alias34
Cthulhu
- Joined
- Oct 20, 2012
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By Arumero Soft, the creators of Creature Hunter.
OP via Lipucd :
-The games Title is 'Lilim Drive' has has been in production for the last 2 years on and off.
-It focuses on 'Parasite' and 'Corruption' elements, more aimed at 'horror' themes (Though it is not a horror game).
-The games combat and flow is an expansion off of the systems used in
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, hence how someone could get confused that this is a 'sequal' when the two games are not interconnected in any storyline context. Expect status effects, pregnancy, birthing new foes mid battle, and even team rape (futa state + hypno state) to come back in full force, along with 5 different gals to choose from to make a party of 3, each one having their own strengths and weaknesses.-While there shall be your common tentacle and beastie critters and the like, this game will focus more on 'Corrupted Human victims' making up the larger foe casting, with the monster being more of the 'vectors' that cause such corruption onto people. So Humans turned Monster girls is the design angle.
-Map exploration, more less gear crating and skill learning is your normal stuff from this guy. Side scrolling, collecting items on the map, getting items from defeated foes, going abck towards a HUB to craft and put stuff together from all the stuff you collected to make stuff around that.
...and that's about all of the useful infomations I can give on this as I've been tracking it (And offering them moral support from time to time!) for a while now! VERY VERY EXCITED to see this getting done, but he's still got some stuff to iron out (He wants to add the status effect towards the cut-in battle CG's, so if you're egged, you'll have an egged bellyon every segment always visable, stuff like that) more less he's still balancing out many of the game systems, but it sounds like the brute amount of work on this is for the most part done, and it's more the refinement and extras that's left!
Controls:
Standard controls for the most part. Beware that in some screens and messages, the game refers to logical gamepad buttons, not physical keyboard keys.
Logical-to-physical is as follows: A is shift, B is X/ESC, C is Z/enter, X is A, Y is S, Z is D, L is Q, R is W.
Controls in standard keyboard layout:
Arrow keys to move cursor/character
Z: confirm
X: menu/cancel
shift: run (while held).
ctrl, hold: Skip dialogue (during conversations) - maybe also W?
alt+enter: Fullscreen (in a way that will likely upset your windows 10 fullscreen programs - you may get better results using win+plus instead to enable windows' screen magnifier accessibility feature and zooming it suitably, instead)
F12: Hard reset
F5: Open volume adjustment screen (somewhat accidentally also doubles as a universal pause button)
F2: Display/hide FPS in title bar
F1: Open RPGMaker settings (General settings / assign gamepad buttons / assign keyboard buttons; the first settings page is: start in fullscreen / reduce screen flickering / play music / play sound effects)
In equip screens:
left/right: Switch character (also in other screens where this makes sense)
shift: Unequip
In shop screens:
A: switch between costs-to-craft and can-be-equipped-by views in the right sidebar
In combat:
Arrow keys to select target, also to react to combat QTE
Z: select/confirm
X: cancel / switch turn (reduces action bar slightly, use if you want another character to go first)
W, hold: Escape (If it's currently your turn, press W+X to switch out of turn. Won't work if any player characters are in grabbed state)
Q, hold: Enable/disable passive mode (all player characters automatically pass their turns)
In level navigation:
Q/W: Cycle quick item bar left/right
S: Use currently-selected quick item (beware: does NOT pause enemy movement!)
Blog:
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Other titles by the circle:
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Translation of important menus:Game menu (press X during normal character navigation)Game options (third-to-last item in the game menu - press up/down to select option and Z to toggle)Use item
Check abilities
Check status
Check enemy log
Review mission objective
Cancel current mission (next dialogue is "are you sure yes/no")
Game guide
Review lewd record
Configure game options
Save
Quit (next dialogue is "to main menu / to desktop / cancel")When selecting a mission on the overworld map:Display cut-in
Cut-in time (short 2s / long 5s / manual until button press)
When to display damage numbers (during cut-in / after cut-in)
Display X-ray
Display status effects on player characters
Player character view down to (neck / bust / hip / legs)
Display reaction dialogue
Enable quick item (this sometimes seems to have effect backwards? Or just displays wrong in the options menu)
Cut-in background effect (Need to be purchased in the shop first)Status menu:Accept
Prepare
Cancel
Prepare menu:
Equip
Check status
Switch charactersTeleport crystals in base:Left column: Attack, defense, SP recovery
Right column: Speed, accuracy, evasion
Top right: Damage resistances (?)
Bottom right: Status resistances (?)Equipment craftsman (base right - beware that this inventory probably changes for the full version):Mission planning
Equipment craftsman
Item salesman
Records PCItem salesman (base left - again, will probably change in the full version):For each character:
__Weapons (note the prices: Higher cost is more powerful, same cost is different type (standard / fast / accurate / strong / ..., different characters have different types available))
__Skills
Status-inflicting skills
Armor(?)
Upgrades
Cut-In effects
Sell menu
Equip menuRecords PC (base bottom)Check/use ability (not consumed on use, lets you open the ability menu in the field - not sure what this is good for?)
healing potions, 3 strengths (always target self in battle)
healing spray, 3 strengths (can target allies, slightly more expensive)
energy restore potion
Resurrection serum
Status cures, 3 variants
Status infliction, 5 variantsCG gallery
Enemy gallery (?)
Achievements
Status gallery (?)
Event gallery
Lewd records
As usual I'll keep the thread updated if more stuff comes out, if you find out anything feel free to post and I'll add it to the OP.
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