What's new

Aulondria: A Warrior's Path


Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Aulondria: A Warrior's Path

Same one.
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
Joined
Mar 1, 2013
Messages
543
Reputation score
17
Re: Aulondria: A Warrior's Path

desertification

edit: ok that was weird, I missed the the last response.
 
OP
A

apocalypticCritic

Demon Girl Master
Joined
Oct 18, 2012
Messages
158
Reputation score
11
Re: Aulondria: A Warrior's Path

SNAP RESULTS
Katt: B
Miara: A
Sera: A
Litu: B

The Shrouded Figure changed tactics. He focused on Sera, raised his hands to his head, then reached out at her. Sera felt the spell touch her mind, and her head snapped around to the Shrouded Figure, who smiled gently. Sera's eyes widened, and she stammered as the spell struck through her mind. She stood, transfixed, as the mage muttered under his breath.

Katt materialized behind the mage, and drove her blades into his back. The mage twitched in pain, but did not interrupt his spell. He did teleport away from the catgirl, still casting his spell. Sera's eyes were beginning to cloud over.

Miara twisted and tightened her coils around Soldier 3, who cried out in pain as his bones audibly snapped under the intense pressure. She kept her eyes on Sera, ready to act if the dragonborn was unable to stop whatever the mage was doing.

Soldier 3 coughed up blood, not able to even attempt to struggle due to the immense crushing force around his body.

Sera shook slightly, then her shoulders slumped as her mind gave up its resistance to the mage's spell. She stared at the ground for a moment, then looked up with blank eyes. "Kill... all...."

She whirled and lunged for Litu, who barely managed to dodge out of the way. Sera's face was fixed into an anguished look, nothing like her usual lust for battle. She looked grateful to Litu for managing to dodge.

Litu turned away from the dragonborn, and began casting her Icy Wind spell again. Though the weather didn't react as strongly to the attack as it had before, the effect was no less magnificent. The wind whirled down, targeting all the enemies left over - and Sera. Targeting Sera was a gamble, but Litu was confident that she could keep from killing Sera flat out. Miara saw the spell coming down, and leaped away from the soldier she was constricting before he was frozen solid. The other soldier didn't get a chance to scream before the magic struck him down. As for Sera, the blow hurt her. It also froze her feet to the muddy ground, so she couldn't attack anyone. The force of the wind blasted the mage flat onto his back, and in that moment, his concentration slipped. Sera's eyes focused, and she screamed in defiance as she broke free of his spell. She glared down at the ice around her feet, and kicked her way free, snarling.

"I'm going to feed you your own dick, you mindraping son of a bitch!" She snarled, glaring down at the mage.

SNAP DECISION
A. Kill him.
B. Kill him harder.
C. Kill him... eventually.
STATS
Sera:
Name: Sera Craith
HP: 17/40
SP: 15/15
Lust: 5/35
PD: 25
DR: 25; 30 Fire, 30 Ice, 30 Lightning, 30 Poison, 30 Acid, 10 Force, 10 Lust
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Weakened: Shoulder: Shoulder is more likely to break.
Level: 7
EXP: 143/700
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Excellent Dragon Skin: Gives an additional +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Elemental Mastery: Gain +20 DR to all elemental damage types.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 7(+2 from Cloak)
Constitution: 12
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20 (40/40)
SP: 10/10 (20/20)
Lust: 20/90(20/180)
PD: 20
DR: -5
Status: Tidal Strength: All stats are doubled.
Level: 7
EXP: 141/700
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Lustful Torrent: Reduce your lust by half, and blast one target for lust damage equal to half that number.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
No Pain: Litu doesn't feel pain, and so cannot be stunned by pain.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2 (4)
Speed: 6 (12)
Constitution: 5 (10)
Intelligence: 20 (40)
Charisma: 10 (20)(+2 from Intelligence)
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 2/20
PD: 45
DR: 0
Status: Normal
Level: 7
EXP: 225/700
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 22 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 11 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Iron Coils: If you successfully constrict someone, you can roll a d20 versus strength to completely immobilize them.
Crush: If you constrict someone, you can roll a d20 versus strength to crush them, dealing 5d12 damage.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Sword Dancer: While wielding two weapons, you gain +5 PD, +5 to attack, and +5 to all speed defense rolls.
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+15 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 13 (26)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Katt:
Name: Katt
HP: 20/20
SP: 50/60
LP: 0/20
PD: 60
DR: -5
Status: Normal.
Level: 7
EXP: 150/700
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+3d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage. 3 SP
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Tiger Spirit: For 1d6 turns, use Speed as your damage modifier instead of Strength. 5 SP
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
With Catlike Tread: +10 to all stealth rolls.
Inventory:
2 Daggers (1d10 + 3 damage each. +5 to hit.)
4500 Gold Pieces
Stats:
Strength: 5(+2 from Speed)
Speed: 20
Constitution: 4(+2 from Speed)
Intelligence: 3
Charisma: 5
Corruption: 3
ENEMY STATS
Shrouded Figure:
You can't get a read on this mysterious person! You can only tell that he is stronger than anything you've faced yet. You can beat him, but it will not be easy.
Soldier 1:
Status: Human popsicle
Level: 6
BASE EXP: 100
Soldier 2:
Status: Snowcone
Level: 6
BASE EXP: 100
Soldier 3:
Status: Dedificated
Level: 6
BASE EXP: 100
Soldier 4:
Status: Ded
Level: 6
BASE EXP: 100
Soldier 5:
Status: Shaved Ice
Level: 6
BASE EXP: 100
AN
Christ. Litu, where was this hiding? You're absolutely destroying the boss. Note to self: Tidal Strength absolutely ruins the difficulty curve.

RIP, Difficulty Curve.
 

Iwanako

Mystic Girl
Joined
Dec 18, 2012
Messages
218
Reputation score
8
Re: Aulondria: A Warrior's Path

B. Also do check for items this time, maybe we get lucky and the mage kept orders or something on his person.
 

tomaito89

Sex Demon
Joined
May 24, 2013
Messages
284
Reputation score
17
Re: Aulondria: A Warrior's Path

There's no kill like it. Though torture is nice, it gives him a chance to turn the tables. And so:
"You will not enjoy this, but it will be over quickly."

-Master Chief, Epic Rap Battles of History
 
OP
A

apocalypticCritic

Demon Girl Master
Joined
Oct 18, 2012
Messages
158
Reputation score
11
Re: Aulondria: A Warrior's Path

RESULTS
B. OVERKILL!

The mage lay on his back for a moment, then teleported away. With a rapid foot movement, he drew a circle in the mud. He began chanting an incantation. Litu's eyes widened. "Stop him!" Sera lunged forward, a moment too late. The mage raised a dagger and plunged it into his own chest, releasing the spell as he did so. The spell flowed into the circle... and shattered it. The energy from the spell dissipated, grounding out into the mud with sparks and flashes.

The battle ended, not with a flash, but a whimper.

EXP GET:
1*(200 * 9/7) + 5*(100*6/7) = 686 exp.
YOU GET A LEVEL UP! AND YOU GET A LEVEL UP! EVERYONE GETS A LEVEL UP!

Sera gaped slightly. "D-did he just kill himself? THAT SON OF A BITCH! HOW DARE HE KILL HIMSELF BEFORE I COULD KILL HIM!"

Katt started giggling at the indignation on Sera's face. Sera gave the catgirl a sour glare, then snickered to herself. "But seriously, why did he do that?"

"I think he was trying to use his own life force to power a summoning spell. It didn't work, thankfully."

"How the heck was he teleporting like that? Can you do that?"

Litu moved over next to the mage's body. She leaned down and examined the fabric of his cloak. "I'm pretty sure this is a warp cloak. It has an enchantment on it that allows the wearer to travel a short distance instantly. As you saw earlier, it also allows them to get out of dangerous situations quickly, and without interrupting anything."

"Wow."

"I want it."

"I saw it first."

"If you children are going to bicker about it, then I'll take it."

"NO!"
"NO!"

Litu sighed. "Other than the cloak, he just has his spell book. I might be able to do something with it. Doesn't look like he had anything else useful. Dagger's not designed for combat use."

Who gets the cloak?
A. Sera.
B. Miara
C. Katt
LEVEL UP
One stat, one skill.
Stats by Character: NOTE: If a character has 20+ points in a stat, they only gain 1 point if you choose that stat at level up. (So, for values 2 - 18, the character gains 2 points in a stat if it's chosen at level up. From 20 onward, they only get 1.)
Sera:
Strength: 14
Speed: 7(+2 from Cloak)
Constitution: 12
Intelligence: 3
Charisma: 3
Litu:
Strength: 2
Speed: 6
Constitution: 5
Intelligence: 20
Charisma: 10(+2 from Intelligence)
Miara:
Strength: 13 (26)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Katt:
Strength: 5(+2 from Speed)
Speed: 20
Constitution: 4(+2 from Speed)
Intelligence: 3
Charisma: 5
Skills by Character:
Sera:
Improved Breath: Increase damage done with dragon breath to 5d10 + 1/2 strength.
Bound Fighter: Halves the detriments of being bound as long as Sera is not immobilized.
Elemental Affinity: Gain +5 DR to all elemental damage, and reduce elemental damage by 1/10th before applying DR.
Fireproof: Halve all fire-based damage, before DR is applied.
Great Smash: While wielding a 2-handed weapon, smash an enemy with the weapon, doing 3*Weapon Damage, with a -5 to hit. If the attack is successful, enemy is knocked prone and stunned for 3 rounds. 3 SP
Critical Threat: A roll of 18, 19 or 20 gives a critical hit.
Thick Skin: Reduces lust gain by half.
Chomp: A bite attack. Does 2d12 damage, and holds the opponent in place. You can use dragon breath from this position. Has a 20% chance of breaking bone. 5 SP
Wide Breath: Allows you to target more than one enemy with dragon breath, for full damage.
Perfect Dragonskin: Every two levels, increases DR by another 5 points, against all damage types.
Iceproof: Halve all Ice-based damage, before DR is applied.
Counter Strike: Allows you to strike back against any missed attack, even if it isn't a critical failure. Your attack is reduced by the opponent's attack roll, minus the difference between your PD and the opponent's attack roll. (For example: Opponent rolls a 13, misses your PD of 20. Your attack roll is reduced by 6 (13 - (20 - 13)))
Litu:
Asphyxiation: Can attempt to drown any one opponent. Opponent takes -10 to attack rolls and damage versus Litu while she is drowning him.
Breathless: Litu is immune to asphyxiation and any attack that deprives its target of oxygen.
Healing Spring: The fluid that makes up your body acts like a weak healing potion, healing one ally 1d6 +5 hit points when they drink it. Downside (or upside): it only comes out of places you would expect it to.
Crush: Drop yourself on an opponent, doing 5d10 damage, knocking them prone, and stunning them for 3 rounds.
Formless: Gain +10 PD.
Incompressible: Gain +15 DR
Rust: Can reduce any metal equipment on an opponent to rust, even if it isn't made out of iron.
Acid: You can change your pH balance at will, allowing you to spray your fluid at an opponent and deal 3d6 acid damage, which halves their DR. If they are immune to acid, it only damages non-natural armor.
Greater Binding: Reduces bonus damage done by fire to 1.5 times as much damage.
Miara:
Strangle: Attempt to strangle an opponent, giving them the asphyxiating state.
Tail Trip: Sweep the legs out from an opponent, knocking them prone and dazing them.
Dexterous Tail: You can pick up items with your tail.
Teasing Tickle: You attempt to make your opponents unable to fight by teasing their sensitive parts.
Improved Critical: Instead of just doing max damage, roll a d20. If the roll is 10 or higher, do twice max damage.
Stealthy Movements: You gain a +10 to all stealth rolls.
Quick Strike: You attack quickly, allowing you to make two actions in one turn, though at only half effectiveness.
Dodge: If you are ever hit by an attack, force a reroll.
Ambush Predator: When attacking from stealth, you can use your bite attack. All attacks from stealth are auto crits.
Toughened Scales: You gain +5 DR.
Katt:
Catscratch: Attack an opponent with your claws. You can do this while grappled or pinned. Attack does 5d4 damage and ignores DR coming from armor. Attack gets +10 to hit, +15 when grappled or pinned.
Quick Strike: You attack quickly, allowing you to make two actions in one turn, though at only half effectiveness.
Acrobatic Attack: You drop on the enemy, getting above their guard You do 2*Weapon Damage, and ignore DR. Can be used as a sneak attack.
Shadow Strike: When you make a normal sneak attack, you can immediately reroll your stealth check. If you succeed, you remain stealthed.
Shadow Boxing: If you are attacked, and the attacker fails to hit, you can immediately make a stealth check with a -10 penalty. If successful, you are stealthed, and if you haven't yet acted this round, can attack on your turn.
Nimble Fingers: You gain a +5 bonus to pick pocket and pick locks attempts.
STATS
Sera:
Name: Sera Craith
HP: 17/40
SP: 15/15
Lust: 5/35
PD: 25
DR: 25; 30 Fire, 30 Ice, 30 Lightning, 30 Poison, 30 Acid, 10 Force, 10 Lust
Status: Crippled: Sera's wings are broken. She cannot fly, though she can still move them slightly.
Weakened: Shoulder: Shoulder is more likely to break.
Level: 8
EXP: 129/800
Active Skills:
Dragon Breath: Breathe fire, ice, lightning, or acid. Cost: 2 SP
Lust for Battle: Raise lust to half of maximum lust.
Passive Skills:
((Wings: You can fly, giving you a bonus to avoiding melee attacks and traps outdoors.))
Dragon Skin: Your scales have begun to harden, giving you +5 DR that stacks with armor.
Improved Dragon Skin: Gives +5 DR to all damage types.
Excellent Dragon Skin: Gives an additional +5 DR to all damage types.
Lust for Battle: While Lust is equal to half or more of maximum lust, gain + speed (7) attack and +strength/2 (6) damage. Gives + 15 Maximum Lust
Grappler: Gives a +10 bonus to all grappling attacks and defenses.
Elemental Mastery: Gain +20 DR to all elemental damage types.
Inventory:
A belt (worn)
A shirt, brown, which covers her whole torso.
A pair of shorts which cover her upper legs and crotch.
1 Great Axe which does 2d12 + 7 damage. -5 attack. Has a 10% chance of breaking limbs on a successful hit that does damage.
1 Bound sword of Sharpness: 3d12 + Strength/2 damage. +5 attack. Ignores Armor DR.
2 unlit torches
1 healing potion.
1 Elven Cloak (950/1000)(worn)(was repaired while Sera was laid up)
12400 gold pieces
Statistics:
Strength: 14
Speed: 7(+2 from Cloak)
Constitution: 12
Intelligence: 3
Charisma: 3
Corruption: 1
Litu:
Name: Litu Cralubl
HP: 20/20 (40/40)
SP: 10/10 (20/20)
Lust: 20/90(20/180)
PD: 20
DR: -5
Status: Tidal Strength: All stats are doubled.
Level: 8
EXP: 127/800
Active Skills:
Lust Mage: Can cast spells by increasing her lust rather than decreasing her skill points. Requires a Spellbook.
Liquid Form: Can become liquid, allowing her to move through any passage large enough to permit water flow. (Also allows for shape shifting in general)
Absorption: Can absorb any liquid to heal HP. Depending on the liquid, she can also gain additional effects.
Erosion: Blast a target with water for 2d6 damage, and halve DR.
Lustful Torrent: Reduce your lust by half, and blast one target for lust damage equal to half that number.
Passive Skills:
Base: Is immune to poison and acid.
Conductive: Lightning based attacks do no damage to her.
Freeze!: Ice based attacks do double damage to her.
Boiling: Fire based attacks do double damage to her.
Be Water, My Friend: +5 PD. Also forces a reroll when she is hit by a trap.
Splash!: Blunt damage does double damage (because she splashes)
Reconstitution: If her HP is ever reduced to 0, she reforms after the battle with 1/2 HP.
Tidal Strength: When it is raining, or if Litu is near a large water source, all of her stats double.
No Pain: Litu doesn't feel pain, and so cannot be stunned by pain.
Inventory:
Litu's Spellbook
Spells:
Synchronity: Siphons lust from caster to target (or target to caster if target has more) until both parties have equal lust points, or one is at max. Save for no damage.
Water of Life: Heals target for 1d6 + int/2 (7) hp.
Desertification: Draws water out of target creature, causing the dehydration status and inflicting 2d12 points of damage. Save for half damage.
Emotion Bomb: Hits up to three targets. Does caster's current lust/number of targets damage to HP. Save for half damage.
Freeze: Immobilizes target for caster level * 3 turns. Save ends.
Acid Splash: Does 3d6 + int/2(7) acid damage to up to four targets, ignoring DR. Damages target armor for an equal amount. Save for half damage.
Control Monster: Take control of a single non-humanoid enemy. Save to end. Target will do anything the caster requests.
Icy Wind: A blast of arctic wind disorients, freezes, and possibly knocks enemies over. Target up to 4 enemies. Attack does 3d12 +intelligence/2 damage. Save for half damage. Ice has a chance of immobilizing a target. Attack also causes disorientation, which cuts PD in half. Attack has a chance of knocking the targets prone, which further reduces PD.
1 Fire Resist Potion (in a waterproof bottle)
Cynthia Rath's journal
3 Lust Scrolls
Statistics:
Strength: 2 (4)
Speed: 6 (12)
Constitution: 5 (10)
Intelligence: 20 (40)
Charisma: 10 (20)(+2 from Intelligence)
Corruption: 5
Miara:
Name: Miara Slatescale
HP: 30/30
SP: 40/40
LP: 2/20
PD: 45
DR: 0
Status: Normal
Level: 8
EXP: 211/800
Active Skills:
Tail Smash: Smash an opponent for 2d12 plus 22 damage. If opponent survives, they are knocked prone and stunned for 2 rounds. Costs 5 SP.
Bite: Bite an opponent for 1d6 + 11 damage. Even if damage doesn't overcome DR, attack poisons opponent with a poison that decreases each vital stat (HP, SP, LP) by 3 per turn for 1d6 turns.
Constrict: Roll a strength check versus opponent's Active Defense. If you succeed, the opponent is automatically grappled and cannot act until they manage to roll higher than you. Unlike a normal grapple, you are still free to move and act without provoking a counterattack.
Iron Coils: If you successfully constrict someone, you can roll a d20 versus strength to completely immobilize them.
Crush: If you constrict someone, you can roll a d20 versus strength to crush them, dealing 5d12 damage.
Passive Skills:
Cold Blooded: Take double damage from ice attacks.
Snake's Tail: You get two strength scores: One is just your attack strength, one is used for anything where you would use your tail.
Snake Senses: You can see in the infrared range.
Snake Reactions: You gain a +5 to any active defense roll that uses your speed stat as its controlling stat.
Poison Immunity: You are immune to poison.
Critical Threat: If you roll an 18, 19, or 20 on an attack roll, you get a critical hit, which hits regardless of PD.
Evasion: +5 PD and +5 to all speed defense rolls (+10 total)
Sword Dancer: While wielding two weapons, you gain +5 PD, +5 to attack, and +5 to all speed defense rolls.
Inventory:
2 Lamian Axes: 2d12 + Strength /2 damage each. +5 to hit (+15 total, due to her speed)
2 Lamian swords which do 2d12 +strength/2 damage each. +5 attack, 10 total.
4 unlit torches
5 Potions of Healing (1d6 + 4)
Stats:
Strength: 13 (26)
Speed: 12
Constitution: 8
Intelligence: 3
Charisma: 3
Corruption: 0
Katt:
Name: Katt
HP: 20/20
SP: 50/60
LP: 0/20
PD: 60
DR: -5
Status: Normal.
Level: 8
EXP: 136/800
Active Skills:
Sneak: Roll 1d20. If your roll + Speed/2 is higher than the DC, you are sneaking. Attacks made from stealth do critical damage, +1d6 every 2 levels. (+3d6 Currently)
Dodge: If you are ever hit by an attack (HA!), force a reroll.
Teasing Attack: Against humanoids, you can attempt to arouse them. If the attack hits, it does 2d6 + Speed/2 lust damage. 3 SP
Inner Balance: If you are ever knocked prone, reroll your active defense roll versus the attack.
Tiger Spirit: For 1d6 turns, use Speed as your damage modifier instead of Strength. 5 SP
Passive Skills:
Cat's Grace: + 5 to all speed rolls, + 5 to PD
Precision: Gain +10 to all attack rolls, +15 if you're attacking from stealth.
Dead Eye: You gain +5 to attack rolls using a hand crossbow or pistol bow. If attacked at melee range while wielding a hand crossbow or pistol bow, and the enemy rolls a critical failure, you can counterattack. (This implies that normally you wouldn't be allowed to.)
Cat's Senses: Your hearing is very good, and you can see in low light conditions like it's daytime.
Lithe: Gain +10 to attempts to escape from grapples.
Evasion: +5 to all speed rolls, +5 to PD
Warm Coat: You take 2/3 of the damage from ice based attacks. (e.g, if the attack roll was 60, you would take 40)
Laziness: Regain SP slower.
With Catlike Tread: +10 to all stealth rolls.
Inventory:
2 Daggers (1d10 + 3 damage each. +5 to hit.)
4500 Gold Pieces
Stats:
Strength: 5(+2 from Speed)
Speed: 20
Constitution: 4(+2 from Speed)
Intelligence: 3
Charisma: 5
Corruption: 3
AN:
Well, that was entirely anti-climactic. Yes, it would have been bad for our heroines if the mage had managed to summon something. Probably. On the other hand, maybe Litu would have absolutely destroyed whatever he was going to summon.

HAVE I MENTIONED TIDAL STRENGTH IS BROKEN?
 

Bloodshifter

Tentacle God
Joined
Jan 10, 2012
Messages
1,211
Reputation score
34
Re: Aulondria: A Warrior's Path

Yes you have.

Sera: Spd, PERFECT DRAGON SKIN. So op.

Litu: Cha, Rust.

Miara: Str, DODGEEEEEE!!!! The cloak.

Katt: Spd, Shadow Boxing.
 
Last edited:

maxentius-septimus

Evard's Tentacles of Forced Intrusion
Joined
Mar 1, 2013
Messages
543
Reputation score
17
Re: Aulondria: A Warrior's Path

Sera: Perfect Dragon skin, I was gonna say wide breath but this one is too good) Speed

Litu:

Miara: Dodge,

Katt: Shadow Boxing
 
Last edited:

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Aulondria: A Warrior's Path

Lol, dat bickering. Katt honestly has the most use for it, but I think it should go to Sera.

Level ups!
Sera: Strength, Perfect Dragonskin.
Litu: Charisma, Incompressible.
Miara: Speed, Dodge.
Katt: Constitution, Shadow Boxing.
 

Bloodshifter

Tentacle God
Joined
Jan 10, 2012
Messages
1,211
Reputation score
34
Re: Aulondria: A Warrior's Path

Teleport might let her do a free thing to enter stealth.
 

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Aulondria: A Warrior's Path

I agree that it would be best for her from a character perspective, but given that ye other characters still barely know her and have little reason to trust her, I can't see why they'd let her have it.
 

Bloodshifter

Tentacle God
Joined
Jan 10, 2012
Messages
1,211
Reputation score
34
Re: Aulondria: A Warrior's Path

I see you might be right. IC they wouldn't but I don't want to lose Speed Cloak. How about Litu?
 

Quartz

Evard's Tentacles of Forced Intrusion
Joined
Jun 23, 2010
Messages
512
Reputation score
16
Re: Aulondria: A Warrior's Path

I'd say give the cloak to Miara. Sera already has a cloak that is amazing for her, and I kind of agree with Tass on not giving it to Katt.

Sera: STR and perfect dragonskin
Litu: CHA and Incompressible
Miara: SPD and Dodge
Katt: CON and Shadow Boxing
 
OP
A

apocalypticCritic

Demon Girl Master
Joined
Oct 18, 2012
Messages
158
Reputation score
11
Re: Aulondria: A Warrior's Path

I see you might be right. IC they wouldn't but I don't want to lose Speed Cloak. How about Litu?
Litu can't wear clothing, because she doesn't really have a natural shape. Or rather, she does, it's just that her natural shape is a formless blob. She chooses to take a female form, and for the sake of decency "wears" "robes," but the robes are made of the fluid that makes up the rest of her body.
 

maxentius-septimus

Evard's Tentacles of Forced Intrusion
Joined
Mar 1, 2013
Messages
543
Reputation score
17
Re: Aulondria: A Warrior's Path

Gonna say Miara to. Just realized it would be especially good since she's the best at grappling, so she can do surprise grapple.
 

Tassadar

Panda King
RP Moderator
Joined
Nov 10, 2008
Messages
16,468
Reputation score
430
Re: Aulondria: A Warrior's Path

Miara works then!
 
OP
A

apocalypticCritic

Demon Girl Master
Joined
Oct 18, 2012
Messages
158
Reputation score
11
Re: Aulondria: A Warrior's Path

Sorry, folks. It was a rough weekend, leading into what looks like it's going to be a rough week. I'll try to get a post up tomorrow, though I make no promises.
 
Top