Re: Lilipalace -淫魔の巣窟-
there is 3 parts you need to really beat the last boss.(without cheats)
1 is you need all the right protection items. She cast sleep on the elf, death on the priest and charm on the thief in 1 turn from time to time. If you have the right protective accessories she is just wasting turns.
Aside from status, she goes first, which means if you ended a turn with low HP, she might killy your characters before they can heal. She has a very damaging attack that can hit everyone, or an attack that can hit two people or the same person twice(if she hits the priestess twice she will KO for sure). Her attacks are not physical, so high resistance armor will help take the damage down. So the Elf's plate armor probably is worse here. Also she has an attack that can cut everyone's HP and MP in half. It is vital that you buy 9 of the revive, HP +300, and MP +150.
The second part to fighting her is TriElement. If you get one of each, all your MP and HP for all member will be restored, dead members will be revived to full. and the boss will take damage. This is huge because it nullifies all of her HP/MP cut in half moves, and the need for you to use items while still doing damage. So you should use it every opportunity you get, just spam it.
So I equipped the sword of luck for the elf, and the ring of luck. When I use TriElement, the one of each or 3 of one comes up very often. During the entire fight I had two 3xbolt, two 3xfire, one 3xwind and many one of each come up.
Three of Lighting will do damage and paralyze her for a turn or two. Damage deal to the final boss is moderate.
Three of Fire will do damage and increase the entire team's attack power for a few turns, now you thief can get some damage in with normal attacks. But Fire attack deal the least damage to the boss.
Three of Wind will do damage and heal entire party to full. Last boss appears to be weak against wind, any wind symbol on Trielement will significantly boost damage.
It is vital that you do not let the Elf's MP run low. The priestess is CONSTANTLY using cure light(which heals everyone to full in case Trielement was not one of each.) This is key because you want to start every turn with max HP
The thief attacks but mostly he uses items to revive/regenerate MP for the other two characters.
The Last part is the barriers. First one is always fire. The second barrier for me was vulnerable to holy(twice). Some guys earlier said it was lighting, but I guess it's possible to be different. You can try wind, lighting and holy to break it. She didn't live long enough for me to see if she has a third barrier. When she first up her barrier she will take a turn to power up and hit you with a big party wide damage spell, but it wont kill anyone if they are full health, and can be fixed with a subsequent cure light. I rather she do this attack than some her other more dangerous moves. Breaking her barrier while she is charging does not stop this attack from coming.
It's still a very hard fight. The difficulty of the fight seems to falls on, how often are you getting one of each on Trielement and how often she hits the same character twice and causes KO.
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BTW. Some hints on the golem boss before the last boss.
Basically, he is weak to lighting but not that weak. I used thief's gamble to deal damage to him. In the meantime curelight, bless and TriElement(it heals completely and it regenerates MP if you are lucky, so remember to equip all you lucky items) Three lighting on trielement deals 300 damage and paralyzes him for a turn or 2.
A word on gamble. It's an ability that has the potential to deal the most amount of damage in the game. that's the good news.
You roll 3 dice. The first two dice multiplied together times 10 is the damage dealt or healed. The 3rd dice. If you roll a 1 or a 4, the enemy takes damage. If you roll a 2 or a 5 thief takes damage.
If you roll a 3 the thief heals that much, if you roll a 6 the entire party heals that much.
So while it's great to roll high. 6 x 6 x 10 is 360 damage, but if you roll a 2 or a 5 on the last die, you'll instant KO yourself.
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The boss before that is the red tentacles, very easy to kill so long as you defend with priest every 3 turns.
The Axe boss before the red tentacles is a physical attacker. A combination of defend/counter attack, high defense items and bless will keep you alive. The key is to dodge his earthquake attack on his 3rd turn with a casting of Raven. A few potions is needed most likely because it's a war of attrition. Another option is have your priest equip the weapon that adds damage instead of spell power and have them both defend to increase the chance for a counter attack.
Nothing seems to protect the red charm wizard's mind control spell, but it requires 2 casting for you to lose, and he does not cast 2 in a row. So use unchain or vanish to dispell it. It nullifies his first casting and he will have to recast. Also equipping high resistance instead of high defense armor, and the accessory that decrease fire damage by 30% helps on defense.
As for fighting high level normal enemies when you have all 3 characters. Best to take out the blind demon first, as he can use sleep. A 10 hit sword attack from elf, normal hit from thief, and a holy attack from priestess and he will be out in round 1. Zombies (tattooed guy with big sticker on his face) are weak against holy, a few shots will kill it, physically attacking zombies waste HP and time.