Re: Akabur Games
I played it for two hours. It's a grind-fest with very, VERY little pay-off. Contrary to what someone else posted, I missed Akabur's sense of humor in this one. Yes, there is some, but not much.
In his previous games, in particular Magic Shop and PTGE, you at least have the idea of choice, of having some influence on the game. Here there's nothing. While you see a boatload of quests greyed out when you play it, at any time there is only one particular quest that you can activate, and you have to linearly go through that to open up the next quest. And it is not as if ANY of the quests are any fun. They are just strings of texts. There are no choices to make during the quests -- occasionally you get to pick between two responses, of which one continues the texts and the other just says that you have to pick the first one to continue. This is just a visual story without many visuals and without much story.
After two hours, I extracted the images to see if there is anything more to the game. There is not, at least not as far as visuals are concerned. All in all, this is just one long, pretty boring railroad, with some texts, almost no visuals, and lots of grinding.
Akabur does show that he is an excellent artist. He could definitely produce the visuals for a very good erotic game if he wanted to. But he has no idea what makes for an entertaining game, and thus falls back on his standard-issue grinding through scenes that keep repeating with no variation to score a few measly coins or points (or both, as in this game) to be able to open the next stage of the grinding.
And really... Jasmine again... Is that just because he can reuse the graphics or because he has a huge boner for her? I bet it's the first -- considering that he is also going to bring in Hermione again.
I can't see this ever becoming any good. Akabur obviously does not intend to put any CGs in the game. He is going to build the game around dressing up dolls, and some sex-scenes between chibis. It's a lot of wasted talent.