Thank you so much! I'm glad you like the game. For your feedbacks:
1. Mints
Yes, mint is intentionally designed for battle use only, especially when the MC hasn't learnt 'goddess bless' or when she cannot recover mind power to use 'goddess bless'. The reason it can only used in battle is to let player get into fight as much as possible--that is, you need to enter a fight to remove these lustful states, otherwise they will always be there (and some times can help you to unlock out-battle H scenes). And when you enter a battle to remove these lustful states, there's a risk of being raped and indulged in these erotic stuffs.
2. Attack buff
This is something I have been considering and still not sure how to balance. Some players complain that the enemies are too strong or MCs are too weak while other players complain that the enemies are too weak / too few or the MCs are too strong and kill an enemy with one shot after some farming. I think a better solution would be to have two levels of difficulties for the game so that players from both sides can select the appropriate difficulty level and enjoy what they expect. And you can also enter the 'Chronosphere' to change the MCs' lust for each enemy and the enemies' sex skills to make the real battle easier.
3. Counter attack
The idea is appealing. But the concern is that if include this mechanism, a. there will be a lot of additional scenes to make--and I don't think I will be able to finish it; b. the enemy might be too strong to defeat after the MCs being corrupted to some level.
4. New monsters
Yes, new monsters will be included in the final version. The orc, which is the boss for Ahyana, is the kind of 'strong enemy'. It's the hybrid of dogs and goblins--it has two doggy dicks and the ability of recovering health like the goblins. By the way, Ahyana is not 'allowing' goblins--the goblins are small in size but they are quite agile and highly-intelligent and know how to make females lose their reasons. More hybrid enemies will be considered and the Minotaur is in the plan.
5. 2v2
Yes, I know that will be a lot of fun but just as you said, that's too much of work. In the final version, after Ahyana being rescued by Belva, players can switch between them so that they can fight monsters in turn--that means you have double strength and can go home taking rest less frequently.
Ah, thank you for the detailed answer.
- For the Attack Buff/balancing part, I also think it is a great idea to divide the difficulty levels. Actually, the addition of another higher difficulty with harder enemies could be interesting as well (with higher sex skills) if they are looking for a challenge or just a faster lewd goddess
- The counterattack, if you are kinda interested in adding the mechanic, I don't think extra scenes are required. Just having a narration of e.g. [Wild dog took an opportunity and took a mounting position!] and going straight to the scenes we already have will still work. Maybe adding one scene of an enemy jumping in for an attack might make it look better but again extra work so...
- The two dicks from the new enemy sound VERY appealing, I will look forward to it. Also, I did not know those goblins were agile enemies, my bad on that.
- 2v2 I expected much cus I also thought that it was WAY too much work. I did have some other ideas that may require less work. But before I start, I am not trying to convince you to do a 2v2 battle, again, this is just a suggestion:
If one of Ahyana/Belva goes into Indulging state and have an orgasm too much, can we make one of them 'faint', and while the other one tries to save her (as in e.g. do a certain amount of damage or maybe use a consumable item like mint to save her) have the other fainted one get helplessly raped by the enemy? of course, using the sex scenes that we already have.
This is hard to explain in words, but I will try. So in a scenario where Ahayna faints in pleasure while fighting a wild dog, Belva would attack the enemy. If she could not save Ahyana on that turn, before the next turn begins, the Ahyana reaching climax scene appears- than begins the next turn.
I think if this mechanic were to be applied, it would fit differently to the common monster enemy(goblin, dog, two dogs) maybe against them, when one of them faints, we can give a narrative of other monster coming along and start raping them, while the enemy that was currently fighting still attacks the one who is not fainted. At the start of the turn, the untainted one can choose to attack the one that is raping the fainted one to save her, Of course in this case, the other monster that came will have a different type of HP, where they will run away if they take enough damage (or just make it so that it runs away after it gets hit once or twice).
Maybe this will make it feel more like it's 2v2 or 2v1 without adding more scenes. But of course, this is still more work, just no scenes.
- And for my last question/suggestion: Will you be interested in uploading your game on dlsite for a sale if you complete them? Honestly, your game is a lot better than most of the adult games I see on that website.
Also, by no means do I wish to pressure you, how is the progress? Will we be able to have some sneak peaks about the next update?