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Arena of Audacia (AoA) - Top-down ARPG [updated 2017-03-22]


Galoga

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]

Tried playing again after so long, it's been improved much, awesome.
That aside, can we somehow spare the bosses? it felt kinda wrong killing them after that much "skinship" initiated by the players.
 

ServerSurfer

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]

This is really starting to look polished. It has my approval.
 

Val'Jean

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]

Still depressed you stopped Lab Coax to work on AoA. Sure AoA is a swell game, don't get me wrong, I just think Coax would have been a better fit. AoA just feels like I'm running around mashing keys just cus.
 

Yuan-Tiki

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 31-08-2016]



Gallery

There's a few changes done to AoA. I understand that you may have some questions on the changes applied to this release in preparation for v1.00. I'd very much like to know your thoughts.

The BGMs have been re-arranged, along with a new Gallery BGM. Our composer is keen to hear your feedback on the re-arranged BGMs. The next
ones will be to complete a Boss theme.

Press 'M' to switch BGMs.


Password: dtny


What's new for v0.92:
  1. Dominant and submissive animations. Still W.I.P.
  2. The Gallery now unlockable at Round_20.
  3. For the purpose of demo & preparation for v1.00:
    • Max rounds limited to Round_31.
    • Some skills are locked.
    • Animations limited to Round_30.
  4. Battle BGMs re-arranged, along with new BGM for The Gallery.
  5. Game moved out of Alpha. Project folder renamed so previously saved games will be affected.
Just got around to trying this yesterday.

Got to say, the BGM's have really come on. Some of them are genuinely great, the rest are pretty good.

They never seem to work the first round after a game-over though.
 
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datanony

datanony

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]

Just got around to trying this yesterday.

Got to say, the BGM's have really come on. Some of them are genuinely great, the rest are pretty good.

They never seem to work the first round after a game-over though.
Hmm you mean the BGM isn't fading out?

---
I'm currently working on the boss slime animation still. Also looking to change the slime boss-submissive animation. The current one doesn't feel right.
 

Polul

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]

My frame rate is halved if I try to play in Windowed mode, does this happen to anyone else?
 

Yuan-Tiki

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]

Hmm you mean the BGM isn't fading out?
The round after a game over takes place in silence. No BGM plays. Presumably it's more that it isn't fading back in? But finishing that round fixes it and it's always fine after that. Just that one round in silence.
 

Rule 34

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]

It's ALSO fixed by accessing the upgrade menu during a round, if that helps.
 
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datanony

datanony

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-02-16]



More BGMs added, including a boss theme, an interbattle ambience and jingles for victory and game over. Also, the slime boss now has a dominant animation of his own.

Other updates include BGM bug fixes, and change to the Auto-climax in gallery.


Password: dtny


What's new for v0.93:
  1. Boss03 now have a Dominant animation.
  2. Player become temporarily arena-bound (4 secs) on defeating last enemy of the round to avoid clumsy falling.
  3. New BGMs:
    • For Boss fights.
    • For interbattle ambient.
    • Victory and game over jingle.
  4. Gallery Auto-climax (on full lust bar) only on speed "A" or "Auto mode"
  5. Slime minions no longer trigger sex when Boss03 is present, to avoid incompatible animation.
  6. Fixed BGM not playing some times during start of battle.
 

spaminator

Evard's Tentacles of Forced Intrusion
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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-03-22]

This game looks very nice. Any idea when 1.0 might be ready or how much you are planning on charging for it? I would like to buy it if the price is reasonable.
 

RadeonX1950

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-03-22]

So, I unlocked the gallery after lvl 20, but how do I access it?
PS: Got it. Press ESC and select it in the menu.
 
Last edited:

textbook703

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-03-22]

I want to see the level 30 stuff -- is there a way for me to do this without beating it normally (which I most certainly can't lol)?
 

Towerfag

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-03-22]

Loved the pixelwork, and I'm glad to see there's other fellows from my country devoting themselves to lewd games!

Keep up the good work!
 
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datanony

datanony

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Re: Arena of Audacia (AoA) - Top-down ARPG [updated 2017-03-22]

I want to see the level 30 stuff -- is there a way for me to do this without beating it normally (which I most certainly can't lol)?
Yes, you will have to access the 'savegame.ini' file located under:
C:\Users\Username\AppData\Local\AoA_Game

You will have to change the following values:
[progress]
roundsav=30
roundmax=30

roundmax is the actual saved round, or the round you will start on executing the game. Roundmax determines the further round you have achieved. Make sure roundmax is higher than roundsav, otherwise roundsav it will revert to roundmax.

Loved the pixelwork, and I'm glad to see there's other fellows from my country devoting themselves to lewd games!

Keep up the good work!
Heya Towerfag, I'm not actually from Italy. The URL address for blogger will change to the origin of the visitor. :D
 

Mistah F.

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Been a while since I played this. Aiming is still infuriating.

Also, I got an error after trying to go to the gallery after game over.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_gameover_menu:

Unable to find any instance for object index '153' name 'obj_exit_menu'
at gml_Object_obj_gameover_menu_Step_0
############################################################################################
 

AnonTheHuman

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I was so excited...:(
FEAR NOT, there was a post in August stating... work is being continued. And that's about it :/ Better than nothing I guess.

Also, I got an error after trying to go to the gallery after game over.
The gallery is still being worked on and isn't fully functional yet. Try posting on

BTW, this is you:

 
Last edited:

Cyriel

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Irregardless, i keep my fingers and toes crossed in perpetuity because this one is hella good. Hella good.
 
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