No problemo. ^_^Thx for sharing
Mind control? Not in the first game. Lot's of blackmail and mindbreak, tho.Will there be any mind control elements?
Thanks! I knew it wasn't looking natural... just couldn't put my finger on it...Some very nice-looking maps you've got there. The only real problem seen is that some of the grass in the park in impassable when it should be passable (for example the patch of grass on stone near one of the benches).
Also, the door the leads out of Ayame's yard is poorly set up. Here's what happens currently:
1) You approach from the top and interact with it. For a brief moment it turns up and thus seems open
2) Next the door turns left
3) Next it turns right
4) Finally it turns down and seems fully closed for moment
5) Self Switch A is turned "on" and the door shows up as open
Second page of the event, when you approach from the south to close the door:
1) You approach from the south, and the door turns down, amking ti seem fully closed for a moment
2) Next it turns up (making it seem open again)
3) Next it turns right
4) Next it turns left
5) Finally Self Switch A is turned "Off and the door shows up as closed
I fixed the event in my copy. Here's how it looks like:
Second page:
This way the door looks like it's actually closing, and the brief waits keep it from opening/closing too fast.
Explaining things is not one of my strengths, but I hope I explained it well enough.
By the way, do you guys remember where you got "!$FenceGate.png" and "!$FenceGate2.png"?
News on that VERY soon!how far it is from actual demo and then from first release ?
We appreciate all the help, in fact, in our forum we have people that EXTENSIVELY proof read, try to improve on the dialogue, test for bugs and try to break the game as hard as possible, and to be fair, the more the merrier, if there's something I hate is when you release a game and it's... just a clusterfuck of bugs, sure it's really hard to debug EVERYTHING pre-release because 100 people playing is not the same as 10.000 or maybe more, but all the help is appreciated.Very nice game you have got there. As much as I would like to support the game, I'm unable to commit financially due to well, financial reasons.
From all the English games from dlsite that I have played thus far(Survivor Sara etc etc), the main problem for me to fully immerse in them is the language which sorts of pull me away from being too absorbed in it. I do hope that Ayame's Adventure would not have that problem when it's out for release. I would like to offer my help even if it's not needed based on your literacy skills so far in the thread. But if you need someone to proofread the script for you and edit out the language errors, I'm available any time to help. I know the very basics of some programming languages (mainly C and C++) which I don't think would be of use here so I don't think I'm able to help you in that regard
Yeah and that, especially when the game has already generated a huge fan base prior to its release. I'm definitely hyped for this game's release and I'm sure many others are as well. Will you be selling it through dlsite when it's complete or is it a patreon-only thing?We appreciate all the help, in fact, in our forum we have people that EXTENSIVELY proof read, try to improve on the dialogue, test for bugs and try to break the game as hard as possible, and to be fair, the more the merrier, if there's something I hate is when you release a game and it's... just a clusterfuck of bugs, sure it's really hard to debug EVERYTHING pre-release because 100 people playing is not the same as 10.000 or maybe more, but all the help is appreciated.
Possibly DLSite, possibly other mechanisms, dunno yet.Yeah and that, especially when the game has already generated a huge fan base prior to its release. I'm definitely hyped for this game's release and I'm sure many others are as well. Will you be selling it through dlsite when it's complete or is it a patreon-only thing?
Well, if you find anything in the Tech Demo make sure to let me know, we would really appreciate it!If you don't mind me point out errors, I could bug test for you. I don't know much about actually making games so I couldn't tell you how to fix what's broken, but I can tell you what's wrong pretty easily.
http://www.ulmf.org/bbs/showpost.php?p=690555&postcount=35Bug testing Start!
1) In little venice, on the far right, the door leads to the same map on the far left.
2) When you enter the door that step 1 leads you to, it send you into the middle of the park inside an object you can't escape from.
Thanks, that was cause by the walking permissions of the paper taking priority over the ones in the fence so it would allow me to walk over the fence. Fixed ^_^In the construction site you can walk in the fence where is the paper on it. (see in attachment)
Also found the tp bug, where you get in the middle of the table in the park and stuck. F12 needed to reset the game.
Heavily, we just got our commissioned sprite sets, looking good:How is it going guys ;]
Still working on the demo i suppose ?
The type of NTR depends on the route you pick, but there's also a true ending with no NTR involved, you have swingers, plain cheating, blackmail, typical NTR where your best friend gets the girl, lots of routes, lots of options.I saw NTR mentioned, but no mention of which type. also will it be forced on us or avoidable?
Ooooooohhhhhh. That gate tho!Heavily, we just got our commissioned sprite sets, looking good:
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You mentioned your best friend getting the girl, but we'll play with Ayame or her husband? Or will we play both depending on the part of the game?The type of NTR depends on the route you pick, but there's also a true ending with no NTR involved, you have swingers, plain cheating, blackmail, typical NTR where your best friend gets the girl, lots of routes, lots of options.