gonna be a pretty big game.
They do, however, give the caveat that the amount of data in the game means it often causes crashes, so the actual release date may be later.Dev just posted again, and unless I'm reading it wrong, it looks like the full game goes on sale in late April.
Ah yes, so April or May seems to be the window is my guess. I would say June, but based on previous releases and patches, 62studio seems to work fast. Although to be clear I’m fine with whatever the release date is, so long that it plays well from the get go. Puttel was great, but v1.0’s difficulty and grind was unbalanced to the point of being almost unplayable.They do, however, give the caveat that the amount of data in the game means it often causes crashes, so the actual release date may be later.
You must be registered to see the links, Version 0.08 is available. This fixes various bugs, most importantly the one that caused enemies to be restored to full health when they tried to tempt you, even if you rejected them.
Agreed. I loved Puttel, but my complaints about these games doing little to improve have been addressed with Wonderland. They've really upped their game here.I've been a paid supporter for a while and it's nice to see new things while still keeping what I like about the series so far. The party system and the little in-battle animations are nice, and the game still has the humor and the constant hidden items on every map that I always think is a fun part of most of their games.
I'm pretty sure you talk just by clicking the icon in the top right of the screen.Is the Talk thing available in the demo yet? I never did figure out how to do it and I'm wondering if it's just not implemented. I just assumed I was supposed to talk at the table, perhaps I dismiss my companion? I'm not sure. Do they have to be at a certain level threshold?
ah I never thought to use my mouse, lol.I'm pretty sure you talk just by clicking the icon in the top right of the screen.