What, another Goddess in relation to enemies? I more and more convinced that one of the next sets of story maps will be a Tenkai / Heaven.
But NTR-loving Emperor goes firstAfter all Prince needs his AW2 title
![]()
Erica (エーリカ):
Jack o' Lantern Wand (ジャックランタンの杖): (15s; attack 1.7x; skill automatic; ranged [] magical attack; AS: ; WT: 15; CT: 30)
Lucia (ルチア):
Healing Spot (ヒーリングスポット): (00s; attack 1.4x; block: 0; focus healing; unlimited duration; AS: ; WT: ; CT: 30)
Erica AW90 Stats:
HP3143
AT547
DF547
MR15
Aside from having similar defence to my AW73 Jessica, Erica seems to have pretty good base stats.
What, another Goddess in relation to enemies? I more and more convinced that one of the next sets of story maps will be a Tenkai / Heaven.
But NTR-loving Emperor goes firstAfter all Prince needs his AW2 title
![]()
inb4 you have to kill a god to get aw2 prince
Bleh... really disappointing, she is not a great upgrade from Raichi, only 150 atk... even after the 10% self buff (for which we pay increased unit cost) it doesn't make up for an uncontrollable skill... I was expecting at least 600 base atk & def so with self + prince's buff she would reach 750+
"Auto skills are good for afk runs, like subjugations" is only as correct as "Auto skills screw my afk run, they activate at the worst times and I have to pay attention to deploy her so the AW skill is not wasted".
Called it. 30 seconds, shortest CT of any unit in the class, but not good enough to justify auto-use with a 15 second duration. Garbage. Into the trash it goes.
Healing Spot (ヒーリングスポット): (00s; attack 1.4x; block: 0; focus healing; unlimited duration; AS: ; WT: ; CT: 30)
For me, "Auto skills are good for afk runs, like subjugations" is only as correct as "Auto skills screw my afk run, they activate at the worst times and I have to pay attention to deploy her so the AW skill is not wasted".
Not really commenting on anyone, but general 2 cents.
Skill control is important and a part of aigis, auto skill can with reason be seen as a unwanted complication to a unit as it removes the direct control beyond the first initiation of it (by initial placement).
Autoskills that do things like aoe, change block values or targeting would in many situations be entirely disqualifying and even if not doing these things, based on preference or playstyle could still disqualify the unit in local (individual player) terms (if a very high value was attributed by the player to control).
Having the choice between a (reasonable comparable) unit with controlled skill and one without, it would be unwise to give the nod to the uncontrolled one, unless the map was in any case in the bag (in which case, it is all totally irrelevant in the first place).
Thus having a choice would put her in the garbage bin more often than not, having few or none would put her in the use until replaced category.
Doesnt make her garbage, but then, there is a mega ton of units in the garbage bin that have an equal or better claim to be used, but couldnt find a spot on a team.
Limited team sizes = big bin = Mean world.
User error has nothing to do with the quality of a unit. Just sayin'...
And what have an auto skill to do with player ability??? it IS automatic XD
Being op enough to don't care if the skill triggers just after the fliers wave reaches the base or the fire ants hit your other units doesn't make her good either.
that last map was rough it made me stop slacking and go get my aw prince finally
You can still brute force it.....
But yeah , not everyone can
![]()
I could also cleared it with My clone who do not have AW Prince
Not 3* though~
my aw skill hina and miruno cleaned most things up pretty quickly but leaks prior to there placements lost me 3 stars so i only needed aw prince for 3rd star technically but i will likely need em in the future anyway so it was worth it
also, once again, auto/perm skill units are great for afk runs (like subjugations that you generally don't want to be sitting in front of the computer/phone and going through the entire 10min of choosing units to use skills just to get your 500 kills. Just because you haven't reached the point where you can't do afk runs doesnt mean a unit is shit.)
The inability to judge whether or not a unit is sufficient for a task is on the player's side, not the unit's. This is the kind of mistake everyone makes at one time or another. There was no personal attack there, snarky end bit aside.
It is as I say. From someone with a good amount of experience with auto-skill units, There's degree of expectation you form. If you're not convinced xyz unit can handle the situation, it's best to prepare for that scenario, nine times out of ten. The same holds true for the game's many RNG units, except it's arguably worse for them since a 99% chance to succeed is still a 1% chance of failure. Repeating the same action with an auto-skill unit every time will always end with the same result.
Bad example. Also, who is making personal attacks again?
But seriously, as someone who has experience with a very large number of unit types, the reason I defend her is cause I find that player reactions to auto-skills are generally unfounded and derive from a lack of experience with them(or people have weird perceptions on what a mage armor should be doing, one or the other). It's not like I'm claiming she's top tier, here.
Anyway, I'm tired of this subject so here's my final statement on it: Erica is a unit clearly designed for when you have knowledge of a stage. Her best use is enabling afk's and simplifying subjugation missions - she is an acceptable but not ideal blind clear unit. As such, using her as a reactionary measure is very poor planning and is contrary to her intended use. Do not try to put the square block into the round hole.
(also, please do not use a mage armor to try and kill flyers, their range is low and they prioritize ground)