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Aegis Thousand Year War - DMM Online Game


Re: Aegis Thousand Year War - DMM Online Game

Er, that's a confusing way to describe it, WilliamZero.

Basically, Shiho has a permanent toggle skill that you can use to switch between witch-style attacks or healing. When toggled, she gets buffed for a short while, but afterwards she still remains in the state she has toggled to - as either a healer or witch. She has more healing per second than most healers when the buffing effect of the skill wears off - basically, when healing normally. This is due to the faster casting speed of shamans and her fast cast passive. Only an AW2 B Iris beats her if you are talking about a strictly non-skill comparison versus the healer class.

If you compare to all healing units, Belzetta, Dorothea and Kikyou also have more out of skill hps, though the former too are conditional to be useful for that specifically(their priority is attacking).

At one time Shiho had the highest skill hps, too, though the duration of the skill is very brief. Nowadays however she is bested by some other units like Dorothea, Fermi and Celina.
 
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Re: Aegis Thousand Year War - DMM Online Game

The problem is exactly that they are serving different purposes, especially in the new 0 block ninja meta.

Saki is a pure anti-rush melee support unit whose claim to fame is that she is attacking as fast as most units do while under attack-speed increasing skills. In the past she was also outstanding as being one of the very few units that could assassinate from range, but unfortunately for her the competition already squashed her in that regard. Still, with her SAW in particular, she can shred entire waves of low defense enemies, but lots of units can do that, and she is not particularly amazing otherwise.

Nagi on the other hand is best considered to be a duelist Angel who also deals a bit of melee support damage outside of skill activation. Her SAW in particular turns her into a pretty decent magic lightning rod for the duration by doubling her health and granting her 30 MR, but unfortunately it can only be used once per battle, and otherwise it is pretty lame (a 3400/800/700 Black unit is pretty lackluster in the current meta). Overall she is not a terrible unit, and if you need a melee support unit for single target DPS instead of anti-rush purposes she might fit the bill, just don't expect her to turn the game on its head.

then I dont need to spend SC to mincost Nagi but is good to have her?
well, i'm saving SC to next item collection ( and saving DMM point to buy the pack)
 
Re: Aegis Thousand Year War - DMM Online Game

Er, that's a confusing way to describe it, WilliamZero.

Basically, Shiho has a permanent toggle skill that you can use to switch between witch-style attacks or healing. When toggled, she gets buffed for a short while, but afterwards she still remains in the state she has toggled to - as either a healer or witch. She has more healing per second than most healers when the buffing effect of the skill wears off - basically, when healing normally. This is due to the faster casting speed of shamans and her fast cast passive. Only an AW2 B Iris beats her if you are talking about a strictly non-skill comparison versus the healer class.

If you compare to all healing units, Belzetta, Dorothea and Kikyou also have more out of skill hps, though the former too are conditional to be useful for that specifically(their priority is attacking).

At one time Shiho had the highest skill hps, too, though the duration of the skill is very brief. Nowadays however she is bested by some other units like Dorothea, Fermi and Celina.

So I didn't read it wrong then? Thanks! @WilliamZero too.

I am very keen of getting a Skill Awakened Shiho because I think having a Healer at lower cost (although 7 second wait to become healer mode), the cost difference might change a lot of things in maps that don't have cost regeneration. And even better since she has better Heal Per Sec, she is also helpful in maps that needs more sheer healing power, sign me up!

Edit: Also I am extremely aware of the range of Shrine Maidens, but I figure it will still be a worthy investment.
 
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Re: Aegis Thousand Year War - DMM Online Game

千年戦争アイギス 月下の花嫁VII
(Millennium War Aegis: Bride in the Moonlight VII)
Release Date: 2017 January 30th
Author: Hibiki Yuu (ひびき遊; )
Artist: Katou Itsuwa (加藤いつわ; )
Preorder: ; ;
Serial Code: Kaguya's Elder Sister 'Tokoyo' (トコヨ)

High-Resolution Cover:
CRqFsvw.jpg

(Serial) Evil Princess Tokoyo (トコヨ):
YpRcvIJ.jpg

Name: Tokoyo (降魔の戦姫トコヨ)
Class: Evil Princess (イビルプリンセス)

Breakdown between shops:
Amazon: good for large bulk orders (EMS unit-based shipping; site in English)
Mangaoh: good for small orders (EMS weight-based shipping; registration in English)
Honto: good for saving money (alternate shipping methods; site in Japanese; )
 
Re: Aegis Thousand Year War - DMM Online Game

daily-wise, always the highest.
only exception is armor daily (G is for armors, X/N is for gold)

decided to run some numbers under some assumptions for gold:
3 N runs = (assuming 40% base rate) 3 / 5 gold armors *3 = 9 gold armors + 27k (9k gold/run) = 81k gold from 72c/6s
2 X runs = (assuming 60% base rate, but assuming 100% drop rate for x1.5) 6/6 gold armors *2 = 12 gold armors + 30k = 102k from 160c/6s
1 G (assuming 100% gold armor drop rate) = 5 gold armors + 22.5k = 52.5k gold from 80c/6s

I know both gold days are over by now, but I just wanted to say your numbers are off for X.

X gold armor rate is 90% at 1.5x, so two runs is 10.8 armors average (10-11). That's an average 94800 per two runs.

H gold armor rate is the same, same number of armors, but less gold per run. Average 85800 per two runs

Assuming 1.5x drops is 60% for N, N does 9 average gold armors per three runs, so average 81000 per three. You were correct on that.

X isn't sustainable for long due to it eating more charisma than you can generate in the time it takes to generate the stamina cost, but you should switch to H after it's no longer feasible in a day, not N. Unless you just really need the extra charisma for something.
 
Re: Aegis Thousand Year War - DMM Online Game

This is only true if you don't want to spend SCs to farm gold. The N map will always give you the most gold per SC you spent.

SC_Sta_per_run = Sta_per_run / Sta_Max
With 18 Stamina max this is 0.11/ 0.17/ 0.17 for N/H/X

SC_Cha_per_run = Cha_per_run / Cha_Max
With 427 Charisma max this is 0.06/ 0.14/ 0.19 for N/H/X

SC_total_per_run = SC_Sta_per_run + SC_Cha_per_run
With 18 Stamina and 427 Charisma max this is 0.17/ 0.31/ 0.35 for N/H/X

Gold_per_run is about 27300/ 43260/ 47760 as you said.

Gold_per_SC = Gold_per_run / SC_total_per_run
With 18 Stamina and 427 Charisma max this is 163 k/ 141 k/ 135 k for N/H/X.

Numbers may change depending on your maximum stamina and charisma, but as long as you plan to spend SC it's always better to run N.
Only if you want the gold of course, both X and H are better when it comes to tin cans.
 
Re: Aegis Thousand Year War - DMM Online Game

So, you know how you guys have been on poor Overgoat's case for the past week or so for not being able to beat a bunch of maps? Well, he handed his account over to me for a week (we are pals IRL) because he didn't want anything to distract him during his final exam rush, and as much as it pains me to say, it was all human error. In the one week I had I not only 3*d all of the X-tier dailies with only minor difficulties, I also raised the subjugation kill-count from 100 to 360, made some headway on the orb maps and I am currently stockpiling free SCs from the daily revival and others for the affection daily, because damn, so many early core units (like Katie) are missing affection it is not even funny.

Furthermore, I am going to try my best to get his Sarah to usable levels, because holy shit, she is awesome and yet she is still sitting and Lv40, 0%, 1/5, even though just her cost reductions and tokenization should make her a permanent addition to his roster! Seriously, 21 cost Emperor-kun token with +50% defence for 35 seconds makes everything so much easier!
*sigh*
Anyways, I am probably going to chew him out in private one of these days, I just really needed to get this off my chest. Carry on.
 
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Re: Aegis Thousand Year War - DMM Online Game

Anyways, I am probably going to chew him out in private one of these days, I just really needed to get this off my chest. Carry on.

You're doing gods work.
 
Re: Aegis Thousand Year War - DMM Online Game

Just gonna say one thing. Beat him if he doesn't recognize the effort you put into his acc. You are doing something which he should have done by himself, namely by improving his perfomance, which was already abyssmal for someone, who has been playing this game for a longer amount of time, even if it was only the nutaku version.
 
Re: Aegis Thousand Year War - DMM Online Game

i remember him saying something like i dont want to use units i used on nutaku cause its boring i doubt all the help given to him will stay long unfortunately
 
Re: Aegis Thousand Year War - DMM Online Game

Others have answered, but since I (also) use the little ladies, my 2 cents on them,

SAW Saki is a real little joy. Others can do same as said, but Saki has big upside of being available and the cost is not all that bad.
First Black of mine to be maxed. Still use her, happy to have her around.

Maybe different calculations in terms of cost and benefit with the power creep last ½ year. Dunno. I like the little lady.

Shiho is a nice little lady, but that initial timer before she can be switched to healer is actually really annoying and in some situations that come up rather often if one is forgetful costs 1*.
But easy to max now a days and am using her, but Fedora (d.heal over huge range) and b.Isis pulls the main load in terms of healing on my team, Shiho is a stand-in witch as often as she is a healer battery.
 
Re: Aegis Thousand Year War - DMM Online Game

Should I get Myself Nagi?
I remembered that someone said that she is kept on barrack for eternity~

Somehow I kinda dun care with even 1 copies for the sake of collection this time

------------------

Hmm , finaly I discharge Pirates (Anelia - Rachel) on rooster
And put Ashera - Roza
Dunno if this is good idea >.>
Next , maybe I'll remove Helena. Unsure... she is already 96 too
All those investment T^T
 
Re: Aegis Thousand Year War - DMM Online Game

Should I get Myself Nagi?
I remembered that someone said that she is kept on barrack for eternity~

Somehow I kinda dun care with even 1 copies for the sake of collection this time

------------------

Hmm , finaly I discharge Pirates (Anelia - Rachel) on rooster
And put Ashera - Roza
Dunno if this is good idea >.>
Next , maybe I'll remove Helena. Unsure... she is already 96 too
All those investment T^T

With your team and playstyle, don't botther XD
 
Re: Aegis Thousand Year War - DMM Online Game

Status update on the Overgoat account: I have scraped together 7 SCs by beating some of the daily revival maps he couldn't before plus the Nagi maps and I bought the full boost package. My original plan was to abuse Emperor-kun's true damage and rush to the first makai map and grab AW Prince, but my plans were foiled by the second Magic Kingdom map (the one with the ledges and the maid golems), since the account lacks archers other than Bashira and thus I had no way to deal with the flying thingies.

So, to make sure that the boost wouldn't go to waste, I went ahead and plowed through the first dozen or so 4* trials, and my current plan is to stockpile at least 25 SCs for the affection daily and then dump all of them there. Affection maxing the all the key units should allow Overgoat to stand a better chance against current events even after I am gone. I also went out of my way to raise his Louise, as she should have great synergy with Sarah as well.

Also, I would like to ask you guys not to be too hard on him in the future. I remember going through the exact same phase about a year ago, when I had so many things to level and so many things to do and I was certain Aigis was unfair and all the online tactics were overly specific and useless to me. Then I hit a tipping point, which was around the time I could AW about two units per week (mind you, mine was only a two months old account back then), and suddenly the game became much easier and fun. He never really had to go through the same thing on the Nutaku version, because the progression over there was so slow he never really had to prioritize, but once he gets out of this ditch (and finally understands just how bloody amazing Sarah is. I mean seriously, even with his non-AW B.Iris + Sarah, I can have him run around with almost 1800 attack and defense!), he will come around.
 
Re: Aegis Thousand Year War - DMM Online Game

Status update on the Overgoat account: I have scraped together 7 SCs by beating some of the daily revival maps he couldn't before plus the Nagi maps and I bought the full boost package. My original plan was to abuse Emperor-kun's true damage and rush to the first makai map and grab AW Prince, but my plans were foiled by the second Magic Kingdom map (the one with the ledges and the maid golems), since the account lacks archers other than Bashira and thus I had no way to deal with the flying thingies.

lol Welcome to the stuck at Magic Kingdom Map 2 Club, although I 1 starred it already yesterday.

But srsly, that map totally needs a good Archer to clear, Pirates don't do damage fast enough to cut it and anything else lacks the range to do it.

And how much did you level up his team? Its surprising for me that you managed to get through the Eastern maps. Those Green errm I dunno whats the name monsters eat Soldiers for breakfast. They are not strong, but they come in a mass and is quite an annoyance in the early stages of an map. Or its just the boost package being really good and I am an idiot for not buying it.

Shiho is a nice little lady, but that initial timer before she can be switched to healer is actually really annoying and in some situations that come up rather often if one is forgetful costs 1*.
But easy to max now a days and am using her, but Fedora (d.heal over huge range) and b.Isis pulls the main load in terms of healing on my team, Shiho is a stand-in witch as often as she is a healer battery.

Yeah. I recognize the initial timer can be a problem (I am a forgetful person too). But I picked Aisha for my Black Ticket, it would be good for my team if I can get a healer with similar non-skill output as B.Iris. Also she can double as a Witch when needed which is a huge plus. And also I think you meant B.Iris.
 
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Re: Aegis Thousand Year War - DMM Online Game

Probably due to the 7 SC boost, they essentially make 0% affection units function like 100% affections and CC units function like AW units, and also take a lot less damage.
 
Re: Aegis Thousand Year War - DMM Online Game

I know both gold days are over by now, but I just wanted to say your numbers are off for X.

X gold armor rate is 90% at 1.5x, so two runs is 10.8 armors average (10-11). That's an average 94800 per two runs.

H gold armor rate is the same, same number of armors, but less gold per run. Average 85800 per two runs

Assuming 1.5x drops is 60% for N, N does 9 average gold armors per three runs, so average 81000 per three. You were correct on that.

X isn't sustainable for long due to it eating more charisma than you can generate in the time it takes to generate the stamina cost, but you should switch to H after it's no longer feasible in a day, not N. Unless you just really need the extra charisma for something.

What Fayne said, and I guessed you missed me saying 'assuming X base rate at 60%, but assuming 100% [for calculations])'. I, very obviously, wanted to inflate the gold from X runs, but obviously it didnt beat N even after the slight inflation.
The reason I mentioned N run being better is also because it saves charisma which can then be used to run orb maps, which by right should be the no.1 priority for any player until they have sufficient orb in stockpile (at least 5~6 to AW/SAW a black, and 10+ to be safe because it 'needs' to last until the next x1.5 and there's also AW2 coming now). Also as Fayne had proven (which I was lazy to prove), N is the most resource-efficient map purely for gold, and certain players of my period are drowning in plat armors (over 50 plat armor in storage because of farming 80/9 map in item collection and lacking fairies to use them all up)

@gabezhul: hopefully you can also guide him to improve himself; if others can do it, and you can do it, no reason he can't slowly get himself up to the same level. I am actually a pretty bad player because I haven't reached the point where I actually try to adjust my units and teams to beat the tough challenge maps (majin advents) and neither do I try hard enough usually and just focus on leveling units to bruteforce. still, I do derive enjoyment from testing different combinations and unit placements in order to obtain the best outcome from certain maps (1st 90/12 map during the GR I basically came up with my own 3* strat for 3 accounts, and also afk setups for the current subjugation which only got 495 kills on the best account ;/). The veterans also say dancers are great but I've never been able to utilize them on my accounts (which is obviously my issue as a player and nothing to do with the game/others). My issue with him is that he didnt seem to try to think why and how video guides worked while his own units failed and just complained about the map.
 
Re: Aegis Thousand Year War - DMM Online Game

jesus i just noticed how many units that have exchange quests that i have its like 60 sc if i go through and aw them all only a few ill actually get use out of though
 
Re: Aegis Thousand Year War - DMM Online Game

1gzYBF6.png

Nanaly's Omikuji: 死 (Death).

News Update for Upcoming Maintenance:
-Emergency Mission "Youkai Slaying Sniper" (討妖の狙撃手) Begins.


(Event) Plat Monster Slayer Aoba (討妖の狙撃手アオバ):
qPdNE2I.jpg

Gold Archer Soma Aggregate Data (Ability):
Quadruple: 5%
True: 5%
1.5x: 5%
Assassination: 2%

Gacha Percentage Spoilers:
Base Black: 0.000048%*
Base SP Black: 0.0012%
*Basically, roll base 208 million times to receive Lapis-chan.
Chance-up Moltena/Fiore: 0.75% (Approximate)
Non-Chance-Up Blacks: 0.0833% (Approximate)
Special Summon Leone: 1% (Approximate)
Non-Chance-up Special Summon Blacks: 0.1053% (Approximate)

Specific Chance-up (2) Black in 30 Summons: 20.216%
Either Chance-up (2) Blacks in 30 Summons: 36.454%
Specific Non-Chance-up (Against 2) Black in 30 Summons: 2.531%
Special Summon (1) Black in 30 Summons: 26.029%
Specific Non-Chance-up Special (Against 1) Black in 30 Summons: 3.111%

Glad to know where things stand in this game after so long. Hopefully this is useful to people to know approximately what chance-up actually means in this day and age.

It's fortunate that there wasn't an event this week; I was sent most of the last bits of the script for the game I'm translating, and the Japanese version is going to be released very soon this month. Don't know if the English version will manage to get released in conjunction—or how far back it will be pushed. So, I'm going to be crossing my fingers that the 290,000~ JPY worth of work I did for free doesn't turn out horrible enough to receive negative feedback that ruins my chances of ever collaborating with this person again, or anyone else for that matter, and wind up like Nanaly.
 
Re: Aegis Thousand Year War - DMM Online Game

hey, i have a question. since i got my second black iris for second awakening b. iris. if i second awakening that one, will i get another?
 
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