Anon42
Grim Reaper
- Joined
- Feb 12, 2014
- Messages
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Re: Crisis Point: Extinction - Metroidvania H-game - FINAL PUBLIC UPDATE! (July 25th)
Window resizer, got it. That's been something I've had in the back of my mind for ages, I just keep forgetting about it. I'll try to get it added in the next few updates.
@Emerald_Gladiator - God I know the feeling. I'm siiick of the first area music in particular. If I could never listen to that song again it'd still be too soon.
@Slam Sector - Yeah, the item drop formula is something I want to mess with a bit. I'd like to make certain enemies more likely to drop different things, but Metroid-style farm enemies are never a bad idea either. Of course, Metroid also doesn't restore your HP/subweapons when you hit a save point, while Crisis Point does, so.. I probably just need to balance things better. More HP upgrades are definitely on the to-do list!
@iamnuff - Sorry, but I'm not really going to be doing any of those things. As far as firing angle goes, enemies are built around the angles you can fire at right now. Flies, for example, intentionally go outside of your normal shooting angles, because if you could shoot them down so easily then they'd be a worthless enemy - instead they encourage use of the Force Shot, since that subweapon can take them down in one hit and it hits a large area. Plus you already have it by the time you encounter flies for the first time.
As for the boss, If you didn't have to be concerned about the tar effect, then you could easily just power through the boss without paying attention to his attacks whatsoever. It's perfectly possible to beat him without getting hit. I'll likely be raising his damage significantly so you have to be more concerned with avoiding his attacks instead of just ignoring them and washing the tar off whenever it happens, actually, to further emphasize dodging instead of tanking the hit and washing it off.
To answer your question though, yes, BE masturbation is planned. It probably won't be much different than the base scene, though.
@Hentai no Echii - I don't plan on having many traps like that, maybe one or two. I'm super against them from a gameplay standpoint, because they break up the flow of the game whenever you get caught in one, although allowing the player to struggle out in exchange for taking some damage (like normal sex scenes) isn't a terrible tradeoff. Still, there won't be many of them. Most of the environmental traps and hazards will be either non-H, or tied into the libido mechanic.
EDIT: Hey everybody! Rather than double post in my own topic I'll just edit this in here. The Great Rework™ has officially begun, and I wanted to real quick share with all of you the first change: Alicia's idle pose!
This gif shows the comparison between Alicia's old and new idle poses, both clothed and half-naked. Hopefully you'll all agree this is a major change for the better; all the flaws in her old pose have been burning my eyes out for over a year now. The one bad thing about improving over time, right? Anyway, that's all I have to show for today. More to come soon!
THE KING OF THEM ALL! XD
Good to see that progress is going well. Maybe in a few months I'll pledge again to see the improvements so just keep up the great work and if you would consider an at least fixed window re-sizer option for the future I'm sure a lot of us would be really happy.![]()
Window resizer, got it. That's been something I've had in the back of my mind for ages, I just keep forgetting about it. I'll try to get it added in the next few updates.
@Emerald_Gladiator - God I know the feeling. I'm siiick of the first area music in particular. If I could never listen to that song again it'd still be too soon.
@Slam Sector - Yeah, the item drop formula is something I want to mess with a bit. I'd like to make certain enemies more likely to drop different things, but Metroid-style farm enemies are never a bad idea either. Of course, Metroid also doesn't restore your HP/subweapons when you hit a save point, while Crisis Point does, so.. I probably just need to balance things better. More HP upgrades are definitely on the to-do list!
@iamnuff - Sorry, but I'm not really going to be doing any of those things. As far as firing angle goes, enemies are built around the angles you can fire at right now. Flies, for example, intentionally go outside of your normal shooting angles, because if you could shoot them down so easily then they'd be a worthless enemy - instead they encourage use of the Force Shot, since that subweapon can take them down in one hit and it hits a large area. Plus you already have it by the time you encounter flies for the first time.
As for the boss, If you didn't have to be concerned about the tar effect, then you could easily just power through the boss without paying attention to his attacks whatsoever. It's perfectly possible to beat him without getting hit. I'll likely be raising his damage significantly so you have to be more concerned with avoiding his attacks instead of just ignoring them and washing the tar off whenever it happens, actually, to further emphasize dodging instead of tanking the hit and washing it off.
To answer your question though, yes, BE masturbation is planned. It probably won't be much different than the base scene, though.
@Hentai no Echii - I don't plan on having many traps like that, maybe one or two. I'm super against them from a gameplay standpoint, because they break up the flow of the game whenever you get caught in one, although allowing the player to struggle out in exchange for taking some damage (like normal sex scenes) isn't a terrible tradeoff. Still, there won't be many of them. Most of the environmental traps and hazards will be either non-H, or tied into the libido mechanic.
EDIT: Hey everybody! Rather than double post in my own topic I'll just edit this in here. The Great Rework™ has officially begun, and I wanted to real quick share with all of you the first change: Alicia's idle pose!

This gif shows the comparison between Alicia's old and new idle poses, both clothed and half-naked. Hopefully you'll all agree this is a major change for the better; all the flaws in her old pose have been burning my eyes out for over a year now. The one bad thing about improving over time, right? Anyway, that's all I have to show for today. More to come soon!
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