First five minutes of gameplay and I've found problems with enemy placement, at least two instances where an enemy is just put right in front of the door which gets even worse since enemies can apparently see you through walls and somtimes can just see you if another enemy happens to see you. If you combine that with the fact the move just as fast as you and you don't have any invulnerability they can pretty much just chain grabe you leaving you super screwed in the early sections. With all that being said it's a decent ARPG and if it becomes more focused on the ARPG aspect rather than a puzzle solver where you're more or less helplsess it seems likea good fit for you
Edit:Also enemies can swarm you, and refuse to leave you alone, when you're stuck in text boxes. I think that's another one worth pointing out. Also don't do unescapable fuck you traps, only villains do that. If you want a trap in a game it's a good rule of thumb to either give a slight clue as to them being there, not make them completly unavoidable, and to establish the existence of traps in the game before introducing a trap room that qill just ruin you right away.
Edit:Also enemies can swarm you, and refuse to leave you alone, when you're stuck in text boxes. I think that's another one worth pointing out. Also don't do unescapable fuck you traps, only villains do that. If you want a trap in a game it's a good rule of thumb to either give a slight clue as to them being there, not make them completly unavoidable, and to establish the existence of traps in the game before introducing a trap room that qill just ruin you right away.
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