The Slime who visited during the Shower event still needs to make some return appearances ; >You know I always want to see more slimes lol.
That's Awsome! Is there more on Quicksand in the future?You must be registered to see the links
TLDR: Progress made on Sarcophagus Game Over and finished the Boss of the Khrono Tomb (Battle Sprites/Game Over)
Bug Fix 0.4.2c also out.
-Fixed a bug that caused you to teleport into the trees after the Slime Queen.
-Updated Selena's Side Event Name to correctly say "Part 2" instead of "Part 1" in the gallery
-Added Small Side Events from Intro to Gallery.
Yep! There should be some during an on map event that will be added later on.That's Awsome! Is there more on Quicksand in the future?
YESSS!! I CANT WAIT!Yep! There should be some during an on map event that will be added later on.
There are a few things that have more parts; however, essentially function as the Half/Full tied situations.Do you plan to add more battle situations apart from -> tied once -> fully tied.
Maybe some kind of cooperation between different enemies, maybe hypnosis and turning allies to enemies or something like this
For example: One enemy uses attack that usually doesnt do much but if you inflicted with debuff from another enemy it will tie you up or do something else, etc.
Because for now the battle gets a bit boring with time since it always kinda the same thing, tho it still fun to play not gonna lie.
Also it would be better to either remove the skill to repair clothes or add so you dont get your clothes back after battle and have to use skill to repair them (Or maybe replace skill with item to repair them?)
I also think that it would be interesting to see the hypnosis turn allies into enemies. It could be in battle, but it would also be interesting to see it happen as part of the story. Perhaps one of the main characters gets separated and hypnotized by the enemy and is turned into a sleeper agent that the group has to fight later to get them back. It would be interesting to follow their side story for awhile as they are triggered to fall back into trance and carry out programming to sabotage the group.
Interesting. Another possibility you could explore is that because Mira and her friends have been doing so well in their mission one of the captured maids has been brainwashed into a sleeper agent. After being "rescued" and brought back, she starts hypnotizing the other maids an placing traps around the house. Just an idea, incase having a story like that focused around that main characters is too difficult to implement. Looking foreword to the next release.You must be registered to see the links! It appears that I forgot to post any of the September Progress reports here as well! My apologies!
I've seen this type of mechanic talked about in a few different threads. It would be an interesting concept to mess with but I am unsure how successful it would be as a mechanic this late in development. There has been something that I've kept in consideration throughout the game's development but I will need to see if it truly comes to fruition once it is all said and done.