Ninja_Named_Bob
Mystic Girl
- Joined
- Feb 2, 2014
- Messages
- 725
- Reputation score
- 381
Re: Ayame's Adventure - English H-Game [T. Demo Released]
Thanks
I'm probably not the only person who isn't aware of what Payoneer is or if they're safe. Also, just because they're "faster" than paypal doesn't mean anything. You've been working with them less than 6 months and encountered no issues? Neat. I'm legitimately happy for you.
You aren't taking as high a risk as you claim, though. Regardless of what you might try to imply, people pledge through Patreon to fund you. Once that money is transferred, they're out of that dollar forever (unless you choose to refund it). Patreon is almost always guaranteed to pay a fundee, so it's not as though you're going broke because of them. Quite the contrary.
You PERSONALLY stated that you were releasing a censored version of your content to places like dlsite. You also seemed to imply it was out of spite for a measly 20% cut.
See, this is what I meant by saying "shooting yourself in both feet and the dick for extra points". You value people who crowdfund over the Joe's because they're throwing money at you without asking questions or making an informed decision. You can claim "it's all on our patreon page" but even you've said that content is limited to people who are paying. Guess what? Those potential buyers that aren't patrons have seen that and are most likely to say to themselves "well, fuck this guy, too.". Oh, and the whole "If you don't like it, go somewhere else" schtick is the most childish, unprofessional bit of trite someone who doesn't know how to run a business would say. Businesses shut their doors because a manager/boss preached that crap.
So I make no mistake on this, you'll release free dlc for content that might be illegal in some countries and you're using a file hosting service that has shown a history of deleting adult content on a whim.
See:
While you haven't wasted youtube dollars, I don't doubt the principle behind this entire thing is similar.
You claimed dlsite only takes a 20% cut. Which is it?
But the same principle applies to dlsite in this instance so yes, yes I am. If you don't like the publicity, public awareness, etc and only taking a 50%, 80% or 10% cut (honestly, your numbers have been all over the place) then this type of thing probably isn't for you. When do indie developers put their games on steam? Accessibility and public awareness. Why, if the cut is so damning, do these people continue to release updates and patches for their games instead of finding an alternative? You say market domination, but how did platforms like dlsite and steam get where they are? Oh, right. Through effective manipulation of the market and being the most readily-accessible platform for the general public. Alternatives exist, yes, but at the end of the day, people know those two. Someone who doesn't want to use them because "muh patreon dollars!" isn't a competent businessman. A business doesn't break even for the first 3-5 years. Gain some perspective.
Except I know how CROWDFUNDING models work. People pay you to produce content and you either a) deliver and use what's left for reasons, or b) fuck off and laugh all the way to the bank because you'll never finish the project. You say this is your bread and butter, and that's really neat and all, but... that's a really short-sighted and idiot approach to being a developer. Even indie developers, your peers in the h-game development game, etc realize crowdfunding is a temporary, short-term option. Those people have also realized that their project needs to take a backseat sometimes and they need to get a real job. If your only source of income is patreon and you're spreading it out among 3 people, that's really, really stupid. Your business model reeks of 3 people burning themselves out quickly and a future of disappointment for people who are funding you.
Ad hominem is in poor taste. I'm a potential customer. I'm allowed to be as immature and humorless as I want. You're the content producer, expected to be professional and courteous. Go see the MoGi: origins thread where I questioned the developers. Look at how they handled it. Now, look at the poor manner you handled this with.
How I worded it isn't a relevant matter. Your answers here and before weren't satisfactory, so I'm not obligated to acknowledge any social etiquette that you may demand. If your opinion is "you were rude, hurr durr", neat. If you're going to pull ad hominem and other childish trite out your arse and finish with "you were very rude to me", then maybe PR shouldn't be your area. What I get from this interaction isn't a trio of professional, financially-stable and competent developers pacing themselves, but trio of unprofessional, self-entitled shits trying to make their fortune through producing content and using questionable business practices. But you did give us all a good bit of advice.
"If you don't like it, go somewhere else."
I'll be sure to pass that message along to everyone (which may coincidentally include future patrons of yours.
)
Heh... cute.
Thanks
Payoneer is one of the two services that work directly with Patreon, you can choose Paypal or Payoneer, other people don't even have to make accounts, I'm the one taking "all the risks", all they do is pledge whatever way or shape they choose to, however, been 4 months since I've been working with them, they're faster than Paypal, more helpful, Patreon is the one that recommends it and finally, they're not actually unknown, YOU just don't know it. You =/= millions of people.
I'm probably not the only person who isn't aware of what Payoneer is or if they're safe. Also, just because they're "faster" than paypal doesn't mean anything. You've been working with them less than 6 months and encountered no issues? Neat. I'm legitimately happy for you.
You aren't taking as high a risk as you claim, though. Regardless of what you might try to imply, people pledge through Patreon to fund you. Once that money is transferred, they're out of that dollar forever (unless you choose to refund it). Patreon is almost always guaranteed to pay a fundee, so it's not as though you're going broke because of them. Quite the contrary.
One time purchase IS buy once and download as many times you want and all the future versions past the "final" one. (bugfixes, etc.) just like DLSite.
When did I say I was going to limit the "paying customers" of anything? That's like saying Mercedes is limiting the paying customers to driving the car when it's completed now allowing them to try it before everyone else, without windows or doors.
You PERSONALLY stated that you were releasing a censored version of your content to places like dlsite. You also seemed to imply it was out of spite for a measly 20% cut.
Yes, I value the Patrons more than the one time purchasers, why? First of all, they are the one that allow me to do this, they constantly get rewards for not acting like cynical, skeptical individuals, and supporting another person out of their good will, they are the reason there will be a finished product in the first place, they are the ones that find the bugs before the final version, give their opinions, help us make a better game and above all, give their moral support, so yes, I don't care if this isn't how economics work, this is how WE work, if you don't like it, feel free to find another game from another circle, there's tens of thousands out there.
See, this is what I meant by saying "shooting yourself in both feet and the dick for extra points". You value people who crowdfund over the Joe's because they're throwing money at you without asking questions or making an informed decision. You can claim "it's all on our patreon page" but even you've said that content is limited to people who are paying. Guess what? Those potential buyers that aren't patrons have seen that and are most likely to say to themselves "well, fuck this guy, too.". Oh, and the whole "If you don't like it, go somewhere else" schtick is the most childish, unprofessional bit of trite someone who doesn't know how to run a business would say. Businesses shut their doors because a manager/boss preached that crap.
Translation patches and uncensored patches will be free to download in our website, all you'll have to do is own a copy of the game, download it from our website (instructions in a text file in the game) we don't have ads (so it's not like we're directing you there for profit or slowing the process down) and we use MEGA so it should be fast, put it in the same folder as the game, run it, press yes, done. Having problems? Mail us, we'll help you. Again, I don't know how you could be so wrong about something, if this was a private message I wouldn't bother replying, I'm only replying because I don't want actual valuable members of the community to have those questions, despite believe no one will, because I sense you're trying to sugar pick problems that aren't even there out of spite for some reason towards me or Patreon models or whatever, but let me tell you from the bottom of my heart,if you don't like me or my website or my circle, again, feel free to not purchase our game, we don't have a gun to your head, no hard feelings.
We choose DLC's because Shota, Loli, etc. are not legal in many countries and some people don't like it, hence, why it's absolutely optional if people get them or not, that's THE ONLY reason why we're acting through DLC's instead of just adding it.
So I make no mistake on this, you'll release free dlc for content that might be illegal in some countries and you're using a file hosting service that has shown a history of deleting adult content on a whim.
What are you crying about here..? Now you're mad about how kickstarting models work...? I can't even take this comment seriously, sorry. Plus it's just another silly thing in a long list of silly things you're accusing us of, scamming people.
See:
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While you haven't wasted youtube dollars, I don't doubt the principle behind this entire thing is similar.
DLSite takes 50%+ RATES, 80% at some levels. I believe that once more platforms show up on the subject, DLSite will have to adapt or go under, right now they have market domination and that's why their prices are so steep. If you don't believe those values I just gave you, check DLSite eng or DLSite jap websites directly.
You claimed dlsite only takes a 20% cut. Which is it?
When games are sold on Steam they (softwarehouses) take the cut Steam receives into consideration so they raise the prices to make up for it or usually only do it after the sales stagnate and even so it's at max 20~30% Steam rates, plus you can't be seriously discussing the amount of publicity being on Steam gives your game, let alone all the support, the platform itself and what it offers, all the services that come with it, the speed and quality of the servers, you know, all the good stuff that comes from working with Steam..
But the same principle applies to dlsite in this instance so yes, yes I am. If you don't like the publicity, public awareness, etc and only taking a 50%, 80% or 10% cut (honestly, your numbers have been all over the place) then this type of thing probably isn't for you. When do indie developers put their games on steam? Accessibility and public awareness. Why, if the cut is so damning, do these people continue to release updates and patches for their games instead of finding an alternative? You say market domination, but how did platforms like dlsite and steam get where they are? Oh, right. Through effective manipulation of the market and being the most readily-accessible platform for the general public. Alternatives exist, yes, but at the end of the day, people know those two. Someone who doesn't want to use them because "muh patreon dollars!" isn't a competent businessman. A business doesn't break even for the first 3-5 years. Gain some perspective.
100$ Patreons get to design a scene directly with us, which they can choose to make public or not, it's a small reward for supporting our team with such a high amount of money on Patreon, we're three people, we have to eat, regardless of how much we do this out of passion, I just believe you have no idea how Kickstarting models work or you got some personal vendetta against them. Again, your humor... cute.
Except I know how CROWDFUNDING models work. People pay you to produce content and you either a) deliver and use what's left for reasons, or b) fuck off and laugh all the way to the bank because you'll never finish the project. You say this is your bread and butter, and that's really neat and all, but... that's a really short-sighted and idiot approach to being a developer. Even indie developers, your peers in the h-game development game, etc realize crowdfunding is a temporary, short-term option. Those people have also realized that their project needs to take a backseat sometimes and they need to get a real job. If your only source of income is patreon and you're spreading it out among 3 people, that's really, really stupid. Your business model reeks of 3 people burning themselves out quickly and a future of disappointment for people who are funding you.
Are you sure you are old enough to browse this forum?
Ad hominem is in poor taste. I'm a potential customer. I'm allowed to be as immature and humorless as I want. You're the content producer, expected to be professional and courteous. Go see the MoGi: origins thread where I questioned the developers. Look at how they handled it. Now, look at the poor manner you handled this with.
Thanks for raising questions others might have, even tho you worded it in the most judgemental, possible way.
How I worded it isn't a relevant matter. Your answers here and before weren't satisfactory, so I'm not obligated to acknowledge any social etiquette that you may demand. If your opinion is "you were rude, hurr durr", neat. If you're going to pull ad hominem and other childish trite out your arse and finish with "you were very rude to me", then maybe PR shouldn't be your area. What I get from this interaction isn't a trio of professional, financially-stable and competent developers pacing themselves, but trio of unprofessional, self-entitled shits trying to make their fortune through producing content and using questionable business practices. But you did give us all a good bit of advice.
"If you don't like it, go somewhere else."
I'll be sure to pass that message along to everyone (which may coincidentally include future patrons of yours.