What's new

RPG Patreon Active RPG Maker Alansya Chronicles - Fleeting Iris [v0.83 Final]


denymeplz

Jungle Girl
Joined
Jul 17, 2017
Messages
164
Reputation score
24
This game has a lot of scenes already and is not even near finished yet, so it can only get better, the amount of scenes is already bigger than most dlsite games out there, maybe you should try it after this new patch is released since it adds another 12 scenes (they are releasing 12 scenes with each patch, amazing if you ask me).
 

FinalCloud

Jungle Girl
Joined
Jul 27, 2014
Messages
90
Reputation score
17
This game has a lot of scenes already and is not even near finished yet, so it can only get better, the amount of scenes is already bigger than most dlsite games out there, maybe you should try it after this new patch is released since it adds another 12 scenes (they are releasing 12 scenes with each patch, amazing if you ask me).
Im not disputing that, I know it is a good game and is going to get better. But it just kinda sucks if I am a bit sick of the game by the time I play through the complete version -.- (i.e. because I have played through so many releases of it). It does feel like the updates should be a bit more frequent as well, but I cannot complain on that one as I am not a patreon (if I thought updates were more frequent I might even pledge for this myself despite hating patreon, even if it is partly because I really want to see Contrition Report started -.-).
 
OP
hrpgheaven

hrpgheaven

Tentacle God
Joined
Sep 24, 2013
Messages
938
Reputation score
366
Im not disputing that, I know it is a good game and is going to get better. But it just kinda sucks if I am a bit sick of the game by the time I play through the complete version -.- (i.e. because I have played through so many releases of it). It does feel like the updates should be a bit more frequent as well, but I cannot complain on that one as I am not a patreon (if I thought updates were more frequent I might even pledge for this myself despite hating patreon, even if it is partly because I really want to see Contrition Report started -.-).
Hey Final,

I understand your frustration about playing a non-finished version of a game, I feel the same as I before a developer am a consumer, and I follow half a dozen patreons. Sometimes if the patches are not substantial I end up asking myself "Awww, was this it? I waited one month for this? Oh well, hopefuly next one is better".

There is no avoiding this. However, there's something you can do both as a consumer and as a developer. As a consumer what many people do is, they support and us and don't play the game. I know, the thought of it is mind blowing to many of you, but some people are genuinely kind and all they care is that the developing team is putting in work so that the game one day is finished, and people like that are the reason why this project has been able to thrive for so long.

As a developer, we could release monthly patches with 4/5/6 scenes and end up on the same boat as every other developer. So we choose to do a release every 45~60 days and release something much more substantial in terms of gameplay and hentai scenes which is not easy considering all of our art is hand drawn and we have a huge team of scripters, spriters, animators, CG artists, writers, etc. that have to be in complete sync or else we fail. It has happened in the past and luckily we have learned from our mistakes and we also improved and increased the size of our team.

Hope this helped clarify some questions you had about the game.
 
Last edited:

Nimrod

Grim Reaper
Joined
Mar 25, 2011
Messages
493
Reputation score
163
Premise, I ain't trying to bash on anyone, just bored with a cold, and want to relax thinking about pointless stuff for a bit. So if you read this in a tone that is not chill or borderline monotone, that's on you.

I neither love nor hate Patreon, it's a tool, it all depends on the way it is used. When used properly it's a great option for developers that can't find a publisher, be it a company, a loan shark, a friend, or yo momma. When used wrongly is just a scam. In my humble factual opinion the Heaven Studios patreon lays somewhere around the middle, like electrons we can't really observe it's position directly, so I availed myself of my extensive quantum physics background to determine this so you guys don't have to.

Every wall-o-text has to start somewhere, and what's better to start with than the majestic specimen of Apache Helicopter gene pool supremacy that is none other than the legend of Starke!
If you are a patron and you don't know who that is, I can't even pity you, there is no reason for you to be here, what are you even doing with your life?
Anyway my point here is that this patreon is fundamentally built upon a cult of personality concept, it all works around the HeavenTM brand created by Starke for Starke to Starke all Starkes of Starke in Starke history.
This Dark Messiah has ascended to our world from the pornographic abyss that is the interwebz, to bring us poor worthless starving lunatics the gift of shitty games, the type of games we love most.
Basically people on this patreon pay their offerings because they want to trust the developer, based on reputation, rather than actually believing in the product itself. Or just to be granted access to the super elite forum, where my insider sources tell me, babies blood is used as currency for Japanese games translations.

What it means, is that most patrons are not really objective about the games themselves, nor should they be. After all for most of them it's a low effort investment. Whatcha gonna do with 10 dollars? Buy cigarettes and die of lung cancer? Why not save yourself and dump them bucks on patreon for Starke to die of alcohol poisoning? It's a win-win scenario!(Maybe?!)

BUTT!!! We are the nitpickers, so let's crunch so random numbers. I'm gonna make up a random chap and call him Bob. It's been 2 years since the start of this thread, and since I can't be bothered to find out the exact date of the patreon creation, I'm gonna postulate that Bob, the avid fapper he is, has been paying $10 a months since back them in may 2016. To date that's $120 spent on the development of Chronicles of Irisya: The Alan, the Fleet, and the Ing. Mostly. Hopefully.
Lately Bob has been pondering hard, as hard as someone whose blood rarely leaves the nether regions can, about this investment and the returns. Bob has been catching up on the fact that he's paying 10 bucks for 20-25 minutes of content a month, when he's lucky. Bob has been considering all the magical trips he could have gone on with that sweet cash. Bob has begun thinking he deserves more, after all he's a fidgetspinning patron, he's entitled to more content. Ford Fiesta's Sake the chap has spent $120, you can buy 20 games on steam with that much.
Bob is a moron, people like bob deserve to be drained, they don't understand the value of money, and thus fail to understand that the responsibility of losing said money, to some inconsistent fever dream of a project, is their own. Not the developer's fault. Not Patreon's fault. Not society's fault. Hell, for once it's not even the damn social justice druid's fault.
You need to be responsible with the way you squander your credit. Most people understand this, cause fortunately we ain't all Bobs, and think of patreon as charity, you give up some change you don't need hoping something good comes out of it and if that's not the case you just move on.

That said, from a purely pragmatic point of view, this ain't really worth the payload it's getting. The game itself is not the problem though. It seems to me that the project management is extremely lacking, this alleged "huge team of scripters, spriters, animators, CG artists, writers, etc." from an outsider perspective feels kind of like Mob Psycho 100 Telepathy Club, just from the production value over time. It's a RPGM game, you don't have to build the engine. The gameplay is more akin to a visual novel then something like Ahriman's super combat scripts. The most part of the workload would be the art and writing. The artstyle is just above average and I'd rather not comment on the animations, just because my idea of good animation is pretty high. The writing is serviceable, but doesn't stand out, and the story is not exactly revolutionary, could be because it's just too generic or because there is no centralized vision and many individuals are doing their own thing. The actual product is fine, just fine.

It may seem like I'm reviewing the game poorly, but as I already mentioned I don't think the problem here is the game. The game is fine. There are many games out there that are fine. Many games like this one that are being produced at the same pace. By a single person. Alone. And that's where I see a problem, a huge team should produce more content, and faster, than a guy in a basement. That seems reasonable to expect at the very least. And that's where the disconnect crops up, of the many explanations there's the fact that, in a big team, one lazy cog can stifle the entire production. But most often the problem is with the project director. If you have many people working on a project and you can't maximize their production value, it's no wonder things slow down. For example, it's not uncommon for comic books to have more than one artist, one taking care of the base black and white drawings, and another putting in the color, shading, etc...
Maybe there's too many people loitering around waiting on a lazy cog when there should just be more people working on the more time consuming part of the project.
At the very least I don't feel comfortable when I'm told that there's a huge team as a reason to slow down production.

Then again the world is full of people that spent hundreds of dollars on Battlefront 2... Maybe this all comes down to the fact I'm just too old...

But Hey, that's just a theory, a boring theory.
Have a nice day.
 

ments

Evard's Tentacles of Forced Intrusion
Joined
Oct 31, 2011
Messages
1,028
Reputation score
551
Premise, I ain't trying to bash on anyone, just bored with a cold, and want to relax thinking about pointless stuff for a bit. So if you read this in a tone that is not chill or borderline monotone, that's on you.

I neither love nor hate Patreon, it's a tool, it all depends on the way it is used. When used properly it's a great option for developers that can't find a publisher, be it a company, a loan shark, a friend, or yo momma. When used wrongly is just a scam. In my humble factual opinion the Heaven Studios patreon lays somewhere around the middle, like electrons we can't really observe it's position directly, so I availed myself of my extensive quantum physics background to determine this so you guys don't have to.

Every wall-o-text has to start somewhere, and what's better to start with than the majestic specimen of Apache Helicopter gene pool supremacy that is none other than the legend of Starke!
If you are a patron and you don't know who that is, I can't even pity you, there is no reason for you to be here, what are you even doing with your life?
Anyway my point here is that this patreon is fundamentally built upon a cult of personality concept, it all works around the HeavenTM brand created by Starke for Starke to Starke all Starkes of Starke in Starke history.
This Dark Messiah has ascended to our world from the pornographic abyss that is the interwebz, to bring us poor worthless starving lunatics the gift of shitty games, the type of games we love most.
Basically people on this patreon pay their offerings because they want to trust the developer, based on reputation, rather than actually believing in the product itself. Or just to be granted access to the super elite forum, where my insider sources tell me, babies blood is used as currency for Japanese games translations.

What it means, is that most patrons are not really objective about the games themselves, nor should they be. After all for most of them it's a low effort investment. Whatcha gonna do with 10 dollars? Buy cigarettes and die of lung cancer? Why not save yourself and dump them bucks on patreon for Starke to die of alcohol poisoning? It's a win-win scenario!(Maybe?!)

BUTT!!! We are the nitpickers, so let's crunch so random numbers. I'm gonna make up a random chap and call him Bob. It's been 2 years since the start of this thread, and since I can't be bothered to find out the exact date of the patreon creation, I'm gonna postulate that Bob, the avid fapper he is, has been paying $10 a months since back them in may 2016. To date that's $120 spent on the development of Chronicles of Irisya: The Alan, the Fleet, and the Ing. Mostly. Hopefully.
Lately Bob has been pondering hard, as hard as someone whose blood rarely leaves the nether regions can, about this investment and the returns. Bob has been catching up on the fact that he's paying 10 bucks for 20-25 minutes of content a month, when he's lucky. Bob has been considering all the magical trips he could have gone on with that sweet cash. Bob has begun thinking he deserves more, after all he's a fidgetspinning patron, he's entitled to more content. Ford Fiesta's Sake the chap has spent $120, you can buy 20 games on steam with that much.
Bob is a moron, people like bob deserve to be drained, they don't understand the value of money, and thus fail to understand that the responsibility of losing said money, to some inconsistent fever dream of a project, is their own. Not the developer's fault. Not Patreon's fault. Not society's fault. Hell, for once it's not even the damn social justice druid's fault.
You need to be responsible with the way you squander your credit. Most people understand this, cause fortunately we ain't all Bobs, and think of patreon as charity, you give up some change you don't need hoping something good comes out of it and if that's not the case you just move on.

That said, from a purely pragmatic point of view, this ain't really worth the payload it's getting. The game itself is not the problem though. It seems to me that the project management is extremely lacking, this alleged "huge team of scripters, spriters, animators, CG artists, writers, etc." from an outsider perspective feels kind of like Mob Psycho 100 Telepathy Club, just from the production value over time. It's a RPGM game, you don't have to build the engine. The gameplay is more akin to a visual novel then something like Ahriman's super combat scripts. The most part of the workload would be the art and writing. The artstyle is just above average and I'd rather not comment on the animations, just because my idea of good animation is pretty high. The writing is serviceable, but doesn't stand out, and the story is not exactly revolutionary, could be because it's just too generic or because there is no centralized vision and many individuals are doing their own thing. The actual product is fine, just fine.

It may seem like I'm reviewing the game poorly, but as I already mentioned I don't think the problem here is the game. The game is fine. There are many games out there that are fine. Many games like this one that are being produced at the same pace. By a single person. Alone. And that's where I see a problem, a huge team should produce more content, and faster, than a guy in a basement. That seems reasonable to expect at the very least. And that's where the disconnect crops up, of the many explanations there's the fact that, in a big team, one lazy cog can stifle the entire production. But most often the problem is with the project director. If you have many people working on a project and you can't maximize their production value, it's no wonder things slow down. For example, it's not uncommon for comic books to have more than one artist, one taking care of the base black and white drawings, and another putting in the color, shading, etc...
Maybe there's too many people loitering around waiting on a lazy cog when there should just be more people working on the more time consuming part of the project.
At the very least I don't feel comfortable when I'm told that there's a huge team as a reason to slow down production.

Then again the world is full of people that spent hundreds of dollars on Battlefront 2... Maybe this all comes down to the fact I'm just too old...

But Hey, that's just a theory, a boring theory.
Have a nice day.
toally agreed, i try to not engage in patreons drama, but yeah, while i do agree on some Starke 's points and i do belive that he is not an idiot, i see this game as disapointment, while i love the art and was hoping that project will grow, there is no big improvement, basically what Strake is saying - if you don belive in us, you are dumb pesant who dont know nothing about how to create a games, so those response make Strake look like narcist, he is smart, but he uses his smarts to cash out others - anyway thats my rant and opinion
 

satoshi1

Grim Reaper
Joined
Oct 8, 2011
Messages
953
Reputation score
89
toally agreed, i try to not engage in patreons drama, but yeah, while i do agree on some Starke 's points and i do belive that he is not an idiot, i see this game as disapointment, while i love the art and was hoping that project will grow, there is no big improvement, basically what Strake is saying - if you don belive in us, you are dumb pesant who dont know nothing about how to create a games, so those response make Strake look like narcist, he is smart, but he uses his smarts to cash out others - anyway thats my rant and opinion
Who's Starke?
 
OP
hrpgheaven

hrpgheaven

Tentacle God
Joined
Sep 24, 2013
Messages
938
Reputation score
366
toally agreed, i try to not engage in patreons drama, but yeah, while i do agree on some Starke 's points and i do belive that he is not an idiot, i see this game as disapointment, while i love the art and was hoping that project will grow, there is no big improvement, basically what Strake is saying - if you don belive in us, you are dumb pesant who dont know nothing about how to create a games, so those response make Strake look like narcist, he is smart, but he uses his smarts to cash out others - anyway thats my rant and opinion
You are free to believe what you want sir.

Also, I am Starke.
 

Animefan_09

Sex Demon
Joined
Oct 20, 2015
Messages
766
Reputation score
37
Bro WTF, I'm not alcoholic.
The hell?! I go away for a few days and can't check due to my bad internet and come back a the first comment i see on the last page is this....i am not sure i want to read the other pages....
 

ments

Evard's Tentacles of Forced Intrusion
Joined
Oct 31, 2011
Messages
1,028
Reputation score
551
The hell?! I go away for a few days and can't check due to my bad internet and come back a the first comment i see on the last page is this....i am not sure i want to read the other pages....
 

ments

Evard's Tentacles of Forced Intrusion
Joined
Oct 31, 2011
Messages
1,028
Reputation score
551
You are free to believe what you want sir.

Also, I am Starke.
toally agreed, i try to not engage in patreons drama, but yeah, while i do agree on some Starke 's points and i do belive that he is not an idiot, i see this game as disapointment, while i love the art and was hoping that project will grow, there is no big improvement, basically what Strake is saying - if you don belive in us, you are dumb pesant who dont know nothing about how to create a games, so those response make Strake look like narcist, he is smart, but he uses his smarts to cash out others - anyway thats my rant and opinion
Many thanks your highness
 
OP
hrpgheaven

hrpgheaven

Tentacle God
Joined
Sep 24, 2013
Messages
938
Reputation score
366
You're saying I'm narcisistic because I believe you are free to believe in whatever you want?

Damned if you do, damned if you don't.
 

ments

Evard's Tentacles of Forced Intrusion
Joined
Oct 31, 2011
Messages
1,028
Reputation score
551
You're saying I'm narcisistic because I believe you are free to believe in whatever you want?

Damned if you do, damned if you don't.
No, why?! I only showed my gratitude
don't mind me, do what you do - i don't have any beef with you, and my responses are meant in humorous way
 

Animefan_09

Sex Demon
Joined
Oct 20, 2015
Messages
766
Reputation score
37
......i am starting to think you are both enjoying all this.........wouldn't surprise me at all.
 

_S_

Lurker
Joined
Apr 2, 2018
Messages
3
Reputation score
2
i think i found a bug. in the chloe mini-game, on the third level(one with switches) if your char. speed is too high and you're running the three guards walking in time to each other can spot you through the wall (the wall on the left of their box where there is a corridor) . only happened once, but I thought i should mention it.
 
OP
hrpgheaven

hrpgheaven

Tentacle God
Joined
Sep 24, 2013
Messages
938
Reputation score
366
i think i found a bug. in the chloe mini-game, on the third level(one with switches) if your char. speed is too high and you're running the three guards walking in time to each other can spot you through the wall (the wall on the left of their box where there is a corridor) . only happened once, but I thought i should mention it.
Don't know how I'll fix that one as it seems an engine thing other than our code. Perhaps I'll just adjust the character's speed to default for the duration of the minigame and close out the menu. Many thanks for pointing it out!
 

Zero Zam

New member
Joined
Jun 24, 2018
Messages
1
Reputation score
0
Hey everytime I open up the game and it gets to the main menu to start the game, I cannot press the "New Game" button like I legitimately cannot click it and cannot play the game. Any help?
 
Top