ZeroSpace
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Re: AWMBI - Discussion
RJ messed up Rin's intro, lol, he will fix it probably so on the current topic...
I think that with our skills put in, they must have a purpose.
So the question is, where can we FIND the purpose?
There are many chances people can run into problems in a situation like this by not having the right supplies, and thats the exact thing we need! Problems that require certain skills to be accomplished!
I think missions that needs certain requirements should be implanted, although it might add a bit more complexicity, it should also be very easy to figure out. Like maybe we need more ways to transport so Mary would ask people that can drive to take one car to a car dealership shop place, and look for cars they can bring back. Or maybe a water supply source got blocked off, and we will need people with certain skills to fix it, there are many 'normal' everyday missions that can accomplished, hell, we'll need lock picking skills if we don't want to have to break down windows to get into a shop. It's times like this where more than one GM are present would be good because 2 people would be able to think up more problems for Players to solve and there would be less stress.
RJ messed up Rin's intro, lol, he will fix it probably so on the current topic...
I think that with our skills put in, they must have a purpose.
So the question is, where can we FIND the purpose?
There are many chances people can run into problems in a situation like this by not having the right supplies, and thats the exact thing we need! Problems that require certain skills to be accomplished!
I think missions that needs certain requirements should be implanted, although it might add a bit more complexicity, it should also be very easy to figure out. Like maybe we need more ways to transport so Mary would ask people that can drive to take one car to a car dealership shop place, and look for cars they can bring back. Or maybe a water supply source got blocked off, and we will need people with certain skills to fix it, there are many 'normal' everyday missions that can accomplished, hell, we'll need lock picking skills if we don't want to have to break down windows to get into a shop. It's times like this where more than one GM are present would be good because 2 people would be able to think up more problems for Players to solve and there would be less stress.