Re: AWMBI - Discussion
I think I'm starting to get an idea of how you do roll, RJ, and I'm just wondering... XD If a line of questioning doesn't work, is there anything else that we can do to get bits of information and build NPC relationships; or at least have NPC's warm up to us that doesn't stretch beyond the character's IC tendencies? X3 What if our characters aren't quite so extroverted or willing to pile on the drama to get something done? Or should I just plunge into cheesy drama mode for the giggles?
Well, it depends on the NPC you're talking to. Some, like Jesse, don't hide very much from people, as they disagree with lying. Others, like David, are so wrapped up in their own solitude, that the most they're willing to say is, "Yes, no" answers. It really depends on how your character acts towards the person they're talking to.
Although this is a game, I did have the desire for this to be a role playing game as well. Yes, that means cheesy drama.
It helps build character involvement, rather than just saying, my character is all like, 'tell meh where teh goods R.' which kinda kills the mood for me, and has often made me pass up the post entirely, as I cannot possibly think of a response to such a bland, emotionless action.
I like choices, and I know that trying to maneuver characters into IC things based off of OOC knowledge is lame, but I'd been having trouble kick-starting a direction for Claire to go, unless you'd rather just have us players interacting with one another. ^^; I think the setup of this game is just different enough from everything else I've played before that I wish I had a hint guide on hand.
As far as a good direction to go as far as kick-starting something, all I can truly recommend is missions. You can interact with the NPC's as much as you like, talk with them, have sex with them, or do the same with other players. But, if that bores you after a while, given the situation presented, the most else one can do is partake in a mission.