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Aegis Thousand Year War - DMM Online Game


Re: Aegis Thousand Year War - DMM Online Game

wow screw that final map for the star trial.

I don't think I have a way to kill them big guys at all, my AW99 Sybilla and AW 76 Nanally did fuck all only the dark knight could actually kill them and thats because he wasn't affected like the rest >.<

I ran it with normal Prince and yet still can 3* it
Altho it is only untill midway
I deployed WE and miasma gimmick gone~

Good thing WE is always on My rooster
So we do not need AW Prince to negate the miasma
 
Re: Aegis Thousand Year War - DMM Online Game

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Since I'm too scared to contact the game creator about C and D out of the blue, I'm going to do something tedious and wasteful, and just translate his first game by hand (transcribing the Japanese dialogue in the same style as the scripts he sent for his newest game). The amount of dialogue is way less than an Aegis event, so it shouldn't take me too long.

I'm convinced no one is going to contact him directly about his older games. He responds to people directly, but he's been vague with me. He doesn't make any mention that he would like for me to do anything else for him, and every time I mention something I like, he doesn't respond to it unlike the commenters on his blog where he'll address pretty much every point they make.

I'm going to be presumptuous and do this for him without knowing whether or not it's possible for him to make the adjustments in the first place. I could do something for a potential F or G, but if I spread myself too thin, then that may backfire on me, and I need to gain experience in understanding how to properly present myself so I don't get in any bizarre situations like I currently have with C.


Maybe the guy is just concerned about overworking u for free. Properly communicating conditions and expectations beforehand helps a lot to avoid that "weird" situations.
 
Re: Aegis Thousand Year War - DMM Online Game

I wonder what everyone think about Avengers and Gladiators.

For me, Avengers aren't useful because they have to be at low health to increase attack, and being at low health means the risk of dying, and the fact that they are melee and only hits things they are blocking, in other words, taking hit, makes them really really bad.

Now staring at this Gladiator, I really wonder if they will be of any use. But I figure they might be better than Avengers, the increase in attack speed can make them swing faster than the enemy maybe? And prevent some hits from coming in.

Edit: Went to read a bit about Avengers, Ristis has an interesting skill to say the least, the fact that the skill make it a ranged attack and reduces HP by 50%, it seems pretty good, but it seems that placing her behind a tank but also out of Healer's reach is the best bet?
 
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Re: Aegis Thousand Year War - DMM Online Game

I wonder what everyone think about Avengers and Gladiators.

For me, Avengers aren't useful because they have to be at low health to increase attack, and being at low health means the risk of dying, and the fact that they are melee and only hits things they are blocking, in other words, taking hit, makes them really really bad.

Now staring at this Gladiator, I really wonder if they will be of any use. But I figure they might be better than Avengers, the increase in attack speed can make them swing faster than the enemy maybe? And prevent some hits from c?


I usually use avengers with a shaman like Shiho those have a good sinergy, i think that Leona (the empire rearguard) also do a job with that with her regular skill.
Gladiators seems more useless, if you think about it their perk is only relevant when we know about her stats and ability. Right now they seem bad cause all they do is get a bit more faster?? Doesn't look that appeling
 
Re: Aegis Thousand Year War - DMM Online Game

I wonder what everyone think about Avengers and Gladiators.

For me, Avengers aren't useful because they have to be at low health to increase attack, and being at low health means the risk of dying, and the fact that they are melee and only hits things they are blocking, in other words, taking hit, makes them really really bad.

Now staring at this Gladiator, I really wonder if they will be of any use. But I figure they might be better than Avengers, the increase in attack speed can make them swing faster than the enemy maybe? And prevent some hits from coming in.

Edit: Went to read a bit about Avengers, Ristis has an interesting skill to say the least, the fact that the skill make it a ranged attack and reduces HP by 50%, it seems pretty good, but it seems that placing her behind a tank but also out of Healer's reach is the best bet?

Avengers would be amazing if they were tokens. They are supposed to be a high-risk, high-reward class, but they just don't work against anything particularly well in the current meta.

-Weak enemies (Goblins, Wolves, etc.): Why would you need their high attack power against those?

-Medium-strength enemies (Ogres, Orcs, Onis, etc.): These guys have enough HP so that they won't die in one hit, and if they don't die in one hit, they are going to kill your Avenger before they get a second swing at them. And if you provide them with healer support? Well, say goodbye to the actual gimmick of the class, because you are barely going to see any multipliers then.

-Slow heavy hitters (Golems, Goblin tanks, etc.): Avengers have a lot of health, so they might survive one hit and it immediately takes them to their maximum multiplier. Then you either need to heal them up ASAP so they can survive the next hit, canceling out that multiplier, or they will die on the second hit without doing any noticable damage, because most of these guys have tons of defense and health as well.

-Quick heavy hitters (Shuten Douji, Majin, Demon bosses, etc.): These guys will tear apart any Avenger, no matter the support, and they will laugh in the face of their multipliers before crushing your hopes for a 3* clear.

So yeah, they are a class that isn't really useful against anything, requires micro-management while providing damage output that other classes, like bandits and valkyries, can equally manage without the risk-factor and they have pretty meh stats without their gimmick boosting them.

However guys, remember this, because I am calling it right here and now: In the foreseeable future, possibly as soon as the next collection event, we are going to get a unit that tokenizes avengers. Mark my words.
 
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Re: Aegis Thousand Year War - DMM Online Game

Avengers would be amazing if they were tokens. They are supposed to be a high-risk, high-reward class, but they just don't work against anything particularly well in the current meta.

-Weak enemies (Goblins, Wolves, etc.): Why would you need their high attack power against those?

-Medium-strength enemies (Ogres, Orcs, Onis, etc.): These guys have enough HP so that they won't die in one hit, and if they don't die in one hit, they are going to kill your Avenger before they get a second swing at them. And if you provide them with healer support? Well, say goodbye to the actual gimmick of the class, because you are barely going to see any multipliers then.

-Slow heavy hitters (Golems, Goblin tanks, etc.): Avengers have a lot of health, so they might survive one hit and it immediately takes them to their maximum multiplier. Then you either need to heal them up ASAP so they can survive the next hit, canceling out that multiplier, or they will die on the second hit without doing any noticable damage, because most of these guys have tons of defense and health as well.

-Quick heavy hitters (Shuten Douji, Majin, Demon bosses, etc.): These guys will tear apart any Avenger, no matter the support, and they will laugh in the face of their multipliers before crushing your hopes for a 3* clear.

So yeah, they are a class that isn't really useful against anything, requires micro-management while providing damage output that other classes, like bandits and valkyries, can equally manage without the risk-factor and they have pretty meh stats without their gimmick boosting them.

However guys, remember this, because I am calling it right here and now: In the foreseeable future, possibly as soon as the next collection event, we are going to get a unit that tokenizes avengers. Mark my words.

I agree on your look on Avenger's situation at the moment, that is exactly what I think. But I don't think tokenization is the answer. To think of it, maybe starting with max HP but cannot be healed above 50% after it drop below that? Or simply a type of special healer that cannot heal unit above 50% HP?
 
Re: Aegis Thousand Year War - DMM Online Game

Last balance update made their multiplier start at 90% HP. I don't know the details of the multipliers themselves (like, the amount of each or the other thresholds).

We were discussing this in the discord channel last week but no more "real info" than what I'm posting here.
 
Re: Aegis Thousand Year War - DMM Online Game

Last balance update made their multiplier start at 90% HP. I don't know the details of the multipliers themselves (like, the amount of each or the other thresholds).

We were discussing this in the discord channel last week but no more "real info" than what I'm posting here.

You must've missed it then, we've discussed the multipliers on Discord and they're just no good: .
 
Re: Aegis Thousand Year War - DMM Online Game

How many of You guys used Kokoro - Meredith - Rosel - Faa - Erica anyway?
I'm really skeptical about this many new unit.....
Too many New Class >.>

Out of those , only Hibari - Miruno that were really really good
Also WE , too bad 1 time only. Still good tho~
 
Re: Aegis Thousand Year War - DMM Online Game

Later that day Impy the island hermit moved the "walking slowly towards the enemy" page back to the "dont" section of the monster manual ...

... mumbling, as he switched the page it had replaced in the "do" section (called "for gods sake rush them and with something big in the van") ... that'll teach those f*ckers to crash their pirate ships on my island and making fun of my cave ...
 
Re: Aegis Thousand Year War - DMM Online Game

Yeah, this subjugation is very easy, but for fuck's sake it is tedious.
 
Re: Aegis Thousand Year War - DMM Online Game

How many of You guys used Kokoro - Meredith - Rosel - Faa - Erica anyway?
I'm really skeptical about this many new unit.....
Too many New Class >.>

Out of those , only Hibari - Miruno that were really really good
Also WE , too bad 1 time only. Still good tho~

I used Erica on regular basis! But thats because she's the only Mage Armor I got... But even then! With Aisha her skill downtime ain't bad and she's a part of my ability to AFK this subjugation. And I would say her damage ain't bad too.
 
Re: Aegis Thousand Year War - DMM Online Game

I used Erica on regular basis! But thats because she's the only Mage Armor I got... But even then! With Aisha her skill downtime ain't bad and she's a part of my ability to AFK this subjugation. And I would say her damage ain't bad too.

Do u have a plat samurai to use in her place as a test?
I'm really curious, I want to like her but can't convince myself :p
 
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Re: Aegis Thousand Year War - DMM Online Game

I use Erica quite frequent for subjugation map. Just go and afk XD
 
Re: Aegis Thousand Year War - DMM Online Game

How many of You guys used Kokoro - Meredith - Rosel - Faa - Erica anyway?
I'm really skeptical about this many new unit.....
Too many New Class >.>

Out of those , only Hibari - Miruno that were really really good
Also WE , too bad 1 time only. Still good tho~

kokoro I use pretty often because she's actually a better slow than witches. but i guess you have towa so you dont need her.
Meredith...nope, enchanters are hardly used.
Rosel - still used often enough in cases where players need long range and high base attack (remember the flies?). again, you dont need it because rachel.
Faa - good enough lightning rod actually, such as the laby map against the black gob archers. only issue is that most players who have faa can kill the whole lot of enemies at spawn point while newbies who let the cyclops pass dont have faa.
Erica - fairly useful for afk subjugations.
 
Re: Aegis Thousand Year War - DMM Online Game

Do u have a plat samurai to use in her place as a test?
I'm really curious, I want to like her but can't convince myself :p

Well, although I don't have a Platinum Samurai to test it out, I think it would be enough. But then the fishes aren't the best example for Mage Armor to show their advantage because the fishes have a pretty low defense anyways.
 
Re: Aegis Thousand Year War - DMM Online Game

Best way to "fix" avengers IMO would be giving them all an equivalent of Immotal Karma's skill. So let them take a hit for the team, then become undead and linger around a bit buttraping every ground target that goes their way with their monster multiplier, all while laughing maniacally at them trying to pass (or if it is too powerful, make them lose block on "death" and just do a short-ranged "ranged" attack), and then expire in peace (or be withdrawn by you)) :D
 
Re: Aegis Thousand Year War - DMM Online Game

How many of You guys used Kokoro - Meredith - Rosel - Faa - Erica anyway?
I'm really skeptical about this many new unit.....
Too many New Class >.>

Out of those , only Hibari - Miruno that were really really good
Also WE , too bad 1 time only. Still good tho~

Yep. Erica I use every subjugation to AFK run it. Meredith I've used yesterday to 70/6 map (what a fun map it was!).
Kokoro was used in previous event for slowing skeleton dragon or something and Rosel to hit him from shadows (being far away). Lately I didn't have time to use Faa but I do too, from time too time.
 
Re: Aegis Thousand Year War - DMM Online Game

I don't use either of those units, because I happen to have better ones that do the same.

Kokoro -> I have Towa
Meredith -> I don't really need enchanters, as I have tons of true damage burst units
Rosel -> I have Dolce
Faa -> I have Nezha
Erica -> I have both Jessica and Palfy, thought I rarely use either of them
 
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