azurezero
Tentacle God
- Joined
- Feb 22, 2010
- Messages
- 2,993
- Reputation score
- 315
Okay! I finally got the cg necessary for the proper demo so here it is
Click pic ^^^^^ for demo (dropbox)
you play a white mage navigating a castle, armed with her magical weapon (i'm tempted to call it mjolinir as it resembles the thing vikings wore) it also kinda looks like an anchor... she has to explore the castle and find new skills that let her proceed... such as the ability to use the weapon as a grappling hook, and her holy hand grenades strong enough to know down walls
the basic plot is there's a castle that demons use to break into the human realm, and the main character is sent to seal up the castle by defeating the castles lord.
Controls
wasd to move
w/space- jump
q- enter doors/use save points
not sure if i'll keep it but you can restart a level at any time by pushing enter, though this doesnt rest your health
aim with mouse
hold left click to call the anchor weapon, release to throw it, holding it will also charge the attack
hold right click to throw a grenade, people who've played worms before will probably understand it...
I consider this game to be about 1/4 finished, I still have to make more enemies and design the upper floors/bosses.
the demo features the first boss and most of the first floor,
and 5 of the game over cgs.
game has grapple system though i'm still ironing out bugs (sometimes the escape variable doesnt reset so you can't escape)
You must be registered to see the links
Click pic ^^^^^ for demo (dropbox)
you play a white mage navigating a castle, armed with her magical weapon (i'm tempted to call it mjolinir as it resembles the thing vikings wore) it also kinda looks like an anchor... she has to explore the castle and find new skills that let her proceed... such as the ability to use the weapon as a grappling hook, and her holy hand grenades strong enough to know down walls
the basic plot is there's a castle that demons use to break into the human realm, and the main character is sent to seal up the castle by defeating the castles lord.

Controls
wasd to move
w/space- jump
q- enter doors/use save points
not sure if i'll keep it but you can restart a level at any time by pushing enter, though this doesnt rest your health
aim with mouse
hold left click to call the anchor weapon, release to throw it, holding it will also charge the attack
hold right click to throw a grenade, people who've played worms before will probably understand it...
I consider this game to be about 1/4 finished, I still have to make more enemies and design the upper floors/bosses.
the demo features the first boss and most of the first floor,
and 5 of the game over cgs.
game has grapple system though i'm still ironing out bugs (sometimes the escape variable doesnt reset so you can't escape)
Last edited by a moderator: